Figure 7.1 Even though the letters are big enough to resolve while looking at the Xs, we simply cannot read the left-hand and right-hand sentences at the same time - PowerPoint PPT Presentation

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Figure 7.1 Even though the letters are big enough to resolve while looking at the Xs, we simply cannot read the left-hand and right-hand sentences at the same time

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Figure 7.1 Even though the letters are big enough to resolve while looking at the Xs, we simply cannot read the left-hand and right-hand sentences at the same time – PowerPoint PPT presentation

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Title: Figure 7.1 Even though the letters are big enough to resolve while looking at the Xs, we simply cannot read the left-hand and right-hand sentences at the same time


1
Figure 7.1 Even though the letters are big
enough to resolve while looking at the Xs, we
simply cannot read the left-hand and right-hand
sentences at the same time
2
Figure 7.2 Search for the unicorn in this piece
of a Wheres Waldo? picture
3
Figure 7.3 The Posner cueing paradigm
4
Figure 7.3 The Posner cueing paradigm (Part 1)
5
Figure 7.3 The Posner cueing paradigm (Part 2)
6
Figure 7.3 The Posner cueing paradigm (Part 3)
7
Figure 7.4 The effect of a cue develops over time
8
Figure 7.5 Which way does your attention shift
when you look at this picture?
9
Figure 7.6 Laboratory visual search tasks
10
Figure 7.7 Three-dimensional orientation is a
basic feature used in the guidance of search
11
Figure 7.8 Search can be much more laborious if
youre not familiar with what youre searching for
12
Figure 7.9 A real-world conjunction search
13
Figure 7.10 A six-dimensional conjunction
14
Figure 7.11 Search for arbitrary objects is not
very efficient
15
Figure 7.12 Scene-based guidance would help you
find the faucet in this scene
16
Figure 7.13 A conjunction search with a binding
problem
17
Figure 7.14 Illusory conjunctions
18
Figure 7.15 The attentional blink (AB) in video
game and nonvideo game players
19
Figure 7.15 The attentional blink (AB) in video
game and nonvideo game players (Part 1)
20
Figure 7.15 The attentional blink (AB) in video
game and nonvideo game players (Part 2)
21
Figure 7.16 Marvin Chuns fishing metaphor for
attentional blink
22
Figure 7.17 Spotlights of attention in the human
brain
23
Figure 7.18 Attentional selection
24
Figure 7.19 Functional MRI reveals that
different pieces of the cortex are activated by
faces and by places
25
Figure 7.20 These images combine faces and houses
26
Figure 7.21 Three ways that the response of a
cell could be changed as a result of attention
27
Figure 7.22 Each of these images is a map of
part of the visual field
28
Figure 7.23 Five images through the brain of a
neglect patient (viewed as though from above)
29
Figure 7.24 A neglect patient might produce this
sort of result if asked to cross out all the lines
30
Figure 7.25 In copying a drawing like the one in
(a), a neglect patient often omits one side of
the object, as in (b)
31
Figure 7.26 Tipper and Behrmanns (1996)
experiment
32
Figure 7.27 From the world to our perception of
the world
33
Figure 7.28 Some fishy ensemble statistics
34
Figure 7.29 A simple visual scene composed of
two sinusoidal gratings
35
Figure 7.30 Spatial layout from global
information
36
Figure 7.31 Spend a second or two looking at
each of these pictures. Then move on to Figure
7.32
37
Figure 7.32 Without referring back to Figure
7.31, identify which of these pictures you
already saw
38
Figure 7.33 There are four differences between
these two images. Can you find them?
39
Figure 7.34 Here are the locations of the
differences between the two images in Figure 7.33
40
Figure 7.35 Look at this picture for a couple of
seconds. Describe it to yourself in a sentence.
Then go find Figure 7.36
41
Figure 7.36 Which of these two images is the one
you saw in Figure 7.35?
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