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The Epic

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The Epic A Review – PowerPoint PPT presentation

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Title: The Epic


1
The Epic
  • A Review

2
Epic
  • An extended narrative poem in elevated or
    dignified language, celebrating the feats of a
    legendary or traditional hero.
  • Epic Hero
  • A person with heroic qualities (courage, cunning,
    compassion, ) whose flaws (pride, prejudice,
    pessimism, ) bring about his own downfall(s).

3
The Journey
4
The Journey
  • The Hero can go on many types of journeys.
  • They could be a quest
  • for identity
  • for vengeance
  • for love
  • for the holy grail
  • for knowledge
  • to save his people
  • as penance for something he thinks he did wrong
    (or did do) wrong a tragic quest
  • It can also be an epic journey which occurs over
    a long period of time, usually years/decades of a
    heros life,which is what Homers The Odyssey is
    about.

5
What is Life?
  • Life is a rollercoaster?
  • Life is a box of chocolates?
  • Life is a race?

6
Life is a Journey.
  • The Journey of a Hero is often a metaphor for
    life.
  • All the trials that the Hero endures are common
    to what most people endure in life
  • leaving home
  • facing fears
  • losing a loved one
  • having people/things get in the way of our goals
  • overcoming bad times/events in life
  • et cetera

7
How has your own life been a journey so far?
8
Archetypes
  • patterns that commonly appear in storiesno
    matter what culture they come from.
  • Archetypes can be applied to
  • the plot of a story
  • the characters of a story
  • the symbols of a story

9
Character Archetypes
  • patterns depicted in characters of stories

10
Character Archetypes
  • The Hero protagonist whose life is depicted
    through a series of well-defined adventures.
    Usually he has an unusual birth, has to leave his
    kingdom to go on some sort of journey, and
    returns to his home a changed person. He is very
    brave, strong, has honor, and risks his life for
    the good of all.
  • Young man from the Provinces The Hero returns
    home to find that he is a stranger who can see
    new problems and new solutions.
  • Mentor The mentor is an older, wiser teacher to
    the Hero. He is sometimes viewed as a father
    figure. He gives the Hero gifts, food, magic,
    information, help, etc.
  • Mentor-pupil relationship The Mentor teaches the
    pupil skills in order to survive his journey.

11
Character Archetypes
  • Hunting Group of Companions Loyal companions to
    the Hero who are willing to face hardships with
    him on his journey.
  • The Shadow A worthy opponent with whom the Hero
    must fight in the end. The Shadow must be
    destroyed.
  • The Creature of Nightmare A monster (literally
    or figuratively) that threatens the life of the
    Hero and his companions.
  • Damsel in Distress A woman who needs to be
    rescued by the Hero. She is often used to trap
    the Hero.
  • The Temptress A woman whose beauty attracts the
    Hero and brings about his downfall.

12
Situational Archetypes
  • patterns in plots of stories

13
Situational Archetypes
  • The Journey The journey sends the Hero in
    search of some truth that will help him save his
    kingdom.
  • Stages of a Heros journey
  • Stage1 The Ordinary World The hero, uneasy,
    uncomfortable or unaware, is introduced
    sympathetically so the audience can identify with
    the situation or dilemma. The hero is shown
    against a background of environment, heredity,
    and personal history. Some kind of polarity in
    the heros life is pulling in different
    directions and causing stress.
  • Stage 2 Call to AdventureSomething shakes up
    the situation, either from external pressures or
    from something rising up from deep within, so the
    hero must face the beginnings of change.
  • Stage 3 Refusal of the CallThe hero feels the
    fear of the unknown and tries to turn away from
    the adventure, however briefly. Alternately,
    another character may express the uncertainly and
    danger ahead.
  • Stage 4 Meeting with the MentorThe hero comes
    across a seasoned traveler of the worlds who
    gives him or her training, equipment, or advice
    that will help on the journey. Or the hero
    reaches within to a source of courage and wisdom.
  • Stage 5 Crossing the ThresholdThe hero commits
    to leaving the Ordinary World and entering a new
    region or condition with unfamiliar rules and
    values.
  • Stage 6 Tests, Allies, and Enemies
  • The hero is tested and sorts out allegiances in
    the Special World

14
Situational Archetypes Continued
  • -- Stage 7 Approach
  • The hero and newfound allies prepare for the
    major challenge in the Special World
  • -- Stage 8 The Ordeal
  • Near the middle of the story, the hero enters
    a central space in the Special World and
    confronts death or faces his or her greatest
    fear. Out of the moment of death comes a new
    life.
  • -- Stage 9 The Reward
  • The hero takes possession of the treasure won
    by facing death. There may be celebration, but
    there is also danger of losing the treasure
    again.
  • -- Stage 10 The Road Back
  • About three-fourths of the way through the
    story, the hero is driven to complete the
    adventure, leaving the Special World to be sure
    the treasure is brought home. Often a chase scene
    signals the urgency and danger of the mission.
  • -- Stage 11 The Resurrection
  • At the climax, the hero is severely tested
    once more on the threshold of home. He or she is
    purified by a last sacrifice, another moment of
    death and rebirth, but on a higher and more
    complete level. By the heros action, the
    polarities that were in conflict at the beginning
    are finally resolved.
  • -- Stage 12 Return with the Elixer
  • The hero returns home or continues the
    journey, bearing some element of the treasure to
    transform the world.

15
Situational Archetypes
  • The Task The nearly super human feats the Hero
    must perform in order to help himself or his
    kingdom.
  • The Fall The descent from a higher to lower
    state of being, usually as a punishment for
    transgression.
  • Death and Rebirth The most common situational
    archetype. Basically the Hero dies somehow
    (figuratively or literally) and is reborn.
  • Battle between Good and Evil When the Hero,
    usually a symbol of goodness, battles an evil
    character. Usually, good triumphs over evil
    showing mans eternal optimism.

16
Symbolic Archetypes
  • patterns in the symbols in stories

17
Symbolic Archetypes
  • Wisdom vs. Stupidity Some characters have
    wisdom instinctively while others, who are
    usually in charge and make tons of mistakes, do
    not. These people often accompany the Hero on
    his journey to give him advice.
  • Supernatural Intervention When a spiritual being
    intervenes on behalf of the Hero.
  • The Underworld A place of death where the Hero
    faces his fear of death or a great challenge
    during his journey.
  • Haven vs. Wilderness A haven is a place of
    safety which is typically contrasted to the
    wilderness, a place of danger. The Hero is often
    sheltered from the wilderness during his journey.

18
Symbolic Archetypes
  • The Crossroads A place or time of decision when
    a realization is made and a change occurs in the
    Hero
  • The Whirlpool Symbolizes the destructive power
    of nature
  • Fog Symbolizes uncertainty
  • Colors
  • Red blood, sacrifice, passion
  • Green growth, hope, fertility
  • Blue highly positive, security, tranquility,
    spiritual purity
  • Black darkness, chaos, mystery, death, evil
  • White light, purity, innocence, timelessness
  • Yellow wisdom, enlightenment
  • Purple royalty
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