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Transformations in V , VAL3, and TPP

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Title: SCSC 585 Introduction to Computer Vision Author: SVANDELDEN Last modified by: Sebastian van Delden Created Date: 6/26/2006 10:30:29 PM Document presentation format – PowerPoint PPT presentation

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Title: Transformations in V , VAL3, and TPP


1
Transformations in V, VAL3, and TPP
  • Sebastian van Delden
  • USC Upstate
  • svandelden_at_uscupstate.edu

2
V
3
Defining Transformations
  • The built-in V trans function creates a new
    transformation
  • trans(X, Y, Z, Yaw, Pitch, Roll)

4
Related V Functions
  • set curpos HERE
  • The here function returns a transformation that
    represents the current location of the tool frame
    (NOTE set needs to be used to populate location
    variables).
  • decompose curvals curpos
  • The decompose function can be used to return the
    6 position values.
  • dx (location)
  • Returns X value of location
  • dy (location)
  • Returns Y value of location
  • dz (location)
  • Returns Z value of location
  • inverse (transformation)
  • Return the inverse of its parameter

5
Related V Functions
  • RX(angle)
  • Create a pure rotation transformation of angle
    degrees around X.
  • RY(angle)
  • Create a pure rotation transformation of angle
    degrees around Y.
  • RZ(angle)
  • Create a pure rotation transformation of angle
    degrees around Z.
  • SHIFT(transformation BY x_shift, y_shift,
    z_shift)
  • Return a transformation resulting from shifting
    the translation values of the transformation
    parameter.
  • scale(transformation BY factor)
  • Returns a scaled transformation

6
Applying Transformations
  • Transformations can be multiplied together using
    a colon() to create a new location.
  • move trans(10,2,30,90,0,0)rx(30)a
  • ORDER MATTERS
  • move rx(30)trans(100,0,0,0,0,0)
  • Make a 30 degree rotation around robot world X
    and then translate 100 mm down this direction.
  • I.e. rotation happen around world frame
  • move trans(100,0,0,0,0,0)rx(30)
  • Translate 100 mm down the original world X, and
    then a 30 degree rotation
  • I.e. rotation happen around tool frame

7
Defining Tool Transformations/Frames
  • The tool frame is
  • located on the tool
  • flange.
  • Usually the tool frame
  • is moved to an
  • appropriate location in
  • the tool.
  • Allows for better tool control
  • tool trans(X,Y,Z,Yaw,Pitch,Roll)
  • X,Y,Z,W,P,R are manually determine by user.

8
Tool Transformations
  • IMPORTANT Always assign the tool transformation
    before you teach points AND before you visit
    those points.
  • All motion instructions after the tool trans
    declaration use that tool frame.
  • The tool can be redefined at any point in the
    program with another tool trans statement

9
Tool Transformation Example
  • What is the tool trans for this tool?

Original tool frame on flange
Desired location of tool frame
10
Defining Generic Frames
  • A coordinate system, or frame, can be created in
    V by teaching 3 locations
  • An origin, origin.
  • A location on the X axis, x.
  • A location on the Y axis, y.
  • set f frame(origin, x, y, origin)
  • The first parameter is where X and Y cross. This
    is usually the origin, but you can move this up
    or down.

11
More on Frames
  • Be careful when moving to a frame.
  • Consider trying to touch the origin of the frame
    in the picture with the tip of tool.
  • move f
  • Will crash the arm in the box
  • move ftrans(0,0,0,0,180,0)
  • Will align Zs properly

12
Approaching and Departing Locations
  • appro(A, 50) or appros(A,50)
  • Go to a location 50 mm above A, where above
    is along the Z axis associated with A
  • depart(50) or departs(50)
  • Move 50 mm away from the current location along
    the locations Z axis.

13
VAL3
14
Defining Tool Transformations/Frames
  • Any number of tool transformations can be defined
    as global variables

1. Cursor to flange 2. Press New Key - Give
the tool transformation a name, for example,
mytool
15
Manually Enter X, Y, Z, W, P, R
16
Tool Transformation and Motion
  • Every motion instruction must include a tool
    transformation as a parameter
  • movej(somePoint, mytool, motionDescription)
  • movel(somePoint, mytool, motionDescription)
  • movec(viaPoint, somePoint, mytool,
    motionDescription)
  • No guesswork!

17
Defining Transformations
  • Transformation Variable trsf enables to make
    computation on Cartesian points
  • Ex Approach on point, Shift in pallet, Compose
    a new point, .
  • 6 numeric field x, y, z, rx, ry, rz
  • If trsf trShift is defined, two possible ways to
    populate it with values
  • trShift0,0,-100,0,0,0
  • or trShift.x0 trShift.y0 trShift.z-100
    trShift.rx0 ...

Not possible to make motions on trsf !! Used
ONLY for computation on Cartesian !!
18
Apply a Transformation using APPRO
POINT ? appro(POINT,TRSF) APPRO computes a
Cartesian point related to a point on which is
applied a transformation
POINT p POINT pPick TRSF trShiftz NUM
nDistance100 are defined trShiftz0,0,-nDistan
ce,0,0,0 pappro(pPick,trShiftz) movej(p,tGrip,m
Fast)
Or movej(appro(pPick,trShiftz),tGrip,mFast)
Or movej(appro(pPick,0,0,-100,0,0,0),tGrip,mFas
t)
19
Transformation Example 1
20
Transformation Example 2
(Blend off)
21
Defining Generic Frames
Importance The robot is in production, The
application is working at full capacity, but .
Joe is driving the forklift and ... !!!!
DISASTER !!!!! one day for re teaching
locations.. Except if ...
22
Frame Creation
  • Local Coordinate system
  • to make points re teaching easier
  • used to duplicate locations
  • shift of points in a pallet

23
Frame Teaching
  • Defined with 3 points to teach
  • Use a precise tool pointer
  • Define this tool as current
  • Teach points as far as possible each other (
    accurate)

24
POINTS IN A FRAME
  • Teach points using the frame so that they are
    created in the tree branch of the frame.
  • During teaching coordinates are displayed in
    frame reference
  • For the move instruction, it is not needed to
    specify the frame
  • movej(pA ,tGrip, mFast)

25
Setting a Frame in the Program
nError setFrame(pOrigin, pX, pY, fRef)
3 points O, X, Y
Frame to compute (A Pass-by-Reference Parameter)
Error Code 0 no error -1 ptX too
close to ptOrigin -2 3 points are nearly
aligned
26
Compose can be used to define a new point in the
frame
Compose(point,frame,trsf) compute a point
shifted by trsf expressed in frame
pcompose(pFirst,fPallet,160,50,0,0,0,0) movel(p
,tGrip,mSlow)
27
Using 2 Identical Frames
  • To use a point with same coordinates in 2 frames
  • Create a point in each frame
  • Teach one of the point
  • Copy trsf of point in second one

pRef2.trsfpRef1.trsf
28
TPP
29
Defining the Tool Transformation/Frame
  • The tool coordinate system is defined by using
    the frame setup screen or changing the following
    system variables.
  • Ten tool coordinate systems can be defined. The
    desired one can be selected.
  • MNUTOOL 1, i (Frame number i 1 to 10) is
    set the value.
  • MNUTOOLNUM group is set the used tool frame
    number.
  • Three ways to set a tool frame.

30
Navigate to the Tool Offset Menu
  • Press the MENU key on the teach pendant and then
    navigate to SETUP -gt FRAMES.

31
You can define up to 10 tool frames
  • Select the one you want to define and click
    DETAIL. SETIND sets the current tool frame.

32
Choose which method you want to use to define the
tool frame
33
Direct (Manual) Method just type in the X, Y,
Z, W, P, R values
34
Three Point Method
  • Defines the only X, Y, Z location of the tool
    center point (TCP).
  • Teach three points that approach the TCP from
    different angles
  • The bigger difference in the angles the better.
  • Use a stationary point.
  • There is no built-in three point method in V
  • Exercise Figure out how to do this in V/VAL3 ?

35
The Three Point Method Idea
36
Think about the Geometry/Math
37
(No Transcript)
38
TPP walks you through the three point method
  • The three points to be taught

39
Six Point Method
40
Setting the Tool Frame in a Program
  • A taught location can only be revisited if the
    active tool frame is the same one it was taught
    with.
  • The program will generate a run time error if a
    different tool frame is active.
  • The tool frame can be changed in the program
    using the UTOOL_NUM command. To find this,
    press INST, then

41
Setting the Tool Frame in a Program
  • Set the appropriate tool frame before the motion
    instruction
  • Taught using tool frame 2
  • Taught using tool frame 1

42
Defining Generic Transformations/Frames
  • In TPP, you can define offsets which can be
    applied to any motion command.
  • It can be inserted directly in the motion
    command.
  • Example - move to location p1 with an offset
    located in position register 2 (pr2)

43
Step-by-Step Example Offsets
  • Recall the previous program a couple slides back
  • Lets add an offset/transformation so that the
    point P3 is visited with a -50 Z translation
    and a 20 degree Yaw rotation (around X).

44
Defining the Offset in a Position Register.
2) Press TYPE (F1) and cursor to Position Reg
1) Press Data Key
45
Enter the values 0,0,-50,20,0,0 and press done
when finished
46
Modifying the Motion Instruction
  • Press Edit key to get back to program and cursor
    over to the end of the desired motion
    instruction. Then press CHOICE.

47
Navigate to Offset, PR
48
Finish Inserting the Offset
  • P3 is now visited with an offset of -50 in tool
    Z and a Yaw of 20 degrees.

49
Offset VERSUS Tool_Offset
  • Offset
  • Performs the transformation w.r.t the world
    coordinate system
  • Tool_Offset
  • There is also a Tool_Offset that you can
    navigate using the menus which performs the
    transformation w.r.t the tool coordinate system.

50
Defining Generic Frames
  • Called User Frames in TPP, these frames are
    defined and used almost exactly like how tool
    frames are.
  • Like with tool frames, navigate to Frames

51
If you are still looking at the tool frames,
press the OTHER function key and choose User
Frame
52
Manually Enter in the User Frame data or use one
of the built-in methods
53
Selecting the User Frame
  • Just go back to your program, and insert the
  • UFRAME_NUM
  • command similar to how a tool frame is declared
    in the program.
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