Real Time Software Engineering CO42018 - PowerPoint PPT Presentation

1 / 32
About This Presentation
Title:

Real Time Software Engineering CO42018

Description:

... times are very short (e.g. missile guidance systems, ABS braking systems) ... anti-lock brakes. fuel cut-off. air bag. life support. fly-by-wire. hard ... – PowerPoint PPT presentation

Number of Views:41
Avg rating:3.0/5.0
Slides: 33
Provided by: shaunl4
Category:

less

Transcript and Presenter's Notes

Title: Real Time Software Engineering CO42018


1
Real Time Software Engineering(CO42018)
  • Your lecturer for this module is Dr. Shaun Lawson
    - if you want to get hold of me the best thing is
    to email me at s.lawson_at_napier.ac.uk.
  • This module aims to give you an overview of real
    time systems and software engineering issues.
  • It will include a large amount of practical work
    based largely on concurrent Java.
  • There will be a 2 hour lecture on Mondays from
    2.00-4.00pm in F27, followed by lab sessions on
    Fridays in clusters 9/10 from 12.00-1.00pm in the
    JKCC.
  • The web page for the module can be found on the
    School of Computing pages under
    Teaching/Modules/Level-4.

2
Assessment and handouts(CO42018)
  • The assessment for the module is based around a
    piece of coursework (worth 30) and a two hour
    written exam (worth 70 of the total mark).
  • The coursework will be based around Java.
    Specific instructions for the coursework will be
    handed out soon.
  • Each week I will hand out printed versions of my
    lecture presentation plus some occasional further
    reading material.
  • There will be links to further online reading on
    the web page each week - it is essential that you
    check this.
  • The lab tutorials will not be handed out on paper
    - they are made available online. Do not ask for
    paper versions.

3
Practical Sessions(CO42018)
  • All tutorials are provided online as work-through
    exercises with lots of additional web-links and
    notes.
  • The tutorials are accessed through the School of
    Computing SOC server from the Module homepage
    (accessed by going to Teaching, then Modules).
  • You may work through the tutorials at your own
    speed - either during the time-tabled sessions,
    or in your own time.
  • If you want to do the tutorials at home you will
    need a the Java SDK installed. Some later
    tutorials also use a small amount of Visual C.
  • I will be present during the time-tabled lab
    sessions to help with any difficulties that you
    might be having with the tutorials.

4
Books and further reading(CO42018)
  • There is no single text book that I'll be basing
    the module upon, so I do not suggest that you out
    and buy any expensive text-books.
  • Having said this, quite a lot of my notes will
    come from Real-Time Systems and Programming
    Languages by Alan Burns and Andy Wellings, 3rd
    Edition, 2001, published by Addison Wesley (ISBN
    0201729881), UK35.99.
  • This is the classic textbook for real time
    systems but deals, largely in Ada which we will
    not look at in detail.
  • Note as well that each week I will often direct
    you towards some specialist extra reading for
    that weeks topic - usually this will be online
    material.

5
Objectives of this moduleCO42018
  • To introduce you to the basic concepts of why we
    need real time systems, where they are used, and
    how they are implemented.
  • To equip you with an in-depth knowledge of how
    real time systems work and how programming them
    may differ from programming conventional computer
    systems.
  • To allow you to gain an understanding of the
    current requirements of the real time and
    embedded systems industry and to help equip you
    with the generic skills to become real time
    software engineers.
  • Real time and embedded systems engineering is a
    highly sought after skill in graduates.

6
What is a real time system?(CO42018)
  • A real time system (RTS) is any information
    processing system which has to respond to
    externally generated input stimuli within a
    finite and specified period.
  • The correctness of a RTS depends not only on the
    logical result but also the time it was
    delivered. Failure to respond within the
    specified time period is as bad as a wrong
    result.
  • RTSs are invariably part of the real world - and
    deal with critical issues such as finance, safety
    or even life itself.
  • They are used in almost every computerised device
    in existence banking systems, motor cars,
    planes, defence systems, kitchen appliances, home
    entertainment systems, medical equipment, even
    embedded in home computers.

7
What are embedded systems (CO42018)
  • Real time systems are frequently mixed up with or
    confused with embedded systems.
  • An embedded system is a combination of hardware
    and software, and perhaps additional mechanical
    or other parts, designed to perform a specific
    function (contrast this with a general purpose
    computer).
  • Example embedded systems include digital set top
    boxes, hard disk controllers, fuel injection
    systems, ABS, VCRs, games consoles, ethernet
    controllers, etc.
  • Many embedded systems are also RTSs - but not
    always !
  • Many RTSs are embedded - but not always !

This definition the work of Michael Barr (1999)
- see http//www.netrino.com/Books/EmbeddedC/
8
Hard and Soft RTSs(CO42018)
  • The issue of what happens if a timing deadline is
    missed is a crucial one.
  • If the RTS is part of an airplane flight control
    system it is possible for the lives of the
    passengers to be endangered.
  • However if the RTS is part of a TV satellite
    decoding system then all that could happen is a
    corrupt data packet which may or may not affect
    the quality of Neighbours.
  • The more severe the consequences of a missed
    deadline the more likely the system will be
    described as a HARD real time system.
  • The less severe the more likely the system is
    described as a SOFT real time system.

9
Hard and Soft RTSs(CO42018)
  • Hard real time - systems where it is absolutely
    imperative that responses occur within the
    required deadline (eg. flight control systems,
    life support machines).
  • Soft real time - systems where deadlines are
    important but which will still function if
    deadlines are occasionally missed (e.g. data
    acquisition system, ATM machines).
  • Real real time - systems which are hard real time
    and which the response times are very short (e.g.
    missile guidance systems, ABS braking systems).
  • Firm real time - systems which are soft real time
    but in which there is no benefit from late
    delivery of service (e.g. Sony Playstation).

10
Hard and Soft RTSs(CO42018)
system
class
why ?
toast gets burnt pizza gets burned missed
lectures distorted/corrupted audio distorted/corru
pted audio we can cope with a few minutesat an
incorrect temperature we cope with the odd
missing line
toaster cooker clock CD player Telephone central
heating set top box
firm firm hard hard hard soft soft
car fuel injection anti-lock brakes fuel
cut-off air bag life support fly-by-wire
smooth running, efficiency people die people
die people die people die people die
hard hard hard hard hard hard
11
Hard and Soft RTSs(CO42018)
  • We have already seen that real time systems are
    very varied in their application
  • We have also seen that RTSs are often
    responsible for the safety of human beings.
  • Some RTSs we would like to be real real time -
    but in the broad scope of things they do not
    really have to be (such as our toasters, central
    heating systems, Nintendos, etc.)
  • The more severe the consequences of a missed
    deadline the more likely the system will be
    described as a hard RTS. The less severe the
    consequences - the more likely the system is
    described as a soft RTS.
  • Note the vagueness creeping into these
    definitions!

12
Simplified components of a RTS(CO42018)
Memory
Processor
inputs
outputs
Ill use this diagram (or derivatives of it) time
and time again during this module.
13
RTS Example1 set top box(CO42018)
Memory
encodedsignal fromsatellite dish
decoded analogueTV signal
Processor
DAC
Television
user input
14
Example2 fluid control system(CO42018)
input flow reading
flow meter
pipe
Memory
output valve angle
Processor
valve
fluid flow
15
Example3 process control system(CO42018)
multiple inputs from sensors
flow meter (1) flow meter (2) temp
sensors proximity sensors pressure sensors
Memory
multiple outputs
Processor
valve (1) valve (2) actuators feeders heaters
user interface
output product
16
Alternative RTS system model(CO42018)
Reproduced from Ian Sommervilles book Software
Engineering (1995)
17
Characteristics of RTSs(CO42018)
  • RTSs can vary in size from a few lines of
    assembler or C to 20 million lines of Ada
    estimated for the Space Station.
  • Concurrent control of components is often
    necessary since devices operate in parallel in
    the real world.
  • RTSs usually require the facility to interact
    with special purpose hardware (sensors,
    actuators).
  • Extreme reliability and safety is often important
    - RTSs often control the environment in which
    they operate failure to do this correctly can
    result in loss of life, damage to environment, or
    economic loss
  • Guaranteed response times are required - we need
    to be able to predict the worst case response
    times - predictability is essential (RTSs must
    be deterministic).

18
Concurrency(CO42018)
  • With a RTS parallel interaction with a number of
    separate sub-systems is often necessary since, in
    the real world, devices quite often operate side
    by side.
  • A fundamental ability of a RTS therefore is that
    it can cope with running multiple tasks. The
    process of running multiple tasks is called
    concurrency.
  • A RTS application may have to deal with
    communications lines, robot arms, disk arrays,
    engine controllers, heat sensors, altitude
    sensors, impact sensors etc. - the RTS must
    service multiple inputs all at once.
  • We will now consider the rudimentary use of
    multiple individual tasks and how a RTS can seem
    to be running them all at once.

19
Example RTS - the Mars Rover control system
  • The Mars Rover is an example of an autonomous
    vehicle control application - it is a real
    time system.
  • The Mars Rover control system has to cope with
    a number of different inputs and outputs - all
    at the same time.

20
Mars Rover control system tasks (CO42018)
  • take in the surrounding terrain for path mapping.
  • take input from various sensors to tell it if its
    wheels are touching the ground.
  • controlling the power being delivered to any and
    all of several different motors.
  • sampling the air, temperature and light.
  • scooping up little pieces of Mars.
  • getting input from the command station back on
    earth.

You can see that some of these tasks are related
to each others (wheel sensors and motor power)
whilst others are completely unrelated
(temperature and motor power).
21
Trying to do everything at once (CO42018)
You can see that the job of the RTS is to provide
a timely response to a set of inputs. There are a
couple of approaches which we could adopt -
  • use one process to step through and poll each
    input - this is can also be called the cyclic
    executive approach.
  • use a number of processes - i.e. use a separate
    dedicated process for each task and use a
    multi-tasking kernel or Operating System (OS) to
    control this.

We will now examine each of these in more detail.
22
Using the cyclic executive (CO42018)
  • The cyclic executive approach simply does
    everything using a never ending while loop.
  • Imagine a a RT application where we need to read
    data from a port or two, and in response to that
    input, update a display appropriately and send
    off a couple of outputs - in other words
    consider a video game.
  • You could decide to implement this in a big while
    loop -

while (1) / read the joystick port / /
recompute player position / / update the
display /
23
Using the cyclic executive (CO42018)
  • The first problem with our while-loop solution is
    setting its cycle speed or frequency - how many
    time per second should it complete a cycle?
  • In fact you only need to run the loop fast enough
    to service the input or output with the highest
    frequency.
  • For example if the video on our game needs to be
    updated at 30 frames per second but we only need
    to poll the joystick 15 times a second then we
    run the loop at 30Hz - polling the joystick every
    other time the loop is run.
  • The problem then is working out how to run the
    loop at exactly that frequency - this can be
    achieved using either interrupts or timers which
    well discuss later.

24
More problems with the cyclic executive
  • Determining a higher harmonic frequency can be
    difficult - furthermore if it is too high there
    may not be enough time to get the tasks done in
    one cycle period.
  • Imagine trying to calculate the harmonic
    frequency for a system with lots of inputs and
    outputs - for example if our system had multiple
    players each with joysticks, games pads, and
    keyboards - and what if it had audio as well as
    video output ? And what about force feedback ?
    And Internet ?
  • Furthermore, the input polling has to be
    non-blocking - i.e. it cant hang the loop - it
    must respond immediately as to whether there is
    an input or not otherwise the entire system
    grounds to a halt.

25
Even more problems with the cyclic executive
  • As mentioned, if the cycle time is very high
    there may not be enough time to do the required
    processing of an input in one cycle period - long
    computations of this kind are often typical in
    RTSs such as robot control systems, video
    processing etc.
  • This would typically mean that the computation
    has to be broken up across a number of cycles -
    then further polling has to be implemented to see
    if it has finished !
  • Finally, imagine now that the games app has to be
    ported to a different embedded system - one that
    runs at a slower clock speed to save on watts and
    money - porting the application as it stands
    would need a lot of fine tuning, testing and
    debugging - it may even be impossible to get it
    working at all !

26
Solution - use multiple tasking!(CO42018)
  • The advantage of using multiple processes is
    simplicity.
  • Each process is run as a distinct entity,
    separately scheduled by an operating system (OS),
    or kernel.
  • You no longer need to manhandle the interactions
    between the various tasks in your big while-loop
    - instead you have a whole series of little
    while-loops each running at its own frequency
    doing what it needs to do for its particular job.
  • The solution is more simple to code and is
    therefore more robust. It is also much more
    portable.
  • In fact for anything other than very small RTSs
    where portability is important, multitasking is
    the only reasonable solution.

27
Multiple processes(CO42018)
  • At any instant in time a CPU is running only one
    program - although it can appear to running
    several at once - this is because it is switching
    between tasks or processes very quickly (and
    hopefully efficiently !).
  • A key idea is that a process is an activity of
    some kind - it has a program, an input, an output
    and a state.
  • At any one time, a process can be in one of three
    different states -
  • running (actually using the CPU at that instant)
  • ready (runnable - temporarily stopped by the OS)
  • blocked (unable to run until some event happens)

28
Possible process states (CO42018)
Running
2
1
3
Blocked
Ready
4
  • running (actually using the CPU at that instant)
  • ready (runnable - temporarily stopped by the OS)
  • blocked (unable to run until some event happens)

29
Process state transitions(CO42018)
  • Four transitional states are possible (see
    diagram).
  • Transition 1 occurs when a running process
    discovers it cannot continue - e.g. it must wait
    for external input.The process is then blocked.
  • Transitions 2 and 3 are triggered by the process
    scheduler.
  • Transition 2 occurs when the scheduler decides
    that it is ready to allow the process some CPU
    time.
  • Transition 3 occurs when the scheduler decides
    that a running process has run long enough and it
    is time to let other processes utilise some CPU
    time. The process is then termed ready - it
    would like to run but the scheduler says it has
    to wait.

30
Process state transitions(CO42018)
  • Transition 4 occurs when the external event that
    a process was waiting for actually happens.
  • If no other process is running at that instant
    then Transition 2 will be triggered and the
    process can start running.
  • The subject of scheduling - that is deciding
    which process should run and for how long - is
    complex - many algorithms have been devised to
    try and balance the computing demands so that the
    system as a whole runs efficiently whilst being
    fair to individual processes.
  • We will cover scheduling in detail next week.

31
Summary1(CO42018)
  • A real time system is an information processing
    system which has to respond to externally
    generated input stimuli within a finite and
    specified period.
  • The correctness of a RTS depends not only on the
    logical result but also the time it was
    delivered. Failure to respond within the
    specified time period is as bad as a wrong
    result.
  • Two main classes of RTS have been identified
    hard real time systems and soft real time
    systems.
  • RTSs are invariably part of a real world
    system - often dealing with critical issues such
    as finance, safety or (at the extreme) life
    itself. RTSs usually interact with special
    purpose hardware (sensors, actuators).

32
Summary2(CO42018)
  • With a RTS concurrent interaction with a number
    of separate sub-systems is usually of paramount
    importance.
  • A fundamental ability of a RTS therefore is that
    it can cope with running multiple processes - a
    process is run as a distinct entity, usually
    scheduled by an operating system (OS), kernel, or
    executive.
  • The advantages of using multiple processes over
    cyclic executives are simplicity and
    portability.
  • A single processor may be shared among many
    processes with some scheduling algorithm being
    used to determine when to stop work on one and
    start work on another.
  • At any one time, a process can be in one of three
    different states - running, ready or blocked.
Write a Comment
User Comments (0)
About PowerShow.com