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Goals

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Title: Goals


1
  • Rendering Dynamic Terrain
  • For Modeling MOUT
  • in Military Simulations

2
Background
  • The U.S. Militarys involvement in urban
    operations has escalated significantly over the
    past several years.
  • MOUT simulation requires modeling complex
    environments and dynamic physical interactions of
    individuals/units within and with the
    environment.
  • A considerable weakness is the inability to
    compatibly and accurately model diverse entity
    interactions with the environment.

Dynamic Structural Terrain
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3
Objectives
  • Represent structure-entity interactions
    structural-weapons effects for improved MOUT
    modeling.
  • Model/describe complex environments
  • - Visual Attributes (apertures, enclosures)
  • - Physical Attributes (materials,
    characteristics)
  • - Expandable/extensible
  • Physics-based effects/results
  • - Algorithm population (airblast, penetration)
  • - Dynamic results are visual and documented

Dynamic Structural Terrain
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Project Goal
Dynamic Structural Terrain
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Project Goals
  • Assess current/emerging methodologies and models
    for representing munitions effects on structures
  • Proof of principle demonstration
  • Develop a framework to enable deformations and
    dynamic effects within entity-level MS
  • Generalized for additional structural weapons
    effects
  • Contributes to KA/KE efforts for developing
    simulations
  • Develop a computational data form to overcome
  • current limitations to enable dynamic effects

Dynamic Structural Terrain
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Resources
  • Models
  • WALTS/MEA
  • BlastFX
  • SWE/AT Planner
  • Methods
  • BRL CAD/ACIS
  • Volume Vis
  • Polygons
  • Algorithms
  • BlastX, PENCURV3D, HE Blast, SCIPUFF, SAMPLL,
    STEP, FOIL,HazL
  • Source Data
  • NIMA/DTED
  • CTDB/WARSIM
  • OpenFlight/Scene/GL
  • STF (SEDRIS)
  • VRML/X3D
  • CAD

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Current Status
  • Crude representation of damage to buildings
  • Physics based models not rendered in real time
  • Creation of rubble has been a problem
  • Some advances made in the gaming industry

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8
Off-the-Shelf/Gaming Technology
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9
On-Going Work
  • Don Nelson (ERDC)
  • Structural Weapons
  • Effects implemented
  • in OneSAF TestBed (OTB)
  • Mike Pace (ERDC)
  • Rapid Building Generation in OneSAF TestBed (OTB)

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Structural Weapons Effects
Structural Weapons Effects (SWE) The response
of structures to conventional weapons effects
  • Typical weapons effects
  • Airblast
  • Groundshock
  • Penetration
  • Fragmentation
  • Cratering
  • Typical structures
  • Typical urban structures
  • Hardened facilities
  • Field fortifications
  • Buried structures
  • Bridges, towers

Conventional Weapon
SWE
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Structural Weapons Effects
Conventional Weapon
Blast wave / Gas Internal Airblast External
Airblast Ground Shock
Impact / Penetration Fragments Small
Arms Projectiles
Applied load results in
Conventional weapons effects can be divided into
two broad categories
Area response
Localized response
Dynamic Structural Terrain
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Structural Weapons Effects
Weapon
Blast wave / Gas Internal Airblast External
Airblast Ground Shock
Impact / Penetration Fragments Small
Arms Projectiles
Structural response
SWE includes a wide range of phenomena and
structural responses
  • Whole structure response
  • Accelerations
  • Displacement
  • Whole component response
  • Wall or slab damage from
  • flexure, shear, spalling
  • Frame damage
  • Window fragments
  • Breaching
  • Impact response
  • Spalling
  • Ejecta
  • Secondary fragments
  • Breaching
  • Structural supports
  • Penetration response
  • Internal effects
  • Structural supports
  • Breaching

Dynamic Structural Terrain
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13
Structural Weapons Effects
Structural damage assessment is dependent on
structural details such as dimensions and
material properties, and the ability to calculate
or estimate the applied loads.
  • Technical Issues
  • Structural details - Material types, material
    properties, component details suchas wall
    thickness, steel ratios, spans, etc., are
    necessary for structural damageassessment. May
    have to rely on estimates.
  • Urban layout effects - Calculation of external
    airblast loads can be complicated by the
    arrangement of adjacent buildings which can focus
    or shield airblast loads causing load enhancement
    or reduction.
  • Building internal geometries - In general MS
    apps need better definition of building interior
    layout for assessing damage to direct hits and
    internal detonations. Rapid building generation
    is an important stepping-stone towards this end.

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Structural Weapons Effects
Structural damage assessment is non-existent or
overly simplistic in many MS applications. The
payoff of realistic structural damage assessment
is greatly improved usefulness of MS
applications for MOUT and the enhancement a wide
range of MOUT scenarios.
  • Structural weapons effects positively impact many
    MOUT related issues
  • Mobility - Rubble, building access, breaching,
    line of sight
  • Casualties - Primary and secondary fragments,
    collateral damage, structural collapse
  • Weapon effectiveness - Focusing (enhancement),
    shielding (attenuation), penetration
  • Vulnerability - Enemy and friendly positions in
    structures, equipment, utilities

All of these benefit from improved structural
damage assessment
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Rapid Building Generation
  • Rapid generation of building geometry
  • Use of COTS,
  • GOTS packages

Dynamic Structural Terrain
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Creating a CTDB with an MES Building
Rapid Building Generation
  • Model the building in Floorplan 3D
  • - Take out extraneous objects
  • Model windows and doors as openings with only a
    facing
  • Export the geometry as a DXF file (contains
    3DFACE objects)
  • Group 3DFACE objects by enclosure and aperture
  • - Objects from FloorPlan 3D are grouped as walls,
    doors, windows, floors, ceilings

Dynamic Structural Terrain
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Creating a CTDB with an MES Building
Rapid Building Generation
  • Run MES Toolkit
  • - Import DXF file
  • - Execute mes_out function to produce .rdr file
  • Modify .rdr file header with appropriate
    positional information and scale factor
  • Run recompile program using the .rdr file and
    desired database
  • Must use the no_mesrel switch for proper
    operation of the MES

Dynamic Structural Terrain
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Commercial Software
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Building an Urban Database
  • Model buildings using Creator Pro to use SAICs
    tool to make an .rdr file from Openflight.
  • Model terrain using Terratools
  • Place Openflight models from Creator Pro on
    terrain using Terratools
  • Export Openflight from Terratools for visual
    database
  • Export database from Terratools as SEDRIS file
  • Use Litton/TASC translator from SEDRIS to CTDB
  • User recompile tool with .rdr files to place
    buildings on CTDB
  • View visual database using RBD SVS2

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SAIC - McKenna MOUT
Dynamic Structural Terrain
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SAIC IDA VERTS
Dynamic Structural Terrain
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What is X3D?
  • Extensible 3D (X3D) Graphics
  • Virtual Reality Modeling Language (VRML) updated
  • Third-generation ISO specification
  • Both XML and .wrl encodings, compatibly
  • Deliverables
  • Specification updates, with compatible XML tagset
  • Multiple implementations, including open-source
    example
  • Scene Authoring Interface (SAI) strongly typed
    API
  • Conformance suite and examples
  • Authoring capability X3D-Edit

23
Further X3D motivations
  • Authoring is hard, Content is King
  • X3D is not competing with specialty formats,
    instead provide common interoperability/interchang
    e
  • Strong validation checks eliminate most authoring
    errors before content escapes
  • Plays well with next-generation Web languages
  • 3D hardware problem is already solved ?

24
Primary benefits of XML
  • Simpler parsing, with lots! of software tools
  • Validation of content
  • Nodes can only go together in legal ways
  • Validate values (e.g. color-triplet arrays)
  • Broken content cant escape
  • Fixes the garbage in, garbage out problem
  • XML finally enables structured data
  • hmmm, structured programming was important

25
XML in 10 Pointshttp//www.w3.org/XML/1999/XML-in
-10-points
  • XML is for structuring data
  • XML looks a bit like HTML
  • XML is text, but isn't meant to be read
  • XML is verbose by design
  • XML is a family of technologies
  • XML is new, but not that new
  • XML leads HTML to XHTML
  • XML is modular
  • XML is the basis for RDF and the Semantic Web
  • XML is license-free, platform-independent and
    well-supported

26
XML tool design IBMs Xeena
  • X3D-Edit constructed using IBMs Xeena
  • XML-based tool builder for editing XML tagsets
  • Configured via XML Document Type Definition (DTD)
  • Implemented in Java, portable Windows Mac Linux
  • Tagset and XML configuration profile determines
    syntax, rules within customized interface
    functionality
  • Multilingual customization possible
  • Scalable approach for other XML tools
  • http//www.alphaWorks.ibm.com/tech/xeena .
    thank you IBM!

27
X3D-Edit complete interface
28
Website content archive
  • Root content is X3D in XML encoding
  • Validation checking for all nodes, attributes
  • Conversions
  • Extensible Stylesheet Language for
    Transformations (XSLT) rule-based pattern
    matching, fast, flexible
  • .html, .wrl (VRML encoding), others possible
  • Website archives
  • Long-term maintainability
  • Solves content rust problem, which never sleeps

29
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Content archive
31
SAVAGE archive
32
VRML 97 import capability
  • Embeds NIST translator
  • converts VRML scenes to X3D encoding
  • Qiming Wang, author
  • Open-source Java
  • includes PW parser
  • http//ovrt.nist.gov/v2_x3d.html

1
2
3
33
Other XML-based tools
  • Next-generation tagset X3D Schema
  • XML Schema specification includes tooltip and URL
    annotation mechanisms already
  • Will merge various tooltips into master X3D
    schema
  • Other XML-based authoring tools
  • Editors read schema and become X3D capable
  • Thus numerous XML editors can become 3D-aware,
    without effort

34
XML Spy tool editing X3D
35
Open source available for X3D Xj3D
  • Xj3D is a Java implementation of a 3D browser
  • VRML/X3D scene graph extensions
  • Now working on Java-OpenGL bindings
  • Unadvertised, 26 downloads/day
  • SIGGRAPH 2002 distribution X3D Software
    Development Kit (SDK)
  • LGPL license unrestricted use, private or
    commercial
  • http//www.web3d.org/TaskGroups/source/xj3d.html
  • Open sources has completely changed our working
    processes for the better, both for small
    contributors and big companies
  • no more possibility of single-point failure
  • guarantees that third-generation VRML/X3D will
    ship

36
Online resources
  • X3D-Edit
  • http//www.web3D.org/x3d.html
  • http//www.web3d.org/TaskGroups/x3d/translation/RE
    ADME.X3D-Edit.html
  • http//www.web3d.org/TaskGroups/x3d/translation/X3
    D-Edit.zip, .gz
  • http//www.web3d.org/TaskGroups/x3d/translation/X3
    D-Examples.zip
  • http//www.web3d.org/TaskGroups/x3d/translation/X3
    dTooltips.html
  • http//www.web3d.org/TaskGroups/x3d/translation/X3
    D-EditAuthoringTool.pdf
  • http//www.web3d.org/TaskGroups/x3d/translation/X3
    D-EditAuthoringTool.ppt
  • oh yeah its all free and open
  • Help
  • http//www.web3d.org/TaskGroups/x3d/translation/ex
    amples/help.html

37
Web3D Consortium
  • Leading forum for open 3D graphics development
  • Partner membership of companies, agencies,
    universities and professional members
  • Hosts multiple working groups X3D, GeoVRML,
    Humanoid Animation, Distributed Interactive
    Simulation (DIS)
  • New group organized by member Intel CAD-Web3D
    organizational meeting Thursday September 5 Santa
    Clara
  • Annual Web3D Symposia
  • Cosponsor with ACM SIGGRAPH, host France Telecom
  • February 9-12, Saint Malo France

38
Web3D X3D Software Development Kit CDs
  • Extensive exemplar content, open-source Xj3D, more

http//sdk.web3D.org
39
X3D Press Release, SIGGRAPH 2002
40
CAD-Web3D press releasehttp//www.intel.com/pres
sroom/archive/releases/20020723.htm
41
Two Track Approach
  • Secure/Hi-Resolution
  • Server-Based
  • API
  • Source, Maintenance
  • Open/Unconstrained
  • Publicly available codes
  • Leverage MOVES curriculum/model archives

Dynamic Structural Terrain
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Spectrum Of Fidelity
Dynamic Structural Terrain
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Extensible Terrain Representation Authoring for
the Synthetic and Natural Environment (EXTRA SNE)
Future Work
  • Terrain Representations and vehicular movement
    rates
  • Structural Weapons API
  • - Airblast - Penetration - Rubbling
  • - Cratering - Glass Damage - Structural
    Collapse
  • Rapid Building Generation
  • - GUI
  • - Import
  • Future Implementations
  • - Worldwide Construction Practices - At Planner
  • - NATO Reference Mobility Model - CAD imports

Dynamic Structural Terrain
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Contact
  • Nick Wittwer
  • Nick.wittwer_at_trac.nps.navy.mil
  • TRADOC Analysis Center
  • Naval Postgraduate School
  • PO Box 8692
  • Monterey California 93943-5000 USA
  • (831) 656-3732 voice
  • (831) 656-3084 fax

Dynamic Structural Terrain
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Contact
  • Don Brutzman
  • brutzman_at_nps.navy.mil
  • http//web.nps.navy.mil/brutzman
  • Code UW/Br, Naval Postgraduate School
  • Monterey California 93943-5000 USA
  • 831.656.2149 voice
  • 831.656.3679 fax
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