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Modeling the Communities of Practice of E-Learning

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University of Tlemcen, Algeria. Lamia Berkani. National Institute of Computer Science 'INI' ... The CoPE concepts have been illustrated through a case study ... – PowerPoint PPT presentation

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Title: Modeling the Communities of Practice of E-Learning


1
  • Modeling the Communities of Practice of
    E-Learning CoPEs

Presented by Akila Sarirete
2
Objectives
  • Extend the application of the (CoPs) Communities
    of Practice to the E-learning field
  • The proposed category called CoPE
  • The CoPE concepts have been illustrated through a
    case study within the European project of
    distance education CoseLearn

3
Presentation Overview
  • Introduction to Community of Practice?
  • Concept of Community of Practice of
    E-learning CoPE
  • Case Study
  • Conclusion and Perspectives

4
Managing New Functions
  • Educational institutions are moving towards the
    use of the Internet for delivery, both on campus
    and at a distance
  • Current technology hyper-change faces
    significant challenges
  • How to create a work environment that enable
    people to Learn, Adapt, Share, Respond
    effectively to innovative systems
  • How to manage new functions structures

CoP/CoPE
A New Field is emerging
5
What is a CoP?
  • Community of Practice CoP (Lave Wenger, 1998)
    is a tool by which knowledge is owned in practice
    and whose main goal is learning
  • It is about a group of professionals who gather
    and organize themselves, face to face or
    virtually, in order to
  • Share information and experience, related to
    their area of expertise,
  • Exchange and cooperate in order to solve problems
    encountered in their activities,
  • Learn from each other and develop their
    professional competencies
  • Build knowledge and formulate best practices to
    be followed in the realization of their daily
    activities.

6
Characteristics of CoPs
  • CoPs are characterized by three fundamental
    features

How it functions?
A Mutual Engagement
What it is about?
A Joint Enterprise
What it has Produced?
A Shared Repository
7
Community of E-learning (CoPE)
8
What is CoPE?
  • A CoPE is a group of professionals in
    e-learning who gather, collaborate, and organize
    themselves face to face and mostly virtually in
    order to
  • Share information techno-pedagogic experiences
    related to the development use of Online
    Learning System (OLS)
  • Exchange and cooperate in order to solve problems
  • Build (improve and/or create) together
    techno-pedagogic knowledge and model the best
    practices to be followed in the realization of
    the OLS

9
What is a CoPE? (conted)
  • Develop competencies in engineering pedagogy
  • Promote the application of e-learning standards
    such as IMS-LD for learning scenarios IMS-LIP
    for learners description IMS-LOM for pedagogical
    resources qualification and SCORM for inter
    platforms exchanges
  • Define terminology, glossary, or ontology,
    conciliating the various views and articulating
    them around the above mentioned standards.

10
CoPE Online Learning System
  • A CoPE is a virtual space of exchange,
    sharing, and resolution of problems encountered
    by actors of e-learning during all phases of an
    online learning system life cycle

Acquisition Phase
Utilization Phase
11
Learning Situations
  • characterized by the collaborative aspect
  • Problem Situation find solutions to common
    problems encountered during the two phases of
    acquisition and utilization in LMS.
  • Example how to incorporate a Java Applet for a
    given exercise in Moodle LMS in order to make it
    interactive.
  • Decision Situation deciding on choosing between
    several alternatives during the acquisition phase
    or the validation of some results of the design.
  • Example What type of learning situation do we
    select in a specific course? Or what role do we
    choose to ensure a moderation activity in a given
    group (tutor/moderator-learner)?
  • Project Situation concerns the final build up
    and realization of the online learning system
    according to the acquisition cycle. Confrontation
    of individual practices allows the best practices
    to surface.
  • Example Development of an online learning system
    related to a course on system engineering for
    master students in computer science field

12
Components of a learning situation
  • Actors with their roles
  • Activities
  • Learning environment

13
Roles in CoPE
14
CoPE Activities
  • CoPE members carry out joint activities to
    exchange techno-pedagogical information
  • Activities correspond to the stages of learning
    life cycle

15
CoPE Environment View
  • Use of a specific environment intended to CoPEs
  • Use of a generic environment intended to CoPs
  • Use of an LMS environment type

16
CoPE vs. LMS
  • CoPE is considered as a thinking space about
    e-learning activities.
  • Find solutions to encountered problems and to
    favor practices of reuse and exchange between
    actors in terms of techno pedagogic knowledge and
    know-how.
  • Strong relationship between CoPE and LMS
  • LMS?CoPE exchange support discussions inside
    CoPEs with real problem situations encountered
    in LMS, making the CoPEs space more active
  • CoPE?LMS exchange consists to experiment the
    solutions, obtained in the COPEs space, directly
    in LMS before reifying them in the CoPE memory.

17
Case Study
  • CoPE developed and realized within the framework
    of the project of distance education CoseLearn
    Switzerland Cooperation
  • Promote e-learning in a number of French-speaking
    countries in Africa
  • CoseLearn program leads to the professional
    diploma (MIEL) of International Master in
    E-learning 
  • Principal actors of the project Professors
    Tutors Administrators and Master candidates

18
Case Study (cont.)
  • The problem situations
  • finding answers to the various questions
    encountered by the candidates during all their
    training and instruction, namely during the
    duties stated in various subjects as well as
    during the final project.
  • The decisional situations
  • identifying the possible alternatives of design
    and development, and the criteria and/or the
    arguments necessary to the selection.
  • The project situations
  • exchanging the practices, which appear by a
    viable know-how in terms of construction of the
    online education courses (best practices).

19
Conclusion Perspectives
  • Extend the application of the Communities of
    Practice (CoPs) to the e-learning field.
  • The proposed category called CoPE is considered
    the center of reflection of techno-pedagogic
    practices and promotes collaborative and
    cooperative learning.
  • The concepts related to CoPE have been
    illustrated through a case study developed and
    realized within the project of distance education
    program CoseLearn that leads to International
    Master in e-Learning.

20
Conclusion Perspectives
  • We plan to provide a specification language of
    the learning scenarios in CoPEs. This language
    will be based on IMS-LD
  • The feasibility of exchanges (LMS?CoPE) is
    conditioned by a formal modeling of learning
    situations in their both sides. The IMS-LD
    language permits to model only the learning
    situations for LMS. Accordingly, a language of
    specification of learning situations within CoPEs
    is more than necessary

21
Problem Based Learning
22
Introduction
  • Advancement in E-Learning...
  • Currently expanding and becoming widely used in
    Education and Business of all scales
  • Educational institutions are moving towards the
    use of the Internet for delivery, both on campus
    and at a distance. E-learning is the main
    delivery method for employees training
  • Knowing, tacitly or explicitly, the principles of
    learning becomes imperative

23
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