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UserOriented Systems Engineering for the Navys Battle Force Tactical Training BFTT Air Management No

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Title: UserOriented Systems Engineering for the Navys Battle Force Tactical Training BFTT Air Management No


1
User-Oriented Systems Engineering for the Navys
Battle Force Tactical Training (BFTT) Air
Management Node
  • Craig A. Petersen
  • David B. Cavitt
  • BMH Associates, Inc.
  • 5425 Robin Hood Road, Suite 201
  • Norfolk, Virginia 23513-2441. U.S.A.

Kim Marshall Digital System Resources,
Inc. 2697 International Pkwy Parkway One, Suite
104 Virginia Beach, Virginia 23452
2
Introduction
  • Introduce a MS software development process
    model and discuss user-oriented (motivated)
    engineering during each activity.
  • Discuss the BFTT AMN.
  • Discuss the user-oriented (motivated) engineering
    associated with each phase of AMN development
    life cycle.
  • Discuss the integration and deployment of the AMN
    training capabilities by fleet personnel.
  • Summary.

3
MS Development Life Cycle Problem
  • Evolving MS standards support greater
    interoperability and reuse.
  • Easier to develop larger-scale, more realistic
    synthetic training environments for all MS
    domains.
  • Time constraints imposed by the schedule can pose
    problems for users trying to formulate and
    understand system requirements and
    specifications.
  • User-based requirements analysis is essential to
    build a credible system.
  • Prototyping supports iterative experimentation to
    evolve requirements, and discover errors or
    omissions.

4
MS Software Development Process and User Inputs
Simulation System Requirements
Military and User Domain Requirements
Simulation Domain Requirements
Reusable Components
5
Battle Force Tactical Training (BFTT)
  • Naval Sea Systems Commands (NAVSEA) Performance
    Monitoring, Training, and Assessment Program
    Office (PMS-430).
  • Stimulation To Combat System Sensors.
  • Provides Connectivity To Use Overarching
    Synthetic Battlespace.
  • Supports Intra/Inter-Ship, Battle Group, and
    Joint Training.
  • Provides Real-Time, Distributed Combat System
    Operator And Team Training.
  • Improved Operational Training Effectiveness
    Through Its Rapid Debrief Capability.

6
BFTT System Architecture
NAVSSI BLK 3
BOPC 3
BOPC 2
P S
BOPC 1
WSN-x 1/2/5/7
SQQ-89
COMM
SQQ-89 OBT
BEWT
NAV SIM
Q-89 LAU
INES
GFCP
C4I LAU
HARPOON
HET LAU
TWCS
CEC
DCM
CTA
BFTT Synthetic Battlespace
AWS
ACDS
CDS
SSDS MK 1/2
TRNG LAU
RESS
SPS-48
AMN
RESS LAU
AEGIS
ACTS MK 50
SPS-49
STIM/SIM
AIMS MK XII IFF
BFTT (Present)
BFTT (Future)
Combat System
7
BFTT Air Management Node (AMN)
  • Improve upon the ATC/AIC training capabilities of
    the BFTT Combat Simulation Test System (CSTS)
  • Improved HCI with enhanced simulation and
    modeling capabilities (i.e., fidelity).
  • Initiate a migration path for BFTT using the
    Defense Modeling and Simulation Offices (DMSO)
    High Level Architecture (HLA).
  • Leverage DARPAs Synthetic Theater of War (STOW)
    technology to provide a more robust and realistic
    synthetic environment capable of supporting U.S.
    Navy shipboard ATC/AIC training requirements.

8
AMN Operational and Training Capabilities
  • Provide ATC and limited AIC training for CV and
    LHA/LHD ship types. Aircraft modeling includes
    all relevant Navy and USMC FWA and RWA.
  • Provide for speed / heading / altitude changes
    based on published approach procedures or as
    directed by Carrier Air Traffic Control Center
    (CATCC) or Helicopter Direction Center (HDC)
    controllers.
  • Provides for some emergency behavior training
    that includes failure to commence approach on
    time and/or out of position, inoperable IFF,
    divert, TACAN failure, and delta.
  • Support Link4A / AIC training by providing the
    ability to send and receive Link-4A messages via
    the AMN Server which establishes communications
    directly with the shipboard combat systems.

9
AMN Users
  • Initial installation on board LHD 6
    multi-purpose Amphibious Assault Ship.
  • Three separate groups of controllers Air Traffic
    Control (ATC), Air Intercept Control (AIC),
    Tactical Air Control Squadron (TACRON).
  • In-port and at-sea proficiency training for
    aircraft departure / recovery.
  • Scheduled for other BFTT-equipped ships
  • Shore-based sites (e.g., Navy Schoolhouses)

10
User Engineering Inputs and Feedback
  • ATC schoolhouse Requirements analysis, concept
    paper, functional descriptions, users guide.
  • Shipboard users Users guide, prioritization of
    functional development based on fleet needs.
  • Program office Requirements analysis, concept
    paper
  • Program manager Requirements analysis

11
Rapid Prototyping For HCI Requirements
  • AMN Human Computer Interface (HCI) provides the
    pseudo-pilot control over the simulated aircraft.
  • Operator actions result in the HCI generating
    command and control messages controlling the
    flight regime of the simulated FWA and RWA.

12
Rapid Prototyping For HCI Requirements
  • Blackboard HCI for initial requirements
    manifested as an Excel spreadsheet, progressively
    reviewed and refined using fleet and schoolhouse
    personnel.
  • Prototype testing involved the use of ATC
    personnel interacting with real aircraft to test
    the interface functionality.
  • Iterative refinement of the spreadsheet-based
    prototype resulted in a transition to a
    Motif-based implementation running on the target
    platform.
  • GUI generation tool allowed rapid observation of
    proposed HCI changes.
  • Prototype ultimately provided many reusable
    software components used in the final HCI
    implementation.

13
Knowledge Acquisition / Engineering (KA/E) To
Meet Modeling Requirements
Well-formalized process used to assess model
requirements.
Real-world technical and tactical knowledge
formally documented AMN FWA/RWA behaviors for
software/system developers.
14
Knowledge Acquisition / Engineering (KA/E) To
Meet Modeling Requirements
  • Principle task of KA/E during AMN life cycle was
    to support ongoing development of the HCI and new
    IFOR aircraft behaviors.
  • Primary sources for KA/E were CATCC, LHA NATOPS,
    and other flight manuals.
  • FDs covering Approach, Departure, Communications,
    and Tactical behaviors were reviewed by
    instructors at ATC school for accuracy and
    completeness.
  • FDs were traceable to verify doctrinal data.
  • Where direct traceabilty was not possible, SMEs
    with relevant experience were used.
  • FDs were the primary document for FWA/RWA
    behavior development.

15
Concurrent Engineering and Testing
  • Extensive reuse paradigm for AMN design and
    development resulted in development emphasis on
    new interfaces to support AMN specific data flow.
  • Reuse focus (interfaces) allowed for concurrent
    systems development 1) HCI, 2) aircraft
    modeling, 3) simulation / communications
    infrastructure (once the data flow was
    identified).
  • Later part of development cycle required
    incremental development and delivery A1 thru A3
    tasking providing differing levels of
    functionality and training capabilities.
  • End-user tests focused on stress testing system
    and operator performance.

16
Shipboard Integration and Training
  • Ultimately, Navy testers ensured reliable and
    sufficient functionality within the initial BFTT
    AMN system.
  • Critical training activity for the use of BFTT
    AMN by fleet personnel (aboard LHD 6) included
    pseudo-pilot training.
  • Deployment schedule of LHD 6 compressed final
    activities associated with software development
    life cycle.
  • Consequent shipboard training coincided with
    system installation, system testing, controller
    training, and maintenance training.

17
Lessons Learned
  • Operational requirements and associated training
    priorities can vary greatly among different fleet
    personnel and enlisting feedback from a broad
    range of users is essential for general
    acceptance.
  • Development of accurate, concise, and
    authoritative design documentation supports user
    analysis and is critical for the iterative
    refinement of system requirements.

18
Summary
  • Inclusion of the end-user throughout the
    development process was a significant factor to
    the successful integration of the AMN with BFTT.
  • The process model presented here, and its use in
    AMN development supported requirements analysis
    and definition.
  • The rapid prototyping strategy for HCI
    development helped the user define, evolve, and
    refine the requirements and eventual performance
    of the system.
  • The formal documentation associated with the KA/E
    activities was essential for model development
    and supported assessments (verification)
    regarding the correctness of simulated behaviors.
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