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Introduction to Multimedia

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Title: Intro to Multimedia Author: Kenneth Hoffman Created Date: 11/8/2001 4:18:01 PM Document presentation format: Letter Paper (8.5x11 in) Other titles – PowerPoint PPT presentation

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Title: Introduction to Multimedia


1
Introduction to Multimedia
  • Dr. Kenneth Hoffman

2
What we will be covering
  • Interactive computing--Brief history
  • Why use multimedia?
  • Where do we use multimedia?
  • Where and how is it created?
  • How is it evaluated?
  • Multimedia vs. the Web

3
What is multimedia?
  • Multimedia is any combination of text, graphic
    art, sound, animation, and video delivered to you
    by computer or electronic means.

4
Multimedia is
  • Text
  • Graphics
  • Sound
  • Animation
  • Video

5
  • When you allow an end user or the viewer of a
    multimedia project to control what elements are
    delivered and when, it is interactive multimedia.
    When you provide a structure of linked elements
    through which the user can navigate, interactive
    multimedia becomes hypermedia. (Vaughn)

6
Multimedia takes many forms
  • Greeting cards
  • Conferencing
  • Movies
  • Photo albums
  • Image catalogs

7
Multimedia Requirements
  • Creative skills
  • Technology tools
  • Organization and business talent

8
Types of Multimedia
  • Interactive multimedia
  • Hyperactive multimedia
  • Linear multimedia

9
Delivering and Using Multimedia
  • Multimedia demands bandwidth
  • CD-ROMs hold 650-700 MB
  • DVD-ROMs hold 4.7-17 GB
  • Multimedia can be delivered online

10
  • Multimedia can be delivered online
  • Online uses include
  • Books and magazines
  • Movies
  • News and weather
  • Education
  • Maps
  • Entertainment

11
Delivering and Using Multimedia
  • Where to use multimedia
  • Business
  • School
  • Home
  • Public

12
Convergence in the home
  • The combining of computer-based multimedia with
    entertainment game-based media.
  • The home entertainment system of the future
    will use traditional TV content, computer games
    and information retrieval
  • Will this be better than watching TV?

13
Delivering and using multimedia
  • Virtual Reality
  • http//spaceflight.nasa.gov/gallery/vtour/index.ht
    ml

14
  • Multimedia is the convergence of computers with
    video, film, sound, graphics, and text on the
    computer desktop. It has the potential to be one
    of the most powerful forms for communicating
    ideas, searching for information, and
    experiencing new concepts of any communication
    media ever developed.

15
Convergence depends on being digital
  • Using numbers (traditional definition)
  • Digit or finger
  • Discrete units
  • Today digital is synonymous with computer

16
Analog
  • Analogous
  • Representation resembles the original
  • Camera negative looks like the original scene
  • Sound travels in wavesWater example

17
Digital
  • The use of numbers or depicting something in
    discrete units (digital clock vs. Sweep hand
    clock.

18
Digital pictures
  • Picture or scene is broken up into discrete units
    called pixels
  • Pixel colors stored in memory as numbers

19
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20
Digital sound
  • Pitch
  • Volume

21
Digital video
  • CODEC (Compression)
  • AVI, MOV, MPG

22
Digital domain
  • All media elements are digitized.
  • 1s and 0s
  • Everything is computer compatible

23
  • When something is done in the digital domain, it
    implies that the original data (images, sounds,
    video, etc.) have been converted into a digital
    format and is manipulated inside the computer's
    memory

24
Digital convergence of traditional media
  • The integration of computers, communications and
    consumer electronics.
  • With the advent of audio CDs and now DVDs, all
    forms of information, both for business and
    entertainment can be managed and distributed
    together.

25
Digital media elements
  • Edited together in authoring software
  • Played back on CD-ROM, Web, or Network

26
Creation and editing software
  • Text
  • Sound
  • Images
  • Animation
  • Video

27
Textword processing
  • MS Word
  • HTML text editors like Notepad and BBedit

28
Sound
  • Analog to digital conversion
  • Editing
  • Filtering
  • Sound Forge

29
Images
  • PhotoShop

30
Animation
  • 3D Studio Max
  • Maya
  • Softimage
  • Lightwave
  • Flash

31
Video
  • Adobe Premiere
  • Final-Cut Pro

32
  • Using cable TV, satellite dish, optical fiber or
    even the telephone line (POTS), music, movies,
    video games and other interactive programs can be
    distributed quickly to the user.

33
Why should corporations use multimedia?
  • Easier access to customers and employees using
    Web /or CD
  • May include video, animation, music and sound for
    greater impact

34
Marshall McLuhan
  • Medium is the MessageIt is the medium that
    shapes and controls the scale and form of human
    associations and action. For instance, the
    influence of the automobile on our urban and
    suburban centers, which is separate from the fact
    that automobiles carry goods and people.
    Computer games develop skills that promote
    different ways of thinking, that involve the
    integration of multiple variables and overlapping
    lines of simultaneous actions. It is conceivable
    that the video game wizards will grow up to find
    a complex cure for cancer.

35
  • "Our conventional response to all media, namely
    that it is how they are used that counts, is the
    numb stance of the technological idiot, For the
    'content' of a medium is like the juicy piece of
    meat carried by the burglar to distract the
    watchdog of the mind." (Air port lounges with
    long rows of fiberglass chairs bolted to the
    floor obviously foster different types of
    interactions than do other lounges with soft
    armchairs loosely arranged in a circle.)
  • Bias of media forms 1. Written text fosters
    linear thinking and logic2. The oral world is a
    world of all-at-oneness (acoustical space, i.e..,
    space without boundaries)3. Electronic media
    foster a simultaneous approach to presenting
    information. From dial switching your home
    television to retrieving information from
    computer random access memory (hypermedia
    applications).

36
  • Global Village--Electronic media are space
    binding and unite cultures into what he calls the
    "global village. While his vision of a global
    village has become a reality in the age of
    instantaneous world news and communication,
    electronic technology may actually increase the
    homogenization of world culturesi.e.., reduce
    diversity. Ex. Pepsi ad where Geishas in Japan
    and tribesmen in Africa sing along with Ray
    Charles in a global chorus of Ah Ha.
  • Does this demonstrate the imperialist nature of
    American marketing and imagination. Will the Web
    contribute the spread of American culture?

37
  • Hybrid media formsRelease new force and energy
    and foster change Silent film radio sound
    motion picturesTypewriter computers word
    processingBallet silent film Chaplins
    expressive comic mime.The hybrid of the meeting
    of two media is a moment of truth and revelation
    from which new media form is born. The joining
    of two media forms a synergy which is greater
    than the two separately. Multimedia is more than
    just text with pictures, video and sound. It is
    a new media of expression with its own
    distinguishing properties. When you add
    interactivity is becomes even more powerful.

38
Where do corporations use multimedia?
  • Promotion
  • Advertising
  • Training
  • Product demos
  • Databases
  • Catalogues

39
Promotion and Advertising
  • Who are you?
  • Why should we do business with you?
  • How do we know you can do what you say you can
    do?
  • Whats so great about your company?
  • Why is you company different?
  • What makes you an expert?
  • How do we know we can rely on you?
  • (See CD-ROM business card, floppy promo)

40
Training
  • CBT one-on-one (Understanding Exposure)
  • Simulations
  • Multimedia in combination with lecturer

41
Databases
  • Outside sales force

42
Catalogues
  • Media rich content that demonstrates your product
    using video, graphics and sound
  • (See 2 Market CD-ROM)

43
Why CD-ROM
  • Digital video is still higher quality and more
    reliable delivered on CD-ROM than over the
    Internet.
  • CD-ROM can be handed out at meetings and left
    with clients (CD-ROM and floppy business cards)

44
  • A well-packaged CD-ROM is even advertising its
    message while sitting around your potential
    clients office.
  • Web address can easily be forgotten
  • Interactive CD-ROM is better than a linear
    videotape, because the user can quickly access
    just the information he or she wants. No hunting
    around for a video tape player.

45
  • CD-ROM drives are standard in todays business
    computers
  • CD-ROMs can link to the web. You can have both
    benefits of high quality fast video on CD-ROM
    together with the dynamic content of the web.

46
Why use the web for business communications?
  • Quickly distributed over existing client links to
    your Web site
  • Quickly updated
  • Rich media is getting better (quality and
    download speed) over the Web

47
  • Addresses can be easily bookmarked
  • Your company or product can be searched for
    quickly when the customer needs your product or
    service.

48
How is multimedia created?
  • Multimedia production team
  • Authoring tools
  • Stages of development
  • Interactivity (Vannevar Bush)

49
Multimedia production team
  • Project Manager
  • Multimedia Designer
  • Interface Designer
  • Writer
  • Video Specialist
  • Audio Specialist
  • Multimedia Programmer
  • Producer, Multimedia for the Web

50
Project manager
  • Responsible for overall development and
    implementation of a project
  • Day-to-day operations budgets, schedules,
    creative sessions, time sheets, budgets,
    schedules, team dynamics
  • The producer

51
Multimedia designer
  • Responsible for the look and feel of the
    project. Should be pleasing and aesthetically
    inviting and engaging.
  • Supervises the graphic designers, illustrators,
    and animators
  • The director

52
Interface designer
  • The interface provides control to the viewer.
  • Interface provides access to the media of
    multimediatext, graphics, animation, audio, and
    video
  • Human Interface Guidelines--http//developer.apple
    .com/techpubs/macosx/Essentials/AquaHIGuidelines/
    AHIGMenus/index.html
  • Experience as a graphic designer
  • Experience with software such as PhotoShop,
    Illustrator, Flash, Premiere

53
Writer
  • Creates the script which is a blueprint
    describing the interactivity of the project.
    Skilled in multithreaded narrative.
  • Writes the voice-overs and actor narrations
  • Text screens
  • Develops characters in narrative presentations

54
Video specialist
  • Traditional video production skills
  • Skilled at shooting, lighting, working with
    actors and editing
  • Understands limitations of bandwidth and how to
    get the best image for the smallest file size.

55
Audio specialist
  • Responsible for finding and/or recording and
    mixing music, voice-over narrations and sound
    effects.

56
Multimedia programmer
  • Integrates the multimedia element into a seamless
    whole using an authoring system or programming
    language.
  • Coaxes extra performance from multimedia
    authoring and programming systems
  • Programming languages include JavaScript,
    Lingo, Authorware, Java and C

57
Producer, multimedia for the web
  • Similar to Project Manager but experienced in
    creating and maintaining complex corporate
    Websites.
  • Familiar with all of the jobs required to produce
    a site.

58
Creating Instant Media
  • Spreadsheets
  • Lotus 1-2-3
  • Microsoft Excel

59
Creating Instant Media
  • Databases
  • Claris FileMaker Pro
  • Microsoft Access

60
Paperback computer
  • User Illusion
  • Universal Machine
  • Ivan Sutherland
  • Sketch Pad
  • Xerox PARC
  • Doug Engelbart

61
Authoring tools
  • Card and Page-Based Tools
  • Icon-Based Authoring Tools
  • Time-Based Authoring Tools

62
Types of Authoring Tools
  • Page- or card-based tools

63
Card and page-based tools
  • Media elements grouped onto screens like pages in
    a book
  • Pages contain buttons, text fields, graphic
    objects, backgrounds
  • Buttons may contain scripts to perform specific
    functions or go to a specific page. If a user
    selects the wrong answer to a question, a script
    will direct him to a prior page for review.
  • HyperCard, ToolBook

64
Types of Authoring Tools
  • Page- or card-based tools
  • Icon-based tools

65
Icon-based authoring tools
  • Programming done visually, without scripting
  • AuthorWare (See example)

66
Types of Authoring Tools
  • Page- or card-based tools
  • Icon-based tools
  • Time-based tools

67
Time-based authoring tools
  • Best used when message has a beginning, middle
    end
  • Uses movie metaphor
  • Macromedia Director (See example)

68
Macromedia Director is a popular time-based tool.
69
Evaluating Tools
  • Editing Features
  • Organizing Features
  • Programming Features
  • Visual programming
  • Scripting
  • Advanced programming languages
  • Document development tools

70
Evaluating Tools
  • Editing Features
  • Organizing Features
  • Programming Features
  • Interactivity Features
  • Performance Tuning Features
  • Playback Features

71
Evaluating Tools
  • Delivery Features
  • Cross-Platform Support
  • Fonts
  • Colors

72
Evaluating Tools
  • Delivery Features
  • Cross-Platform Support
  • Internet Playability

73
Developing a multimedia title
  • Detailed Approach Contains firm and detailed
    blueprint (script)
  • Good with large diverse team
  • Many aspects of the project can be in production
    simultaneously
  • Disadvantage is that much of the detail is locked
    in very early and difficult to make changes
  • Favored by clients who want tight control

74
Rough outline approach
  • Good for projects that involve a great deal of
    negotiations for content licensing
  • Good for projects that must remain in flux until
    very end
  • Disadvantage is that making changes late in
    production is expensive.

75
Production phases
  • Preproduction
  • Production
  • Postproduction

76
Preproduction
  • Idea/Brainstorming
  • Goals Objectives Statement
  • Treatment
  • Content Outline
  • Script
  • Storyboard
  • Prototypes
  • Navigation Map

77
Idea/brainstorming
  • Free association phase
  • No ideas are rejected
  • Write down everything
  • Prioritize

78
Goals objectives statement
  • What do you want the user to learn, find out,
    etc
  • GoalUltimate message of the project. The user
    will
  • Objectives are the specific steps user must reach
    to achieve the goal. Write as specifically as
    possible.
  • Include in Treatment

79
Treatment
  • Summary of project
  • Present-tense, narrative version of the program
  • Determines how script will be written how user
    moves from one point to another

80
Treatment should include
  • Cover Page (Title, Writer, Date)
  • The project type (CD-ROM, Web page, etc.)
  • Intended audience
  • Description of project look and feel
  • Technical requirements of project
  • Synopsis of content

81
Content outline
  • Specific list of what will be included in the
    project
  • Blueprint from which script is written

82
Storyboard
  • Visualization of the graphic screens/look and
    feel
  • A way of testing how project will work
  • Indicates where text, music, and voice-over will
    be used
  • Indicates navigation
  • Shows others how project will operatewhether
    navigation makes sense to others

83
Prototypes
  • Purpose is to test your idea before it goes into
    production. Sketch prototypes show the team what
    the screens will look like.
  • Fixedsingle page, graphic, or menu
  • Sequential--Show one path through program
  • Interactive--Can tell if users will interact well
    with the program. Do they understand certain
    tasks.

84
Navigation map
  • Site map
  • Table of Contents in chart form
  • Tree structure

85
Navigation types
  • Linear
  • Hierarchical
  • Nonlinear
  • Composite

86
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87
Buttons
  • TextHypertext link
  • Graphica small photograph or realistic
    representation. Ex., Thumbnail picture
  • IconGraphic object symbolic of an activity or
    entity. Ex., Apple trashcan
  • Image Map with hot spots

88
Interactivity
  • Simple branchinguser makes a choice while
    navigating
  • Conditional branchingIf user answers question
    wrong then go to more detailed explanation

89
Production
  • Prototyping
  • Content acquisition
  • Secure content rights
  • Create, prepare (edit) media elements
  • Authoring
  • Testing

90
Postproduction
  • Package design
  • Stamping
  • Distribution

91
Vannevar Bush
AS We May Think--The Atlantic Monthly, 1945
  • Notes information explosion and calls
    formechanically linked information-retrieval
    machines.
  • Current systems of indexing are artificial
  • Human minds work by association. With one fact
    or idea in its grasp, the mind snaps instantly to
    the next that is suggested by the association of
    thoughts.
  • Memex--would mechanize a more efficient, human,
    mode of manipulating and remembering facts.
    Stores books, records, and communications, and
    may be consulted with speed and flexibility--a
    supplement to our memory.

92
  • Associative indexing-- whereby any item may be
    caused at will to select immediately and
    automatically another.
  • Links are remembered by the Memex and form
    trails which can be sent to other users of the
    Memex.
  • Wholly new forms of encyclopedias will appear,
    ready-made with a mesh of associative trails
    running through them.
  • A device that could put the entirety of human
    knowledge at your fingertips, linked and
    cross-linked into an ever-expanding web of
    associations.

93
Douglas Engelbart
  • Credits Bush for much of his thinking regarding
    the augmenting of mans intellect with machines.
  • 1968--Fall Joint Computer Conference in San
    Francisco demonstration of NLS (on Line System)
  • Engelbart demonstrated attributes of what would
    later be called a word-processing program
    full-screen text editing, with automatic word
    wrap, cutting pasting, corrections, and
    insertions automatic formatting and printing.
  • NLS included an outliner, email system and what
    would come to be known as hyperlinks. (Waldrop,
    p215, 242, 288)

94
Internet History
  • ARPANET
  • Created in 1969
  • ARPANET networked universities, military sites,
    and government agencies
  • NSF began using ARPANET in 1985
  • NSF took over management in 1989
  • Commercial use began in 1992

95
Networking Basics
  • Network An arrangement of objects that are
    interconnected
  • A local network is a LAN
  • A distributed network is a WAN
  • LANs, WANs, and individuals can connect to the
    Internet
  • Intranet

96
Internet Addresses
  • Address syntax

protocol//domain name/path/file
name Protocol Rules governing transmitting and
receiving of data. Domain name On the
Internet, a registration category. (See CDE,
Internet domain names.)
97
Internet Addresses
  • Top-level domains

.com .net .gov .mil .au
98
Internet Addresses
  • Top-level domains
  • IP addresses and data packets (p335)
  • Transmission Control Protocol (TCP) Ensures that
    the total amount of bytes sent is received
    correctly at the other end.
  • Internet Protocol (IP) Routing mechanism and
    address www.shu.edu 149.150.209.29 using DNS
    server (Domain Name System)
  • (See CDE, IP address)

99
Connections
  • To connect to the Internet a computer needs
  • A data connection to a server
  • TCP/IP software
  • Internet software

100
Connections
  • The bandwidth bottleneck
  • Compress data when possible
  • Take advantage of browser cache
  • Design for download efficiency
  • Design alternate low- and high-bandwidth sites
  • Use streaming technology

101
  • Common services include
  • HTTP
  • FTP
  • Usenet - network of user newsgroups
  • SMTP - e-mail protocol on the Internet
  • Gopher - program that searches for resources on
    the Internet. Similar to an index, database or
    catalog. See Veronica, Archie, Jughead

102
MIME-types (See Vaughan p341)
Multipurpose Internet Mail Extensions. A common
method for transmitting non-text files via
Internet email, which was originally designed
for ASCII text. Web servers send the MIME type to
the requesting browserso that it can launch the
appropriate helper application or plug-in.
103
Web Browsers
  • Netscape Navigator

104
Web Browsers
  • Internet Explorer

105
Plug-ins and delivery vehicles
  • Plug-ins
  • Plug-ins add capabilities to the Web browser
  • If content requires a plug-in, users must have
    the plug-in installed

106
Plug-ins and delivery vehicles
  • Types of plug-ins
  • Text
  • Images
  • Sound
  • Animation, video, and presentation

107
Beyond HTML
  • Programming technologies
  • CGI(Common Gateway Interface script) A small
    program written in a script language such as Perl
    that functions as the glue between HTML pages and
    other programs on the Web server.
  • PerlProgramming language for writing Web server
    programs
  • JavaProgramming language for Internet (WWW) and
    intranet applications.

108
Beyond HTML
  • Programming technologies
  • Online conferencing
  • 3-D worlds

109
Web Page Makers
  • Learn HTML

110
Web Page Makers
  • Learn HTML
  • Site building tools
  • Adobe GoLive
  • Macromedia Dreamweaver
  • Microsoft FrontPage
  • Myrmidon
  • Netscape Composer

111
The World Wide Web
  • Web history
  • Tim Berners-Lee of CERN developed the Webs
    hypertext system in 1989
  • HTTP
  • HTML
  • Cross-platform compatibility was a design goal

112
Using Text in Multimedia
  • Type terminology
  • Typeface--A family of graphic characters

Arial Courier Times
113
Using Text in Multimedia
  • Type terminology
  • Typeface
  • Font--Collection of characters of a single size
    and style belonging to a particular typeface
    family
  • Style--boldface, italic, and underline

Italic Bold Underline
114
Using Text in Multimedia
  • Type terminology
  • Typeface
  • Font
  • Style
  • Point--1/72 of an inch

Leading
  • Leading

115
Using Text in Multimedia
  • Type terminology
  • Typeface
  • Font
  • Style
  • Point
  • Leading
  • Kerning

116
Using Text in Multimedia
  • Type terminology
  • Character metrics--General measurements applied
    to individual characters

117
Using Text in Multimedia
  • Type terminology
  • Character metrics
  • Case--upper or lower
  • Serif versus sans serif

Serif--the little decoration at the end of a
letter stroke sans serif
118
Using Text in Multimedia
  • Designing with text
  • Strike a density balance
  • Consider legibility when choosing fonts
  • Avoid too many different faces
  • Adjust leading and kerning for readability
  • Explore colors and backgrounds
  • Use anti-aliasing

119
Using Text in Multimedia
  • Designing with text
  • Use drop caps and initial caps
  • Minimize lines of centered text
  • Use distorted layouts to grab attention
  • Surround headlines with white space
  • Distinguish text links with colors and
    underlining
  • Make efficient use of screen real estate

120
Using Text in Multimedia
  • Designing with text
  • Menus for navigation

121
Using Text in Multimedia
  • Designing with text
  • Menus for navigation
  • Buttons for interaction

122
Using Text in Multimedia
  • Designing with text
  • Menus for navigation
  • Buttons for interaction
  • Fields for reading--Index page should be no more
    than one screen in depth, other pages no more
    than two screens.

Portrait
Landscape
123
Using Text in Multimedia
  • Designing with text
  • Menus for navigation
  • Buttons for interaction
  • Fields for reading
  • HTML documents

Can specify typefaces, sizes and colors but
youdont know what font the reader will use to
viewyour document. DHTML attaches cascading
style sheets which set the users browser to
page mark-up specs
124
Computers and Text
  • Macintosh screen resolution 72 pixels per inch
  • The font wars
  • Adobe PostScript
  • Adobe Type Manager (ATM)

125
Computers and Text
  • Macintosh screen resolution 72 pixels per inch
  • The font wars
  • Adobe PostScript
  • Adobe Type Manager (ATM)
  • TrueType (TT)

126
Creating Your Own Type
  • ResEdit

127
Creating Your Own Type
  • ResEdit
  • Fontographer

128
Creating Your Own Type
  • ResEdit
  • Fontographer
  • Making pretty text

129
Hypertext and Hypermedia
  • Hypermedia provides a structure of links
  • Hypertext words are linked to other elements
  • Hypertext is usually searchable

130
Hypertext and Hypermedia
  • Hypermedia structures
  • Hypermedia elements are called nodes
  • Nodes are connected using links
  • A linked point is called an anchor

131
DVD--Digital Versatile Disc
  • DVD-Video. Read only. Provides approximately
    133 minutes of LaserDisc-quality video per side.
    4.7 GB per side. 720 horizontal line resolution
  • DVD-ROM. Like a large CD-ROM for storing data.

132
Rewritable DVD
  • DVD-RAM (Panasonic, Hitachi Toshiba)
  • Rewritable DVD disk. Video and data.
  • Expected to replace videotapes entirely and
    provide a single medium for home theater,
    multimedia distribution, and computer data
    storage.
  • DVDR/W (Pioneer)

133
Bibliography
  • Korolenko, Michael. Writing for Multimedia.
    Wadsworth Publishing Co., 1997.
  • Vaughan, Tay. Multimedia Making It Work, 5th
    Edition. Osborne/McGraw-Hill. 2002.
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