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Foundations of Physical Science

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Foundations of Physical Science Unit 2: Work and Energy Chapter 4: Machines and Mechanical Systems 4.1 Force and Machines 4.2 The Lever 4.3 Designing Gear Machines ... – PowerPoint PPT presentation

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Title: Foundations of Physical Science


1
Foundations of Physical Science
  • Unit 2 Work and Energy

2
Chapter 4 Machines and Mechanical Systems
  • 4.1 Force and Machines
  • 4.2 The Lever
  • 4.3 Designing Gear Machines

3
Learning Goals
  • Describe and explain a simple machine.
  • Apply the concepts of input force and output
    force to any machine.
  • Determine the mechanical advantage of a machine.
  • Construct and analyze a block and tackle machine.
  • Describe the difference between science and
    engineering.
  • Understand and apply the engineering cycle to the
    development of an invention or product.

4
Learning Goals (continued)
  • Describe the purpose and construction of a
    prototype.
  • Design and analyze a lever.
  • Calculate the mechanical advantage of a lever.
  • Recognize the three classes of levers.
  • Build machines with gears and deduce the rule for
    how pairs of gears turn.
  • Design and build a gear machine that solves a
    specific problem.

5
Vocabulary
  • engineering gear
  • engineering cycle
  • engineers
  • force
  • fulcrum
  • gear
  • input
  • input arm
  • input force
  • input gear
  • lever
  • machine
  • mechanical advantage
  • mechanical systems
  • output
  • output arm
  • output force
  • output gear
  • prototype
  • simple machine

6
4.1 Forces in Machines
7
Mechanical Systems and Machines
  • The world without machines
  • Technology of today
  • Sowhat is a machine?

8
Machine
  • A device with moving parts that work together to
    accomplish a task.
  • A device for multiplying forces or simply
    changing the direction of forces
  • All machines employ the conservation

    of energy
  • A bicycle is a good example.
  • Input everything you do to

    make the machine work, like

    pushing on the pedals
  • Output what the machine does

    for you, like going fast

9
Simple Machines
  • An unpowered mechanical device, such as a
  • Lever
  • Wheel and axle
  • Block and tackle
  • Gear
  • Ramp

10
Simple Machines Input and Output
  • Lever
  • Input force what you apply
  • Output force what the lever applies to what you
    are trying to move
  • Block and Tackle
  • Input force what you apply to the rope
  • Output force what gets applied to the load you
    are trying to lift
  • Most machines we use today are made up of
    combinations of different simple machines

11
Mechanical Advantage
  • The ratio of output force to input force
  • If the mechanical advantage is gt 1, the output
    force is greater than the input force
  • If the mechanical advantage is lt 1, the output
    force is smaller than the input force
  • Mechanical engineers people who design machines

12
Mechanical Advantage
Output force (N)
MA Fo Fi
mechanical advantage
Input force (N)
13
How a Block and Tackle Works
  • The forces in ropes and strings
  • Ropes and strings carry tension forces along
    their lengtha pulling force (not a pushing
    force!)
  • Every part of a rope has the same tension
  • If friction is very small, the force in a rope is
    the same everywhere
  • The forces in a block and tackle
  • More rope, easier to pull (see diagram slide)

14
How a Block and Tackle Works
  • Mechanical advantage
  • More ropes, more output force than input
    forceeasier to lift!
  • Multiplying force with the block and tackle
  • Input force can be much less with more ropes
  • If the mechanical advantage is 4, the input force
    for the machines is ΒΌ the output force

15
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16
4.2 The Lever
17
GIVE ME A PLACE TO STAND AND I WILL MOVE THE
EARTH
  • Archimedes
  • Greek scientist
  • 3rd century BC

18
What is a lever?
  • Another simple machine
  • Pliers, wheelbarrow, human biceps, forearm
  • Your bones and muscles work as levers to perform
    everything from chewing to throwing a ball

19
What is a lever?
  • A stiff structure that rotates around a fixed
    point called the fulcrum
  • We can arrange the fulcrum and the lengths of the
    input and output arms to make almost any
    mechanical advantage we need

20
How a Lever Works
  • Fulcrum in the middle input and output forces
    are the same
  • Input arm is longer output force is larger than
    the input force
  • Input arm is 10x longer than the output arm, the
    output force will be 10x bigger than the input
    force
  • Input arm is shorter output force is smaller
    than the input force
  • Input arm is 10x shorter than the output arm, the
    output force will be 10x less than the input
    force

21
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22
4.3 Designing Gear Machines
23
Science and Engineering
  • Engineering/Technology The application of
    science to solve problems
  • Scientists study the world to learn the basic
    principles behind how things work
  • Engineers use scientific knowledge to create or
    improve inventions that solve problems

24
Sample Engineering Problem
  • Conceptual design
  • Prototype
  • Testing the prototype
  • Changing the design and testing again

25
Gears and Rotating Machines
  • Many machines require that rotating motion be
    transmitted from one place to another.
  • Gears change force and speed.
  • Gears are better than wheels because they have
    teeth and dont slip as they turn together.

26
What is the Gear Ratio?
  • Gears have input and output
  • Input gear the one you turn, or apply forces to
  • Output gear the one that is connected to the
    output of the machine
  • Gear ratio the ration of output turns to input
    turns
  • Smaller gears turn faster the gear ratio is the
    inverse of the ratio of teeth in two gears

27
Gear Ratios
Number of teeth on input gear
To Ni Ti No
Turns of output gear
Turns of input gear
Number of teeth on output gear
28
Designing Machines
  • Machines are designed to do specific things
  • Simple machines can be combined to solve more
    complex problems
  • Two pairs of gears with a 21 ratio can be
    combined to make a machine with a ratio of 41

29
Designing Machines
  • Design involves trade offs
  • Even the best designs are always being improved
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