Integrating Technology Into Your Culture Change Journey - PowerPoint PPT Presentation

1 / 32
About This Presentation
Title:

Integrating Technology Into Your Culture Change Journey

Description:

Integrating Technology Into Your Culture Change Journey * * Learned helplessness people live up or down to expectations regardless of age. – PowerPoint PPT presentation

Number of Views:79
Avg rating:3.0/5.0
Slides: 33
Provided by: rjd64
Learn more at: https://www.ahcancal.org
Category:

less

Transcript and Presenter's Notes

Title: Integrating Technology Into Your Culture Change Journey


1
  • Integrating Technology Into Your Culture Change
    Journey

2
Technology Ready or Not.
  • Technology is coming, NOW
  • Aimed at practical applications
  • MDS software, HIPPA compliance, benchmarking,
    telehealth, transportation, monitoring, etc.
  • Remember who its supposed to benefit
  • Need strategy that includes the person!

3
From a Housing Perspective
4
Meet Grandma
  • This is Grace Margaret
  • She is 83 years old.
  • She is a mother, grandmother and a
  • great-grandmother.

She might be moving into your community next week.
5
She will be coming with more than a just a few
clothes
  • You are going to need more outlets!

6
Shes also coming with a lifetime of relationships
  • She will expect to stay connected to all of them

7
Even if she is unable to have those expectations,
  • her children and grandchildren will.
  • Count on it!

8
  • Colorado LLC founded in 1999
  • Develop adaptive computer systems for older
    adults w/ disabilities
  • Programs up and running in 37 states, Canada and
    Australia
  • Dementia engagement driving 50 of interest

9
Examples of Customer Partnerships
  • Genesis Healthcare
  • Volunteers of America
  • Good Samaritan Society
  • Lutheran Homes and Services
  • Erickson Retirement Communities
  • Pinon Management
  • Total Longterm Care (PACE)
  • Eden Alternative
  • Golden Living
  • Multiple CCRCs

10
Internet Gaming Not Just for Teens
  • Nearly 25 of those 55 spend a minimum of 43
    hours a week playing online games.
  • These games improve skills such as
  • Reaction times
  • Spatial reasoning
  • Short-term memory

11
Old People Cant Learn New Things
  • Decreased physical, psychological, and social
    activity combined with these perceptions add to a
    downward spiral of brain functioning.
  • Brain plasticity processes with negative impact
    take over as one ages.

12
Brain Plasticity
  • The lifelong ability of the brain to evolve with
    new learning or experiences.
  • Plasticity-based training engages older adults
    in programs targeting cognitive, physical, and
    sensory activities.
  • ACTIVE national clinical trial appropriate
    training and practice improves cognitive
    abilities in older adults.

13
Impact of Technology on Persons with Dementia
  • Interactive technologies promoting reminiscing
    enhances communication by persons with dementia.
  • Cognitive stimulation activities may be as
    effective and more cost-effective comparing
    results with drug trials for dementia.

14
Impact of Technology on Persons with Dementia
  • Use of preferred music prompts motor functioning,
    memory recall, and decreased agitated behaviors
    among persons with dementia.
  • Positive reactions to virtual reality
  • Significant increase in the number of engagement
    behaviors in both individual and group activities.

15
How it all Works
16
Technology Therapy Benefits
  • Increased patient participation
  • Increased RUGS categories and Part B caseloads
  • Therapist Job satisfaction
  • Family Satisfaction
  • Individualized Activities

17
Commonly Used CPT Codes
  • 92507 Speech, Language, Communication Treatment
  • 97530 Therapeutic Activities
  • 97112 Neuromuscular Re-ed
  • 97110 Therapeutic Exercise
  • 97150 Group Therapeutic Procedures

18
Regulatory Benefits
  • Relevant F-tags
  • F240 Quality of Life
  • Create humanizing environment
  • F241 Dignity
  • Activities that assist resident maintain or
    enhance dignity
  • F242 Self determination and participation
  • Choose activities inherent with interests
  • Interact with community

19
Supporting a Relationship-Based Culture with IN2L
  • Genesis Health Care
  • Case Study
  • AHCA 2008 Convention

20
2005 Two test sites
  • Operations wow-ed by IN2L at the Pioneer
    Network conference
  • Tested with two sites selected for independent
    resident population (AL and ICF unit)
  • Trained Recreation and Rehab staff only
  • Least successful adoption

21
2006 Linked to Culture Change
  • 3 Nursing Centers invited to participate based on
    progress and commitment to culture change
  • Leadership Team invited to presentation
    Administrator, DNS, SS, Recreation, Admissions,
    Culture Change Coordinator
  • Responded to care presentations I-centered
    care family communiques
  • Genesis Rehab Services pursued independently

22
2007-8 Expansion based on Culture Change
  • Marketed to Operations Executives by current
    users
  • Fourteen Nursing Centers and 1 Assisted Living
    selected
  • Tied to Person-Centered Care commitments and
    marketed in one state
  • Recreation Behavior Specialist supporting in
    state with highest concentration
  • Genesis Rehabilitation Services signed agreement
    with IN2L

23
2007-8 Expansion (continued)
  • Expanded training to two tiers, sequenced
  • First, Leadership Training 3.5 hours
  • Administrator, DNS, Admissions Director, Rehab
    Director
  • Led by VP and enthusiastic Center support (Rec or
    Rehab)
  • Objective see the possibilities for
    personalizing care, engaging families and the
    community, expanding recreational opportunities
    know who to send to the 2-day IN2L training

24
2007-8 Expansion (continued)
  • Expanded training to two tiers, sequenced
  • Second, Training for Support Team
  • Two days, hands-on with IN2L staffhow to use
    equipment, software, troubleshooting
  • Four-eight staff selected by the Leadership Team
    a therapist, Recreation Director, nurse
    assistant, and others based on interest and
    positive relationships
  • Unit Manager, Weekend Supervisor, Cook,
    Housekeeper, Business Office Manager
  • Introduce and support the integration of IN2L in
    daily life

25
Lessons Learned
  • Not just another activity on the calendar!
  • Supports unit-based activities and staff/resident
    relationships
  • Opportunity for meaningful volunteer/community
    involvement
  • Simulation games offering lost opportunities
  • Multi-media encourages impactful resident
    personal histories and care needs
  • Extends rehab participation

26
Get to Know Me Presentations
  • IN2L introduced the concept from its community
    of users with multimedia Powerpoint (or other
    photoalbum software) presentations
  • Adopted widely through Genesis internal culture
    change conferences non IN2L users as well began
  • Opportunity to build positive relationships among
    staff and family

27
A Kids Perspective
28
The Story of Nathan and Mamie
29
The Power of the Story
30
(No Transcript)
31
The IN2L roadmap
  • Cognitive therapy
  • Staff training tool
  • Short term rehab opportunities
  • Migration to at home systems
  • Web based loading of content
  • Customer specific experience
  • Integration of television / computing

32
Links
  • Assistive technology
  • http//www.loc.gov/nls/reference/circulars/assisti
    ve.html
  • www.resna.org
  • www.IN2L.com
  • jyork_at_IN2L.com
Write a Comment
User Comments (0)
About PowerShow.com