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EEC-484/584 Computer Networks

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EEC-484/584 Computer Networks Lecture 3 Wenbing Zhao wenbingz_at_gmail.com (Part of the s are based on Drs. Kurose & Ross s s for their Computer Networking book) – PowerPoint PPT presentation

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Title: EEC-484/584 Computer Networks


1
EEC-484/584Computer Networks
  • Lecture 3
  • Wenbing Zhao
  • wenbingz_at_gmail.com
  • (Part of the slides are based on Drs. Kurose
    Rosss slides for their Computer Networking book)

2
Outline
  • Protocol layers, reference models
  • Network standards
  • Internet history
  • Application layer
  • Principles of networked applications

3
Protocol Layers
  • Networks are complex!
  • many pieces
  • hosts
  • routers
  • links of various media
  • applications
  • protocols
  • hardware, software
  • Question
  • Is there any hope of organizing structure of
    network?
  • Or at least our discussion of networks?

4
Organization of Air Travel
  • A series of steps

5
Layering of Airline Functionality
  • Layers each layer implements a service
  • Via its own internal-layer actions
  • Relying on services provided by layer below

6
Why Layering?
  • Dealing with complex systems
  • Explicit structure allows identification,
    relationship of complex systems pieces
  • Layered reference model for discussion
  • Modularization eases maintenance, updating of
    system
  • Change of implementation of layers service
    transparent to rest of system
  • E.g., change in gate procedure doesnt affect
    rest of system

7
Internet Protocol Stack
  • Application supporting network applications
  • HTTP, DNS, SMTP
  • Transport process-process data transfer
  • TCP, UDP
  • Network routing of datagrams from source to
    destination
  • IP, routing protocols
  • Link data transfer between neighboring network
    elements
  • PPP, Ethernet
  • Physical bits on the wire

8
ISO/OSI Reference Model
  • Presentation allow applications to interpret
    meaning of data, e.g., encryption, compression,
    machine-specific conventions
  • Session synchronization, checkpointing, recovery
    of data exchange
  • Internet stack missing these layers!
  • these services, if needed, must be implemented in
    application

9
Encapsulation
source
message
application transport network link physical
segment
datagram
frame
switch
destination
application transport network link physical
router
10
Network Standardization
  • Why standard?
  • Only way to achieve interoperability
  • Standards also increase the market for products
    adhering to them
  • Two kinds of standards
  • De facto from the fact (standards that just
    happened)
  • De jure by law (formal, legal standards adopted
    by authorized organization)

11
Treaty Organization between Nations
12
Voluntary, Nontreaty Organization
13
IEEE 802 Standards
14
Internet Standard Body
  • Internet Society (used to be Internet
    Architecture Board)
  • Internet Research Task Force (IRTF)
  • Concentrate on long term research
  • Internet Engineering Task Force (IETF)
  • Deal with short term engineering issues
  • Standardization process
  • Proposed standard request for comments (RFCs)
  • Draft standard after gt 4 month test by gt 2
    sites
  • Internet standard if convinced the idea is sound

15
Internet History
1961-1972 Early packet-switching principles
  • 1972
  • ARPAnet public demonstration
  • NCP (Network Control Protocol) first host-host
    protocol
  • first e-mail program
  • ARPAnet has 15 nodes
  • 1961 Kleinrock - queueing theory shows
    effectiveness of packet-switching
  • 1964 Baran - packet-switching in military nets
  • 1967 ARPAnet conceived by Advanced Research
    Projects Agency
  • 1969 first ARPAnet node operational

16
Internet History
1972-1980 Internetworking, new and proprietary
nets
  • 1970 ALOHAnet satellite network in Hawaii
  • 1974 Cerf and Kahn - architecture for
    interconnecting networks
  • 1976 Ethernet at Xerox PARC
  • late70s proprietary architectures DECnet, SNA,
    XNA
  • late 70s switching fixed length packets (ATM
    precursor)
  • 1979 ARPAnet has 200 nodes
  • Cerf and Kahns internetworking principles
  • Minimalism, autonomy - no internal changes
    required to interconnect networks
  • Best effort service model
  • Stateless routers
  • Decentralized control
  • Define todays internet architecture

17
Internet History
1980-1990 new protocols, a proliferation of
networks
  • 1983 deployment of TCP/IP
  • 1982 SMTP e-mail protocol defined
  • 1983 DNS defined for name-to-IP-address
    translation
  • 1985 FTP protocol defined
  • 1988 TCP congestion control
  • New national networks Csnet, BITnet, NSFnet,
    Minitel
  • 100,000 hosts connected to confederation of
    networks

18
Internet History
1990, 2000s commercialization, the Web, new apps
  • Early 1990s ARPAnet decommissioned
  • 1991 NSF lifts restrictions on commercial use of
    NSFnet (decommissioned, 1995)
  • Early 1990s Web
  • Hypertext Bush 1945, Nelson 1960s
  • HTML, HTTP Berners-Lee
  • 1994 Mosaic, later Netscape
  • Late 1990s commercialization of the Web
  • Late 1990s 2000s
  • More killer apps instant messaging, P2P file
    sharing
  • Network security to forefront
  • Est. 50 million host, 100 million users
  • Backbone links running at Gbps

19
Internet History
  • 2007
  • 500 million hosts
  • Voice, Video over IP
  • P2P applications BitTorrent (file sharing),
    Skype (VoIP), PPLive (video)
  • More applications youtube, gaming
  • Wireless, mobility

20
Introduction Summary
  • Covered a ton of material!
  • Internet overview
  • Whats a protocol?
  • Network edge, core, access network
  • Packet-switching versus circuit-switching
  • Internet structure
  • Performance loss, delay, throughput
  • Layering, reference models
  • Networking standards
  • History
  • You now have
  • Context, overview, feel of networking
  • More depth, detail to follow!

21
Application Layer Protocols
  • Principles of networked applications
  • Client server model
  • Sockets
  • Addressing
  • Protocol
  • What do we need from transport layer?

22
Creating a Network Application
  • Write programs that
  • run on different end systems and
  • communicate over a network
  • No need to write code for devices in subnet
  • Subnet devices do not run user application code
  • application on end systems allows for rapid app
    development, propagation

23
Inter-Process Communications
  • Process program running within a host
  • Processes in different hosts communicate by
    exchanging messages
  • Client process process that initiates
    communication
  • Server process process that waits to be
    contacted

More accurately, client and server should be
regarded as the roles played by a process. A
process can be both a client and a server
24
Sockets
  • Process sends/receives messages to/from its
    socket
  • For each point-to-point connection, there are two
    sockets, one on each side
  • API (Application Programming Interface) (1)
    choice of transport protocol (2) ability to fix
    a few parameters

Controlled by app developer
Internet
Controlled by OS
25
Addressing
  • To receive messages, a process must have an
    identifier
  • Each host device has a unique 32-bit IP address
  • Question Does the IP address of the host on
    which the process runs suffice for identifying
    the process?

26
Addressing
  • Identifier includes both IP address and port
    numbers (16-bit) associated with process on host
  • Example port numbers
  • HTTP server 80
  • SSH server 22
  • To send HTTP request to academic.csuohio.edu Web
    server
  • IP address 137.148.49.46
  • Port number 80

27
Application Layer Protocol Defines
  • Types of messages exchanged
  • e.g., request, response
  • Message syntax
  • what fields in messages how fields are
    delineated
  • Message semantics
  • meaning of information in fields
  • Rules for when and how processes send respond
    to messages
  • Public-domain protocols
  • defined in RFCs
  • allows for interoperability
  • e.g., HTTP, SMTP
  • Proprietary protocols
  • e.g., KaZaA

28
What Transport Service Does an Application Need?
  • Data loss
  • some apps (e.g., audio) can tolerate some loss
  • other apps (e.g., file transfer, telnet) require
    100 reliable data transfer
  • Bandwidth
  • some apps (e.g., multimedia) require minimum
    amount of bandwidth to be effective
  • other apps (elastic apps) make use of whatever
    bandwidth they get
  • Timing
  • some apps (e.g., Internet telephony, interactive
    games) require low delay to be effective

29
Exercise
  • A system has an n-layer protocol hierarchy.
    Applications generate messages of length M bytes.
    At each of the layers, an h-byte header is added.
    What fraction of the network bandwidth is filled
    with headers?
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