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CHAPER 3 COMPUTER HARDWARE

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Turban, Rainer and Potter. Chapter 3 Computer Hardware. 5. What have we learned from this case? ... Turban, Rainer and Potter. Chapter 3 Computer Hardware. 9 ... – PowerPoint PPT presentation

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Title: CHAPER 3 COMPUTER HARDWARE


1
CHAPER 3COMPUTER HARDWARE
2
Learning Objectives
  • Identify the major hardware components of a
    computer
  • Describe the design and functioning of the
    central processing unit
  • Discuss the relationships between microprocessor
    component designs and performance
  • Describe the main types of primary and secondary
    storage
  • Distinguish between primary and secondary storage
    along the dimensions of speed, cost, and capacity
  • Describe the hierarchy of a computer according to
    power and their respective roles
  • Differentiate the types of input and output
    technologies and their uses
  • Describe what multimedia systems are and what
    technologies they use
  • Discuss strategic issues that link hardware
    design and innovation to competitive business
    strategy

3
Chapter Overview
4
Case Cutting Edge Hardware Solutions for the
Bellagio Hotel
  • The Problem
  • select to assure uptime and minimize the strain
    on their massive network
  • tested the capabilities of the Intel Xeon
    processor
  • The Solution
  • Dell PowerEdge 6300 and PowerVault 650F
    five-channel storage - in addition to a mix of
    100 Dell PowerEdge 2200 and 2300 workgroup-level
    servers
  • The Results
  • Able to implement the network they needed to help
    make this one of the truly great resorts in the
    world

5
Case (continued)
  • What have we learned from this case??
  • selecting the right IT infrastructure
  • out of the box thinking - imagining how
    business processes could ideally be configured
    and supported, rather than incremental
    technology-based improvement of an outdated
    process model
  • focus on three interrelated factors capability
    (power and appropriateness of the task), speed,
    and cost
  • evaluating new hardware options and figuring out
    how to integrate them with existing systems
  • changing of computer hardware almost always means
    much of its software needs to be rewritten to run
    on the hardwares new operating system

6
The Significance of Hardware
Some basic understanding of computer hardware
design and function is essential because firms
(and individuals) frequently must assess their
competitive advantage in terms of computing
capability.
7
Desktop or Portable PC The Tradeoffs
8
Computer Hardware
  • The physical equipment used for the input,
    processing, output, and storage activities of a
    computer system
  • Central processing unit (CPU)
  • Memory (primary and secondary storage)
  • Input technologies
  • Output technologies
  • Communication technologies

9
The Central Processing Unit (CPU)
  • a microprocessor is made up of millions of
    microscopic transistors embedded in a circuit on
    a silicon wafer or chip
  • Control unit
  • controls the flows of information
  • Arithmetic-logic unit
  • performs the arithmetic calculations
  • Registers
  • stores very small amounts of data and
    instructions for short periods of time

10
CPU (continued )
  • How the CPU Works?

?EDCODE
?EXECUTE
?FETCH
?STORE
11
CPU (continued )
  • Advances in Microprocessor Design
  • increasing miniaturization of transistors
  • making the physical layout of the chips
    components as compact and efficient as possible
  • new materials for the chip that improve the
    conductivity (flow) of electricity
  • amount of basic instructions programmed into the
    chip
  • complex instruction set computing (CISC)
  • reduced instruction set computing (RISC)

12
Computer Memory
  • Computer memory affects the type of program it
    can run and the work it can do, its speed, and
    both the cost of the machine and the cost of
    processing data
  • Memory capacity
  • bits - 0 or 1
  • eight bits are needed to represent any one of
    alphanumeric character or mathematical operation
  • byte - eight-bit string
  • kilobyte (KB) - 1,024 bytes (210 bytes)
  • megabyte (MB) - 1,048,576 bytes (210 x 210 bytes)
  • most PC have several megabytes of RAM memory
  • gigabyte (GB) - 1,073,741,824 bytes (210 x 210 x
    210 bytes)
  • hard drive in modern PCs is often more than one
    GB
  • terabyte - 1,078,036,791,296 bytes

13
Computer Memory (continued )
  • Primary storage
  • stores for very brief periods of time three types
    of information
  • data to be processed by the CPU
  • instructions for the CPU as to how to process the
    data
  • operating system programs that manage various
    aspects of the computers operation
  • four types of primary storage
  • registers
  • random access memory (RAM)
  • cache memory
  • read-only memory

14
Computer Memory (continued )
  • Secondary storage
  • stores very large amounts of data for extended
    periods of time
  • can have memory capacity of a gigabyte or more
  • can be non-volatile
  • takes much more time to retrieve data
  • can be much more cost effective than primary
    storage
  • can take place on a variety of media, each with
    its own technology

15
Computer Memory (continued )
  • Secondary storage (cont)
  • Magnetic media - store data via magnetism
  • Magnetic tape - kept on a large open reel or in
    a smaller cartridge or cassette
  • Magnetic disks - allow much more rapid access to
    the data than does magnetic tape
  • Hard drive (hard disk) - permanently mounted in a
    unit that may be internal or external to the
    computer
  • Magnetic diskettes (floppy disks) - have much
    less capacity, ranging from 1.44 megabytes for a
    standard high-density disk to 200 megabytes for a
    disk formatted for a zip drive

16
Computer Memory (continued )
  • Secondary storage (cont)
  • Optical storage devices - a pinpoint laser beam
    is used to burn tiny holes into the surface of a
    reflective plastic platter
  • Compact disk read-only memory (CD-ROM) -
    high-capacity, low cost, high durability, and
    read only but not written on
  • Write once, read many disk (WORM) - can be
    written on, but requires the laser technology
    (the CD burner) to do so
  • Rewritable CDs - allow the disk to be written
    upon and rewritten up to 1,000 times

17
Computer Hierarchy
  • Supercomputer
  • has the most processing power
  • especially valuable for large simulation models
    of real-world phenomena
  • Mainframe Computer
  • used in large corporations for centralized data
    processing and maintaining large databases
  • allowing for data and information to be shared
    throughout the organization
  • several hundreds or thousands of online computers
    can be linked to a mainframe

18
Computer Hierarchy (continued )
  • Minicomputers (midrange computer)
  • perform the same functions as mainframe computers
    but to a limited extent
  • designed to accomplish specific tasks such as
    process control, scientific research, and
    engineering applications
  • Workstations
  • based on RISC (reduced instruction set computer)
    architecture
  • provide both very high-speed calculations and
    high-resolution graphic displays

19
Computer Hierarchy (continued )
  • Microcomputers (micros or personal computers,
    PCs)
  • Desktop PCs - typical, familiar microcomputer
    system
  • modular in design, with separate but connected
    monitor, keyboard, and CPU
  • Network computers (NCs) - allow users to access a
    network
  • Laptop and Notebook Computers - small, easily
    transportable, lightweight microcomputers
  • designed for maximum convenience and
    transportability
  • Palmtop Computer - hand-held microcomputers
  • configured for specific applications and limited
    in the number of ways they can accept user input
    and provide output
  • Personal digital assistants (PDAs) - a computer
    appliance

20
Computer Hierarchy (continued )
  • Computing Devices - ever-smaller
    computing/communication devices
  • Wearable computers
  • free users movements
  • Embedded computers
  • placed inside other products to add features and
    capabilities
  • Active badges
  • worn as ID cards by employees who wish to stay in
    touch at all times while moving around the
    corporate premises
  • Memory buttons
  • store a small database relating to whatever it is
    attached to

21
Input Technologies
  • Human Data Entry Devices
  • keyboard - designed like a typewriter but with
    many additional function keys
  • mice and trackball - used to point a cursor at a
    desired place on the screen
  • touch screens - touch the desired area to trigger
    an action
  • stylus - a pen-style device
  • joy stick - used primarily at workstations that
    can display dynamic graphics
  • microphone - used to dictate to the computer

22
Input Technologies (continued )
  • Source Data Automation
  • Cash transaction devices
  • automated teller machines (ATMs)
  • point-of-sale (POS) terminals
  • Optical scanners - optical character recognition
    (OCR) software is used in conjunction with a
    scanner
  • bar code scanners
  • optical mark reader
  • magnetic ink character readers
  • Voice recognition
  • Sensors
  • Cameras

23
Output Technologies
  • Monitors
  • the video screen used with most computers that
    displays input as well as output
  • Printers
  • impact printers
  • like typewriter, using some kind of striking
    action
  • non-impact printers
  • laser printer - uses laser beams to write
    information
  • plotters
  • uses computer-directed pens for creating
    high-quality images

24
Output Technologies (continued )
  • Voice Output
  • can be played through speakers
  • Multifunction Devices
  • combine a variety of technologies - fax, printer,
    scanner, copy machine, and answering machine
  • Multimedia
  • computer-based integration of text, sound, still
    images, animation, and digitized motion video

25
Strategic Hardware Issues
  • Productivity
  • businesses need to assess whether employees
    personal productivity is likely to increase as
    microprocessor power and speed increase
  • Changing Work Styles
  • organizations must consider whether new work
    styles will benefit employees and the firm as a
    whole
  • New Products and Services
  • organizations should consider whether they are
    ready and able to take advantage of the advances,
    and new products and services that hardware may
    make possible for the business
  • Improved Communication
  • businesses need to judge whether they are ready
    to use multimedia
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