ITEC 502 ??? ??? ? ?? - PowerPoint PPT Presentation

About This Presentation
Title:

ITEC 502 ??? ??? ? ??

Description:

... Introduction to Scheduling Bursts of CPU ... required to complete a critical task within a guaranteed amount of time Soft real-time computing ... CS101 ... – PowerPoint PPT presentation

Number of Views:80
Avg rating:3.0/5.0
Slides: 63
Provided by: 4518
Category:

less

Transcript and Presenter's Notes

Title: ITEC 502 ??? ??? ? ??


1
ITEC 502 ??? ??? ? ??
  • Chapter 5
  • CPU Scheduling
  • Mi-Jung Choi
  • mjchoi_at_postech.ac.kr
  • DPNM Lab., Dept. of CSE, POSTECH

2
Contents
  1. Basic Concepts
  2. Scheduling Criteria
  3. Scheduling Algorithms
  4. Multiple-Processor Scheduling
  5. Real-Time Scheduling
  6. Thread Scheduling

3
Basic Concepts
  • Process Scheduling is
  • the basis of multi-programmed operating system
  • Terminology
  • CPU scheduling, Process scheduling, Kernel Thread
    scheduling
  • used interchangeably, we use process scheduling

4
Basic Concepts
  • In a single-processor system
  • Only one process can run at a time
  • Any others must wait until the CPU is free and
    can be rescheduled
  • When the running process goes to the waiting
    state,
  • the OS may select another process to assign CPU
    to improve CPU utilization
  • Every time one process has to wait, another
    process can take over use of the CPU
  • Process scheduling is
  • a fundamental function of operating-system
  • to select a process from the ready queue and
    assign the CPU
  • Maximum CPU utilization obtained with
    multiprogramming
  • by process scheduling

5
Diagram of Process State
  • It is important to realize that only one process
    can be running on any processor at any instant
  • Many processes may be ready and waiting states

6
Process Scheduling
  • Two types of queues one ready queue, a set of
    device queues
  • Two types of resources CPU, I/O
  • Arrow indicates the flow of processes in the
    system

7
CPU - I/O Burst Cycle
  • Process execution consists of
  • a cycle of CPU execution (CPU burst) and I/O
    wait (I/O burst)
  • Process alternate between these two states
  • Process execution begins with a CPU burst, which
    is followed by an I/O burst, and so on
  • Eventually, the final CPU burst ends with a
    system call to terminate execution
  • CPU burst distribution of a process
  • varies greatly from process to process and from
    computer to computer

8
SchedulingIntroduction to Scheduling
  • Bursts of CPU usage alternate with periods of I/O
    wait
  • a CPU-bound process
  • an I/O bound process

9
Alternating Sequence of CPU I/O Bursts
10
Histogram of CPU-burst Times
  • CPU burst distribution is generally characterized
  • as exponential or hyper-exponential
  • with large number of short CPU burst and small
    number of long CPU burst
  • I/O bound process has many short CPU bursts
  • CPU bound process might have a few long CPU bursts

11
Process Scheduler
  • is one of OS modules
  • selects one of the processes in memory that are
    ready to execute, and allocates the CPU to the
    selected process
  • CPU scheduling decisions may take place when a
    process
  • 1. switches from running to waiting state I/O
    request, invocation of wait() for the termination
    of other process
  • 2. switches from running to ready state when
    interrupt occurs
  • 3. switches from waiting to ready at completion
    of I/O
  • 4. terminates
  • Scheduling under 1 and 4 is non-preemptive
  • Scheduling under 2 and 3 is preemptive

12
Non-preemptive vs. Preemptive
  • Non-preemptive scheduling
  • Once the CPU has been allocated to a process, the
    process keeps the CPU until it releases the CPU
  • either by terminating or by switching to the
    waiting state
  • used by Windows 3.x
  • Preemptive scheduling
  • Current running process can be switched with
    another at any time
  • because interrupt can occur at any time
  • Most of modern OS provides this scheme (Windows
    XP, Mac OS X, UNIX)
  • incurs a cost associated with access to shared
    data among processes
  • affects the design of the OS kernel
  • Certain OS (UNIX) waits either for a system call
    to complete or for an I/O block to take place
    before doing a context switch
  • protects critical kernel code by disabling and
    enabling the interrupt at the entry and exit of
    the code

13
Dispatcher
  • Dispatcher module is a part of a Process
    Scheduler
  • gives control of the CPU to the process selected
    by the short-term scheduler this involves
  • switching context
  • switching to user mode
  • jumping to the proper location in the user
    program to restart that program
  • Dispatch latency time it takes for the
    dispatcher to stop one process and start another
    running

14
Context Switch
15
Scheduling Criteria
  • Based on the scheduling criteria, the performance
    of various scheduling algorithm could be
    evaluated
  • Different scheduling algorithms have different
    properties
  • CPU utilization ratio () of the amount of time
    while the CPU was busy per time unit
  • Throughput of processes that complete their
    execution per time unit
  • Turnaround time the interval from the time of
    submission of a process to the time of
    completion. Sum of the periods spent waiting to
    get into memory, waiting in the ready queue,
    executing on the CPU, and doing I/O
  • Waiting time Amount of time a process has been
    waiting in the ready queue, which is affected by
    scheduling algorithm
  • Response time In an interactive system, amount
    of time it takes from when a request was
    submitted until the first response is produced,
    not output (for time-sharing environment)

16
Optimization Criteria
  • It is desirable to maximize
  • The CPU utilization
  • The throughput
  • It is desirable to minimize
  • The turnaround time
  • The waiting time
  • The response time
  • However in some circumstances, it is desirable to
    optimize the minimum or maximum values rather
    than the average
  • Interactive systems, it is more important to
    minimize the variance in the response time than
    minimize the average response time

17
Process Scheduling Algorithms
  • First-Come, First-Served Scheduling (FCFS)
  • Shortest-Job-First Scheduling (SJF)
  • Priority Scheduling
  • Round-Robin Scheduling
  • Our measure of comparison is the average waiting
    time
  • CPU utilization, Throughput, Turnaround time

18
First-Come, First-Served (FCFS) Scheduling
  • Process Burst Time
  • P1 24
  • P2 3
  • P3 3
  • Suppose that the processes arrive in the order
    P1 , P2 , P3 The Gantt Chart for the schedule
    is
  • Waiting time for P1 0 P2 24 P3 27
  • Average waiting time (0 24 27)/3 17

19
FCFS Scheduling
  • Suppose that the processes arrive in the order
  • P2 , P3 , P1
  • The Gantt chart for the schedule is
  • Waiting time for P1 6 P2 0 P3 3
  • Average waiting time (6 0 3)/3 3
  • Much better than previous case

20
FCFS Scheduling
21
FCFS Scheduling
  • FCFS scheduling algorithm is non-preemptive
  • Once the CPU has been allocated to a process,
    that process keeps the CPU until it releases the
    CPU, either by terminating or by requesting I/O
  • is particularly troublesome for time-sharing
    systems
  • Convoy effect occurs
  • When one CPU-bound process with long CPU burst
    and many I/O-bound process which short CPU burst
  • All I/O bound process waits for the CPU-bound
    process to get off the CPU while I/O is idle
  • All I/O- and CPU- bound processes executes I/O
    operation while CPU is idle
  • results in low CPU and device utilization

22
Shortest-Job-First (SJF) Scheduling
  • associate with each process the length of its
    next CPU burst
  • use these lengths to schedule the process with
    the shortest time
  • Two schemes
  • non-preemptive once CPU given to the process it
    cannot be preempted until completes its CPU burst
  • preemptive if a new process arrives with CPU
    burst length less than remaining time of current
    executing process, preempt. This scheme is
    known as the Shortest-Remaining-Time-First (SRTF)
  • SJF is optimal gives minimum average waiting
    time for a given set of processes

23
Example of Non-Preemptive SJF
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • SJF (non-preemptive)
  • Average waiting time (0 6 3 7)/4 4

24
Example of Preemptive SJF
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • SJF (preemptive)
  • Average waiting time (9 1 0 2)/4 3

0
25
Preemptive SJF Scheduling
26
Non-preemptive SJF Scheduling
27
Determining Length of Next CPU Burst
  • can only estimate the length
  • can be done by using the length of previous CPU
    bursts, using exponential averaging
  • The value of tn contains our most recent
    information
  • ?n stores the past history
  • The parameter ? controls the relative weight of
    recent and past history in our prediction

28
Prediction of the Length of the Next CPU Burst
  • In this example, ?0 10, ? ½
  • ?1 ? x t0 (1- ?) x ?0 ½ x 6 ½ x 10 8
  • ?2 ? x t1 (1- ?) x ?1 ½ x 4 ½ x 8 6

29
Examples of Exponential Averaging
  • ? 0
  • ?n1 ?n ?n-1 ?n-2 . ?0
  • Recent history does not count
  • ? 1
  • ?n1 ? tn
  • Only the actual last CPU burst counts
  • If we expand the formula, we get
  • ?n1 ? tn (1 - ?)? tn - 1
  • (1 - ? )j ? tn -j
  • (1 - ? )n 1 ?0
  • Since both ? and (1 - ?) are less than or equal
    to 1, each successive term has less weight than
    its predecessor

30
Priority Scheduling
  • A priority number (integer) is associated with
    each process
  • The CPU is allocated to the process with the
    highest priority (smallest integer ? highest
    priority)
  • Preemptive
  • Non-preemptive
  • SJF is a priority scheduling where priority is
    the predicted next CPU burst time
  • Problem ? Starvation low priority processes may
    never execute
  • Solution ? Aging as time progresses, increase
    the priority of the process

31
Example of Non-Preemptive Priority
  • Process Burst Time Priority
  • P1 10 3
  • P2 1 1
  • P3 2 4
  • P4 1 5
  • P5 5 2
  • Priority Scheduling (non-preemptive)
  • Average waiting time (0 1 6 16 18)/5
    8.2

P2
P5
P4
P1
P3
16
6
18
19
0
1
32
Preemptive Priority Scheduling
33
Non-preemptive Priority Scheduling
50
34
Round Robin (RR) Scheduling
  • Each process gets a small unit of CPU time (time
    quantum), usually 10-100 milliseconds
  • After this time has elapsed, the process is
    preempted and added to the end of the ready queue
  • If there are n processes in the ready queue and
    the time quantum is q, then each process gets 1/n
    of the CPU time ( q time units) in chunks of at
    most n x q time units at once
  • No process waits more than (n-1) x q time units
  • Performance depends on the size of the time
    quantum
  • q large ? RR is same as FIFO
  • q small ? provides high concurrency each of n
    processes has its own processor running at 1/n
    the speed of the real processor

35
Example of RR with Time Quantum 20
  • Process Burst Time
  • P1 53
  • P2 17
  • P3 68
  • P4 24
  • The Gantt chart is
  • Typically, higher average turnaround than SJF,
    but better response

36
RR Scheduling (1)
  • Time Quantum 2

37
RR Scheduling (2)
  • Time Quantum 5

38
Time Quantum and Context Switch Time
  • The effect of context switching on the
    performance of RR scheduling, for example one
    process of 10 time quantum
  • quantum 12 time units, finished in less than 1
    time quantum
  • quantum 6 time units, requires 2 quanta, 1
    context switch
  • quantum 1 time units, requires 10 quanta, 9
    context switch

39
Round Robin (RR) Scheduling
  • The time quantum q must be large with respect to
    context switch, otherwise overhead is too high
  • If the context switching time is 10 of the time
    quantum, then about 10 of the CPU time will be
    spent in context switching
  • Most modern OS have time quanta ranging from 10
    to 100 milliseconds,
  • The time required for a context switch is
    typically less than 10 microseconds thus the
    context-switch time is a small fraction of the
    time quantum

40
Turnaround Time varies with the Time Quantum
  • The turnaround time depends on the size ofthe
    time quantum
  • The average turnaroundtime can be improvedif
    most processes finish their next CPU burst in a
    single time quantum
  • When SJF and RR used
  • If quantum 6 and 7, average turnaround time
    10.5
  • If quantum 1, average turnaround time 11

41
Scheduling Algorithm with multi-Queues
  • Multi-level Queue Scheduling
  • Multi-level Feedback Queue Scheduling

42
Multilevel Queue
  • Ready queue is partitioned into separate
    queues foreground (interactive) background
    (batch)
  • The processes are permanently assigned to one
    queue, generally based on some property, or
    process type
  • Each queue has its own scheduling algorithm
  • foreground RR
  • background FCFS
  • Scheduling must be done between the queues
  • Fixed priority scheduling - serve all from
    foreground then from background, Possibility of
    starvation
  • Time slice scheduling each queue gets a certain
    amount of CPU time which it can schedule amongst
    its processes i.e., 80 to foreground in RR, 20
    to background in FCFS

43
Multilevel Queue Scheduling
  • No process in the batch queue could run unless
    the queues with high priority were all empty
  • If an interactive editing process entered the
    ready queue while a batch process was running,
    the batch process would be preempted

44
Multi-level Queue Scheduling
  • Two-level Queues SJF with priority 0, FCFS with
    priority 1
  • Fixed Priority Queue
  • Preemptive

45
Multilevel Feedback Queue
  • A process can move between the various queues
    aging can be implemented in this way
  • Multilevel-feedback-queue scheduler defined by
    the following parameters
  • number of queues
  • scheduling algorithms for each queue
  • method used to determine when to upgrade a
    process
  • method used to determine when to demote a process
  • method used to determine which queue a process
    will enter when that process needs service

46
Example of Multilevel Feedback Queue
  • Three queues
  • Q0 RR with time quantum 8 milliseconds
  • Q1 RR time quantum 16 milliseconds
  • Q2 FCFS
  • Scheduling
  • A new job enters queue Q0 which is served RR.
    When it gains CPU, job receives 8 milliseconds.
    If it does not finish in 8 milliseconds, job is
    moved to queue Q1
  • At Q1 job is again served RR and receives 16
    additional milliseconds. If it still does not
    complete, it is preempted and moved to queue Q2
  • The job is serverd based on FCFS in queue Q2

47
Multilevel Feedback Queues
48
Multi-level Feedback Queue Scheduling
  • Three-level Queues
  • RR with quantum 3, RR with quantum 6, FCFS with
    priority 1

49
Scheduling Algorithms Goals
50
Scheduling in Batch Systems (1)
  • An example of shortest job first scheduling

51
Scheduling in Batch Systems (2)
  • Three level scheduling

52
Scheduling in Interactive Systems (1)
  • Round Robin Scheduling
  • list of runnable processes
  • list of runnable processes after B uses up its
    quantum

53
Scheduling in Interactive Systems (2)
  • A scheduling algorithm with four priority classes

54
Multiple-Processor Scheduling
  • CPU scheduling more complex when multiple CPUs
    are available
  • Homogeneous processors within a system or
    heterogeneous processors within a system
  • Asymmetric multiprocessing vs. Symmetric
    multiprocessing (SMP)
  • Symmetric Multiprocessing (SMP) each processor
    makes its own scheduling decisions
  • Asymmetric multiprocessing only one processor
    accesses the system data structures, alleviating
    the need for data sharing
  • Load sharing on SMP system
  • keeps the workload evenly distributed across all
    processors in an SMP system
  • Push migration vs. Pull migration

55
Real-Time Scheduling
  • Hard real-time systems required to complete a
    critical task within a guaranteed amount of time
  • Soft real-time computing requires that critical
    processes receive priority over less fortunate
    ones

56
Scheduling in Real-Time Systems
  • Schedulable real-time system
  • Given
  • m periodic events
  • event i occurs within period Pi and requires Ci
    seconds
  • Then the load can only be handled if

57
Policy versus Mechanism
  • Separate what is allowed to be done with how it
    is done
  • a process knows which of its children threads are
    important and need priority
  • Scheduling algorithm parameterized
  • mechanism in the kernel
  • Parameters filled in by user processes
  • policy set by user process

58
Thread Scheduling (1)
  • On operating systems that support kernel-level
    thread, it is kernel-level threads, not
    processes, that are being scheduled by the
    operating system.
  • Local Scheduling How the threads library
    decides which thread to put onto an available LWP
  • Global Scheduling How the kernel decides which
    kernel thread to run next

59
Thread Scheduling (2)
  • Possible scheduling of user-level threads
  • 50-msec process quantum
  • threads run 5 msec/CPU burst

60
Thread Scheduling (3)
  • Possible scheduling of kernel-level threads
  • 50-msec process quantum
  • threads run 5 msec/CPU burst

61
Summary
  • CPU scheduling is the task of selecting a waiting
    process from the ready queue and allocating the
    CPU to it
  • The CPU is allocated to the selected process by
    the dispatcher
  • FCFS scheduling is simple, cause short processes
    to wait for long time
  • SJF scheduling is provably optimal, providing the
    shortest averaging waiting time. But predicting
    the length of the next CPU bursts is difficult
  • Priority scheduling allocates the CPU to the
    heights priority process
  • Both priority and SJF may suffer from starvation.
    Aging is a technique to prevent starvation
  • RR scheduling is more appropriate for a
    time-shared system
  • Major problem of RR scheduling is the selection
    of the time quantum
  • FCFS is non-preemptive, RR is preemptive, SJF and
    Priority may be preemptive and non-preemptive
  • Multilevel queue allows different scheduling
    algorithm for each queue
  • Multilevel feedback queue allow process to move
    from one queue to another

62
Review
  • Basic Concepts
  • Scheduling Criteria
  • Scheduling Algorithms
  • Multiple-Processor Scheduling
  • Real-Time Scheduling
  • Thread Scheduling
Write a Comment
User Comments (0)
About PowerShow.com