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Games and Activities that Practice Math Skills

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Title: Games and Activities that Practice Math Skills


1
Games and Activities that Practice Math Skills
  • Presented by
  • Colleen Serencsits
  • Tutors of Literacy in the Commonwealth
  • Please take
  • a handout and a plastic bag.

2
Games and Activities that Practice Math Skills
  • Purpose of this Session
  • To share and try games and activities that
    practice math skills

3
Games and Activities that Practice Math Skills
  • Why?
  • Make practice more interesting, relevant, fun.
  • Why?
  • Students are more likely to practice.
  • Help students be more open to thinking about
    their choices, what they are doing and why they
    are making those choices.
  • Break up the intensity of learning new
    information.

4
Games and Activities that Practice Math Skills
  • Outline
  • Games with Cards page 1
  • Games with Dice page 5
  • Other Games page 8
  • Commercial Games page 9
  • Activities page 11
  • Other Activities for Young Children page 13
  • Tricks page 14
  • Additional Handouts page 15
  • Resources page 25

5
Games and Activities that Practice Math Skills
  • We will try several games, not in order from
    the handout.
  • All the games and activities are described in
    the handout.

6
Games and Activities that Practice Math Skills
  • Remember,
  • Explain to the learner why you are playing the
    game or doing the activity.
  • When you are interacting with learners, encourage
    thinking skills.
  • Talk and ask questions
  • Tell me why you made that choice.
  • What other moves could you have tried?
  • Tell/show me how you did that.
  • Think out loud to model your thoughts.

7
Games with Cards
  • Tips for Holding Cards
  • If someone has trouble holding the cards in a
    fan, try one of these tips.
  • Turn a shoebox upside down.
  • Place cards in the lip of the upside down lid.
  • Hold two plastic lids tightly together with a
    brass fastener in the center.
  • Place the cards between the lids.

8
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9
Other Games
  • Product Game (page 16) (cream game board
    provided)
  • Player A puts a marker on a number in the factor
    list across the bottom.
  • Player B puts a marker on any number in the
    factor list (including the same number marked by
    Player A) and then shades or covers the product
    of the two factors on the product grid.
  • Player A moves either one of the paper clips to
    another number and then shades or covers the new
    product.
  • The winner is the first player to mark four
    squares in a row -- up and down, across, or
    diagonally.

10
Product Game
1 2 3 4 5 6
7 8 9 10 12 14
15 16 18 20 21 24
25 27 28 30 32 35
36 40 42 45 48 49
54 56 63 64 72 81
 
1 2 3 4 5 6 7 8 9
11
Other Games
  • Integer Product Game (page 17) (yellow game
    board)
  • Player A puts a marker on a number in the factor
    list across the bottom.
  • Player B puts a marker on any number in the
    factor list (including the same number marked by
    Player A) and then shades or covers the product
    of the two factors on the product grid.
  • Player A moves either one of the paper clips to
    another number and then shades or covers the new
    product.
  • The winner is the first player to mark four
    squares in a row -- up and down, across, or
    diagonally.

12
-36 -30 -25 -24 -20 -18
-16 -15 -12 -10 -9 -8
-6 -5 -4 -3 -2 -1
1 2 3 4 5 6
8 9 10 12 15 16
18 20 24 25 30 36
Factors -6 -5 -4 -3 -2 -1 1 2 3
4 5 6
13
Other Games
  • Factor Game (p 15) (gray game board)
  • Player A (blue) selects a number and colors it.
  • Player B (green) colors all the proper factors of
    player As number.
  • Player B selects a number and colors.
  • Player A colors all the proper factors of player
    Bs number.
  • Play continues until there are no numbers
    remaining with uncolored factors.
  • The winner is the player with more numbers
    colored.

14
Other Games
  • Vocabulary Match (page 10) (cream and/or green
    card)
  • Cream cards have
  • math term on one side in red print
  • definition of a different term on the opposite
    side in black print
  • Green cards have
  • Math problem on one side in black print
  • Answer to a different problem on the opposite
    side in red print

15
Other Games
  • Vocabulary Match to play green cards
  • Hold the card to look at the red answer.
  • First player reads black problem on her card.
  • Player with the correct answer (in red) says the
    answer.
  • That player then turns over her card, and reads
    the black problem on her card.
  • Player with the correct answer says the answer.
  • Continue until back to the first player.

16
Other Games
  • Vocabulary Match to play cream cards
  • Hold the card to look at the red answer.
  • First player reads black definition on his card.
  • Player with the correct answer (in red) says the
    answer.
  • That player then turns over his card, and reads
    the black problem on her card.
  • Player with the correct answer says the answer.
  • Continue until back to the first player.

17
Games with Dice
  • Power Play (page 7) (scrap paper provided)
  • Play with two dice.
  • Goal is to make the largest total after a certain
    number of rounds (eight), or to a total (500).
  • Player 1 rolls two dice.
  • Make one numbers the base, and the other number
    the exponent, to make the larger number.
  • Example Roll 3 and 4. 34 81 43 64
  • Player chooses 34. Record the score.

18
Games with Dice
  • Dice Tic-Tac-Toe (page 7) (graph paper
    provided)
  • The goal is to get three points in a row, column,
    or diagonal.
  • Draw a graph with numbers 1 to 6 on x axis and 1
    to 6 on y axis.
  • Player A rolls two dice.
  • Use those numbers to plot a point, choosing in
    which order to plot them.
  • Example Roll 3 and 4. Plot them as (3,4) or
    (4,3).
  • Players mark their points in different colors, or
    with circle or square around them to distinguish
    them.
  • Two points may not be plotted at the same
    location.

19
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20
Dice Games
  • Dice Tic-Tac-Toe variation
  • Draw a graph with numbers
  • -6 to 6 on x axis and -6 to 6 on y axis.
  • Player A rolls two dice and two coins.
  • Heads is , tails is -
  • Use those numbers to plot a point, choosing in
    which order to plot them.
  • Example Roll 3 and 4, one head and one tail.
    Plot choices (-3,4) (-4,3) (3, -4) (4, -3).

21
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22
Games with Dice
  • Fraction Dice Bingo (p7) (blue game board)
  • Make a five by five gameboard. Mark the spaces
    with numbers from the choices listed in the
    handout.
  • Player A rolls two dice.
  • Use the numbers rolled to make a proper or
    improper fraction.
  • Cover that fraction with a token.
  • The goal is to get five in a row, column, or
    diagonal, or as previously decided.

23
Fraction Dice Bingo
1/2 1/3 1/4 1/5 1/6
1 1/2 2 1/2 1 1/3 1 2/3 1 1/4
1 1/5 2/3 1 3/4 2/5
3/5 4/5 2 1/2 1 1/2 1
2 3 4 5 6
24
Games with Dice
  • Pizza Fractions Game (p7) (white game board)
  • Play with two dice and the Pizza Fractions Game
    board.
  • The goal of the game is to eat (cover) the most
    pizzas.
  • Player A rolls two dice, and forms a fraction of
    the two numbers.
  • He then colors that fraction of one of the
    pizzas on the game board. Example Player roles
    1 and 4. He colors one slice of a pizza that is
    cut into four slices.
  • One player may color slices on more than one
    pizza.
  • More than one player may color a slice in the
    same pizza.
  • Play continues until all of the pizzas are
    labeled, or for a predetermined number of rounds.

25
Pizza Fractions Game
26
Games with Dice
  • Contig (page 5) (cream game board provided)
  • Roll three dice.
  • Add, subtract, multiply and/or divide the three
    numbers to produce a number you can cover on the
    board.
  • You score points by covering a number adjacent to
    a number already covered.
  • (or play for four in a row)

27
Games with Cards
  • Make 100 p4 (play with blue cards)
  • Play with cards 1 to 9.
  • Place the cards face down on the table.
  • Player 1 draws four cards. He must arrange those
    cards in pairs, then add the pairs together to
    get as close to 100 as possible.
  • For example, he draws 2, 4, 6, 8 24 68 92.
    Subtract 92 from 100 for a score of 8 that
    round.
  • Return all cards face down.
  • Play a predetermined number of rounds. The
    winner is the player with the lowest score.

28
Games with Cards
  • Five Cards Make 10 (p4) (play with blue cards)
  • Play with cards 1 to 9.
  • Deal five cards face up.
  • The goal is to use those cards to make as many
    equations as possible that total ten.
  • Each card may be used one time per equation, but
    may be used in more than one equation.
  • All five cards do not have to be used in each
    equation.
  • Ex dealt 4, 6, 7, 9, 1
  • 6 4 9 1 9 7 6 7 1 6 4.

29
Activities
  • Mobius Strip (page 11)
  • Draw a line along length of strip of paper.
  • Tape the 1 inch wide ends together to make a
    loop, but twist the ends before joining them.
  • Tape lined side to unlined side.
  • Run your finger along the outside of strip.
  • Cut along the line. Describe what results.

30
Activities
  • Graph the Alphabet (page 11)
  • Graph a letter, such as the initials of your
    name, or by starting simple, with the letter I.
  • State a height for the letters, such as seven
    spaces on the graph paper.
  • Choose the starting point, described by its
    coordinates, or let the learner choose.
  • Then the learner decides where the other end of
    the I must be.
  • Include instructions for which points should be
    connected.

31
Activities
  • Graphing Designs
  • Provide the design.
  • The learner names the points.
  • Practice N-S-E-W directions, by stating which
    direction each point is from the previous.

32
Graphing Designs
33
Games with Cards
  • Fraction Rummy (page 5) (white cardstock cards)
  • Goal is to form sets of any number of cards that
    add to 1.
  • Deal each player five cards.
  • Place the undealt cards face down.
  • Turn top card face up in discard pile.
  • Each player draws top card from discard pile or
    from deck, makes set if possible, then discards.
  • Player may take cards from deeper in discard pile
    if he uses it right away.

34
Games with Cards
  • Dealing Down (page 5) (yellow cards)
  • Make twenty-five cards w/ numbers listed in HO.
  • Deal four cards to center of the table, face up.
  • Each player uses all four numbers to write an
    expression with the lowest possible quantity.
  • Each player with the expression for the lowest
    quantity gets 1 point.
  • Play for a set number of rounds.

35
Games with Cards
  • Fraction Games (page 3) (white cardstock
    cards)
  • Make a deck of 40 to 52 cards illustrating
    fractions, fractional shaded pictures, decimals,
    and percentages.
  • Play Fraction War, Fraction Concentration,
    Fraction Lotto, Fraction Go Fish, Fraction Old
    Maid (have one 1).
  • Play to match equivalents, not just identical
    matches.
  • Have more than one fraction with the same value
    example ½, 2/4, 4/8.
  • Play to make 1 (fractions that add to 1).

36
Games with Dice
  • Cross Off 16 (or whatever number you decide)
  • Write the numbers from 1 to 16.
  • The goal is to cross off all sixteen numbers.
  • Player A rolls three dice.
  • Do any combination of - X / numbers on the
    dice to cross off one of the numbers that is not
    yet crossed off.
  • The numbers from all three dice must be used.
  • Play until a player has crossed off all numbers,
    or for a predetermined number of rounds.

37
Games with Dice
  • Cross Off 10
  • Write the numbers from 1 to 10.
  • The goal is to cross off all ten numbers.
  • Player A rolls three dice.
  • Choose one of the numbers as the divisor, and
    arrange the other two as the dividend.
  • Example roll 6, 4, 1. Arrange as 16/4 4
    cross off the 4.

38
Games with Dice
  • Place Value
  • Draw three lines ( __ __ __ ).
  • The goal is to make the largest number possible.
  • Player A rolls one die. Writes that number in
    the units, tens, or hundreds place.
  • The winner has the highest score, after one round
    or a predetermined number of rounds.

39
Games with Cards
  • Addition War or -, or x
  • Add the two cards together.
  • First player to say the correct total gets both
    cards.
  • War- Each player starts with half the deck.
  • Each player turns over the top card of her
    deck.
  • The player with the higher card takes both.
  • Goal is to capture all the cards.

40
Games with Cards
  • Positive Negative Number War (p 1)
    (gray cardstock cards)
  • Black numbers are positive.
  • Red numbers are negative.
  • Play Addition (or Multiplication) War

41
Tricks
  • Guess the Number
  • Tell the person to choose two consecutive numbers
    between 1 and 10.
  • Tell the person to square each number, then find
    the difference, then tell you that number.
  • That number will be the sum of the two original
    numbers, which can only be two specific numbers.
    Tell the person the numbers.
  • Ex 4 and 5, 52 42 25 16 9, 4 5 9

42
Commercial Games
  • Yahtzee
  • Make 7
  • Dominoes
  • 24 Game
  • Set
  • Connect 4
  • Bingo
  • Memory / Concentration
  • Lotto
  • Uno
  • Smath Board Game
  • Battleship
  • Phase 10
  • Any game in which you roll dice and count spaces.
  • Sorry and Parcheesi give you choices about which
    pieces to move.
  • Any game in which you count money.
  • The Allowance Game, Life and Monopoly are
    examples.
  • Any others you would suggest?

43
Commercial GamesLogic Puzzles to Practice
Reasoning and Strategy Skills
  • Sodoku
  • Ken Ken
  • Logic Grid Puzzles
  • Mastermind
  • Checkers
  • Chinese Checkers
  • Cribbage
  • Blokus
  • Othello
  • Pass the Pigs
  • Pente
  • Racko
  • Rook
  • Rummikub
  • Six Cubes
  • Tri-Ominoes
  • Battleship

44
Resources
  • Sources Used in Preparing This Presentation
  • Websites with Activities
  • Additional Activities
  • TLC contact information is on page 1.

45
Conclusion
  • What are the benefits of using games and
    activities to practice math skills?

46
Conclusion
  • Increases curiosity and motivation
  • Establishes a sense of community
  • Creates a student-centered learning environment
  • Reduces anxiety in the mathematics classroom
  • Allows for cooperative learning opportunities
  • Inherently differentiates learning
  • Builds strategy and reasoning skills
  • Reinforces mathematical objectives
  • Engages individual learners simultaneously
  • Teaches life skills NCTM

47
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48
  • Thank you for attending.
  • Please contact Tutors of Literacy with questions
    or suggestions.
  • colleen_at_tlcliteracy.org
  • www.tlcliteracy.org
  • 814-867-0203
  • Please contact me for electronic copies of
  • the handout
  • game boards
  • cards
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