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VIRTUAL MEMORY

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VIRTUAL MEMORY Deals with the separation of user logical memory from physical memory . Author Swati Priyam Links for further reading: en.wikipedia.org/wiki/virtual ... – PowerPoint PPT presentation

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Title: VIRTUAL MEMORY


1
VIRTUAL MEMORY
Deals with the separation of user logical memory
from physical memory?.
  • Author
  • Swati Priyam


2
Virtual Memory Organisation
of a process
Diagram 1
Page 0
Page 1
Page 2
Other process occupies this space
Physical Memory
Page V
Backing store
Virtual Memory of a process
3
  • Definitions of the components
  • Virtual Memory It is a technique which gives an
  • application
    program the impression
  • that it has
    contiguous address space
  • but
    physically it is fragmented in the
  • main memory
    and secondary storage
  • devices.
  • Physical Memory It refers to the real storage
    and describes

  • the total amount of memory installed
  • in
    the computer.Usually consists of

  • Random Access Memory (RAM) and

  • hard drives.

4
  • Explanation of diagram 1
  • Virtual Memory allocation for a process is
    shown in the diagram.
  • Each process sees one contiguous block of free
    memory when it is brought for use.
  • The program thinks that it has a large range of
    contiguous addresses,but in reality the pages are
    scattered in the physical memory and the less
    active pages are put into the backing store or
    the secondary storage disks.
  • We can see in the diagram how pages in the
    virtual memory are scattered in the RAM and the
    disks.

5
Diagram 2
Diagram taken from Operating system principles
slides by Silverschatz,Galvin and Gagne
6
Explanation of step 1
Action Description of the action Audio narration
Reference When the page number is inputted by the user,it is checked in the page table.If it is found there it is said to be referenced. In the animation,searching for the page inputted one by one serially should be shown.
7
Explanation of step 2
Action Description of the action Audio narration
Trap The corresponding validation bit is checked.If it is equal to I then a trap is sent to the OS. In the animation,when the validation bit is equal to I,it should be shown clearly that a trap is being sent to the OS.
8
Explanation of step 3
Action Description of the action Audio narration
Page is on backing store Once a trap is sent to the OS,the OS decides that the page must be in the backing store.So it starts searching for the page in its backing store. In the animation,search for the page in the backing store should be shown clearly one by one in a serial order.The search should stop only when the page is found or else when all the pages are checked.
9
Explanation of step 4
Action Description of the action Audio narration
Bring in missing page If the page is found in the backing store,then a free frame must be found in the physical memory to bring that page in it.Once it is found,the page should be shifted from the backing store to the physical memory. In the animation,the search for a free frame should be shown clearly.once the frame is found then the shifting of page from the backing store to the physical memory should be clearly indicated.
10
Explanation of step 5
Action Description of the action Audio narration
Reset Page tables After the page is brought in the physical memory,the page table should be set again.That is,the validation bit which was initially I should be changed to V.this change should be saved and reflected in the further searches. In the animation, the change in the validation bit should be shown clearly.
11
Explanation of step 6
Action Description of the action Audio narration
Restart Instruction After the operation on the page requested is dealt with,the prompt should again start asking for new pages so that the instructions can be executed In the animation,after the success/failure is indicated,then the user should again be requested to enter the new page number he wants.
12
The proposed animation will look like this
initially
Backing Store
OS
2
3
9
10
Load a process P
0 V
1 v
2 i
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Enter the page no
Success/failure
Refresh
Page table
13
User Interactivity options
Interactivity Type Options Boundary/Limits Results
Enter the page number It can be a Drop down menu from which user can select page numbers from the list of pages(like 0-12 in this case).Also it can be taken as data inputs from the user. Only one page number can be selected at a time.Multiple selections not allowed.Pages will be entered one by one and handling of each of them will be shown. The list should contain page numbers which are present in the page table (like 0-12)in this example shown. Based on the page number entered by the user,the availability of the page will be told to the user as Success/Failure.4 cases are possible which are shown in the slides 16-31.
14
?User Interactivity options
Interactivity Type Option Boundary/ limits Results
Success/failure button After the page number is requested,user will click on this button.The series of steps will be shown and finally the result. This is just a normal button which on pressing will display the results. -------- After the page number is searched,as per the cases possible described in slides the result will be either Successfully found or not found,so abort.
15
User interactivity options
Interactivity type Option Boundary/Limit Result
Refresh buttonIf the user wants to start all over again,he/she can press on this button. This is just a normal button. This can be pressed anytime After this button is pressed,a new page table,new backing store,new physical memory with a new set of pages will be created.
16
  • Case 1
  • Suppose the user enters page number 5.
  • First the search will begin in the page table.It
    will be scanned in serial order one by one as
    shown in the diagram.
  • Once the page is found,its corresponding
    valid/invalid bit will be checked.
  • We see in the example shown that the bit is set
    to V in the page table.
  • So it will display page found message.When the
    user clicks on success/failure button,all the
    above steps and Success will be displayed.
  • This case is shown in the next slide with the
    help of a diagram.

17
The proposed animation will look like this if
Case 1 is encountered
Backing Store
OS
2
3
9
10
Load a process P
0 V
1 v
2 i
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Page found,check the bit
Validation bit set to V,Page found successfully.
Enter the page no5
Success/Failure
DisplayPage successfully found
Page table
18
  • Case 2
  • Suppose the entered page number is 2.
  • As explained in case 1,the page will be searched
    in the page table.
  • If the page is found,its validation bit will be
    checked.In the example given it is set to I.
  • Now a trap will be sent to the OS.Now OS will
    look for this page number in its backing store.
  • If the page is found there(like in this
    example),then a free frame will be searched in
    the physical memory.
  • Once a free frame is found,the page will be
    brought from the backing store to the physical
    memory.
  • Page table will be updated.The validation bit
    will set to V now and eventually success will be
    displayed.(diagram in the next slide)

19
The proposed animation will look like this if
Case 2 is encountered
Backing Store
OS
2
3
look in the backing store
found
9
10
Load a process P
0 V
1 v
2 i
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Page found,check the bit
Validation bit set to I,trap is sent to the OS.
Free frame is found
Enter the page no2
Success/Failure
Page table
20
The proposed animation will look like this if
Case 2 is encountered
Backing Store
OS
3
Page 2 is removed from here.
9
10
Load a process P
0 V
1 v
2 i
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12
2



Page found,check the bit
Free frame is found
Enter the page no2
Page 2 is put in the free frame
Success/Failure
Page table
21
The proposed animation will look like this if
Case 2 is encountered
Backing Store
OS
3
Page 2 is removed from here.
9
10
Load a process P
0 V
1 v
2 V
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12
2



Page found,check the bit
Validation bit set to V now,page table is updated
.
Free frame is found
Enter the page no2
Page 2 is put in the free frame
Success/Failure
Page table
22
The proposed animation will look like this if
Case 2 is encountered
Backing Store
OS
3
Page 2 is removed from here.
9
10
Load a process P
0 V
1 v
2 V
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12
2



Page found,check the bit
Validation bit set to V now,page table is updated
.
Free frame is found
Enter the page no2
Page 2 is put in the free frame
Success/Failure
DisplayPage successfully found
Now success is displayed.
Page table
23
  • Case 3
  • Suppose the entered page number is 6.
  • As explained in case 1,the page will be searched
    in the page table.
  • If the page is found,its validation bit will be
    checked.In the example given it is set to I.
  • Now a trap will be sent to the OS.Now OS will
    look for this page number in its backing store.
  • If the page is not found there(like in this
    example),then the process will be aborted and
    failure will be displayed.
  • Diagram is shown in the next slide.

24
The proposed animation will look like this if
Case 3 is encountered
Backing Store
OS
2
3
9
10
Load a process P
0 V
1 v
2 v
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Page found,check the bit
Validation bit set to I,trap is sent to OS
Enter the page no5
Success/Failure
Page table
25
The proposed animation will look like this if
Case 3 is encountered
Backing Store
OS
2
3
Check in the backing store
Search over,page 6 is not there
9
10
Load a process P
0 V
1 v
2 v
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Page found,check the bit
Validation bit set to I,trap is sent to OS
Enter the page no5
Success/Failure
Page table
26
The proposed animation will look like this if
Case 3 is encountered
Backing Store
OS
2
3
Check in the backing store
Search over,page 6 is not there
9
10
Load a process P
0 V
1 v
2 v
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Page found,check the bit
Validation bit set to I,trap is sent to OS
Enter the page no5
Success/Failure
Process is aborted,failure is displayed
Page table
27
The proposed animation will look like this if
Case 3 is encountered
Backing Store
OS
2
3
Check in the backing store
Search over,page 6 is not there
9
10
Load a process P
0 V
1 v
2 v
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12




Page found,check the bit
Validation bit set to I,trap is sent to OS
Enter the page no5
Success/FailurePage not found,Failure
Process is aborted,failure is displayed
Page table
28
  • Case 4
  • Suppose the user enters page number 2 again.
  • Important point to note here is that once the
    page table is updated,its contents are saved.
  • So now again we will find page 2 in the page
    table.
  • After the search is over and page 2 is found,we
    check its validation bit.As the page has been
    referenced before,its bit will be already set to
    V this time.
  • So success will be displayed eventually.
  • Diagram shown in the next slide.

29
The proposed animation will look like this if
Case 4 is encountered
Backing Store
OS
3
9
10
Load a process P
0 V
1 v
2 V
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12
2



Page found,check the bit
Validation bit set to V,Success will be displayed
Enter the page no2
Success/Failure
Page table
30
The proposed animation will look like this if
Case 4 is encountered
Backing Store
OS
3
9
10
Load a process P
0 V
1 v
2 V
3 i
4 v
5 v
6 i
7 v
8 v
9 i
10 i
11 v
12 v
Physical Memory
0
1
4
5
7
8
11
12
2



Page found,check the bit
Validation bit set to V,Success will be displayed
Enter the page no2
Success/FailureSuccess,Page found
Page table
31
  • NOTE
  • In the animation,we can generate random entries
    in the page table for every new user.That is,the
    pages might have different values of the
    validation bit once the animation is refreshed.
  • So consequently,based on the value of the
    validation bit,the pages present in the backing
    store will change.Only those pages should be
    there whose validation bit is set to I.
  • Also those pages which have validation bit equal
    to V,only those should be present in the Physical
    memory.
  • We should also generate some pages whose
    validation bit is I,but it is not present in the
    backing store.Thus failure can also be shown for
    better understanding of the user.
  • Once updation is done in the page table it should
    be saved and the change should be reflected in
    all the subsequent search till the refresh button
    is pressed.
  • In the case considered in the previous slides,I
    have assumed that only one user is working and he
    is entering the page numbers one by one.He has
    entered pages 5,2,6 and 2 again without pressing
    the refresh button.

32
  • Questionnaire
  • 1.Which is bigger,virtual memory or physical
    memory?
  • a)virtual memory
  • b)physical memory
  • c)maybe any of them
  • 2.How are the pages actually kept in the physical
    memory which are referenced in the virtual
    memory?
  • a)contiguously
  • b)non contiguously
  • c)cant say
  • 3.If a page is found in the page table and its
    validation bit is V what further steps will take
    place?
  • a)a trap will be sent to the OS and backing
    store will be checked
  • b)a success message will be displayed
  • c)Page table will be updated
  • 4.If a page is found in the page table and its
    validation bit is I what further steps will take
    place?

33
5.If the page has validation bit I and it is not
there in the backing store,what will happen?
a)success will be displayed b)failure will be
displayed c)new frame will be searched in the
physical memory Answers 1 a 2 b 3 b 4
a 5 b
34
Links for further reading en.wikipedia.org/wik
i/virtual _ memory Books Operating system
principles by Silverschatz,Galvin and Gagne
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