Title: A framework of factors to assess and support innovative pedagogy in eLearning, the Swiss Virtual Campus case
1A framework of factors to assess and support
innovative pedagogy in eLearning, the Swiss
Virtual Campus case
http//tecfa.unige.ch/proj/cvs/en/welcome.html
Pr. Jacques Viens, Ph.D.
2PLAN
- Examples of factors by level
3CONTEXT (overview)
- ICT Society Swiss Virtual Campus
- Action research 1 IntersTICES
- Results factors models
- Action research 2 GIRAFE
- Results research vs action/practice
4CONTEXT
- Swiss Virtual Campus (SVC)
- a (societal) national response
Phase I 2000-2004
- 50 eLearning projects (3 y., 3 uni., prof.) -
28 in 2000, 22 in 2001 - Matched funding, app. 1M
Euro - 4 mandates (1 tech., then 2 ped, 1 inst.)
5IntersTICES MANDATE
- To provide pedagogical support to the projects
- To make an inventory of the projects pedagogical
practices, mainly the exploitation of the
innovative and interactive potential of ICT - To set the bases of an evaluation framework
assessing the innovative nature of eLearning
pedagogy, in collaboration with the national
and international community.
6CONTEXT
- 3 GROUPS OF FACTORS AFFECTING ICT USES IN
EDUCATION - Teachers characteristics
- Age, experience, ICT abilities, pedagogical
vision/values, attitudes towards change, self
efficacy - Technology specificities attributions
- What is done ? Which tools activities? Actors
perceptions of ICT and related activities
usefulness, advantages over non-ICT activities,
level of difficulty and complexity - Institutional factors
- Time, peers collabo/support, adm. support,
converging vision of ICT, ICT training,
availability and access to equip., technical
support on time, topic and school programs,
school level, socio-economic level
7METHOD
- Recherche-action-formation
- Participative and collaborative
- 5 initial steps
- First contact meeting with each projet
- Interview current situation, needs analysis
and follow up planning - Specific support to the projects
- Animation of a virtual community of practice
- Collective face to face activities and workshops
8OUR STRATEGY
Action-instruction research
Explicitation Elaboration
- Targeted competences
- Context resources contraints
- Pedagogical stance (actorsrole)
- Scenario - Content, activities, resources
- Articulation presence/distance
Needs analysis and formative Evaluation of the
dispositive
Co-managed workshops
Discussion, sharing in a Community of practice
Theoretical practical references or tools for
the developement of a distance learning
dispositive
9METHOD
- Notes from meetings of step 1-3
- Transcription of interviews (step 2)
- Egroup activities and emails
- Literature review
- Qualitative
- Cycles of readings, linking, sense making
- Validation by triangulation
10Major concepts
- eLearning a multidimensional concept a
development process - Innovation what? for who?
- Innovative pedagogy for students ?
- Evaluation and support a systemic approach
11Major concepts eLearning
Teacher/tutor, learner, others
Scenario
Face to face activities
Online activities
Consultation Interaction Production Search Reflexi
on/think. Discussion Communication Practice,
Human resources
Profs, assistants, tutors, students, experts
Classroom laboratory
Home/Work activities
Teaching/learning platform
Internet acces, identification/registration person
al database, tools, etc
Documents, lessons, web site
Maintenance updating
12Major concepts eLearning
Conception
Analyses
Production
Systematic development process
Implementation
Field tests
Actors Resources Material conditions Institutional
convention/constraints
Real world, conditions context
13Major concepts innovation
- Spontaneous or systemic systematic process
(units/phases and degrees/levels)Chins (1976) - Units (Individual, Group, Institution, Culture)
- Levels (Substitution, Alteration, Perturbation,
Restructuration, Value changes)
14Major concepts innovation
- Added value by a change in practice/tools
- Innovation and added value for who ?
- Learners
- Teachers
- Developers
- Institution
- Society (industry)
15Major concepts innovation
eLearning Added value
Require to make things explicit
Basic pedagogy principle Congruence Objectives
objects (contents)Processes, specific support
toolsProducts (evaluated, applied)
16Major concepts innovation
eLearning Added value
- Access, but what do you provide access to ?
- Individualization, but what cost?
And what about globalisation ? - Feedback, yes but from who ? How rich ? What cost
?
17Major concepts Innovative pedagogy
Added value 4 key dimensions
A continuum How do you integrate/support
(into objectives, activities, ressources,
evaluation)
1. Learners autonomy and deep involvementCBL,
hypertext, PBL, responsabilization (goals,
content, strategies) 2. Contextualised
activities (real world), projects Simulations,
microworlds, (context of action culture)
3. Collaboration, co-elaboration of
knowledgeSocial skills, production strategies
and objects of negociation 4. Deep learning, high
level cognitive skills/activitiesmetacognition,
reflexive/critical thinking, Cognitive tools
18Major concepts Evaluation/support
- Beyond the learning kit ... (Stufflebeam)
- Context, inputs, processes, output (products).
- Context (Bronfenbrenner) (micro, meso, macro)
- Added value for the consumers (Scriven)
- Consider the changes in actors values (Stake)
- Economic/short term evaluation may be misleading
- Systemic (Viens)
19A SYSTEMIC STRUCTURE OF FACTORS
- Societal aspects (Macro)- Institutional
aspects (Meso) - Learning environ./dispositive
(Micro) Technology (environment, interface,
tools) Pedagogy (scenario goals,
processes,...) Development process/strategies
- Human aspects (repre, abilities, att.,
practice) (Learners, teachers, tutors,
developpers, administratives, )
20SOCIETAL ASPECTS (MACRO)
Examples
- Imposed condition of partners from at least 3
universities often not collaborators as
start, impedes the effectiveness - Managing multi-uni projects is time consuming
and complex, goals, interests, practice,
programs, resources, management - Multi-languages activities are high
cost/time/energy for all - 3 years is long to develop a course, but short
for innovation 6 months/1 year to
launch/establish the collaboration and a - shared vision
- SVC expectations vs real life constraints for
projects
21INSTITUTIONAL ASPECTS (MESO)
Examples
- Culture of eLearning to be developed and
officially supported (vision, curriculum,
evaluation, resources, recognition) - Conditions differ (goals, programs, resources,
involvement) - Inter-institutions contracts
- Internal management rules/procedures not adapted
22LEARNING ENVIRONMENT (MICRO)
Technology Examples
- Platform limits and constraints,
inter-operability, standards (identification,
versions, software, ) still to discover - Interface (web pages) design has a low priority
level - Platform tools/design foster a traditional
delivery approach - Communication and knowledge construction tools
are new
23LEARNING ENVIRONMENT (MICRO)
Pedagogy Examples
- Too much content is targeted, in eLearning
everything needs to be more explicit/planned/ad
dressed, so what is essential ? - Text-based conception inherited from traditional
teaching/writing - Goals not always clear, harmonised with
activities/evaluation - New roles students, tutors and teachers need
guidelines and procedures support for active
eLearning
24LEARNING ENVIRONMENT (MICRO)
Development process examples
- Mostly intuitive, no systematic
design/development experience - Main energy is invested in production, very
little analyses, design, evaluation,
implementation concerns - Evaluation and implementation issues are just
being considered but should be at start - Coordinators are overloaded, management and
development (content, web pages, pedagogical
models and procedures).
25A MULTIDIMENSIONAL MODEL
Institutional multi... Universities, departments
Learner
Learner
Learner
Learner
Learner
Teacher
Context
Actors
Teacher
eLearning culture Representations/values Abilities
/resources Attitudes Practice
Teacher
Tutors et assistants
Conceptors/developers
Physical context classroom, labo, home
Society UNESCO
26What ? Why ? When ? How ?
1
2
3
Objectives, competencies, activities, Actors
roles responsibilities, resources, evaluation of
impacts
Seven indicators/factors of innovative and
enriched pedagogical practice
1- Access to information and resources (time -
space) 2- Individualization, adaptation of
learning activities 3- Richer Feedback (access
individualization frequency quality) 4-
Autonomy, responsibilization learner
involvement 5- Cooperation, collaboration,
co-elaboration of knowledge 6- Situated
learning, reality anchored activities,
simulation, visualization 7- High-level
knowledge, critical thinking, reflexive
verbalization
Pedagogical spaces of integration
Explicit
Implicit
Absent
7 indicators/factors of innovative enriched
practice
27Action-Instruction-Research
Our strategy ?
Explicitation Elaboration
- Targeted competences
- Context resources contraints
- Pedagogical stance (actorsrole)
- Scenario - Content, activities, resources
- Articulation presence/distance
Needs analysis and formative Evaluation of the
dispositive
Co-managed workshops
Discussion, sharing in a Community of practice
Theoretical practical references or tools for
the developement of a distance learning
dispositive
28THE END
- Questions?
- jacques.viens_at_umontreal.ca