Human-Computer Interaction and Java - PowerPoint PPT Presentation

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Human-Computer Interaction and Java

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Design perspective User-centric vs development-centric design Focusing on human ... JavaScript + AJAX + JQuery Mobile based clients J2ME MIDlets ... – PowerPoint PPT presentation

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Title: Human-Computer Interaction and Java


1
Human-Computer Interaction and Java
University of Belgrade, Faculty of Mathematics
  • Graphical User Interface Building
  • Aleksandar Kartelj
  • kartelj_at_math.rs

2
Outline
  • Introduction
  • Functional models for GUI, UML
  • GUI Design (Java)
  • Implementation details
  • Clients and technologies
  • Concluding remarks

3
Resources
  • Kraemer, Elieen, A Java-based Course in
    Human-Computer Interaction, PDPTA, 2000.
  • Lazar, Johathan, Jinjuan Heidi Feng, and Harry
    Hochheiser, Research Methods in Human-Computer
    Interaction, Wiley.com, 2010.
  • Marinilli, Mauro et al., Professional Java User
    Interfaces, New York John Wiley Sons, Inc.,
    2006.
  • Weaver, James et al., Pro JavaFX 2 A Definitive
    Guide to Rich Clients with Java Technology,
    Apress, 2012.
  • Programming Paradigms Course, Faculty of
    Mathematics, University of Belgrade.

4
Introduction
  • 1980s shifts in visual technology
  • raster graphics,
  • specialized graphic memories, processors
  • I/O devices
  • But, GUI design issues remained
  • User happiness
  • Effectiveness
  • Complexity

5
Design perspective
  • User-centric vs development-centric design
  • Focusing on human details is critical
  • Perception
  • Memory
  • Learning capabilities
  • Central issues
  • User
  • Task

6
Functional models
7
Standard abstract UI model
8
Layers
9
Team
10
Early design phase
  • UML use case diagrams
  • Typical (happy path) scenario analysis

11
Lifecycle approaches
  • Rational Unified Process (RUP)
  • User experience (UX) storyboards enriching use
    cases with GUI design info
  • Extreme programming and agile approaches
  • Evolutionary prototyping

12
GRAPHICAL User interface design
13
Skipping theoretical parts
  • Short term memory and cognitive modelling
  • System response time and user
  • Compromising between human control and automation
  • Presenting the user with internal state of
    application

14
User-centered design
  • Single rule
  • Know the user.

15
GUI example
16
Component costs
17
Design guidelines
18
Iterative development
  • Prototyping
  • Refactoring
  • User interface testing
  • Software testing
  • Usability testing
  • Profiling

19
Prototyping
20
Implementation details
  • Design patterns inside Java GUI

21
Java GUI underlying patterns
22
Separating Presentation
  • Elements that need to be separated
  • Look and Feel (how the components are drawn)
  • Some interaction styles (one or two clicks)
  • Fonts
  • Color and themes
  • Provided by Swing by pluggable look and feel
  • SWT and AWT enforce certain modularization
  • JavaFX uses separate FXML source files

23
Data Transfer Object (Data I/O)
  • Holds business data in transactions between
    service providers and clients
  • Single method to send and receive DTO
  • Decreases bandwidth
  • Simplifies communication
  • Usually contains only necessary information

24
Observer Pattern (Control)
  • Event-based communication
  • Publish and subscribe mechanism

25
CLIENTS AND Technologies
  • Form-based, web-based, mobile clients

26
Form-based rich clients (1)
  • Microsoft technologies (Window Forms), Flash
    (Flex), Java based,
  • Java differences
  • Full object-oriented approach
  • Multi-platform execution
  • Highly collaborative community
  • JRE
  • SWT sacrifices a part of portability for
    performances

27
Form-based rich clients (2)
  • Usual strategy
  • Content first
  • Data second (simulate moving back and forth)
  • Plain Old Java Object (POJO) object
  • Commands third
  • AWT
  • Swing
  • SWT
  • JavaFX

28
Web-based clients (1)
  • Web environment
  • Client display size, connection types, different
    browsers
  • No state
  • Cannot operate when disconnected from server
  • Attention to bandwidth and interaction issues
  • Web pages are defined in non-object-oriented
    languages
  • No installation needed

29
Web-based clients (2)
  • Typical business implementations
  • Servlets
  • JSP
  • JSF (Spring, Struts,)
  • Example of online game scenario
  • Data Postgresql JPA (Hibernate)
  • Logic Tomee Rest Services
  • Presentation JavaScript AJAX JQuery

30
Mobile based clients
  • J2ME MIDlets
  • Limitations
  • Low hardware resources
  • Simplified application lifecycle
  • Cost-driven design
  • Other problems

31
Concluding remarks
  • HCI design, implementation and evaluation of
    interactive systems for humans
  • GUI building is its practical part design,
    software architecture, code tactics
  • Java has good GUI related stuffs
  • Widely used and well documented
  • Architecture-neutral, available
  • High level GUI packages
  • Growing importance on the internet

32
THANK YOU FOR ATTENTION.
  • kartelj_at_matf.bg.ac.rs
  • aleksandar.kartelj_at_gmail.com
  • www.math.rs/kartelj
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