Active Learning - PowerPoint PPT Presentation

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Active Learning

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Active Learning Active Learning is a multi-directional learning experience in which learning occurs teacher-to-student, student-to-teacher, and student-to-student. – PowerPoint PPT presentation

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Title: Active Learning


1
Active Learning
2
Active Learning
  • is a multi-directional learning experience in
    which learning occurs
  • teacher-to-student,
  • student-to-teacher,
  • and student-to-student.

3
Active Learning involves
  • activity-based learning experiences input,
    process, and output. These activity-based
    experiences take many shapes such as whole class
    involvement, teams, small groups, trios, pairs,
    individuals.

4
Activity-based experiences
  • take many forms talking, writing, reading,
    discussing, debating, acting, role-playing,
    journaling, conferring, interviewing, building,
    creating, and the list continues.

5
Active Learning is accomplished through
innumerable strategies.
  • Considering all shapes and forms of
    activity-based experiences, Active Learning is
    accomplished through innumerable strategies. In
    his book, Mel Silberman presents 101 concrete
    strategies with variations on each. This
    presentation demonstrates a few Active Learning
    strategies to help you get started and stimulate
    your thinking about creating your own strategies
    that work for you, your students, your course
    content.

6
Active Learning is one of the seven principles
  • established in "Seven principles of Good
    Practice in Undergraduate Education" (1987, AAHE
    Bulletin). In The Seven principles in Action,
    Susan Rickey Hatfield, editor, David G. Brown and
    Curtis W. Ellison explain

7
HOW as well as WHAT
  • "Active Learning is not merely a set of
    activities, but rather an attitude on the part of
    both students and faculty that makes learning
    effective The objective of Active Learning is to
    stimulate lifetime habits of thinking to
    stimulate students to think about HOW as well as
    WHAT they are learning and to increasingly take
    responsibility for their own education." (p 40)

8
Mel Silberman contrasts Active Learning and
memorization
  • "real learning is not memorization. Most of what
    we memorize is lost in hours. Learning can't be
    swallowed whole. To retain what has been taught,
    students must chew on it."

9
Repeated Exposures
  • Silberman explains that learning comes "in waves"
    through repeated exposures of different kinds
    involving multiple senses. "When learning is
    active, the learner is seeking something an
    answer to a question, information to solve a
    problem, or a way to do a job."

10
Active Learning Strategies
  • Many Active Learning strategies involve
    collaboration with peers, providing a secure
    environment for growth and exploration of ideas.
    "What a student discusses with others and what a
    student teaches others enable him or her to
    acquire understanding and master learning."
    (Silberman, p6)

11
Why use Active Learning strategies to teach any
subject?
  • Active Learning leads to effective and efficient
    teaching and learning. The diagrams on the next
    slides help to further illustrate Active
    Learning's research-proven effectiveness
  • Dale's Cone Dale's Cone diagrams effectiveness
    of learning according to the media involved in
    learning experiences. The chart illustrates the
    results of research conducted by Edgar Dale in
    the 1960s. According to Dale's research, the
    least effective method, the top of the cone,
    involves learning from information presented
    through verbal symbols, i.e., listening to spoken
    words. The most effective method, the bottom of
    the cone, involves direct, purposeful learning
    experiences, such as hands-on or field
    experiences.

12
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13
Learning Pyramid
  • The Learning Pyramid charts the average retention
    rate for various methods of teaching. These
    retention percentages represent the results of
    research conducted by National Training
    Laboratories in Bethel, Maine. According to the
    chart, lecture, the top of the pyramid, achieves
    an average retention rate of 5. On the opposite
    end of the scale, the "teach others/immediate
    use" method achieves an average retention rate of
    90.

14
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15
Active Learning increases the effectiveness
  • and efficiency of the teaching and learning
    process. Teachers want students to leave a class
    with knowledge and or skills they did not have
    when they began the class. Months later, teachers
    want those same students to retain the learning,
    apply it to new situations, build upon that
    learning to develop new perspectives, and
    continue the learning process.

16
Please pause 3 minutes and discuss
  • This level of learning, resulting in retention
    and transfer, occurs most efficiently through
    concrete activity-based experiences. Why? Some
    answers are.
  • Now continue!

17
Sensory Learning
  • Active Learning involves input from multiple
    sources through multiple senses (hearing, seeing,
    feeling, etc.).

18
Critical Thinking
  • Active Learning involves process, interacting
    with other people and materials, accessing
    related schemata in the brain, stimulating
    multiple areas of the brain to act.

19
Publish Responses
  • Active Learning involves output, requiring
    students to produce a response or a solution or
    some evidence of the interactive Learning that is
    taking place. Online environments provide easy
    ways to instantly publish to a wide audience.

20
Active Learning and Passive Learning Contrasted
  • Active learning may be contrasted with passive
    learning as
  • Less emphasis on information dispensing.
  • More emphasis on active engagement with the
    stimulus material.
  • Less emphasis on memorization.
  • More emphasis on higher order thinking.
  • Less emphasis on knowledge alone.
  • More emphasis on what students can do with the
    knowledge.
  • Less emphasis on passive acceptance of a
    prescribed value system.
  • More emphasis on discovering and developing own
    values.

21
Get Ready to Pause..
  • For an Interactive Game!
  • After the next slide,
  • Eject the video for five minutes, while we play
  • Think, Pair, Share Two sides of the same coin!

22
Think, Pair, Share Two sides of the same coin!
  • In groups of two brainstorm active learning
    strategies that you think might not work in an
    online environment
  • Then flip the mental coin and come up with ways
    in which you MIGHT be able to use that strategy
    in an online environment.
  • For example A Field trip to the zoo
  • Coin flip Virtual field trip to the National
    Zoo. http//natzoo.si.edu/ (After 5 minutes,
    continue video)

23
Active Learning Strategiesfor Online
environments
  • Brainstorming is a good technique for generating
    ideas quickly. When conducted properly, it
    stimulates fresh ideas and enables participants
    to break loose from fixed ways of responding to
    problems. http//www.groupboard.com/

24
Games
  • Games often promote rich discussion as
    participants work hard to prove their point.
    However, games can also promote competition, so
    remind participants of the group rules prior to
    the game. http//scsite.com/dc2003/index.cfm?fusea
    ctionmainchap10modulelearn

25
Mini-Lectures
  • Mini-lectures offer a concise way to provide
    necessary background information, research
    findings, and motivational examples. Just
    remember to keep it brief!
  • http//www.utexas.edu/world/lecture/
  • Virtual Professor
  • Merlot

26
Small Group Work
  • Small group work allows every participant the
    chance to speak, share personal views, and
    develop the skill of working with others. These
    sessions are most effective when participants
    have time to reflect on what they learned or
    experienced, and when the facilitator draws out
    the key points of the activity.
    http//www.nicenet.org/

27
Cooperative Group Work
  • Cooperative group work requires all group members
    to work together to complete a given task.
    Members have the opportunity to develop a variety
    of interpersonal and small-group social skills,
    including the ability to lead, develop trusting
    relationships, make decisions, resolve conflicts,
    and communicate effectively.

28
Role Playing
  • Role-playing is a method of acting out an
    imaginary, but real-life situation. It is an
    excellent strategy to use when the facilitator
    wants participants to try out new behaviors,
    understand how another person might react to a
    given situation, and/or take risks with new ways
    of behaving, without fear of failure or negative
    consequences.

29
Case Studies
  • Case studiesreal-life stories that describe in
    detail what happened to a community, family,
    school, or individualprovide the opportunity for
    participants to consider the forces that converge
    to make an individual or group act in one way
    rather than another and to evaluate the
    consequences. http//industry.java.sun.com/casestu
    dies/

30
Field Trips
  • http//www.virtualblackboard.com/trips.htm
  • Virtual Tours
  • Individually conducted, then group shared
  • Or follow up team work
  • Scavenger Hunts

31
Simulations
  • Simulations are activities structured to feel
    like real experiences. In simulations exercises,
    participants are asked to imagine themselves in a
    situation, or play a structured game or activity
    that enables them to experience a feeling that
    might occur in another setting. www.froguts.com,
  • http//scsite.com/dc2003/index.cfm?fuseactionmain
    modulelabschap10

32
Assessment
  • www.mygradebook.com
  • Portfolio Assessment
  • On-line journaling, online quizzes
  • http//scsite.com/dc2003/index.cfm?fuseactionmain
    chap10modulecheck
  • Webct
  • Blackboard
  • Rubricshttp//www.rubricbuilder.on.ca/
  • http//www.teach-nology.com/web_tools/rubrics/gene
    ral/
  • http//www.asd.wednet.edu/EagleCreek/Barnard/sites
    /ed/rubric.htm

33
Policies for Online Instruction
  • Give very clear and specific instructions.
  • Allow time for asynchronous interaction, taking
    into account students in varying time zones.
  • Be specific about deadlines for feedback,
    including the date, time of day, and time zone.
  • Take advantage of the diverse options for
    interacting electronically, i.e., email, threaded
    discussion, attachments, class folders and drop
    boxes.

34
Lets Get Active
  • In creating Active Learning Online!
  • Step 1 Take a distance learning course
  • Or try an online tutorial.
  • Step2 Use www.teacherweb.com or geocities or
    angelfire and enhance part of your coursework
    with an online support environment.
  • Step3 Add one or more active learning online
    strategies to your existing course.

35
Final Step
  • Never stop learning and evolving your coursework
    to meet student needs.
  • Technologys role in instruction will increase as
    it meets the diverse needs of a diverse
    population of learners.
  • The Beginning!
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