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Making Connection

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Title: Making Connection


1
Lecture 04
  • Making Connection

2
Introduction
  • Connection concept
  • Interface concept and standard (Level 1)
  • EIA-232F
  • USB
  • Data Link Connections (Level 2)
  • Terminal-to-mainframe computer connections
  • Application examples

(to p3)
(to p35)
(to p48)
(to p52)
3
Connection concept
  • How computer networks are connected?

(to p4)
4
Connection concept
  • Recalled OSI model level 1
  • Physical level, which requires peripheral devices
    to connect two different computers or devices
    together
  • Termed as interface
  • Two types of standards
  • Modes of data flow
  • Connection to systems

(to p7)
(to p8)
(to p9)
(to p14)
(to p5)
5
Connection (cont.)
(to p18)
  • Characteristics of interface standards
  • Two important interface standards
  • EIA-232F
  • USB (Universal Serial Bus)
  • Other interfacing standards

(to p20)
(to p27)
(to p6)
6
Other interfacing standards
  • Other peripheral interfacing standards that
    provide power, flexibility and ease-of-installatio
    n include
  • FireWire (low cost device for digital)
  • SCSI, iSCSC(mainly for permanent storage,
    CD/DVD)
  • InfiniBand, Fibre Channel (high speed connection)

(to p32)
(to p33)
(to p34)
(to p2)
7
Level 2
Level 1
Data terminating equipment
Data communicating equipment
(to p4)
8
Characteristics of Interface Standards
  • There are essentially two types of standards
  • Official standards
  • Created by standards-making organizations such as
    ITU (International Telecommunications Union),
    IEEE (Institute for Electrical and Electronics
    Engineers), EIA (Electronic Industries
    Association), ISO (International Organization for
    Standardization), and ANSI (American National
    Standards Institute)
  • CSA (Canadian standard), UL (USA for computer
    hardware)
  • De facto standards
  • Created by other groups that are not official
    standards but because of their widespread use,
    become almost standards

(to p4)
9
data flow
  • There are 3 types of data flow
  • i) simplex transmission
  • ii) half-duplex transmission
  • iii) full duplex transmission

(to p10)
(to p12)
(to p13)
(to p4)
10
simplex transmission
  • i) simplex transmission
  • data is transmitted in one direction only
  • ie no data transmission on opposite direction is
    allowed
  • see Figure 8-2
  • Application examples?

(to p11)
(to p9)
11
(to p10)
(to p12)
(to p13)
12
half-duplex transmission
  • ii) half-duplex transmission
  • transmission in either direction on a circuit but
    only one direction at a time
  • eg an inquiry is sent to the computer and then a
    response is sent back on the same circuit to the
    terminal
  • Application examples?

(to p11)
(to p9)
13
full duplex transmission
  • iii) full duplex transmission
  • data transmission in both directions
    simultaneously on the circuit
  • machine needs to be intelligence at both ends
    (why?)
  • Application examples?

(to p11)
(to p9)
14
connection to the system
  • two types of physical connection in the system
  • i) Parallel data transmission
  • ii) Series data transmission

(to p15)
(to p17)
(to p4)
15
Parallel data transmission
  • i) Parallel data transmission
  • connected via direct cable that has one wire for
    each bit in a character of data code being used
    by the terminal
  • See Figure 8.3
  • with multiple wires, all the bits of a characters
    can be transmitted between the terminals and
    computer at once
  • Disadv very expensive no practice over long
    distance (why?)

(to p16)
(to p14)
16
FIGURE 8-3 Parallel and serial transmission.
(to p15)
(to p17)
17
  • ii) Series data transmission
  • bits of each character are sent down to a line
    one after another
  • complicated process because machine needs to know
    how to decompose and to reconstruct of bits at
    each respective end
  • Adv or Disadv?

(to p16)
(to p14)
18
Characteristics of Interface Standards
(continued)
  • There are four possible components to an
    interface standard
  • Electrical component
  • Mechanical component
  • Functional component
  • Procedural component

(to p19)
Explanations
(to p5)
19
Characteristics of Interface Standards
(continued)
  • Four components
  • Electrical component deals with voltages, line
    capacitance, and other electrical characteristics
  • Mechanical component deals with items such as
    the connector or plug description
  • Functional component describes the function of
    each pin or circuit that is used in a particular
    interface
  • Procedural component describes how the
    particular circuits are used to perform an
    operation

(to p18)
20
EIA-232F
  • EIA-232F an older standard originally designed
    to connect a modem to a computer
  • Originally named RS-232 but has gone through many
    revisions
  • The electrical component is defined by another
    standard V.28
  • The mechanical component is often defined by ISO
    2110, the DB-25 connector. The DB-9 connector is
    now more common than the DB-25.

(to p23)
(to p21)
(to p24)
21
Worked as full duplex (why?) Its functions
(to p22)
(to p20)
22
(to p21)
23
EIA-232F (continued)
(to p20)
24
EIA-232F (continued)
  • The functional and procedural components are
    defined by the V.24 standard
  • For example, V.24 defines the function of each of
    the pins on the DB-9 connector, as shown on the
    Table 4.1
  • Table 4.2 shows an example of the procedural
    dialog that can be used to create a connection
    between two endpoints
  • Note the level of complexity needed to establish
    a full-duplex connection

(to p25)
(to p26)
(to p5)
25
EIA-232F (continued)
(to p24)
26
EIA-232F (continued)
(to p24)
27
Universal Serial Bus (USB)
  • a newer standard that is much more powerful than
    EIA-232F
  • The USB interface is a modern standard for
    interconnecting a wide range of peripheral
    devices to computers
  • Supports plug and play
  • Can daisy-chain multiple devices
  • USB 2.0 can support 480 Mbps (USB 1.0 is only 12
    Mbps) USB 3.0

(to p28)
28
Universal Serial Bus (USB) (continued)
  • The USB interface defines all four components
  • The electrical component defines two wires VBUS
    and Ground to carry a 5-volt signal, while the D
    and D- wires carry the data and signaling
    information
  • The mechanical component precisely defines the
    size of four different connectors and uses only
    four wires (the metal shell counts as one more
    connector)

(to p29)
29
Universal Serial Bus (USB) (continued)
  • Four types of USB connectors
  • The functional and procedural components are
    fairly complex but are based on the polled bus
  • The computer takes turns asking each peripheral
    if it has anything to send
  • More on polling near the end of this chapter

(to p30)
(to p31)
(to p5)
30
Universal Serial Bus (USB) (continued)
(to p29)
31
Universal Serial Bus (USB) (continued)
  • The functional and procedural components are
    fairly complex but are based on the polled bus
  • The computer takes turns asking each peripheral
    if it has anything to send
  • More on polling near the end of this chapter

(to p29)
32
FireWire
  • Low-cost digital interface (real time connection
    for PC)
  • A FireWire connection lets you send data to and
    from high-bandwidth digital devices such as
    digital camcorders, and it's faster than USB
  • Capable of supporting transfer speeds of up to
    400 Mbps
  • Hot pluggable
  • Supports two types of data connections
  • Asynchronous connection
  • Isochronous connection

(to p6)
33
SCSI and iSCSI
  • SCSI (Small Computer System Interface)
  • A technique for interfacing a computer to
    high-speed devices such as hard disk drives, tape
    drives, CDs, and DVDs
  • Designed to support devices of a more permanent
    nature
  • SCSI is a systems interface
  • Need SCSI adapter
  • iSCSI (Internet SCSI)
  • A technique for interfacing
  • disk storage to a computer via
  • the Internet

(to p6)
34
InfiniBand and Fibre Channel
  • InfiniBand a serial connection or bus that can
    carry multiple channels of data at the same time
  • Can support data transfer speeds of 2.5 billion
    bits (2.5 gigabits) per second and address
    thousands of devices, using both copper wire and
    fiber-optic cables
  • A network of high-speed links and switches
  • Fibre Channel also a serial, high-speed network
    that connects a computer to multiple input/output
    devices
  • Supports data transfer rates up to billions of
    bits per second, but can support the
    interconnection of up to 126 devices only

(to p6)
35
Data Link Connections
  • Take place at level 2
  • technique used to transmit data on a comm line
  • two methods could be used to transmit data
  • i) Asynchronous transmission (Asych)
  • ii) Synchronous transmission (Synch)
  • Iii) Isochronous Connections (Isoch)

(to p36)
(to p42)
(to p47)
(to p2)
36
Asynchronous transmission
  • i) Asynchronous transmission (Asych)
  • Pattern of data presentation
  • data transmission is sent preceded by an extra
    bit, called a start bit, and followed by one more
    extra bit called stop bit (start/stop
    transmission)

(to p37)
37
Asynchronous transmission
  • Eg
  • 1 1 0 0 0 0 0 1 0
  • represent a A character Stop
    bit
  • start bit or representation of or space
    bit
  • mark bit a code system

(to p38)
Alternative presentation
(to p40)
38
Asynchronous Connections (continued)
(to p39)
More example
39
Asynchronous Connections (continued)
Send the word H E L L O
(to p37)
40
Asynchronous transmission
  • Penalty term is used to measure the efficiency of
    a code system
  • known as transmission efficiency
  • Eg.
  • Code No. of bits start/stop total bite Eff.
  • Baudot 5 2 7 5/771.5
  • ASCII 7 2 9 7/977
  • EBCDIC 8 2 10 8/1080

(to p41)
41
Asynchronous transmission
  • Asyn has a function of character synchronization,
    which allows when a start bit is sensed, the
    receiver knows that the next n bits on the line
    make up a characters
  • Without Char Syn, receiver cannot rocog the first
    bit of charc, and thus character could not be
    interpreted.
  • Adv. Equipment cost is low
  • Disadv. Slow speed, less than 300bps

(to p35)
42
Synchronous transmission
  • ii) Synchronous transmission (Synch)
  • design for line speed that cannot handle by Asyn
  • its function is that bit Synch is maintained by
    clock circuitry in the transmitter and in the
    receiver

(to p43)
43
Synchronous transmission
  • that is timing generated by the transmitters
    clock is sent along with data so that the
    receiver can keep its clock synchronized with
    that of the transmitter throughout a long
    transmission
  • data is usually sent in a block oriented,
    contains special synch character with a unique
    bit pattern
  • similar the Asych, synch char performs a function
    similar to that of start bit

(to p44)
44
Synchronous transmission
  • It has 1 to 4 synchronizing characters for each
    block of data whereas Asych has 2 bits for
    each character
  • Semantic view
  • efficiency

(to p45)
(to p46)
45
Synchronous Connections (continued)
(to p44)
46
Synchronous transmission
  • Example consider a character consists of
  • 0100101
  • Asynch 250 char x (7 data 2 start/stop)
    2250
  • Synch (250 4 synch char) x 7 bits) 1778
  • Thus, Synch is 21 more efficient than Aysnch
  • Note Mostly, host computers adopt Synch
    transmission.

(to p35)
47
Isochronous Connections
  • A third type of connection defined at the data
    link layer used to support real-time applications
  • Data must be delivered at just the right speed
    (real-time) not too fast and not too slow
  • Typically an isochronous connection must allocate
    resources on both ends to maintain real-time
  • USB and Firewire can both support isochronous
  • (provide data transmission in a regular period of
    time)

(to p35)
48
Terminal-to-Mainframe Computer Connections
  • Two main ways for connections
  • Point-to-point connection a direct, unshared
    connection between a terminal and a mainframe
    computer
  • Multipoint connection a shared connection
    between multiple terminals and a mainframe
    computer
  • The mainframe is the primary and the terminals
    are the secondaries (how do you draw them
    semantically?)

(to p49)
(to p49)
(to p50)
49
Terminal-to-Mainframe Computer Connections
(continued)
(to p48)
(to p48)
50
Terminal-to-Mainframe Computer Connections
(continued)
  • To allow a terminal to transmit data to a
    mainframe, the mainframe must poll the terminal
  • Two basic forms of polling roll-call polling and
    hub polling
  • In roll-call polling, the mainframe polls each
    terminal in a round-robin fashion
  • In hub polling, the mainframe polls the first
    terminal, and this terminal passes the poll onto
    the next terminal (how it works, semantically?)

(to p51)
(to p2)
51
Terminal-to-Mainframe Computer Connections
(continued)
Roll-call pulling
(to p50)
52
Making Computer Connections In Action
  • The back panel of a personal computer has many
    different types of connectors, or connections
  • RS-232 connectors
  • USB connectors
  • Parallel printer connectors
  • Serial port connectors

(to p53)
Layout
53
Making Computer Connections In Action (continued)
(to p54)
54
Making Computer Connections In Action (continued)
  • 1 and 2 DIN connectors for keyboard and mouse
  • 3 USB connectors
  • 4 and 6 DB-9 connectors
  • 5 Parallel port connector (Centronics)
  • 7, 8, and 9 audio connectors
  • Will Bluetooth replace these someday?

(to p55)
Solution!
55
Making Computer Connections In Action (continued)
  • A company wants to transfer files that are
    typically 700K chars in size
  • If an asynchronous connection is used, each
    character will have a start bit, a stop bit, and
    maybe a parity bit
  • 700,000 chars 11 bits/char (8 bits data start
    stop parity) 7,700,000 bits

(to p56)
56
Making Computer Connections In Action (continued)
  • If a synchronous connection is used, assume
    maximum payload size 1500 bytes
  • To transfer a 700K char file requires 467
    1500-character (byte) frames
  • Each frame will also contain 1-byte header,
    1-byte address, 1-byte control, and 2-byte
    checksum, thus 5 bytes overhead

(to p57)
57
Making Computer Connections In Action (continued)
  • 1500 bytes payload 5 byte overhead 1505 byte
    frames
  • 467 frames 1505 bytes/frame 716,380 bytes, or
    5,731,040 bits
  • Significantly less data using synchronous
    connection
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