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Introduction to 8086 Microprocessor

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Title: Introduction to 8086 Microprocessor


1
Introduction to 8086 Microprocessor
  • Dr.P.Yogesh,
  • Senior Lecturer,
  • DCSE, CEG Campus,
  • Anna University, Chennai-25.

2
Architecture of 8086
  • The architecture of 8086 includes
  • Arithmetic Logic Unit (ALU)
  • Flags
  • General registers
  • Instruction byte queue
  • Segment registers

3
EU BIU
  • The 8086 CPU logic has been partitioned into two
    functional units namely Bus Interface Unit (BIU)
    and Execution Unit (EU)
  • The major reason for this separation is to
    increase the processing speed of the processor
  • The BIU has to interact with memory and input and
    output devices in fetching the instructions and
    data required by the EU
  • EU is responsible for executing the instructions
    of the programs and to carry out the required
    processing

4
EU BIU
5
Architecture Diagram
6
Execution Unit
  • The Execution Unit (EU) has
  • Control unit
  • Instruction decoder
  • Arithmetic and Logical Unit (ALU)
  • General registers
  • Flag register
  • Pointers
  • Index registers

7
Execution Unit
  • Control unit is responsible for the co-ordination
    of all other units of the processor
  • ALU performs various arithmetic and logical
    operations over the data
  • The instruction decoder translates the
    instructions fetched from the memory into a
    series of actions that are carried out by the EU

8
Execution Unit - Registers
  • General registers are used for temporary storage
    and manipulation of data and instructions
  • Accumulator register consists of two 8-bit
    registers AL and AH, which can be combined
    together and used as a 16-bit register AX
  • Accumulator can be used for I/O operations and
    string manipulation

9
Execution Unit - Registers
  • Base register consists of two 8-bit registers BL
    and BH, which can be combined together and used
    as a 16-bit register BX
  • BX register usually contains a data pointer used
    for based, based indexed or register indirect
    addressing
  • Count register consists of two 8-bit registers CL
    and CH, which can be combined together and used
    as a 16-bit register CX
  • Count register can be used as a counter in string
    manipulation and shift/rotate instructions

10
Execution Unit - Registers
  • Data register consists of two 8-bit registers DL
    and DH, which can be combined together and used
    as a 16-bit register DX
  • Data register can be used as a port number in I/O
    operations
  • In integer 32-bit multiply and divide instruction
    the DX register contains high-order word of the
    initial or resulting number

11
Execution Unit - Registers
12
Execution Unit - Flags
13
Execution Unit - Flags
  • Overflow Flag (OF) - set if the result is too
    large positive number, or is too small negative
    number to fit into destination operand
  • Direction Flag (DF) - if set then string
    manipulation instructions will auto-decrement
    index registers. If cleared then the index
    registers will be auto-incremented
  • Interrupt-enable Flag (IF) - setting this bit
    enables maskable interrupts
  • Single-step Flag (TF) - if set then single-step
    interrupt will occur after the next instruction

14
Execution Unit - Flags
  • Sign Flag (SF) - set if the most significant bit
    of the result is set.
  • Zero Flag (ZF) - set if the result is zero.
  • Auxiliary carry Flag (AF) - set if there was a
    carry from or borrow to bits 0-3 in the AL
    register.
  • Parity Flag (PF) - set if parity (the number of
    "1" bits) in the low-order byte of the result is
    even.
  • Carry Flag (CF) - set if there was a carry from
    or borrow to the most significant bit during last
    result calculation

15
Execution Unit - Flags
16
Execution Unit - Pointers
  • Stack Pointer (SP) is a 16-bit register pointing
    to program stack
  • Base Pointer (BP) is a 16-bit register pointing
    to data in stack segment. BP register is usually
    used for based, based indexed or register
    indirect addressing.
  • Source Index (SI) is a 16-bit register. SI is
    used for indexed, based indexed and register
    indirect addressing, as well as a source data
    addresses in string manipulation instructions.
  • Destination Index (DI) is a 16-bit register. DI
    is used for indexed, based indexed and register
    indirect addressing, as well as a destination
    data addresses in string manipulation
    instructions.

17
Execution Unit - Pointers
18
Bus Interface Unit
  • The BIU has
  • Instruction stream byte queue
  • A set of segment registers
  • Instruction pointer

19
BIU Instruction Byte Queue
  • 8086 instructions vary from 1 to 6 bytes
  • Therefore fetch and execution are taking place
    concurrently in order to improve the performance
    of the microprocessor
  • The BIU feeds the instruction stream to the
    execution unit through a 6 byte prefetch queue
  • This prefetch queue can be considered as a form
    of loosely coupled pipelining

20
BIU Instruction Byte Queue
  • Execution and decoding of certain instructions do
    not require the use of buses
  • While such instructions are executed, the BIU
    fetches up to six instruction bytes for the
    following instructions (the subsequent
    instructions)
  • The BIU store these prefetched bytes in a
    first-in-first out register by name instruction
    byte queue
  • When the EU is ready for its next instruction, it
    simply reads the instruction byte(s) for the
    instruction from the queue in BIU

21
Segment Offset Notation
  • The total addressable memory size is 1MB
  • Most of the processor instructions use 16-bit
    pointers the processor can effectively address
    only 64 KB of memory
  • To access memory outside of 64 KB the CPU uses
    special segment registers to specify where the
    code, stack and data 64 KB segments are
    positioned within 1 MB of memory

22
Segment Offset Notation
  • A simple scheme would be to order the bytes in a
    serial fashion and number them from 0 (or 1) to
    the end of memory
  • The scheme used in the 8086 is called
    segmentation
  • Every address has two parts, a SEGMENT and an
    OFFSET (SegmnetOffset )
  • The segment indicates the starting of a 64
    kilobyte portion of memory, in multiples of 16
  • The offset indicates the position within the 64k
    portion
  • Absolute address (segment 16) offset

23
Segment Registers
  • The memory of 8086 is divided into 4 segments
    namely
  • Code segment (program memory)
  • Data segment (data memory)
  • Stack memory (stack segment)
  • Extra memory (extra segment)

24
Different Areas in Memory
  • Program memory Program can be located anywhere
    in memory
  • Data memory The processor can access data in
    any one out of 4 available segments
  • Stack memory A stack is a section of the memory
    set aside to store addresses and data while a
    subprogram executes
  • Extra segment This segment is also similar to
    data memory where additional data may be stored
    and maintained

25
Segment Registers
  • Code Segment (CS) register is a 16-bit register
    containing address of 64 KB segment with
    processor instructions
  • The processor uses CS segment for all accesses to
    instructions referenced by instruction pointer
    (IP) register
  • Stack Segment (SS) register is a 16-bit register
    containing address of 64KB segment with program
    stack
  • By default, the processor assumes that all data
    referenced by the stack pointer (SP) and base
    pointer (BP) registers is located in the stack
    segment

26
Segment Registers
  • Data Segment (DS) register is a 16-bit register
    containing address of 64KB segment with program
    data
  • By default, the processor assumes that all data
    referenced by general registers (AX, BX, CX, DX)
    and index register (SI, DI) is located in the
    data segment
  • Extra Segment (ES) register is a 16-bit register
    containing address of 64KB segment, usually with
    program data
  • By default, the processor assumes that the DI
    register references the ES segment in string
    manipulation instructions

27
Segment Registers
28
Pin Diagram
29
Addressing Modes
  • Implied Addressing The data value/data address
    is implicitly associated with the instruction
  • Register Addressing The data is specified by
    referring the register or the register pair in
    which the data is present
  • Immediate Addressing The data itself is
    provided in the instruction
  • Direct Addressing The instruction operand
    specifies the memory address where data is located

30
Addressing Modes
  • Register indirect addressing The instruction
    specifies a register containing an address, where
    data is located
  • Based - 8-bit or 16-bit instruction operand is
    added to the contents of a base register (BX or
    BP), the resulting value is a pointer to location
    where data resides
  • Indexed - 8-bit or 16-bit instruction operand is
    added to the contents of an index register (SI or
    DI), the resulting value is a pointer to location
    where data resides

31
Addressing Modes
  • Based Indexed - the contents of a base register
    (BX or BP) is added to the contents of an index
    register (SI or DI), the resulting value is a
    pointer to location where data resides
  • Based Indexed with displacement - 8-bit or 16-bit
    instruction operand is added to the contents of a
    base register (BX or BP) and index register (SI
    or DI), the resulting value is a pointer to
    location where data resides

32
Data Transfer Instructions
33
Data Transfer Instructions
34
Arithmetic Instructions
35
Arithmetic Instructions
36
Number Representation
37
Logical Instructions
38
String Instructions
39
Program Transfer Instructions
40
Program Transfer Instructions
41
Processor Control Instructions
42
Assembler Directives
  • Assembler directives give instruction to the
    assembler where as other instructions discussed
    in the above section give instruction to the 8086
    microprocessor
  • Assembler directives are specific for a
    particular assembler
  • However all the popular assemblers like the Intel
    8086 macro assembler, the turbo assembler and the
    IBM macro assembler use common assembler
    directives

43
Important Directives
  • The ASSUME directive tell the assembler the name
    of the logical segment it should use for a
    specified segment
  • The DB directive is used to declare a byte-type
    variable or to set aside one or more storage
    locations of type byte in memory (Define Byte)
  • The DD directive is used to declare a variable of
    type doubleword or to reserve memory locations
    which can be accessed as type doubleword (Define
    Doubleword)
  • The DQ directive is used to tell the assembler to
    declare a variable 4 words in length or to
    reverse 4 words of storage in memory (Define
    Quadword)

44
Important Directives
  • The ENDS directive is used with the name of a
    segment to indicate the end of that logical
    segment
  • The EQU is used to give a name to some value or
    symbol

45
Assembly Language Program
  • Writing assembly language programs for 8086 is
    slightly different from that of writing assembly
    language programs for 8085
  • In addition to the instructions that are meant
    for solving the problem, some additional
    instructions are required to complete the
    programs
  • The purpose of these additional programs is to
    initialize various parts of the system, such as
    segment registers, flags and programmable port
    devices
  • Some of the instructions are to handle the stack
    of the 8086 based system

46
Assembly Language Program
  • Another purpose of these additional instructions
    is to handle the programmable peripheral devices
    such as ports, timers and controllers
  • The programmable peripheral interfaces should be
    assigned suitable control words to make them to
    function in the way as we expect
  • The best way to approach the initialization task
    is to make a checklist of all the registers,
    programmable devices and flags in the system we
    are working on

47
Assembly Language Program
  • An 8086 assembly language program has five
    columns namely
  • Address
  • Data or code
  • Labels
  • Mmnemonics
  • Operands
  • Comments

48
Assembly Language Program
  • The address column is used for the address or the
    offset of a code byte or a data byte
  • The actual code bytes or data bytes are put in
    the data or code column
  • A label is a name which represents an address
    referred to in a jump or call instruction
  • Labels are put in the labels column

49
Assembly Language Program
  • The operands column contains the registers,
    memory locations or data acted upon by the
    instructions
  • A comments column gives space to describe the
    function of the instruction for future reference
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