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Macromedia Flash Cartoons

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Macromedia Flash. Cartoons & Buttons. Your Presenter: Laura Silberstein ... Make a button with 4 keyframes. Each state should have a different color. Make HIT ... – PowerPoint PPT presentation

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Title: Macromedia Flash Cartoons


1
Macromedia Flash Cartoons Buttons
  • Your Presenter Laura Silberstein
  • http//krypton.fhda.edu/lsilbers

2
Agenda
  • Review
  • Make Buttons
  • Review Drawing Tools
  • Layers and Organization
  • Start Shell Game design

3
Review
  • Key Frame
  • Frame by frame animation
  • Blank Key Frame
  • Onion Skin
  • Symbols, Instances and Graphics
  • Animating Gradients

4
Working with Symbol Instances
  • True or False?
  • Editing Instance changes the Symbol
  • Editing the Symbol changes the Instances

5
Tweening
  • Shape Tweening
  • Text to Shape Tweens
  • Break Apart
  • Motion Tweening
  • Motion Guide

6
Animating graphic symbols
  • Transform panel
  • Size
  • Distort
  • Rotate
  • Rotate about external point
  • Color changes
  • Shadow shimmers

7
Motion Tweening
  • Motion Tweening effects
  • Masking and its animation
  • Text in Motion Tween
  • Motion Guide

8
Stop Action
  • Frame actions
  • Button actions

9
Filetypes
  • Flash file filename.fla
  • Created by Flash application
  • Authoring/editing environment
  • Movie file filename.swf
  • Exported from .fla document
  • Keystroke shortcut command return
  • Web page file filename.html

10
Making Buttons
  • Up, Over, Down, Hit
  • Keyframes for each state?
  • IF Roll-over state changes
  • Different colors?
  • Play sounds?
  • Add message?
  • Add action?
  • IF Down state changes (see above)
  • IF Hit state changes hotspots change

11
Exercise Making Buttons
  • Make a button with 4 keyframes
  • Each state should have a different color
  • Make HIT state large
  • Enable button actions test your button
  • Note your button is now in your library and can
    be used in other .fla files

12
Button Actions
  • Using ActionScript
  • Go to URL
  • Go to Frame
  • More
  • Button Animations
  • Use Up, Over, Down states like 3 frames
  • Can also add content to areas of the stage away
    from the button

13
Review Layer Organization
  • Action Layer
  • Label Layer
  • Button Layer
  • Graphics Layer(s)
  • Sound Layer(s)

14
Exercise Invisible Button
  • Open new Flash document
  • Make an invisible button.
  • Duplicate it and add sound to Down state
  • Draw a shellConvert to Symbol
  • Make 4 layers
  • Add a shell instance to each layer
  • Place your sound_button under one shell.
  • Test your movie
  • Add another invisible button instance
  • Edit the HIT area to fill the stage
  • Export your movie and test it

15
Exercise Button Animation
  • Open a new Flash document
  • Drag an instance of your invisible button to the
    stage
  • Edit the button (right-clickEdit)
  • Insert keyframes to Over and Down
  • Draw cartoon face in Up state
  • Add eye-wink in Over state
  • Add lips in whistle position in Down state
  • Add a sound to Down state

16
Start Shell Game design
  • Design a 5-shell game
  • 3-shell.fla --gt Save As5_shell.fla
  • Add frames 10 -60
  • Layers Label, Actions, Graphics, Buttons
  • Read instructions on Web page
  • Notes
  • Label frames add stop actions
  • Keep shells on their own layers
  • Create menu buttons to go to 3-shell, 5-shell
    start, 5-shell stop, cartoon
  • Create play buttons for each area
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