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Title: A (Quick) Historical Panorama of Information Technologies


1
A (Quick) Historical Panorama of Information
Technologies
Lionel Brunie National Institute of Applied
Sciences (INSA) LIRIS Laboratory/DRIM Team UMR
CNRS 5205 Lyon, France http//liris.cnrs.fr/lione
l.brunie
2
Agenda
  • Back to (pre-)History
  • A Quick Look at Cutting-Edge IC Technologies
  • Super Computing
  • Large Scale Computing Grid and Cloud Computing
  • Mobile, Ubiquitous and Pervasive Computing
  • The Internet of Things
  • How all this has happened?
  • Technological Evolutions
  • Software Evolutions

3
A short history of computers and IT
60 years ago
4
A short history of computers and IT
25 years ago
5
A short history of computers and IT
Today
6
A short history of computers and IT
Tomorrow ?
7
A Quick Look at Cutting Edge IT
8
Lets have a look at cutting edge IT
  • Super Computing
  • Grid and Cloud Computing
  • Mobile, Ubiquitous and Pervasive Computing
  • The Internet of Things

9
Super ComputingFrom Vector Machines to Clusters
10
Old times
  • Basic ideas
  • A super computer is like a Ferrari ? use
    specific components
  • Super computing is like F1 or WRG ? adapt to the
    application scenario
  • Vector Computer (Cray)
  • Database Computer
  • An alternative idea
  • Super SIMD (Connection
  • Machines)
  • Incredible creativity in
  • architecture and network design

A Cray-2
11
2013 The Tianhe-2 (Milky Way-2)
  • Ranked 1st in the top500 list of the most
    powerful (computing intensive) computers (June
    2013)
  • Ranked 6th in the graph500 list of the most
    powerful (data intensive processing) computers
    (June 2013)
  • Ranked 32nd in the green500 list of the most
    energy efficient computer (June 2013)
  • China (National University of Defense Technology)

11
12
2013 The Tianhe-2 (Milky Way-2)
  • Rmax 33862 (i.e., 33,9 Pflops) Rpeak 54902
    (computing efficiency 61,7 )
  • 3,120,000 cores Memory 1.375 PB Disk 12,4
    PB fat-tree based Interconnection Network
  • 16000 computer nodes
  • 1 node 2 Intel (12 cores) Ivy Bridge Xeon 3
    (57 cores) Xeon Phi co-procs 88GB memory shared
    by the Ivy Bridges procs 8 GB memory shared by
    the Xeon Phi chips
  • Power17,8 MW (1,9 Tflops/kW 1,9 Gflops/W
    only!)
  •  Tianhe-2 operation for 1 hour is equivalent to
    1.3 billion people calculator operating one
    thousand years  (best-news.us assertion not
    checked)

12
13
2013 2 The Titan (Cray XK7)
  • Ranked 2nd in the top500 list (1st in Nov. 2012)
  • 299008 cores Memory 710 TB Cray Gemini
    Interconnect
  • 18688 Opteron 6274 16 cores 2.200GHz 18,688
    Nvidia Tesla K20X GPUs
  • Rmax 17590 Rpeak 27112 (computing
    efficiency 65 )
  • Power 8.2 MW only!

13
14
Supercomputing A Quick Look at the Web
  • Top500.org
  • performance development
  • logarithmic progression! (x10 in 3years)
  • clusters, clusters (84)!
  • 54 in industry
  • max power efficiency 2.9 Gflops/W
  • 500 96 TFlops! Total 223 Pflops
  • poster Top500
  • Graph500.org
  • BlueGene
  • Green500.org and GreenGraph500
  • List
  • max 3,2 Gflops/W
  • 1 green500 467 top500 (1 T00flops)
  • 1 top500 32 green500

15
Large Scale Computing the GridResource Sharing
and CooperativeComputing in Large-Scale Dynamic
Virtual Organizations
16
Grid Computing The LCG Architecture
Tier-0
Trigger and Data Acquisition System
10 Gbps links Optical Private Network (to almost
all sites)
Tier-1
General Purpose/Academic/Research Network
Tier-2
From F. Malek LCG FRance
17
Grid Computing Applications
  • High energy nuclear physics
  • Simulation
  • Earth observation, climate modeling
  • Geophysics, earthquake modeling
  • Fluids, aerodynamic design
  • Pollutant dispersal scenarios
  • Astronomy- Digital sky surveys modern telescopes
    produce over 10 Petabytes per year (upto 30 TB
    per day)!
  • Molecular genomics
  • Chemistry and biochemistry
  • Financial applications
  • Medical images

18
Large Scale Computing the CloudBusiness-centri
c Large-Scale Distributed ComputingEverything
as a Service
19
Cloud Computing
  • A large-scale distributed computing paradigm
    that is driven by economies of scale, in which a
    pool of abstracted, virtualized,
    dynamically-scalable, managed computing power,
    storage, platforms, and services are delivered on
    demand to external customers over the Internet
    (Foster at al.)
  • SalesForces, Amazon, IBM, Google, Microsoft,
    Backblaze
  • Everything as a service
  • Infrastructure as a service
  • Platform as a service
  • Software as a service
  • Behind the scene some kind of a (proprietary)
    grid

20
Mobile/Ubiquitous/Pervasive ComputingA Focus on
the User
21
Mobile/Ubiquitous/Pervasive Computing
  • Mobile communications have freed the user from
    the Internet plug
  • 3G/4G mobile Internet is as faster as
    Internet-at-work and Internet-at-home
  • Ubiquity, i.e., Internet-everywhere, is a reality
    (at least in Western countries)
  • A dramatic social (and business) change!
  • A still-open issue context-awareness
  • what is your device, what are the network
    conditions?
  • where are you?
  • what are you doing right now and in the near
    future?
  • what are your preferences?
  • Who are your friends?

22
Applications of Ubi./ Perv. Computing
  • Sensor networks (smart dust)
  • Home networks
  • Patient monitoring (personal area networks)
  • Emergency management / battlefield / borders
    monitoring
  • Museums and pervasive buildings
  • Vehicular Ad hoc NETworks (VANET) / MANET
  • Alert management (parking, kids, etc.)
  • Supply chain
  • U-Society
  • People to People (P2P) Facebook on your cell
    phone
  • People to Object (P2O) IoT platforms
  • Geopositioned Services App Store
  • Do-IoT-Yourself Arduino / Raspberry Pi /
    Beaglebone - Fab Lab ?

22
23
The Internet of ThingsWhen (Smart) Things Meets
Internet
24
The Internet of Things Definition
  • The  Internet of Things (IoT) is a dynamic
    global network infrastructure with self
    configuring capabilities based on standard and
    interoperable communication protocols where
    physical and virtual things have identities,
    physical attributes, and virtual personalities
    and use intelligent interfaces, and are
    seamlessly integrated into the information
    network.
  • In the IoT, things are expected to become
    active participants in business, information and
    social processes where they are enabled to
    interact and communicate among themselves and
    with the environment by exchanging data and
    information sensed about the environment, while
    reacting autonomously to the real/physical
    worlds events  (CERP-IoT)

24
25
Applications of the Internet of Things
  • IoT platforms yet exist xively (ex-cosm,
    ex-pachube), sen.se, etc.
  • Machine To Machine (M2M) / Object To Object (O2O)
  • the never lasting intelligent fridge ?
  • smart maintenance
  • Intelligent sensors networks
  • smart factory
  • ITS and Smart car
  • What place for humans?

25
26
The Internet of Things
  • Key words
  • Identity / Personality
  • Autonomy
  • Interaction / Environment
  • Communication / Global Network
  • A philosophical approach Spimes (Bruce Sterling,
    2004)?
  • A promise with no future? A nightmare? A dream?
    The true future?

26
27
A Universal Network of Things ?
From readwrite.com
27
28
An Infinity of Networks of Things
From readwrite.com
28
29
How all this has happened?
30
Technological Evolutions
  • Large bandwidth communications
  • Optical fiber
  • 3G, 4G, WiMax
  • WiFi Direct
  • Low power local communications
  • NFC
  • Zigbee, Bluetooth
  •  Universal  identification
  • RFID - Electronic Product Code (EPC)
    EPCGlobalNetwork
  • Object Naming Service (ONS)
  • IETF Host Identity Protocol (HIP RFC 4423-5201
    )
  • Geopositioning
  • GPS/Galileo
  • GSM

31
Technological Evolutions (Contd)
  • Supercomputing
  • Parallel supercomputers (1- Tianhe-2 - 34 Pflops)
  • Super-clusters/clouds (Microsft 1 million of
    servers (July13) Google 2 millions of
    servers? Soon 10 millions?)
  • Super storage
  • Key GB
  • Disk TB
  • Data Center PB
  • Micro-Nano technologies
  • Sensors Sensor networks
  • Things
  • Convergence digital camera telephone laptop ?
    smartphone

32
Software Evolutions
  • Services SOA
  • Object ? Service / Service ? Object
  • (Everything as a Service)
  • Social networks
  • E-Services
  • Mobility (M-services)
  • All digital, any where, any time Era

33
Back to Ubiquitous/Pervasive Computing
33
34
Ubiquitous and Pervasive Computing The Vision
of a Calm Technology
  •  The most profound technologies are those that
    disappear. They weave themselves into the fabric
    of everyday life until they are indistinguishable
    from it 
  • The objective of pervasive computing is to
    make a computer so imbedded, so fitting, so
    natural, that we use it without even thinking
    about it.
  • Ubiquitous (pervasive) computing is roughly the
    opposite of virtual reality. Where virtual
    reality puts people inside a computer-generated
    world, ubiquitous computing forces the computer
    to live out here in the world with people.
  •  A new way of thinking about computers in the
    world, one that takes into account the natural
    human environment and allows the computers
    themselves to vanish in the background 
  • Mark Weiser, Xerox PARC, 1991-

35
Ubiquitous and Pervasive Computing The Vision
of a Calm Technology
  • M. Satyanarayanan, 2001
  • Pervasive computing environment  one saturated
    with computing and communication capability, yet
    so gracefully integrated with users that it
    becomes a technology that disappears 
  • So
  • Smart spaces
  • Invisibility and transparency
  • Scalability

35
36
Some Key Ideas for an Holistic Vision
  • The object-subject is actor (a first-class
    citizen) of the system / of the Future
  • smart objects / smart everything
  • active objects
  • the cloud
  • Intelligence is, at first, the  network 
    i.e., the ability to exchange information /
    communicate
  • Intelligence , is also the ability to
    self-adapt to the user profile and the context
    ( context awareness ), to weave into the
    environment
  • Ego is part of the context
  • Intelligence , finally, is the ability to
    organize
  • autonomously (autonomic computing, self
    healing)
  • spontaneously
  • Multi-Scale Ubiquitous Ego-Centric Digital
    Ecosystem

36
37
A Partial Conclusion
  • An incredible change!
  • A digital world (and digital life)
  • An (almost) unlimited power of processing,
    storage, communication
  • Unlimited opportunities of new applications
  • But a coined in the 60s client-server way of
    thinking!
  • And strong concerns about privacy
  • (A Highway to) Hell or Eden?

38
What IT world do you want to build ?
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