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Client and Server processors

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Client and Server processors Client incorporates Multi Media (sound and video) Imaging (3D) Security and network accessibility wireless communications – PowerPoint PPT presentation

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Title: Client and Server processors


1
Client and Server processors
  • Client incorporates
  • Multi Media (sound and video)
  • Imaging (3D)
  • Security and network accessibility
  • wireless communications
  • Server incorporates
  • High speed processing
  • Management of large memory and file store
    complexes

2
Client processors
  • Modern processors are being enhanced to support
    multimedia, security, etc.
  • Most of the recent interesting processor
    developments have been in client processors
  • largest market, not dominated by clock speed, and
    more amenable to low power implement.
  • system on a die includes dsp arithmetic and as
    much structured memory as possible.

3
Multi Media
  • Includes video, audio, 3 D graphic imaging, as
    well as subsidiary functions such as music
    (composition and rendering), voice recognition,
    handwriting rec., animation
  • Closely coupled to the display / presentation
    technology (raster line or pixel density, audio
    speaker fidelity / range)

4
Still Images/ Video/ Audio
  • The problem is compression and meeting real time
    constraints
  • a B/W still image, 512x512 pixels, represents
    about 1/4 MB (8b/pixel) color (3B/pixel) almost
    1MB use 1 MB as a typical image
  • video requires 30 frames/sec 30MB/sec 1 hour is
    108GB
  • voice requires 44k samples/sec 3B/samples/sec 2
    or more channels about 1/4 MB/sec.

5
Still Images
  • Lossless vs. Lossy compression
  • a simple bounded Huffman code gives 31 lossless
    compression
  • JPEG is standard
  • offers (say) 251 lossy compression
  • tradeoffs image quality - file size -
    computational complexity

6
JPEG
  • Image is partitioned into 8x8 pixel blocks
  • transform into frequency domain by DCT (the high
    freq components are at the high index values of
    the resultant 8x8 matrix and often 0.
  • Quantize (the lossy step) map values to few
    numbers
  • Zig zag access, to access low freq components
    (non 0) values first.
  • Huffman (run length) encode values

7
Discrete cosine transform (DCT)
  • Map X (spatial domain) to Y (freq. domain)
  • more compact representation, use 8x8 pixel blk
  • yu,v (4C(u) C(v)/n2) SjSkx(u,v) cos(2j1)
    up/2n cos(2k1) vp/2n
  • C(w) 1for w1,2 or C(w) 1/sqrt2 for
    w0
  • better than discrete Fourier transform, but
    needs more computation

8
DCT basis functions
9
Block diagram of JPEG encoder
10
Video
  • Popular standards
  • H263 (video conferencing)
  • MPEG 1 (VHS quality)
  • MPEG 2 (Broadcast quality)
  • MPEG 4 (uses VOPs to achieve high quality with
    good compression). More complex, an emerging
    standard

11
Typical compression
  • Image size, quality and delay are factors
  • Lossless 31
  • JPEG 251
  • MPEG1 1001 uses 352x288 CIF 1-2 sec
  • H 263 maybe 3001 QCIF 176x144 1/4sec
  • MPEG2 4xCIF uses lower Q longer delay

12
MPEG frames
  • Three types of frames
  • I intra-picture, like lossy JPEG
  • P predicted picture, motion prediction based on
    earlier I motion vector plus error terms, as
    error terms are small quantizing gives good
    compression
  • B bidirectional pictures, motion prediction based
    on past and future I or P
  • result is GOP, e.g. IPBBPBBPBBPBBPBBI

13
I frames
  • In MPEG typically use 1 I per 15 frames
  • In H263 maybe 1 I per 300 frames
  • I frames take (maybe) 4x bits to represent than a
    P or B frame.

14
MPEG block diagram
15
P frames
  • Motion prediction is computationally intensive
    based on macro blocks 2x2 blocks
  • 16x16 of luminance, 1 8x8 Cr, 1 8x8 Cb, color is
    interleaved (called 420)

16
Motion estimation process
17
Forward motion compensation
18
Motion estimation
  • Computation intensive
  • Compute SAD for all neighboring macro block
    combinations (index by 1 pixel).
  • S xi,j-yi,k across all macro blocks
  • Find location that minimizes SAD

19
Bidirectional motion compensation
20
Block diagram of MPEG encoder
21
Instructions /pixel
  • JPEG about 320 to compress280 to decode
  • MPEG1 about 1100 to compress about 80 to decode.
  • Note problem in motion estimation need 352
    x 288 x 1100 x 30 instr /sec 3.3 GIPS for
    MPEG1 to compress.
  • MPEG2 uses bigger frames better motion
    estimation and color maybe20 GIPS

22
Video memory
  • Even if we have enough arithmetic BW, memory
    (cache) access is a problem. A single CIF frame
    has 200 - 400 kB and wont fit into a L2 caches
    less than (say) 1 or 2 MB. Worse is the behavior
    of the L1 D cache. There are NO hits after a line
    is used.
  • Solution prefetch and stride prediction caches
    at L1.

23
Audio
  • Frequency range 20-20k Hz _at_ 2x sampling
  • Sample rates
  • 8k telephone
  • 22k personal computers
  • 32k digital audio and TV
  • 44k CDs
  • 48k HDTV, DAT

24
Audio
  • Dynamic range 0 to 120db about 20 bits of
    exponent
  • Phasing 2 or more channels to locate source
  • Clipping ear tolerates about 200ms delay, after
    300ms becomes annoying.
  • Bit rates 44k x 20 x 2 1.7 Mbps or (PCs) 22k
    x 16 352 kbps

25
Audio
  • Can do better by compression use ADPCM and send
    the difference between adjacent pulses G722
    standard 16k with ADPCM to fit into 64kbps.
  • G728 uses linear predictive coder achieves
    16kbps. Models voice as a linear filter matches
    sample with codebook, send index into receivers
    codebook

26
MPEG audio
  • Compresses digital audio signals (PCM)
  • Uses 32 sub band filters (512 taps), samples
    shifted 32 at a time. Computation is s(i)
    Snx(t- n) Hi(n) over n 512 per sample Hi(n)
    is the impulse response for the ith filter. Thus
    we have 512 multiply-accumulates per sample.
    About 22Mops/sec

27
MPEG Audio
  • Sample rates 32, 44, 48 kHz
  • Mono, stereo or joint stereo
  • Bit rates 64kbps to 128kbps, several layers and
    coder complexity to get better bit rates and/or
    better quality.
  • Computationally requires probably 5 - 100 million
    multiply-adds per second (16b).

28
MPEG audio encoder
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