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Introduction to Vectors

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Introduction to Vectors Chapter 3 section 1 Scalar Quantity Scalar A quantity that can be completely specified by its magnitude, but NO direction. – PowerPoint PPT presentation

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Title: Introduction to Vectors


1
Introduction to Vectors
  • Chapter 3 section 1

2
Scalar Quantity
  • Scalar A quantity that can be completely
    specified by its magnitude, but NO direction.
  • Examples
  • Speed
  • Distance
  • Volume
  • Energy
  • Time
  • Mass

3
Vector Quantity
  • Vector A quantity that can be described by its
    magnitude AND its direction.
  • Examples
  • Displacement
  • Velocity
  • Acceleration
  • Force
  • Momentum

4
Vectors and Scalars in the Book
  • Vectors quantities are indicated in Boldface by
    their variable.
  • v 30 m/s
  • Scalars quantities are indicated in italics by
    their variable.
  • t 3.2 s

5
Vector Diagrams
  • In diagrams, vectors are shown as arrows that
    point the direction of its magnitude.
  • Length of arrow Magnitude of the vector
  • Direction of arrow Path of vector

v 30 mi/hr
v 60 mi/hr
6
Resultant
  • Resultant A vector representing the sum of two
    or more vectors.
  • When adding vectors, they must have the same
    units and describe similar quantities.
  • Example
  • The sum of the vectors must all be velocity and
    must be in units of m/s.

7
Vector Addition in 1-Dimension
A5m
R7m
B2m
ABR 5m 2m 7m
A5m
B3m
R2m
ABR 5m (-3m) 2m
8
Head-to-Tail Method
  • To add two (or more) vectors together graphically
    using the head-to-tail method you simply draw the
    first vector and then draw the second vector with
    its tail at the head of the first vector.
  • If there are more vectors to be added draw each
    one with its tail at the head of the preceding
    one. The sum or resultant is a vector drawn from
    the tail of the first vector to the head of the
    last vector. It does not matter in which order
    you add them.

9
Vectors
The resultant always measures from where you
started to where you end at.
HEAD
TAIL
10
Cartesian Plane
90
0
180
270
11
Vector Angles
  • When describing the direction of a vector, the
    angle always starts at the 0 degrees on the
    x-axis and moves counter-clockwise to reference
    the direction of the vector.

?300
?45
?105
12
Properties of Vectors
  • Vectors can be moved parallel to themselves in a
    diagram, as long as the magnitude stays the same.
  • The horizontal vector is moved and doesnt
    change the problem as long as the magnitude
    doesnt change and it remains parallel to its
    original position.

13
Properties of Vectors
  • 2. Vectors can be added in any direction.
  • Ex ABCDE Resultant
  • BADCE Resultant

E
E
Resultant
Resultant
C
D
D
C
A
B
B
A
14
Properties of Vectors
  • 3. To subtract a vector, add its opposite
  • A - B A (-B)

15
Properties of Vectors
  • 4. Multiplying or dividing vectors by scalars
    results in vectors.
  • 3 A 3A
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