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Pervasive Collaborative Computing

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Title: Pervasive Collaborative Computing


1
Pervasive Collaborative Computing
  • Jawad Khaki
  • Corporate Vice President
  • Microsoft Corporation
  • Windows Networking Communications

IPv6 Summit San Diego CA June, 2003
2
Introduction
  • Networking Trends
  • Pervasive Collaborative Computing
  • The Dream Network
  • New Engaging Communication Experiences
  • Next Generation Device Ecosystem
  • Next Generation Windows

3
Networking Trends Enterprise
4
Networking Trends Small Business
5
Networking Trends Home
6
Windows Evolution
2000
Cumulative WW PC Shipments (millions)
1800
Digital Decade Windows XP
1600
1400
Internet Wave Windows 98, 2000
1200
1000
GUI Wave Windows 3.1, 95
800
600
PC Wave MS-DOS
400
200
0
1980
1990
2000
2010
7
The Connected World
8
Redefining the way we
workplaycommunicate
9
The Vision
  • Pervasive Collaborative Computing
  • Dream Network
  • New Engaging Communication Experiences
  • Next Generation Device Eco-system

10
Dream Network
  • What is our dream?
  • Easy-to-use, always available, secure, scalable
  • Ubiquitous Peer-to-Peer Connectivity
  • IPv6
  • XML/SOAP-based web services
  • A Network that is more than just a data conduit
  • Integrated data, voice, video leading to new
    digital experiences

11
Dream Network
  • Always on, high bandwidth connectivity redefine
    where people work and get services
  • People and businesses online and available more
  • Socializing and productivity will blend
  • Converged communications infrastructure
  • Demand for next generation infrastructure
    products IPv6, web services, peer-peer, network
    devices
  • Opportunities for new network services
  • IPv6 deployment
  • The chicken and the egg dilemma
  • Trustworthy computing
  • Mobility across diverse networks
  • CPU memory bandwidth need to drive multiple
    gigabit pipes
  • Enhancing todays protocols to scale/adapt to
    these bandwidths
  • Smart integration of networking technologies
    (i.e. wireless/wired)
  • Protection against security threats
  • Smarter applications that deal with unreliable
    and costly wireless networks
  • Implementation that scales from low-speed
    networks to multi-gigabit LANs

12
IPv6 Progress
02-04 04-?? Future
IPv4 Ocean, IPv6 islands Opportunity in the home Pilot deployments in Asia Enterprise deployments Deployment in other parts of the world IPv6 ocean, IPv4 islands Dual-stack important for backward compatibility
Industry
Windows XP SP1 .NET Server 2003 CE .NET Transparent connectivity via 6to4, IPv6 NAT traversal, ISATAP, P2P Windows Microsoft applications nativelysupport IPv6 Adoption by top tier industry applications Your potential!
Windows
Windows has the necessary support for IPv6
applications today!
13
New Engaging Communication Experiences
  • Real-Time Communications (RTC)
  • Instant messaging, voice, video
  • Real-time game play / collaboration
  • Collaboration
  • Project workspaces solving a goal
  • Sharing your files with other people
  • Content Distribution
  • Concert, company meeting, class
  • Distribution of product updates

14
Demo
Collaborative Communications
15
New Engaging Experiences
  • Behavior changes with communication
    entertainment
  • Richer online presence my content is always
    available
  • Privacy data protection
  • Reliability still a concern
  • Big Brother concerns magnified
  • Productivity improvements
  • Remote participation
  • Better, richer collaboration
  • Empowerment to share and monetize content easily
  • End-to-end connectivity
  • Trustworthy computing
  • Pervasive wireless broadband
  • Overcoming existing myths
  • NATs offer network security
  • Peer-to-peer bad, costly, etc.
  • Requires symmetric broadband
  • Applications must leverage IPv6
  • Privacy issues must be resolved
  • Protection against attack needed
  • Put user in control

16
The Even More Essential PC
moving from numbers and text to sights and sounds
  • PC will become a vital part of everyday life
  • PC will enhance all communication experiences

HiFi Audio
5
8
8
  • PC will become the center for personal
    information, digital memories, and entertainment

17
Devices Growth and Excitement
Online Listening to Music 42M WW Internet Users
19 Growth in 2002
Digital Cameras/ Camcorders 73M WW Households 44
Growth in 2002
Broadband Adoption 60 South Korea 15 North
America in 2002
DVD Players 78M WW Households 109 Growth in 2002
Sources Photofinishing News-2002, Lyra
Research-2002, Gartner Dataquest-2002, eBrain
Market Research-2002, Roper Reports-2002,
Microsoft Internal Research-2002, Cahners
In-Stat-2002, Pyramid Research-2002, GSM.org,
Source-Point 2002, In-Stat/MDR 2002, Morgan
Stanley 2002
18
Device and Media Ecosystem
Infrastructure
Devices
Content
  • Digital convergence is
  • Breaking down barriers between sectors
  • Bringing worlds together

19
Next Generation Device Ecosystem
  • Goes beyond traditional PC peripheral
  • New consumer experiences and solutions
  • Assumes network connectivity for device
  • More than a device, solution focused
  • E.g., Not a projector, whiteboard or telephone
    but the complete electronic meeting room
  • Manageable, configurable, very low TCO

20
Demo
Connecting Devices
21
Demo
Tablet PC Connected!
22
Universal Plug And Play (UPnP)
  • Device interoperability architecture
  • Dynamic Discovery Protocol
  • Standardized Descriptions
  • Programmatic Control
  • State Change Notifications
  • Universal Plug and Play Forum
  • Industry consortium to define standards-based
    device implementations
  • www.upnp.org

23
UPnP Momentum
  • Broad industry support for UPnP
  • 555 forum members
  • 13 working committees
  • Networking Infrastructure, Consumer Electronic
    Devices, Home Automation, Mobile Devices,
  • More devices in market every day
  • Windows fueling the new device wave

24
Next Generation Device Ecosystem
  • Increased relevance demand for connected
    appliances/devices
  • New meaning to It has to work and customer
    support
  • Exploit devices/PC synergy
  • Smarter devices enhance the PC
  • PC enhances devices
  • Industry cooperation needed to realize scenarios
  • Ubiquitous, easy to use networking
  • Outside the box thinking to exploit convergence
    opportunity
  • End-to-end scenario design
  • IPv6 is the coin of exchange
  • Authorization and authentication
  • Integration with existing infrastructure
  • Operation in absence of infrastructure
  • Quality of service essential for convergence

25
The Next Generation Windows
Mobility
Personal Empowerment
Entertainment
Fundamentals
Communication
26
Thank You.
Your potential.
Our passion.
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