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Title: CPS120: Introduction to Computer Science


1
CPS120 Introduction to Computer Science
  • Low-Level Programming Languages

Nell Dale John Lewis
2
Bits, Bytes and Characters
  • Bytes are frequently used to hold individual
    characters in a text document. In the ASCII
    character set, each binary value between 0 and
    127 is given a specific character.
  • Most computers extend the ASCII character set to
    use the full range of 256 characters available in
    a byte.
  • The upper 128 characters handle special things
    like accented characters from common foreign
    languages

3
ASCII
  • Each byte contains not a letter but a number --
    the number is the ASCII code corresponding to the
    character (see below). So on disk, the numbers
    for the file look like this
  • F o u r a n d s e v e n
  • 70 111 117 114 32 97 110 100 32 115 101 118 101
    110
  • By looking in the ASCII table, you can see a
    one-to-one correspondence between each character
    and the ASCII code used.
  • Note the use of 32 for a space -- 32 is the ASCII
    code for a space.
  • We could expand these decimal numbers out to
    binary numbers (so 32 00100000) if we wanted to
    be technically correct -- that is how the
    computer really deals with things.

4
What the Computer Can Do
  • Store, retrieve and process are actions that the
    computer can take on data

5
Computer Operations
  • A computer is a programmable electronic device
    that can store, retrieve, and process data
  • Data and instructions to manipulate the data are
    logically the same and can be stored in the same
    place
  • Store, retrieve, and process are actions that the
    computer can perform on data

6
Machine Language
  • Machine language the instructions built into the
    hardware of a particular computer

7
Machine Language
  • Every processor type has its own set of specific
    machine instructions
  • The relationship between the processor and the
    instructions it can carry out is completely
    integrated
  • Each machine-language instruction does only one
    very low-level task

8
Pep/7 A Virtual Computer
  • A virtual computer is a hypothetical machine
    designed to contain the important features of
    real computers that we want to illustrated

9
Features in Pep/7
  • Pep/7 has 32 machine-language instructions
  • The memory unit is made up of 4,096 bytes of
    storage (0-4095 decimal)
  • The word length in Pep/7 is 16 bits
  • Pep/7 has seven registers, four of which we focus
    on at this point
  • The program counter (PC) (contains the address
    of the next instruction to be executed)
  • The instruction register (IR) (contains a copy
    of the instruction being executed)
  • The index register (X register) holds data
  • The accumulator (A register) holds data

10
Features in Pep/7
Pep/7s architecture
11
Instruction Format
  • There are two parts to an instruction
  • The 8-bit instruction specifier (1rst byte)
  • Indicates the operation to be carried out
  • And optionally, the 16-bit operand specifier (2nd
    and 3rd bytes)
  • Holds the operand itself or an address

The Pep/7 instruction format
12
Instruction Format
  • The instruction specifier is made up of several
    sections
  • The operation code
  • The register specifier
  • 0 for A 1 for X
  • The addressing-mode specifier
  • 00 immediate mode last two bytes have operand
  • 01 direct mode last two bytes contain an address

13
Instruction Format
  • The operation code specifies which instruction is
    to be carried out
  • The 1-bit register specifier is 0 if register A
    (the accumulator) is involved in the operation
    and 1 if register X (the index register) is
    involved
  • The 2-bit addressing-mode specifier says how to
    interpret the operand part of the instruction

14
Instruction Format
Difference between immediate-mode and direct-mode
addressing
15
Some Sample Instructions
Subset of Pep/7 instructions
16
A Program Example
  • Lets write "Hello" on the screen

17
Pep/7 Simulator
  • A program that behaves just like the Pep/7
    virtual machine behaves
  • To run a program, we enter the hexadecimal code,
    byte by byte with blanks between each

18
Assembly Language
  • Assembly languages assign mnemonic letter codes
    to each machine-language instruction
  • The programmer uses these letter codes in place
    of binary digits
  • A program called an assembler reads each of the
    instructions in mnemonic form and translates it
    into the machine-language equivalent

19
Hello -- Assembly
  • CHARO CH/ J Output 'H'
  • CHARO Ce/ J Output 'e'
  • CHARO Cl/ J Output 'l'
  • CHARO Cl/ J Output 'l'
  • CHARO Co/ J Output 'o'
  • STOP
  • END

20
Pep/7 Assembly Language
21
Figure 7.5 Assembly Process
22
A New Program
23
Our Completed Program
24
Testing
  • Test plan a document that specifies how many
    times and with what data the program must be run
    in order to thoroughly test the program
  • A code-coverage approach designs test cases to
    ensure that each statement in the program is
    executed
  • Data-coverage testing is another approach it
    designs test cases to ensure that the limits of
    the allowable data are covered
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