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How the Internet works? Museum Re-design Project

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How the Internet works? Museum Re-design Project Masataka Nakaue Chika Ando Overview Concept How the Internet works Bird s eyes view of the WWW Micro-view of ... – PowerPoint PPT presentation

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Title: How the Internet works? Museum Re-design Project


1
How the Internet works?Museum Re-design Project
  • Masataka Nakaue
  • Chika Ando

2
Overview
  • Concept
  • How the Internet works
  • Birds eyes view of the WWW
  • Micro-view of the WWW services
  • Target Audience
  • Middle school student
  • Venue
  • The Tech Museum of Innovation in San Jose

3
Observation Findings- Childrens Discovery
Museum -
  • Effective use of sound and moving objects
  • Spatial design for a natural flow of people
  • Safety, durability and maintenance
  • Take a look take a closer look
  • Interact first then read the explanation
  • Learn social rules

4
Discussion
  • Why People go museums
  • Satisfy innate curiosity
  • Intrinsically motivated to learn
  • Seek new experiences
  • What is unique about learning in museums
  • Large-scale, cutting-edge, hands-on exhibits
  • Learning to be constructed over time
  • Connect cutting-edge scientists and feature
    scientists

5
Concept
  • Uncover the inner workings of the Internet
  • OSI reference model
  • TCP/IP packet communication
  • General goals
  • Increase basic understanding of the Internet
  • Enhance technological literacy and
    problem-solving skills

6
Learning goals
  1. How packets are created in the OSI reference
    model
  2. Port and address in the TCP/IP protocol
  3. FTP and HTTP services to publish and browse the
    Internet contents

7
Digital Guest Book
  • Client side
  • Take a photo and write messages
  • Set a port number and destination
  • Observe encoding process
  • Upload and track your packets across the WWW
  • Server side
  • See decoding process
  • Download web-contents

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12
Design principles
  • Mystery and discovery
  • Intuitive operation play first then read
  • Social interaction within a group
  • Narrative facilitated by others
  • Visualization tangible graphics
  • Contexts reinforcing future experience

13
Design challenge
  • Usability vs. Learnability
  • Bad design deteriorates learnability, but
  • Make it tangible vs. show the real architecture
  • Museums show a fake
  • Continual updating
  • Can museums showcase the future?
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