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HAPTICS

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HAPTICS Introduction Haptics is the study of how to couple the human sense of touch with a computer generated world. Haptic refers to the sensing and manipulation ... – PowerPoint PPT presentation

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Title: HAPTICS


1
HAPTICS
2
Introduction
  • Haptics is the study of how to couple the human
    sense of touch with a computer generated world.
  • Haptic refers to the sensing and manipulation
    through touch
  • Haptics is derived from the greek word haptien
    which means hold.
  • In combination with visual display ,haptics
    technology can be used to train people for tasks
    requiring hand-eye coordination.

3
Contd..
  • The study of Haptics emerged from advances in
    virtual reality.
  • Virtual reality is a form of human - computer
    interaction providing a virtual enviornment that
    one can explore through direct interaction with
    our senses.
  • To be able to interact with virtual enviornment
    there must be some feedback and this type of
    feedback is called Haptic feedback.
  • Haptic interfacedevice for touch interaction in
    real and virtual world.

4
Types
  • Machine Haptics machines used to simulate human
    touch.
  • Human Hapticsstudy of human sensing through
    touch.
  • Computer HapticsComputational method to generate
    and render touch.

5
Two primary types of Hapticinterfaces
  • 1.Force feedback(Force reflecting)
  • It deals with devices that interact with the
    muscles and tendon that give the human a
    sensation of force being applied.
  • These devices mainly consist of robotic
    manipulators.

6
Contd
  • 2.Tactile feedback
  • It deals with devices that interact with the
  • nerve endings in the skin which indicate
  • heat ,pressure and texture.
  • These devices typically have been to indicate
  • whether or not the user is in contact with a
    virtual object.

7
Force feedback display
Tactile feedback
8
Haptic interaction
  • Haptic interaction uses haptic interfaces.
  • Haptic interface devices behave like small robots
    that exchange mechanical energy with a user.
  • We use the term device-body interaction to
    highlight the physical connection between the
    operator and device
  • The interaction can be in contact with any part
    of operators body.

9
Contd..
  • An avatar is created which is the the virtual
    representation of haptic interface.
  • User physically interacts with virtual
    enviornment through the avatar.
  • The operator controls the avatars position in
    virtual enviornment.
  • Contact between the avatar and the virtual
    enviornment sets off the action and reaction
    force.

10
Contd
  • From real world to virtual world and vice versa.
  • Two methods of interaction
  • Point basedonly the end point of the haptic
    device interacts with the objects.
  • Ray basedcollision are checked between the ray
    and objects

11
Point based
  • Model the haptic probe as a single
    point.
  • Each time the user moves the haptic probe the
    collision is detected.
  • If so then appropriate forces are reflected back
    to the user.

12
Ray based
  • The generic probe of haptic device is modeled as
    a line segment .
  • Collisions are checked between the finite line
    and virtual objects.
  • This approach enables users to touch multiple
    objects simultaneously.

13
Potential benefits
  • Reduction in fatigue.
  • Increase in productivity and comfort.
  • Decreased learning times.
  • Reduction in manipulation errors.

14
Commercially available Haptic interfaces
3DOF omega haptic device
Haptic master
The freedom s7
Pantograph
The novint falcon
15
Haptic devices
  • Sensory information in haptic devices include
  • Tactilepresence of heat,texture and pressure.
  • Kinestheticposition,body movements and the
    forces which act on it.
  • Haptic devices can also be classified according
    to the noof degrees of freedom of the force or
    motion at the haptic interface device.
  • DOF is the noof dimensions characterizing the
    possible movements of forces exchanged b/w the
    user and device.

16
Computer haptics
  • Haptic technologytechnology that interfaces with
    the user through touch.
  • Haptic renderingprocess of displaying
    synthetically generated 2D/3D stimuli to the
    user.
  • Computer haptics is the heart of haptics.

17
Haptic rendering
  • Haptic rendering has two main parts
  • Collision detection
  • Collision response
  • Collision detection
  • As a user manipulates the probe of a haptic
    device,the new position and orientation of the
    probe are acquired and collisions are detected.
  • If no collision has occurred,then the device
    remains passive and no force is reflected.

18
Contd..
  • collision response
  • If collision is detected ,interaction forces are
    calculated and conveyed to the user through the
    haptic device which provides tactual information.
  • Haptic loop updates the forces around 1khz.
  • The opposing force acting on the user during
    interaction is Fkx.
  • The direction of force will be normal to the
    surface.

19
illusions
  • Tendon of right arm vibrated.
  • Feeling of right elbow rotating away.
  • If subjects held their left index finger with
    their right hand , they felt their left index
    finger getting longer.

20
Applications
  • Games Gaming experience can be greatly enhanced
    by applying force feedback
  • Multi-media publishing Currently include text,
    sound, images and video.
  • 'Mechanical Documents' could be transmitted
    conveying material properties
  • Scientific Discovery Data display
  • Remote sensing, mining in geology (oil and gas
    prospecting)?

21
Applications(contd.)
  • Other fields of application
  • Arts and Creation Artists and musicians, virtual
    exhibitions of paintings and sculpture
  • Vehicle operation iDrive in BMW and Rolls Royce
  • Engineering CAD
  • Education and Training surgical training, pilot
    training

22
Current activity
  • TapTap is a wearable haptic interface.
  • It can record and play back patterns of tactile
    information so that people can experience the
    emotional and physical benefits of human touch in
    different times and places.
  • Actuators are present to provide the various
    touch sensations.

23
Downsides of Haptics
  • Haptic applications can be extremely complex
    requiring specialized hardware and processing
    power.
  • Many haptic projects rely on fixed installations
    and they are not easily portable.
  • Cost is high .

24
Conclusion
  • Haptics plays an important role in constructing
    an autonomous robot.
  • Although haptic interface devices are available,
    further improvements are needed to match the
    performance of the human user.
  • Tactile display is one of the most challenging
    technologies that needs to be developed in moving
    towards realistic haptic displays.

25
References
  • http//www.docstoc.com/docs/2685206/Introduction-t
    o-Computer-Haptics
  • V. Hayward, O. Astley, M.C. Hernandez, D Grant,
    G. Torre, Haptic Interfaces and devices, Sensor
    Review, Vol.24. 2004.
  • Mandayam A Srinivasan, What is Haptics?,
    Laboratory for Human and Machine Haptics The
    Touch Lab, Massachusetts Institute of Technology.
  • L. Bonanni, J Lieberman, C Vaucelle, O Zuckerman,
    TapTap A haptic wearable for asynchronous
    distributed touch therapy, Proc CHI 2006.
  • M Srinivasan,C. Basdogan, Haptics Display in
    Virtual Environment,Computer Graphics,Vol. 2,
    1997

26
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