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Technology Education Proposed Standard Course of Study

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Technology Education SCOS New Scope and Sequence Rational for Change Technology Engineering and Design ... of design Basic engineering concepts ... – PowerPoint PPT presentation

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Title: Technology Education Proposed Standard Course of Study


1
Technology EducationProposed Standard Course of
Study
  • Presented by Brian Moye

2
Technology Education Mission
Technology Education helps students develop an
appreciation and fundamental understanding of
technology through the study and application of
materials, tools, processes, inventions,
structures and artifacts of the past and present.
This series of courses allows students to apply
knowledge, tools, skills, and insights to the
solving of problems.
3
Technology Student Association
  • The Technology Student Association is a
    non-profit national student organization devoted
    to teaching technology education to young people.
    TSA's mission is to inspire its student members
    to prepare for careers in a technology-driven
    economy and culture. The demand for technological
    expertise is escalating in American industry.
    Therefore, TSA's teachers strive to promote
    technological literacy, leadership, and problem
    solving to their student membership.

4
Technology Education SCOS
  • New Scope and Sequence
  • Rational for Change

5
Technology Engineering and Design Education SCOS
  Middle School

XXXX Exploring Technology / Technology Design and Innovation
XXXX Invention and Innovation
XXXX Technological Systems
XXXX Middle School Project Lead The Way
Automation Robotics
Design Modeling
 XXXX Energy and the Environment
Flight Space
Science Technology
NOTE - Internships and Cooperative Education
become XXXX WBL Official Course Name.
(WBLWork-Based Learning) (XXXX is the course
number of the course in which student is enrolled
during the same academic year.) - Color Code
Black No Change, Green New Course/Number,
Blue Italics Name/Number Change
6
Technology Engineering and Design Education SCOS
High School
8011 Principles of Technology l
8012 Principles of Technology ll
8006 Scientific and Technical Visualization I
8007 Scientific and Technical Visualization II
8005 Technology Advance Studies
8196 Technology Education Apprenticeship
8033 PLTW Aerospace Engineering
8032 PLTW Biotechnical
8031 PLTW Civil Engineering Architecture
8030 PLTW Computer Integrated Manufacturing
NOTE - Internships and Cooperative Education
become XXXX WBL Official Course Name.
(WBLWork-Based Learning) (XXXX is the course
number of the course in which student is enrolled
during the same academic year.) - Color Code
Black No Change, Green New Course/Number,
Blue Italics Name/Number Change
7
Technology Engineering and Design Education SCOS
8022 PLTW Digital Electronics
8040 PLTW Engineering Design Development
8020 PLTW Introduction to Engineering
8021 PLTW Principles of Engineering
XXXX Game Art and Design I
XXXX Game Art and Design II
XXXX Technology and Design
XXXX Technology Engineering and Design
XXXX Technology and Engineering
  Emerging Concepts
Green Technology
NOTE - Internships and Cooperative Education
become XXXX WBL Official Course Name.
(WBLWork-Based Learning) (XXXX is the course
number of the course in which student is enrolled
during the same academic year.) - Color Code
Black No Change, Green New Course/Number,
Blue Italics Name/Number Change
8
Proposal Technology Engineering Design
Education SCOS
Pathways Cluster Foundation Courses Cluster Foundation Courses Cluster Foundation Courses Cluster Foundation Courses
Middle School XXXX Exploring Technology Education / Technology Design and Innovation XXXX Inventions and Innovation XXXX Technological Systems XXXX PLTW Design Modeling The Magic of Electrons Science Technology Automation Robotics Flight Space Energy and the Environment Engineering and Technology XXXX Technology Engineering Design 8020 PLTW Introduction to Engineering 8021 PLTW Principles of Engineering II XXXX Technology Design XXXX Technology Engineering 8022 PLTW Digital Electronics 8005 TE Advanced Studies 8030 PLTW Computer Integrated Manufacturing 8031 PLTW Civil Engineering Architecture 8032 PLTW Biotechnical 8033 PLTW Aerospace Engineering 8040 PLTW Engineering Design and Development 8005 TE Advanced Studies 8196 TE Apprenticeship
Middle School XXXX Exploring Technology Education / Technology Design and Innovation XXXX Inventions and Innovation XXXX Technological Systems XXXX PLTW Design Modeling The Magic of Electrons Science Technology Automation Robotics Flight Space Energy and the Environment Science and Mathematics XXXX Technology Engineering Design 8006 Scientific and Technical Visualization I 8011 Principles of Technology I 8007 Scientific and Technical Visualization II 8012 Principles of Technology II 8005 TE Advanced Studies 8196 TE Apprenticeship
NOTE - Internships and Cooperative Education
become XXXX WBL Official Course Name.
(WBLWork-Based Learning) (XXXX is the course
number of the course in which student is enrolled
during the same academic year.) - Color Code
Black No Change, Green New Course/Number,
Blue Italics Name/Number Change
9
Proposal Technology Engineering Design
Education SCOS
Pathway Cluster Foundation courses Cluster Foundation courses Cluster Foundation courses Cluster Foundation courses
Middle School XXXX Exploring Technology / Technology Design and Innovation XXXX Inventions and Innovation XXXX Technological Systems Visual Arts 8006 Scientific and Technical Visualization I XXXX Technology Engineering Design XXXX Game Art and Design I XXXX Technology Design XXXX Game Art and Design II 8005 TE Advanced Studies 8196 TE Apprenticeship
NOTE - Internships and Cooperative Education
become XXXX WBL Official Course Name.
(WBLWork-Based Learning) (XXXX is the course
number of the course in which student is enrolled
during the same academic year.) - Color Code
Black No Change, Green New Course/Number,
Blue Italics Name/Number Change
10
Exploring Technology / Technology Design and
Innovation Course Focus
  • A Standards-Based Middle School Course Guide
  • Provides students with opportunities to apply the
    design process in the invention or innovation of
    a new product, process, or system. Students
    participate in activities to understand how
    criteria, constraints, and processes affect
    designs.
  • Students learn about brainstorming, visualizing,
    modeling, constructing, testing, experimenting,
    and refining designs.
  • Students develop skills in researching
    information, communicating design information,
    and reporting results.

11
Invention and Innovation Course Focus
  • A Standards-Based Middle School Course Guide
  • Provides students with opportunities to explore
    invention and innovation, and the core concepts
    of technology, problem solving, design,
    troubleshooting, research and development, and
    experimentation.

12
Technological Systems Course Focus
  • A Standards-Based Middle School Course Guide
  • Students will learn how technological systems
    work together to solve problems and capture
    opportunities. As technology becomes more
    integrated and systems become more and more
    dependent upon each other than ever before, this
    course gives students a general background on the
    different types of systems, with particular
    concentration on the connections between these
    systems.

13
Technology Engineering and Design Course Focus
A Standards-Based High School Course Guide
  • Core concepts of technology
  • Elements and principles of design
  • Basic engineering concepts
  • Physical and virtual modeling concepts
  • Research and development
  • Technical presentation

14
Technology and Design Course Focus A
Standards-Based High School Course Guide
  • Core concepts of technology
  • Graphic design
  • Industrial design
  • Architectural design
  • Physical and virtual modeling
  • Technical presentation

15
Technology and Engineering Course Focus A
Standards-Based High School Course Guide
  • Design optimization
  • Problem solving
  • Material testing and data collection
  • Physical and virtual modeling
  • Research and development
  • Technical presentation

16
Game Art and Design I Course Focus
  • Art concepts
  • Electronic gaming industry
  • Mathematic modeling
  • Pilot development
  • Storyboarding
  • Virtual modeling
  • 2D visual theory

17
Game Art and Design II Course Focus
  • Audio and visual effects
  • Automation techniques
  • Network protocol
  • Scripting
  • Visual design
  • 3D visual theory

18
Technology Engineering and Design Education
  • Rational for Change

19
Technology Engineering and Design Education
  • The current TE high school core courses are
    structured around an old paradigm of systems
    courses and do NOT reflect new national science
    and technology standards well.

20
Technology Engineering and Design Education
  • 1 - The current TE high school core courses
  • lack depth, focus, and rigor.
  • 2 Several of the current systems courses
  • have low enrollment.

21
Technology Engineering and Design Education
  • 1. Most high skill occupations require a high
    degree of general and technical literacy.
  • There is a strong demand for engineers and
    engineering technicians.
  • 3. There is a strong demand for designers.
  • 4. Game designer is a high growth industry in
    NC.
  • 5. Generally, high skill occupations pay high
    wages.

22
Technology Engineering and Design Education
Primary Goals
  1. Provide 21st Century literacy skills and
    understandings.
  2. Provide focused and accelerated pre-engineering
    skills and understandings.
  3. Prepare students for high skill, high wage and
    high demand industries.
  4. Provide a state-of-the-art program for
    application in science, technology, engineering,
    mathematics and arts.

23
Strategies for Implementation Questions of
Concern
  • Will in-service training be required for the new
    core
  • courses (TED, TD, and TE)?
  • 1. While in-service training is not required, it
    is strongly encouraged. Along with an increased
    focus on design and engineering, these new
    courses contain new content as well as new
    strategies for delivering the curriculum.
    Together, these changes argue for training both
    new and veteran teachers.
  • 2. Some teachers will need training in CAD and
    virtual modeling tools.
  • 3. Partnership with ITEEA will provide curriculum
    training for the state.

24
Strategies for Implementation Questions of
Concern
  • Will any of these courses require changes
  • in equipment?
  • Yes The core high school courses will require a
    ratio of one computer per student.
  • 2. The visualization courses already require a
    1-to-1 ratio.
  • 3. There will be some additional equipment
    requirements for the course Technology and Design
    such as material testing equipment.

25
Strategies for Implementation Questions of
Concern
  • Will additional physical modeling tools be
  • required?
  • 1. No. Existing requirements for hand tools and
  • table top machines will remain virtually the
    same.

26
Strategies for Implementation Questions of
Concern
  • Will there be additional software requirements
    for the core courses?
  • 1. Yes. Programs will need 3D modeling software
  • such as AutoDesk Inventor, SolidWorks or
  • ProDesktop
  • AND
  • virtual modelers such as Rhino or 3D-MAX .

27
Strategies for Implementation Questions of
Concern
  • What software will the visualization courses
    require?
  • 1. Virtual and Physical Modeling requirements
    are
  • the same as the core courses, with minor
    exceptions.
  • 2. The SciVis and the Game Art and Design
  • sequence will require virtual modelers such
    as
  • Rhino or 3D-MAX.
  • 3. The gaming engine software is free.

28
Strategies for Implementation Questions of
Concern
  • What facility changes will be necessary?
  • 1. Facilities will need to accommodate the
    additional computer stations.

29
Strategies for Implementation Questions of
Concern
  • How will these changes affect modular programs?
  • 1. Programs having less than a 1- to -1 ratio of
    computers to students will have to purchase
    additional computers.
  • 2. As with the existing curriculum, modular
    curriculum must reflect the state curriculum.
  • 3. OR LEAs may use third-party curriculum
    through the local course option process.

30
Technology Engineering and Design Education
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