Exclusive Licensing in Complementary Network Industries - PowerPoint PPT Presentation

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Exclusive Licensing in Complementary Network Industries

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Exclusive Licensing in Complementary Network Industries Ravi Mantena U. Rochester Ramesh Sankaranarayanan U. Connecticut Siva Viswanathan U. Maryland – PowerPoint PPT presentation

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Title: Exclusive Licensing in Complementary Network Industries


1
Exclusive Licensing in Complementary Network
Industries
  • Ravi Mantena U. Rochester
  • Ramesh Sankaranarayanan U. Connecticut
  • Siva Viswanathan U. Maryland

2
Motivation for exclusivity
  • Industries with indirect network effects
  • Platforms and complements/content
  • E.g. Video game consoles and games DVD formats
    and DVDs Cable / satellite and program channels
    etc.
  • Complement exclusivity is often important to
  • Acquire new customers
  • GTA III (Rockstar) released October 2001 for
    PlayStation 2 totally blew away gamers around
    the world and almost single-handedly made the PS2
    a must-buy. NY Times Oct, 05
  • Sony's PlayStation 2 dominates the videogame
    industry, largely because many of the most
    popular games work only on the Sony console.
    Wall St. Journal May, 05
  • Differentiate from competing platforms

3
Salient Characteristics of the Context
  • Customers in this industry
  • Mainly interested in complements
  • Prefer variety more is better!
  • Join one platform, buy multiple complements
  • Platforms
  • Are typically incompatible
  • Control access to their members by complements
  • Complements usually have
  • High fixed costs, some porting costs
  • Negligible marginal costs
  • Availability on multiple platforms desired,
    efficient

4
Research questions
  • Under what conditions are complements supplied
    exclusively, and for which platform?
  • Impact of permitting exclusivity on industry
    outcomes compared to when exclusivity is not
    permitted.

5
Set-up Players
  • Platforms
  • Two platforms A and B with members nA, nB. (nA gt
    nB)
  • New customers (nN)
  • Complements
  • Many available for each platform
  • Number depends on size of membership network
    (indirect network effects)
  • Only a single developer behaves strategically
  • Consumers
  • New customers buy a platform and some associated
    complements
  • Current members of platforms buy only complements

6
Set-up Game Structure
7
Set up A few more details
  • Each customer segment has a representative
    consumer with utility U(xg, xh)
  • G Strategic complement developer
  • Pays license fee lkr to platforms per copy of
    complement sold
  • H Composite commodity representing set of
    non-strategic complements
  • Whose quality is increasing in number of
    varieties available
  • Pay a fixed license fee L per copy
  • U(xg, xh) is increasing in quantity and displays
    some desire for variety

8
Complement Trade-offs
  • Strategic complement
  • Increases consumer spending on complements
  • However, some cannibalization
  • Trade-off for complement developer
  • Smaller platform has higher incremental value,
    provides higher demand
  • Larger platform has more customers, but is more
    competitive
  • Overall Unclear which way to go

9
Factors Driving Outcomes
  • Additional benefit to a platform from complement
    exclusivity as compared to a situation where the
    complement is exclusive to the other platforms
    (?A, ?B)
  • This depends on
  • Impact of complement on platform sales to new
    customers
  • Impact on profits from complement sales
  • Impact on platform prices via differentiation

10
Exclusive Non-exclusive Outcomes
11
Share of Profits as Market Matures
12
Share of Profits as Market Matures
13
Summing Up
  • Larger platform generally has an upper hand
  • But may be caught in a prisoners dilemma
  • Smaller platform can garner exclusivity in later
    stages.
  • Complements are much more likely to be exclusive
    in the early stages of a platform adoption
  • Complements Profitability decreases with market
    maturity
  • More competition from existing bundle of
    complements
  • Complement ceases to be a strategic necessity
  • Quality of Complements
  • Later complements would need to be of higher
    quality.
  • However, higher quality complements are more
    valuable in the early stages of platform
    competition.

14
Platform price rises as market matures
15
Profits of Platforms Strategic Complement
16
Profit-shares of Platforms Strategic Complement
17
Share of incremental surplus for larger platform,
complement
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