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Spirituality and Usability

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Spirituality and Usability Aaron Garrett Jacqueline Hundley David Thornton – PowerPoint PPT presentation

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Title: Spirituality and Usability


1
Spirituality and Usability
  • Aaron GarrettJacqueline HundleyDavid Thornton

2
Introduction
  • Preliminary case study to enhance the usability
    of an existing religious website
  • Experiment compare original and enhanced site
  • Users evaluation of sites
  • Sites dealing with religion and spirituality
  • Created by believers with little experience due
    to low financial profit by designers
  • Possible high customer base

3
Background
  • Few resources on spiritual/religious websites
  • View users ethnographically like elderly or
    disabled
  • Community design and social interaction
  • E-commerce
  • Cognitive factors

4
Community Design / Social Interaction
  • Important to developing web-based community of
    believers
  • Require honest social interaction
  • Share personal experiences
  • Facilitate empathy
  • Privacy and trust
  • Bobs ACL Bulletin Board
  • Shared common injury needing rehabilitation
  • Common love of sports
  • Need for empathy frustrated and depressed

5
Community Design / Social Interaction
  • Four-components of design criteria for online
    social interaction systems (Girgensohn and Lee)
  • Common ground
  • Shared understandings among collaborators
  • Use of personal profiles
  • Awareness
  • Good orientation and navigational cues
  • Differentiate unread/new posts from old
  • Enablers
  • Opinion polls, rating systems, or discussion
    boards to self-determine groups course of action
  • Place-making
  • Discussion board policies may emerge over
    time...self regulating

6
E-Commerce
  • Spiritual and religious organizations are
    entering the world of online business
  • Profitability not necessarily a goal of spiritual
    websites, but a strong business model allows
    flexibility services offered
  • Many factors contribute to the success and
    failure on an online business
  • Traditional retail activities may not be the same
    online

7
E-Commerce
  • Fong presents a model of how fundamental
    personnel work together in an online business
  • Marketing, content, transactions, customer
    service
  • Attract customers into the primary site
  • Advertising via mailings, emails, banners on
    other sites
  • Sales gt temporarily change of information on the
    site
  • Interact customers interest in the information
    on the site
  • Static or dynamic information
  • Act capturing and processing an order
  • Shopping carts, order tracking, taxes, shipping,
    payments
  • React customer service
  • Help desk or webmaster email

8
E-Commerce
  • Customer assurance
  • Small unknown online businesses at a disadvantage
  • Methods
  • Assurance protocol
  • Timely acknowledgement of transaction by seller
  • Known trusted third party vouches for
    trustworthiness of small business
  • Umbrella assurance
  • Known entity acts as a host for the small business

9
Cognitive Factors
  • Website developers should utilize a user-centered
    design process
  • Meaningful items vs. unfamiliar jargon
  • Concrete words vs. abstract words
  • Retrieval cues and standardization
  • Humans use known problem solving strategies and
  • Can block solving a problem by using wrong
    interaction
  • Design should allow for correction without penalty

10
Seacoast Ministries Case Study
  • Local Christian group Seacoastministries.org
  • Educational materials for churches
  • Community interaction
  • Training for custom certifications

11
Design Goals
  • Look and feel
  • Wow
  • sea coast motif
  • Not business-like or too religious
  • Clearer navigation
  • Accessible to large demographic (many types of
    users)
  • Easily maintainable and modifiable

12
Cascading Style Sheets
  • Simpler, more manageable HTML code
  • Documents look good at any resolution
  • Finer and more predictable control over
    presentation
  • Define the look of a site in one place, modify
    whole site by changing just one file
  • Older browsers can still see pages
  • People with disabilities have better access
  • Simple syntax uses a number of English keywords
    to specify the names of various style properties

13
Original Design
  • Dull
  • Confusing

14
Modified Design
  • Cleaner
  • Simpler
  • Unified color scheme
  • beachy

15
Experimental Setup
  • Each site was evaluated to determine how long it
    took users to complete a given task.
  • Participants were asked to perform the same five
    tasks for each site.
  • Times for each task were recorded.
  • Tasks were chosen to represent typical
    information of interest to most users.

16
Experimental Setup
  • Participants also responded to a questionnaire
    about each site.
  • The questionnaire attempted to measure user
    satisfaction using several Likert scales.

17
Results
How much does it cost to receive a year's
subscription of the Baileys' newsletter?
What telephone number should be called to reach
Seacoast Ministries?
18
Results
This website provides enough information about
the services offered.
The purpose of this website is always clear to
me.
19
Remarks
  • Seacoast Ministries requested that specific
    design features be included.
  • Dealt primarily with look-and-feel
  • Time-consuming to implement
  • Two design considerations had to be omitted
  • Empathic communities
  • E-commerce

20
Conclusions
  • Modified site was successful in decreasing users
    times to complete tasks (easier navigation)
  • Users felt that modified site made information
    accessible and clear (consistent design)
  • Anecdotally, users generally felt that the
    modified site was more aesthetically pleasing.

21
References
  • Andrews, D. C. Computer Supported Cooperative
    Work Audience-specific online community design
    Supporting community and building social capital.
    Communications of the ACM, 45, 4, (2002), 64-68.
  • Badros, G. J., Borning, A., Marriott, K., and
    Stuckey, P. Constraint cascading style sheets for
    the Web. Proc. of the 12th annual ACM symposium
    on User interface software and technology, ACM
    Press, (Nov 1999), 73-82.
  • Fong, S. and Se-Lang, C. Modeling personnel and
    roles for electronic commerce retail. Proceedings
    of the 2000 ACM SIGCPR conference on Computer
    personnel research. (April 2000), 45-53.
  • Girgensohn, A. and Lee, A. Making web sites be
    places for social interaction Proc. of the 2002
    ACM conference on Computer supported cooperative
    work. New Orleans, LA, (2002), 136-145.
  • Hewett, T. T. Tutorial Cognitive factors in
    design overview and some implications for
    design. Proc. of the 5th conference on Creativity
    cognition CC '05. ACM Press, (April 2005),
    318-321.
  • Lie, H. W. and Saarela, J. Multipurpose Web
    publishing using HTML, XML, and CSS.
    Communications of the ACM, 42, 10, (1999),
    95-101.
  • Lyon, G. E. Assurance protocols and small Web
    retailers. Proceedings of the 2000 ACM symposium
    on Applied computing, 2, (March 2000), 904-908.
  • Preece, J. Empathic communities reaching out
    across the Web. Interactions, 5, 2, ACM Press
    (1998), 32-43. Andrews, D. C. Audience-specific
    online community design Supporting community and
    building social capital. Communications of the
    ACM, 45, 4, (2002), 64-68.
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