Title: Information Flows in Computational Approaches to the Evolution of Cooperation
1Information Flows in Computational Approaches to
the Evolution of Cooperation
- Timothy A. Kohler
- Department of Anthropology
- Washington State University
- Pullman, WA 99164-4910 USA
- tako_at_wsu.edu
2Plan
- What is information?
- How information functions in various
computational approaches proposed to understand
the problem of human cooperation - Simple, easy-to-understand systems
- Structure of such problems isor can be recast to
becomewhy people forego immediate personal gain
to pursue prosocial, longer-term goals that might
include achieving a sustainable but still
high-payoff interaction with the environment
3Information (1)
- Intrinsic component of all physical systems?
- Flows, but cannot fill up an empty container
- Claude Shannon developed techniques for measuring
the information rate of a source and the capacity
of a channel - Others argue that information itself has zero
dimension and that therefore, like contrast,
symmetry, correspondence, etc., cannot be
located (Gregory Bateson)
4Information (2)
- Just as mass is a reflection of a system
containing matter, and heat is a reflection of a
system containing energy, organization is the
physical expression of a system containing
information. - Just as energy has as one of its fundamental
attributes the capacity to perform work,
information has as one of its fundamental
attributes the capacity to organize things.
5Information (3)
- Information is the raw material which, when
information-processed, may yield a message. Upon
receipt of a message, the message must once more
be information-processed by the recipient for the
message to acquire meaning. - There are many different kinds of
information-processing systems (ISPs) for
example, the thermostat is a mechanical ISP
computers are electronic ISPs brains are
neurological ISPs.
6"Lineages" or "flow structures" of information
occur in three domains that form a nested
hierarchy (Goonatilake 1991)
- the genetic
- the neural-cultural (including individual memory
and cognitive process, which I consider useful to
separate from culture and its transmission) - and the "extrasomatic" (artifacts, especially
information storage devices).
7Cooperation Sharing
- Two large classes of contemporary approaches to
understanding altruism - unselfish behaviors are really disguised selfish
behaviors - truly unselfish behaviors have been able to
evolve through genetic or cultural group
selection - A behavior is altruistic when it increases the
fitness of others but decreases the fitness of
the actor.
8Kin Selection
- Genes are the fundamental units of reproduction,
and we are only vessels for our genes - We therefore ought to be molded by evolution to
assist our closest relatives preferentially - Philip Morin et al. (1994) have demonstrated that
such cooperative behaviors among chimp males as
defense of territory and political support to
achieve alpha male status seem explicable through
principles of kin selection - Unarguable, but incomplete
9(Direct, Pairwise) Reciprocal Altruism
- Classic IPD role of information extremely
constrained - In memory-1 strategies such as TFT, the only
information one player has about the other is
whether that player cooperated or defected in the
past move.
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11Lindgren Nordahl
- possibility of the initially neutral evolution of
strategies with longer memory - for example, a memory 2 strategy would remember
both an opponent's and self's prior moves,
allowing for the appearance of more complicated
strategies - longer-memory strategies have an advantage
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13Characteristics of Pairwise Reciprocity
- In 2-person games cooperation may emerge through
selection in evolutionary games if pairs of
individuals interact for a sufficient number of
times, often leading to something generically
similar to a Tit-for-Tat strategy - Populations composed of unconditional defectors
can resist invasion by reciprocators unless there
is some degree of assortative pairwise interaction
14Problems with Pairwise Reciprocity
- When groups are larger than 2 are formed at
random, however, and the play is structured as an
n-way prisoner's dilemma, reciprocating
strategies become increasingly less likely - Groups of 32 expecting to have about 1,000
interactions must have initial frequencies of
some 70 reciprocators for cooperative strategies
to increase (Boyd and Richerson 1988)
15Indirect Reciprocity
- Pairs of players who encounter each other
infrequently - Changes information that players have about each
other in an important fashion - One well-known formalization due to Nowak and
Sigmund (1998)
16Nowak and Sigmund (1)
- Random pairs of players are drawn from a
population, one of whom is a potential donor and
the other a potential recipient - Donor can cooperate and help the recipient at a
cost c to himself, in which case the recipient
receives a benefit of value b (bgtc) - If the donor decides not to help, both
individuals receive zero payoff
17Nowak and Sigmund (2)
- Each player has an image score, s, which in some
games is visible to all players - If a player chosen as a donor chooses to help,
her image score increases by 1 if she chooses
not to help, her image score is decreased by one
unit (the image score of a recipient does not
change in either case)
18Nowak and Sigmund (3)
- Players have various strategies for helping and
decide to help based on a threshold k if the
recipients image score (s) is greater than k they
help, if not, they dont - Players with the highest scores (the payoffs from
playing, not the image scores) at the end of a
round produce offspring in proportion to their
scores
19Nowak and Sigmund (4)
- When everyone's image can be seen by each player,
and when there is no mutation, the population is
quickly dominated by players with a k0 strategy
(they will cooperate with anyone who has an image
score of 0 or better) - the most discriminating of all the cooperative
strategies - Under mutation and selection, strategies cycle
endlessly
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21Indirect Reciprocity (concluded)
- If players have information about the degree of
other players' propensities to cooperate, and
make judgments about whether to cooperate based
on that "reputation," cooperation is easier to
sustain, even in large groups, so long as these
"reputations" are widely known - Some recent empirical work (Wedekind and Milinski
2000) suggests that people do not necessarily
focus their altruistic acts on those who have
been kind to others, calling into question the
mechanism proposed here - Cognitive burdens?
22Costly Signaling (1)
- Some similarities to previous approach signals
that are costly to the emitter constitute
information used by a recipient in choosing an
action, such as whether or not to cooperate with
the signaler - But here, signal is connected to some underlying
but poorly observable quality of the signaler
which nevertheless is of importance to the
receiver - Also, signaler is providing a public benefit
through his or her signalfor example, turtle
hunting among the Merriam (Smith and Bliege Bird
2000)
23Costly Signaling (2)
- Prosocialor any other type ofsignaling is a
Nash equilibrium if - low-quality types pay greater marginal costs for
signaling than do high-quality types - other group members benefit more from interacting
with high-quality than with low-quality types - other group members benefit more from interacting
with high-quality than with low-quality types
(Smith, Bowles, and Gintis 2000)
24Costly Signaling (3)
- If the reason that indicator traits of underlying
qualities are often "prosocial" (enhancing the
well-being of members of Ego's social group
beyond his or her immediate kin) is that
pro-social traits are valued in and of themselves
(since they signal the signaler's value as a
potential ally) then the line between CST and
indirect reciprocity based on image scoring is
extremely fine
25Apparent Altruism (Concluded)
- Except perhaps for indirect reciprocity through
image scoring, any of the pathways to cooperation
considered above employ mechanisms that would be
as available to other animals as to humans - Seminal contributions to reciprocal altruism and
costly signaling were by biologists (Trivers, and
Zahavi and Grafen, respectively)
26Strong Reciprocity and Multilevel Selection (1)
- Relies on a cultural information channel
- A form of altruism that benefits group members at
a cost to the strong reciprocators, and involves
a predisposition to follow a social norm to
cooperate with others and punish non-cooperators - Defined to contrast with reciprocal altruism
which is considered "weak reciprocity" because it
is so dependent on high probabilities for future
interaction - Result is truly unselfish behavior, not disguised
selfish behavior
27Necessary Requirements for Group Selection 1.
There must be more than one group (there must be
a population of groups) 2. Groups must vary in
their proportion of altruistic types 3. There
must be a direct relationship between the
proportion of altruists in the groups and the
groups fitnesses (groups with more altruists
must produce more offspring) 4. Groups must be
isolated for at least a portion of their life
cycles however, their progeny must be able to
mix or compete in the formation of new groups.
Given these conditions, group selection can be
effective if 6. The differential fitness of
groups (the force favoring the altruists) must be
strong enough to overcome the differential
fitness of individuals within groups (the force
favoring the selfish types). Sober Wilson
199826
28Strong Reciprocity and Multilevel Selection (2)
- Imagine a group of foragers, largely unrelated,
in which agents can either work alone, or work
cooperatively in a group, which in general is
more rewarding. - Output is shared equally by all agents.
- Agents may shirk, which reduces the output to be
shared - it is advantageous to the shirker
- if there were no policing of free riders, even
complete shirking would promote a member's
fitness.
29Strong Reciprocity and Multilevel Selection (3)
- Group is small enough that members can be
monitored, and if detected shirking, may be
punished, at some cost to the punisher. - Punishment consists of a shirker being ostracized
from the group. - Ostracized agents work alone for a period before
being readmitted to a different group.
30Strong Reciprocity and Multilevel Selection (4)
- Groups consist of two types of people
- reciprocators who work and always punish shirkers
when they see them, even though there is a cost
to doing so - self-interested individuals who maximize their
fitness and therefore never punish, and work only
to the extent that the expected cost of doing so
is less than the expected cost of being punished. - Punishment consists of a shirker being ostracized
from the group.
31Strong Reciprocity and Multilevel Selection (5)
- Analysis of fitness consequences of reasonable
parameter settings for the costs and benefits
shows that a stationary equilibrium can be
expected composed of - 70 of the population in groups (and therefore
30 not in groups) - these groups composed disproportionately of
reciprocators. - Population as a whole should be composed of 65
reciprocators, but the groups should stabilize
with 70 reciprocators.
32Strong Reciprocity and Multilevel Selection (6)
- To the extent that the authors hazard a
historical reconstruction of how such processes
might have played out in the Pleistocene, they
favor the idea that "the cognitive and affective
traits required to fashion, learn, detect
violations of, and wish to uphold social norms
may be genetically transmitted, while the content
of the norms (and in particular the linking of
nonshirking and punishing) may be culturally
transmitted" (Bowles and Gintis 200116).
33Strong Reciprocity and Multilevel Selection (7)
- Useful to draw on cultureour capacity for which
differentiates us from the rest of the animal
kingdomto explain our propensity to live in
highly and flexibly cooperative but largely
unrelated groupsa practice that likewise
distinguishes us from other animals, at least in
degree, and does much to explain the success of
the species.
34How do these models map into the prehistory of
human societies?
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36Extremely Slow Growth in H. erectus
- erectus populations in Asia by 2 mya
- linguistic capabilities of these hominids will
probably never be known in detail. Evolutionary
psychologist Robin Dunbar (1996) suggests that
language is used in three different ways - formulaic usages with little semantic content
- gossip for passing social information
- and symbolic language of the sort employed in a
presentation like this.
37Language uses (continued)
- Of these, the second by far dominates our
everyday uses, and greatly facilitates the
integration of social groups. - Among primates, grooming is a key mechanism for
maintaining social relationships, and grooming
time appears to increase linearly with group size
among the Old World monkeys and apes. - Neocortex size relative to total brain size
likewise scales with mean group size.
38Language uses (continued)
- If we interpolate the predicted group size for
humans based on our neocortex size into the
relationship between group size and grooming
time, we find that humans would have to spend
something in the order of 40 per cent of the day
engaged in grooming in order to maintain
cohesion (Dunbar 1996383). - The earliest steps towards the development of
language, therefore, may have been as substitute
verbal grooming, or gossip, mitigating this time
crisis - Seems unlikely that language would have evolved
beyond that point in this period
39Pre-sapiens (concluded)
- Of those mechanisms for cooperation discussed
here, which would have been available to these
populations? - Certainly any but perhaps "strong reciprocity,"
which may require greater symbolic abilities to
understand and teach the social norms on which it
depends
40Acceleration of population growth with the
appearance of anatomically modern humans
- 120 to 35 ka for this process (Klein 1992)
- Leading components probably include
- longer juvenile dependence and lower juvenile
mortality - increased provisioning of females by males with
the development of stronger malefemale bonds and
more exclusive mating patterns (Foley 1992)
nuclear families?
41Leading components in transition to anatomically
modern humans (cont.)
- Longer period of juvenile dependency within the
various families of the band provided a more
variable, and more often one-to-one enculturation
process that would lead to more rapid innovation
than the strongly conservative many-to-one
enculturation inferred for earlier times.
42Archaeology of the Upper Paleolithic
- Aggregation sites of the later Upper Paleolithic
suggest the existence of social units that are
too large for the participants to be related
genetically, or perhaps even to be known to each
other through regular face-to-face contacts. - Such aggregations, even if only periodic, would
have been promoted by (and may not be possible
without) the existence of cultural norms
dictating appropriate behavior (Chase 1994).
43Archaeology of the Upper Paleolithic (cont.)
- Many of the Upper Paleolithic symbolic activities
seem to be ritual in nature, and ritual enforces,
and reinforces, such norms. - Language may have existed prior to such symbolic
activityDunbars model predicts that social
language (gossip) should emerge well before this
timebut these symbolic activities must have been
carried on through fully symbolic language.
44Archaeology of the Upper Paleolithic (concluded)
- Shared, symbolic norms may have very tangible
consequences for individual and group survival. - Richerson and Boyd (19926971) explain the
origin of culture as due to its success (when
coupled with individual learning and genetic
inheritance) in providing a selective advantage
in environments that are neither too constant nor
too variable from generation to generation.
45Upper Paleolithic Societies
- Success of these populations in part due to the
greater cooperative possibilities for large
groups made available by strong reciprocity. - If so, then all the mechanisms for cooperation
considered here would have been available to
human populations by 35 ka at the latest.
46Neolithic Societies
- What then accounts for the next feature of
interest in population graph, the large increase
in rate of population growth associated with
Neolithic societies? - Problems of organizing larger settlements and
societies remind us that Goonatilake's third
lineage of information"extrasomatic" artifacts,
especially information storage deviceshas not
been exploited in the accounts of cooperation
presented to this point.
47External Information Storage
- Artifacts such as tokens that allowed storage of
economic information - Institutions that provided a framework for the
organization of people in ways that cross-cut kin
networks - eventually including stratified societies that
radically changed the egalitarian assumption of
all the models presented above - All were of selective value in societies that had
grown beyond the size that could be maintained
solely by the mechanisms discussed earlier.