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CREATIVITY

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creativity qualitative research methods adv 471 zge kaya 10632040 ber l maralo lu 10732066 i ilay ah n 10632055 can tepel 10632058 what we learn? – PowerPoint PPT presentation

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Title: CREATIVITY


1
CREATIVITY
  • QUALITATIVE RESEARCH METHODSADV 471

ÖZGE KAYA 10632040 BERIL MARALOGLU 10732066 ISILA
Y SAHIN 10632055 CAN TEPELI 10632058
2
WHAT WE LEARN?
  • According to Torrance Test of Creative Thinking
  • There is no specific gender differences on
    creativity.
  • Education perception of schools affects the
    creativity levels of children.
  • Attitudes of parents highly affects the
    creativity.

3
cont'd...
  • Genetic factors are effective on creavity but,
    environmental conditions have vital importance.
  • - i.e. Taboos, prejudices, wrong and right
    beliefs, social rules etc. blocks creativity.
  • - Children are more creative because they are
    not aware of the rules.
  • - Limitations also feeds the creativity, but
    until some levels.

4
cont'd...
  • Definitions of creativity differs from sector to
    sector.
  • Even it may change in the same sector.
  • Alametifarika vs Alice BBDO
  • Different definitions reflects to works and feeds
    creativity.

5
cont'd...
  • According to experts
  • ...to label something as creative
  • It should be new
  • ...and useful
  • Celil OKER
  • Creativity is not innate. Its related to
    smartness, but it can be learned.
  • Haluk Sicimoglu

6
ANALYSING
  • Main Concepts
  • - Extraordinary (non-creative occupations)
  • - Efficient/practical solutions (ad-people)
  • - Imagination (teachers)
  • - Out of border (psychologists)
  • - Combinations (designers/musicians)
  • - New (everyone!)

7
How we can improve creativity?
  • Psychologists
  • Adults should get a new look to their
    environment.
  • They need to practise about thinking in different
    ways, different aspects.
  • Basically, they need to learn learning to improve
    their creativiy.

8
cont'd...
  • Business People
  • Brainstorming is an important tool to increase
    creativity.
  • Any idea should be taken seriously.
  • Each employee should get a responsibilty or
    project to think about it, beside the routine.
  • Nececities and urgencies brings creativity along.

9
Rich Binell
  • I think creativity has to do with the process
    of finding and improving simple solutions to
    complex problems. So it has four stages 
  • 1. Defining the problem carefully.2. Exploring
    and inventing many different, smart, simple
    solutions to the problem you've defined.
  • 3. Choosing a solution and executing it.4.
    Reviewing the solution and deciding what could be
    improved to solve the problem better, or by
    redefining the problem.
  • Therefore, improving creativity means improving
    the creative process and that takes work at all
    four stages.

10
cont'd...
  • Teachers
  • Children are more creative unless they are
    limited by wrongs, sins, taboos etc.
  • They can express their creativity through the
    games.
  • They need to space, both physicially and
    mentally.
  • Art theraphy and theatral technics can be used to
    improve their creativity.

11
cont'd...
  • Parents
  • Child games and books, related to their age, are
    useful.
  • Children can easily get any information through
    internet and TV. Parents should be careful what
    they get.
  • Children also, should be permitted to make their
    own simple decisions and encourage to ask
    questions.

12
For future studies
  • Psychologists
  • Initiate comprehensive and comparative
    examination
  • - Different subfields of psychology tend to
    different approaches to mental processes and
    behavior
  • -Unexamined population and limited range of
    avaliable research
  • -Credibility of Psy theories affecting research

13
For future studies
  • Business People
  • Explore
  • -How/why at-risk working conditions seem as
    motive
  • -How various organizations emancipate employees
  • -Function and dynamics of brainstorming

14
For future studies
  • Teachers
  • -Identify effective ways of expression such as
    games and practises
  • -Promote and observe courses/exercises focusing
    creative skills
  • -How various class and training conditions
    affect creativity
  • -Encourage research that utilizes limits / rules
    / norms

15
For future studies
  • Parents
  • -Identify both helpful and harmful tech
    devices/games
  • -Engage more broadly ways to child
    personalization and stress the role model that
    parents cause to lean
  • -Examine the interaction of demographic
    variables - such as parenting age, gender, income

16
  • Thank you very much !!! ?
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