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E-Drama: An Intelligent Interactive Stage for Improvisation

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Making Learning Fun E-Drama Project On-line dramatic improvisation (role-play) with Artificial Intelligence enhancements John Barnden, University of Birmingham – PowerPoint PPT presentation

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Title: E-Drama: An Intelligent Interactive Stage for Improvisation


1
Making Learning FunE-Drama Project
  • On-line dramatic improvisation (role-play) with
    Artificial Intelligence enhancements

John Barnden, University of Birmingham Amanda
Oldroyd, BT Group CTO Jemima Cattel, Hi8us
Midlands Ltd Jonnie Turpie, Maverick TV Ltd
2
Presentation Structure
  • Introduction
  • Benefits of software
  • AI developments
  • User study feedback
  • 3D interfaces
  • Insights

3
Introduction What is E-drama
In this presentation, e-drama means dramatic
improvisation or role-play where the actors dont
work on a real stage but instead sit at computers
and operate virtual on-screen characters. Actors
type in speeches which are shown in speech
bubbles. There is usually also a director who
sits at another computer.
Usually a loose scenario is specified, such as a
School Bullying scenario, or an educational
scenario (History, Science, etc.)
from a version of the edrama system from Hi8us
already a proven tool
4
Seminar Themes Addressed
  • Making learning more motivating and fun
  • Challenging game-like activities
  • Creativity
  • Various types of hard-to-reach learner, and shy
    or disaffected learners
  • Next-generation e-learning resources

5
The Point of E-Drama
  • Complements the use of live improvisation in
    learning and creativity.
  • It is anonymous and therefore less intimidating,
    and also more motivating
  • 92 of school students in recent test found
    edrama less nervous-making
  • 81 found it more enjoyable overall
  • Beneficial for emotionally difficult topics.

6
Plan of Rest of Talk
  • Directorial interventions
  • Desirability of semi-automating them
  • Current developments towards this
  • Points from recent user-testing
  • More advanced graphics

7
Directorial Intervention
  • Director can intervene to keep the drama on
    fruitful tracks,
  • incl. with regard to expressed emotions.
  • Director can send (written) messages to all
    actors or whisper to an individual one.
  • Director can introduce a bit-part character such
    as a policeman to stir the action up.

8
A Reason for Directorial Intervention
  • Emotional and other affective expression is
    inappropriate, excessive or lacking.
  • -- Swearing or out-of-character rudeness
  • -- Excessive anger or hostility
  • -- Lack of expected hostility
  • -- Lack of expected embarrassment
  • -- Lack of expected concern about someones
    emotional state

9
Artificial Intelligence and Human-Language
Processing
  • Problem demands on director are substantial.
  • Partial automation would be beneficial.
  • We are implementing
  • automated detection of affect (e.g., emotion),
    hence
  • automated directorial interventions, incl.
    introduction of automated affect-sensitive
    bit-part characters
  • Will allow more widespread and untrained use.
  • Scalability, distributed interaction

10
Artificial Intelligence, contd
  • The automation is not intended or expected to
    make the overall experience better.
  • It would be a good result if it made it not too
    much worse!

11
Automated Bit-Part Character
  • EmEliza is our first research-prototype program
    for operating an automated affect-sensitive
    bit-part character
  • It detects affective aspects of the other
    characters speeches, makes certain types of
    inference, and makes short response speeches.
  • Operating in our demo here.

12
EmEliza A Bit-part Character Actor
EmElizas characters replies
EmElizas perception of that character
Why not let your mum talk to his parents
I am scared of Mayid. He is a bully.
A LITTLE BIT SCARED
Oh, dear, Please be more brave. Help will be here
soon.
I can't move my legs and it's killing me! boo hoo
cries
VERY SCARED
You look like a real trouble maker.
I am going to hit you.
A LITTLE BIT THREATENING
13
User Testing Pilot RunSwanshurst School,
Birmingham, May 2005
  • Methodology
  • 39 subjects were involved over two days.
  • Each of them participated in both of the two
    selected scenarios, namely School Bullying and
    Crohns Disease, with/without EmEliza.
  • One Result
  • Nobody suspected that (sometimes) one
    bit-part character was computer-operated.

14
Some Preliminary User-Testing Results
  • When a certain character Dave was played by
    EmEliza
  • Little effect on the proportion of (other) actors
    who regarded Dave as being poorly played.
  • NB substantial effect on various other measures
    and on actors comments.

15
Having EmEliza as Dave, contd.
  • Did raise the proportion of actors who got bored
    from 9 to 18 . BUT
  • Reduced the proportion of actors saying they
    disliked playing their own character from 24 to
    12.
  • Raised the proportion of actors who wanted the
    improv to be longer from 74 to 88.

16
Adding 3rd Dimension
  • Dealing with sophisticated user groups
  • Experience with gaming technologies
  • High expectations
  • 3d characters and customisation
  • 3d virtual environments

17
Realtime 3D Rendering
  • Virtual world rendering architecture (TARA)
    realtime 3D engine for avatars and backgrounds
  • 3D virtual characters with customisation and
    animation libraries

18
Expressive Behaviour - Demeanour System
  • Generating expressive body language for virtual
    characters in order to create emotionally richer
    on-line experiences
  • Behaviour is generated based on a set of
    parameters representing emotion, mood,
    personality etc.
  • Customise characters behaviour in advance.

19
Automated Behaviour linked to profiles
  • Profiles related to the key character types in
    the role-play structure
  • Each avatar animates automatically in response to
    other characters
  • No user intervention required during role-play

profiles
Antagonist
Friend
Arbitrator
Bit-parts
20
Review
  • Hi8us edrama is already a proven tool, used by a
    range of users in a range of settings.
  • Building on established role-play techniques
    online.
  • AI enhancements provide the opportunity to enable
    more widespread and untrained use.
  • 3D enhancements build on existing software to
    provide a richer user experience with low
    overhead.

21
Benefits of E-Drama from Learner Point of View
  • It was really fun and a change from ordinary
    activities to help understand bullying and
    diseases

I preferred using this to having a conversation
face to face because you can almost hide
behind the character
22
Benefits of E-Drama from Teacher Point of View
  • Releases learner creativity, free from peer
    pressure
  • Encourages learner involvement
  • Motivates study of the included background
    material
  • Low overhead for teachers to become proficient in
    running sessions

Its fun for the teacher too! can be guide,
actor or director
23
Seminar Themes Addressed
  • Making learning more motivating and fun
  • Challenging game-like activities
  • Creativity
  • Various types of hard-to-reach learner, and shy
    or disaffected learners
  • Next-generation e-learning resources

24
Thank you
  • Questions

http//www.cs.bham.ac.uk/research/projects/edrama/
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