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The Currency of Everquest

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The Currency of Everquest Platinum Pieces – PowerPoint PPT presentation

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Title: The Currency of Everquest


1
The Currency of Everquest
  • Platinum Pieces

2
What is Everquest
  • MMORPG
    Massively Multiplayer Online Game
  • 400,000 Players Globally
  • Virtual World
  • Be a Adventurer, Blacksmith,
  • Role-player, Whatever
  • 12 Monthly Fee

3
The Currency
  • 4 Denominations
  • Copper / Silver / Gold / Platinum
  • Semi-Common Expensive Items Sometimes Have
    Universal Values
  • - FBSS / SMR / RBB
  • 5k 7k 10k Platinum Pieces
  • Everything in-game is measured by Platinum
    Pieces
  • Implemented by Everquests makers from the games
    start

4
Obtaining Money and Items
  • Obtaining Money
  • - Killing things that drop coins
    Primary way of putting new money into
    circulation
  • - Crafting Item, Doing Quests
  • Slow, secondary way

5
Obtaining Money and Items
  • Obtaining Items
  • Killing specific things, Doing Quests
  • Slower and harder to do than getting money

6
Storage of Value
  • With each new expansion old items tend to drop
    dramatically in value
  • Items Short Term Value, Depreciate
  • Platinum Long Term Value - Preferred

7
Similarities to Real Money
  • Stored in virtual banks
  • Retains value over time
  • Easily traded
  • Fiat Money No Backing
  • Durable
  • Widely accepted in the issuing nation
  • Easily Divisible
  • Amount in circulation is controlled

8
Controlled Money Supply
  • Money is introduced through killing things and
    crafting items
  • Money is removed through players buying from
    computer-controlled vendors
  • Often, players dont buy enough
  • Money Going In gt Money Going Out
  • Inflation

9
Removing Excess Money Money Sinks
  • One-Time Expenditures
  • - Investing in skills, Teleporting
    players
  • Consumable Items
  • - Food, Item coloring, Spell components
  • Effect Destroys Large Chunks of Money

10
  • Large group of people (400,000)
  • Buying / Trading / Selling w/ Platinum!
  • Happy and Healthy Virtual Currency!

11
Bad Sides ?
  • Counterfeiting - Duping
  • Creating a 1 to 1 copy of a block of currency
  • Detection
  • Digital IDs Serial Number
  • Difficult to track down
  • Scamming Stealing, Fraud, Identify Theft

12
So What
  • It is just a game right?

13
Real World Implications
  • Auctioning of items and money
  • Ebay.com
  • Playerauctions.com

14
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15
Real World Implications
  • Actual Online Stores
  • MySuperSales.com
  • IGE.com

16
25 Items per Page 30 Pages 43 Servers 32250
Items
17
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18
Study by Castronova
  • Exchange rate
  • 1 Platinum .0107 Dollars or 1 Penny or
  • About 1 Japanese Yen
  • Players make 3.42/hour
  • Overall, about 15,000/hour is created
  • GNP 135 Million
  • Makes EQ 77th richest nation

19
Study by Castronova
  • Many people play over 80 hours/week
  • At 3.42/hour 12,000 a year
  • 12,000 is above poverty line in the US
  • 1 Member Family 9,310
  • 2 Member Family 12,490
  • Majority of calculations were done with respect
    to the Platinum Piece

20
Study by Castronova
  • Average player
  • 20 Year-old Male
  • Working Full Time
  • Well Educated (High school diploma)
  • 20/hour
  • 35 are students
  • Voluntary, possibly detrimental

21
Overview
  • The Platinum Piece exists only on computers in
    San Diego
  • Not backed
  • Retain value over time (for now)
  • Fair number of people (400,000)
  • Controlled Circulation

22
Big Picture
  • Currency needs no backing
  • Anything can be currency or have value
  • Even in virtual worlds, currency helps form
    economies
  • This virtual currency has a decent exchange rate
  • MMORPGs are rapidly gaining popularity
  • - Future effects?

23
Questions?
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