CS412 Introduction to Computer Networking - PowerPoint PPT Presentation

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CS412 Introduction to Computer Networking

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CS412 Introduction to Computer Networking & Telecommunication Chapter 5 Network Layer – PowerPoint PPT presentation

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Title: CS412 Introduction to Computer Networking


1
CS412 Introduction to Computer Networking
Telecommunication
  • Chapter 5 Network Layer

2
Topics
  • Design Issues
  • Routing Algorithms
  • Congestion Control
  • Internetworking

3
Position of network layer
4
Network Layer Design Issues
  • Store-and-Forward Packet Switching
  • Services Provided to the Transport Layer
  • Implementation of Connectionless Service
  • Implementation of Connection-Oriented Service
  • Comparison of Virtual-Circuit and Datagram
    Subnets

5
Store-and-Forward Packet Switching
  • The environment of the network layer protocols.

6
Figure 19.3 Network layer in an internetwork
7
Figure 19.4 Network layer at the source
8
Figure 19.5 Network layer at a router
9
Figure 19.6 Network layer at the destination
10
Services Provided to Transport Layer
  • Designing goals
  • Independent of subnet technology
  • Transport layer shielded from number, type, and
    topology of subnets
  • Uniform network address numbering
  • Two Types of Services
  • Connectionless
  • Connection-oriented

11
Implementation of Connectionless Service
  • Routing within a diagram subnet.

12
Implementation of Connection-Oriented Service
  • Routing within a virtual-circuit subnet.

13
Comparison of Virtual-Circuit and Datagram Subnets
5-4
14
Routing Algorithms
  • Network layer software
  • Deciding which output line an incoming packet
    should be transmitted to
  • Datagram made for each packet
  • VC made for new VC setup

15
Routing Algorithms
  • Desirable Properties
  • Correctness
  • Simplicity
  • Robustness
  • Stability
  • Fairness
  • Optimality

16
Routing Algorithms - Optimality
  • What to optimize?
  • Minimizing mean packet delay
  • Maximizing total network throughput
  • Problem
  • The above two are in conflicts
  • Compromise
  • Minimizing number of hops a packet must take from
    source to destination

17
Classes of Routing Algorithm
  • Two major classes
  • Non-adaptive
  • Adaptive

18
Two Major Classes of Routing Algorithm
  • Adaptive
  • Algorithms differ in
  • where to get information, e.g.,
  • Locally
  • From adjacent routers
  • From all routers
  • when to change routes, e.g.,
  • Every T sec
  • When the load changes
  • When the topology changes
  • what metric used for optimization, e.g.,
  • Distance
  • Number of hops
  • Estimated transit time

19
Routing Algorithms to be Studied
  • Static (i.e., nonadaptive) routing
  • Shortest path routing
  • Flooding
  • Dynamic (i.e., adaptive) routing
  • Distance vector routing
  • Link state routing

20
Optimality Principle
  • If router J is on the optimal path from router I
    to router K, then the optimal path from J to K
    also falls along the same route.
  • Proof?

K
J
I
21
Sink Tree
  • Direct consequence of optimality principle
  • Subnet graph
  • Node router
  • Arc link
  • The set of optimal routes from all sources to a
    given destination form a tree rooted at the
    destination
  • Might not be unique
  • Goal of routing algorithms
  • Discover and use the sink tree for all routers

22
Sink Tree
  • Example
  • Distance metric number of hops

Subnet
Sink tree
23
Shortest Path Routing
  • Given a pair of routers, find the shortest path
    between them
  • Subnet graph
  • Node router
  • Arc link
  • Labels of arcs
  • Function of factors
  • Weighting function changed for different criteria

24
Dijkstra's Algorithm
  • Each node labeled with
  • (distance from source, best known path)
  • Initially
  • distance infinity
  • best known path unknown
  • Label might change to reflect better paths
  • Node is either tentative or permanent
  • Initially tentative
  • As a path from source to that node discovered,
    label becomes permanent and never gets changed

25
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26
Dijkstra's Algorithm
  • How do we find the path?
  • The algorithm given in the book works from
    destination to source
  • Why?

27
Flooding
  • Every incoming packet is sent out on every
    outgoing line except for the input line
  • Problem
  • Large number of packets are generated
  • Solutions
  • Hop counter
  • Avoiding duplicates
  • Selective flooding

28
Flooding - Conclusion
  • Optimal
  • Shortest path is always chosen
  • ? No other algorithm can produce a shorter delay
  • Robust
  • Not practical in most applications
  • Useful in some applications
  • Military application robustness
  • Distributed database applications
  • Concurrent update
  • Wireless networks
  • Metric of other routing algorithms

29
Distance Vector Routing
  • Table in each router
  • Giving
  • Best known distance to each destination
  • Which line to use to get there
  • Indexed by each router
  • Each entry contains two parts
  • Preferred outgoing line to use for that
    destination
  • Estimate of "distance" to go there
  • Best known distance to each destination
  • Updated by exchanging information with neighbors

30
Distance Vector Routing
  • Router
  • Knows "distance" to each neighbor
  • Sends list to each neighbor every T msec
  • ? Receives lists from neighbors every T msec
  • If neighbor X knows
  • Distance from X to I is XI, and
  • Distance from the router to X is m
  • then delay from router to I via X is (XI m)
  • Performs calculation for each neighbor to find
    the best
  • Old table not used in calculation

31
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32
Distance Vector Routing
  • Count-to-Infinity Problem
  • Good news spread fast, bad news leisurely
  • Infinity has to be defined

33
Link State Routing
  • A router
  • Discovers its neighbors and learn their network
    addresses - HELLO
  • Measures the delay or cost to each neighbor -
    ECHO
  • Constructs a packet telling all it has just
    learned link state packet
  • Sends this packet to all other routers flooding
    w/ duplicate avoidance
  • Computes the shortest path to every other router
    Dijkstras algorithm

34
Link State Routing
  • In effect
  • Complete topology and all delays are
    experimentally measured and distributed to every
    router
  • Dijkstra's algorithm is applied to find the
    shortest path

35
Link State Packets
36
Hierarchical Routing
  • Problem
  • Network size grows ? Routing tables grow
  • Solution
  • Hierarchical routing
  • Idea
  • Routers are divided into "regions"
  • Router knows detail about routing within its
    region
  • Router knows nothing about internal structure of
    other region

37
Path length from 1A to 5C?
38
Congestion Control
  • Congestion
  • Too many packets present in the subnet
  • Effects
  • Performance degraded
  • Packet lost

39
Congestion and Network Performance
(Could be achieved by congestion control)
(Without congestion control)
40
Causes of Congestion
  • Causes
  • Too many packets need an output line
  • ? queuing
  • Problem not enough memory ? packets dropped
  • Solution(?) adding more memory
  • New problem timeout and retransmit ? worse
  • Slow processors
  • Low bandwidth lines
  • Congestion tends to feed upon itself and become
    worse

41
Congestion Control v.s. Flow Control
  • Flow control relates to traffic between two
    machines, while congestion control is more global
  • Examples
  • No congestion, flow control needed
  • Flow control not needed, congestion
  • Confusion
  • Congestion control might send back "slow down"
    messages
  • ? Not an acknowledgement

42
Congestion Control - General Principles
  • Two groups
  • Open loop
  • Closed loop feedback loop
  • Explicit feedback
  • Implicit feedback
  • Source deduces existence of congestion by making
    local observation
  • E.g., time needed for acknowledgement to come back

43
Congestion Control - General Principles
  • Closed Loop - Approach
  • Monitor the system to detect when and where
    congestion occurs
  • Pass this information to places where actions can
    be taken
  • Adjust system operation to correct the problem

44
Congestion Control
  • Congestion (Load gt Resources)
  • Solutions
  • Increase resources
  • Decrease load

45
Congestion Prevention Policies
  • Policies that affect congestion.

5-26
46
Congestion Control in VC Subnets
  • Admission control
  • Alternative routes
  • Resource reservation
  • Based on negotiated agreement

47
Congestion Control in VC Subnets
48
Choke Packets
  • Used in both VC and datagram subnets
  • Approach
  • Each router monitors output line utilization
  • Threshold for "warning state"
  • A receiving router
  • Checks packet to see if output line in warning
    state
  • If yes then
  • send a "choke packet" back to source host
  • original packet tagged and forwarded

49
Choke Packet
  • Source, upon receiving a choke packet
  • Reduces traffic by a percentage after receiving
    choke packet
  • Choke packet referred to same destination is
    ignored for a fixed time interval
  • After time interval expired, listens
  • If choke packet received then
  • goto the step of reducing traffic
  • else
  • increase traffic

50
Choke Packet
  • Typically
  • First choke packet causes data rate reduced to
    50, then 25,
  • Traffic is increased in smaller increments
  • Why?

51
Hop-by-Hop Choke Packets
  • Problem in high speed and long distance ? slow
    reaction
  • Solution
  • Hop-by-hop choke packets
  • Buffers needed in routers
  • Effects
  • Quick relief at the price of more buffers

52
Hop-by-Hop Choke Packets
  • (a) A choke packet that affects only the source.
  • (b) A choke packet that affects each hop it
    passes through.

53
Load Shedding
  • Discard whatever cannot be handled
  • Which packets to drop?
  • Application-dependent
  • Priorities

54
Load Shedding
  • Strategies
  • Wine or milk
  • Priority
  • Priority classes
  • Coupled with traffic shaping token bucket
  • ? Packet without token sent with lowest priority
  • Allowing VC set up with exceeding specification
  • ? Contingent on low priority
  • Header field needed (ATM 1bit)
  • Discard as early as possible!

55
Jitter Control
  • Jitter variation in packet arrival time
  • Necessary for audio/video transmission
  • Control
  • Delay jitter is bounded by computing expected
    transit time for each hop along path
  • Packet is checked for behind/ahead schedule
  • Behind sent out ASAP
  • Ahead held for a while
  • Usually buffering is used to eliminate jitters

56
Internetworking
  • A collection of interconnected networks.

57
How Networks Differ
58
How Networks Can Be Connected
59
Concatenated Virtual Circuits
  • A sequence of VCs is set up from source through
    one or more gateways to destination
  • Each gateway maintains tables of information of
    VCs
  • Best when all networks have roughly the same
    properties

60
Concatenated Virtual Circuits
61
Connectionless Internetworking
  • Packets are not required to follow same sequence
    of connections
  • Routing per packet
  • ? Possibly higher bandwidth than VC
  • Packets might arrive out of order
  • Problems
  • Format
  • Addressing

62
Connectionless Internetworking
63
Tunneling
  • Encapsulating packets of a protocol in the
    payload of packets of another protocol
  • Useful in
  • Internetworking
  • VPN
  • IPv4 to IPv6 transition

64
Tunneling
65
Internetwork Routing
  • AS (Autonomous System)
  • Each network in internetwork independent of
    others
  • Two-Level Routing
  • Interior gateway protocol
  • Exterior gateway protocol
  • Differences between interior and exterior
    routings
  • International boundaries
  • Cost
  • Quality of service

66
Fragmentation
  • Why maximal packet size
  • Hardware
  • OS
  • Protocols
  • Standards
  • Retransmission reduction
  • Prevention of one packet occupying channel too
    long

67
Fragmentation
  • Maximum packet size different in different
    protocol
  • Examples ATM 48 bytes, IP 65,515 bytes
  • Problem
  • Large size packets want to go through network of
    smaller packet size
  • Solution Fragmentation
  • Allowing gateways to break packets into
    fragments, each as a separate internet packet
  • Problem Easy to break but difficult to put back
    together

68
Fragmentation Strategies
  • Transparent fragmentation
  • Nontransparent fragmentation

Transparent fragmentation
G5
Nontransparent fragmentation
69
Transparent Fragmentation
  • Properties
  • Fragmentation transparent to subsequent networks
  • Same exit gateway in each network
  • Procedure
  • Fragmentation
  • Each fragment is addressed to same exit gateway
  • Fragments are combined at exit gateway

70
Transparent Fragmentation
  • Simple
  • Problems
  • Combination
  • Performance
  • Overhead on repeated assembling

71
Nontransparent Fragmentation
  • Properties
  • Combination done at destination host
  • One or more exit gateway(s)
  • Procedure
  • Fragmentation
  • Each fragment is addressed to exit gateway(s)
  • Fragments are combined at destination host
  • Higher performance in datagram model
  • Problems
  • Every host must be able to reassemble
  • Overhead in packet header

72
Nontransparent Fragmentation
  • Numbering
  • Required for assembly
  • Assembly approach
  • Elementary fragment size defined
  • Fragments of a packet
  • maximum packet size of another network except
    for the last one
  • Header fields
  • Packet number
  • Number of first elementary fragment
  • End-of-packet bit

73
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