Title: Active Learning
1 Active Learning
2Active Learning
- is a multi-directional learning experience in
which learning occurs - teacher-to-student,
- student-to-teacher,
- and student-to-student.
3Active Learning involves
- activity-based learning experiences input,
process, and output. These activity-based
experiences take many shapes such as whole class
involvement, teams, small groups, trios, pairs,
individuals.
4Activity-based experiences
- take many forms talking, writing, reading,
discussing, debating, acting, role-playing,
journaling, conferring, interviewing, building,
creating, and the list continues.
5Active Learning is accomplished through
innumerable strategies.
- Considering all shapes and forms of
activity-based experiences, Active Learning is
accomplished through innumerable strategies. In
his book, Mel Silberman presents 101 concrete
strategies with variations on each. This
presentation demonstrates a few Active Learning
strategies to help you get started and stimulate
your thinking about creating your own strategies
that work for you, your students, your course
content.
6Active Learning is one of the seven principles
- established in "Seven principles of Good
Practice in Undergraduate Education" (1987, AAHE
Bulletin). In The Seven principles in Action,
Susan Rickey Hatfield, editor, David G. Brown and
Curtis W. Ellison explain
7HOW as well as WHAT
- "Active Learning is not merely a set of
activities, but rather an attitude on the part of
both students and faculty that makes learning
effective The objective of Active Learning is to
stimulate lifetime habits of thinking to
stimulate students to think about HOW as well as
WHAT they are learning and to increasingly take
responsibility for their own education." (p 40)
8Mel Silberman contrasts Active Learning and
memorization
- "real learning is not memorization. Most of what
we memorize is lost in hours. Learning can't be
swallowed whole. To retain what has been taught,
students must chew on it."
9Repeated Exposures
- Silberman explains that learning comes "in waves"
through repeated exposures of different kinds
involving multiple senses. "When learning is
active, the learner is seeking something an
answer to a question, information to solve a
problem, or a way to do a job."
10Active Learning Strategies
- Many Active Learning strategies involve
collaboration with peers, providing a secure
environment for growth and exploration of ideas.
"What a student discusses with others and what a
student teaches others enable him or her to
acquire understanding and master learning."
(Silberman, p6)
11Why use Active Learning strategies to teach any
subject?
- Active Learning leads to effective and efficient
teaching and learning. The diagrams on the next
slides help to further illustrate Active
Learning's research-proven effectiveness - Dale's Cone Dale's Cone diagrams effectiveness
of learning according to the media involved in
learning experiences. The chart illustrates the
results of research conducted by Edgar Dale in
the 1960s. According to Dale's research, the
least effective method, the top of the cone,
involves learning from information presented
through verbal symbols, i.e., listening to spoken
words. The most effective method, the bottom of
the cone, involves direct, purposeful learning
experiences, such as hands-on or field
experiences.
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13Learning Pyramid
- The Learning Pyramid charts the average retention
rate for various methods of teaching. These
retention percentages represent the results of
research conducted by National Training
Laboratories in Bethel, Maine. According to the
chart, lecture, the top of the pyramid, achieves
an average retention rate of 5. On the opposite
end of the scale, the "teach others/immediate
use" method achieves an average retention rate of
90.
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15Active Learning increases the effectiveness
- and efficiency of the teaching and learning
process. Teachers want students to leave a class
with knowledge and or skills they did not have
when they began the class. Months later, teachers
want those same students to retain the learning,
apply it to new situations, build upon that
learning to develop new perspectives, and
continue the learning process.
16Please pause 3 minutes and discuss
- This level of learning, resulting in retention
and transfer, occurs most efficiently through
concrete activity-based experiences. Why? Some
answers are. - Now continue!
-
17Sensory Learning
- Active Learning involves input from multiple
sources through multiple senses (hearing, seeing,
feeling, etc.).
18Critical Thinking
- Active Learning involves process, interacting
with other people and materials, accessing
related schemata in the brain, stimulating
multiple areas of the brain to act.
19Publish Responses
- Active Learning involves output, requiring
students to produce a response or a solution or
some evidence of the interactive Learning that is
taking place. Online environments provide easy
ways to instantly publish to a wide audience.
20Active Learning and Passive Learning Contrasted
- Active learning may be contrasted with passive
learning as - Less emphasis on information dispensing.
- More emphasis on active engagement with the
stimulus material. - Less emphasis on memorization.
- More emphasis on higher order thinking.
- Less emphasis on knowledge alone.
- More emphasis on what students can do with the
knowledge. - Less emphasis on passive acceptance of a
prescribed value system. - More emphasis on discovering and developing own
values.
21Get Ready to Pause..
- For an Interactive Game!
- After the next slide,
- Eject the video for five minutes, while we play
- Think, Pair, Share Two sides of the same coin!
22Think, Pair, Share Two sides of the same coin!
- In groups of two brainstorm active learning
strategies that you think might not work in an
online environment - Then flip the mental coin and come up with ways
in which you MIGHT be able to use that strategy
in an online environment. - For example A Field trip to the zoo
- Coin flip Virtual field trip to the National
Zoo. http//natzoo.si.edu/ (After 5 minutes,
continue video)
23Active Learning Strategiesfor Online
environments
- Brainstorming is a good technique for generating
ideas quickly. When conducted properly, it
stimulates fresh ideas and enables participants
to break loose from fixed ways of responding to
problems. http//www.groupboard.com/
24Games
- Games often promote rich discussion as
participants work hard to prove their point.
However, games can also promote competition, so
remind participants of the group rules prior to
the game. http//scsite.com/dc2003/index.cfm?fusea
ctionmainchap10modulelearn
25Mini-Lectures
- Mini-lectures offer a concise way to provide
necessary background information, research
findings, and motivational examples. Just
remember to keep it brief! - http//www.utexas.edu/world/lecture/
- Virtual Professor
- Merlot
26Small Group Work
- Small group work allows every participant the
chance to speak, share personal views, and
develop the skill of working with others. These
sessions are most effective when participants
have time to reflect on what they learned or
experienced, and when the facilitator draws out
the key points of the activity.
http//www.nicenet.org/
27Cooperative Group Work
- Cooperative group work requires all group members
to work together to complete a given task.
Members have the opportunity to develop a variety
of interpersonal and small-group social skills,
including the ability to lead, develop trusting
relationships, make decisions, resolve conflicts,
and communicate effectively.
28Role Playing
- Role-playing is a method of acting out an
imaginary, but real-life situation. It is an
excellent strategy to use when the facilitator
wants participants to try out new behaviors,
understand how another person might react to a
given situation, and/or take risks with new ways
of behaving, without fear of failure or negative
consequences.
29Case Studies
- Case studiesreal-life stories that describe in
detail what happened to a community, family,
school, or individualprovide the opportunity for
participants to consider the forces that converge
to make an individual or group act in one way
rather than another and to evaluate the
consequences. http//industry.java.sun.com/casestu
dies/
30Field Trips
- http//www.virtualblackboard.com/trips.htm
- Virtual Tours
- Individually conducted, then group shared
- Or follow up team work
- Scavenger Hunts
31Simulations
- Simulations are activities structured to feel
like real experiences. In simulations exercises,
participants are asked to imagine themselves in a
situation, or play a structured game or activity
that enables them to experience a feeling that
might occur in another setting. www.froguts.com, - http//scsite.com/dc2003/index.cfm?fuseactionmain
modulelabschap10
32Assessment
- www.mygradebook.com
- Portfolio Assessment
- On-line journaling, online quizzes
- http//scsite.com/dc2003/index.cfm?fuseactionmain
chap10modulecheck - Webct
- Blackboard
- Rubricshttp//www.rubricbuilder.on.ca/
- http//www.teach-nology.com/web_tools/rubrics/gene
ral/ - http//www.asd.wednet.edu/EagleCreek/Barnard/sites
/ed/rubric.htm
33Policies for Online Instruction
- Give very clear and specific instructions.
- Allow time for asynchronous interaction, taking
into account students in varying time zones. - Be specific about deadlines for feedback,
including the date, time of day, and time zone. - Take advantage of the diverse options for
interacting electronically, i.e., email, threaded
discussion, attachments, class folders and drop
boxes.
34Lets Get Active
- In creating Active Learning Online!
- Step 1 Take a distance learning course
- Or try an online tutorial.
- Step2 Use www.teacherweb.com or geocities or
angelfire and enhance part of your coursework
with an online support environment. - Step3 Add one or more active learning online
strategies to your existing course.
35Final Step
- Never stop learning and evolving your coursework
to meet student needs. - Technologys role in instruction will increase as
it meets the diverse needs of a diverse
population of learners. - The Beginning!