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Title: Basic Syntax


1
Basic Syntax
  • Variables, Types, and Operators

2
What is a Variable?
3
  • A variable is a place to store a piece of
    information. Just as you might store a friend's
    phone number in your own memory, you can store
    this information in a computer's memory.
    Variables are your way of accessing your
    computer's memory.
  • Of course, your memory changes over time. Your
    friend moves across country and has a new phone
    number, and your friend's new phone number will
    replace the old one in your memory. Over time, as
    you acquire new friends, your memory will keep
    changing to store different pieces of
    information. Likewise, a computer's memory can
    change over time, if you tell it to. Since
    variables are your access point to your
    computer's memory, it makes sense that you'd be
    able to change the information in a computer's
    memory otherwise, they wouldn't be called
    variables (they'd be called statics).

4
  • Why should you care about variables? Variables
    are the essence of any computer program! Without
    variables, computers would be useless. Imagine a
    program which asks the user for two numbers and
    adds them together, and prints the result.
  • AddTwoNumbers
  • Enter the first number 2
  • Enter the second number 5
  • The sum of 2 and 5 is 7.

5
  • Sounds simple, right? But let's do a little
    role-playing to see what the computer has to do
    to execute this program. Instead of this
    interaction between a person and a computer,
    let's imagine the same kind of conversation
    between two people, Sol and Frank.
  • Sol Hey Frank, I just learned how to add two
    numbers together.Frank Cool!Sol Give me the
    first number.Frank 2.Sol Ok, and give me the
    second number.Frank 5.Sol Ok, here's the
    answer 2 5 7.Frank Sheesh! This guy is
    unbelievable!

6
  • After Frank says "2", Sol has to store that
    number in his memory somewhere. It may be stored
    in short-term memory, but he has to store it
    somewhere before Frank gives him the second
    number. Even if Frank were to give him two
    numbers in the same sentence, Sol would have to
    store the numbers somewhere in his memory to add
    them together.
  • In the sample program described above, the
    computer would most likely store "2" in a
    variable, then store "5" in a variable, and then
    calculate the sum by calculating the sum of the
    numbers store in the two variables.

7
  • Although there are similarities between a
    person's memory and a computer's memory, there
    are some pretty big differences. In C, you need
    to grab a little piece of the computer's memory
    before you can use it. In other words, you have
    to tell the computer that you're planning to
    store a number in a variable before you can
    actually do it. This is called declaring a
    variable. To declare a variable, you need to know
    what kind of information it will store (i.e.,
    will it store a number, or a text-string, or
    something else) and how you plan to refer to the
    variable (i.e., the variable's name).

8
C imposes fairly strict rules on how you can
name your variables
  • variable names must begin with a letter
  • variable names are "case-sensitive" (i.e., the
    variable "myNumber" is different from the
    variable "MYNUMBER" which is different from the
    variable "mYnUmBeR")
  • variable names can't have spaces
  • variable names can't have special characters
    (typographic symbols)

9
  • What can you name your variables? In general,
    variable names can be composed of letters,
    numbers, and underscores (_)
  • . However, C reserves certain keywords which
    have special meaning to the language, and you are
    not allowed to use any of these keywords as
    variables names. Some examples of C keywords
    are
  • int, for, else, and class.
  • You can, however, use keywords in the middle of a
    variable name, such as "foreign" or "classical".
    For a complete list of C keywords, view the
    appendix.

10
Variable Types and Declaring Variables
11
Variable Types
  • A variable type is a description of the kind of
    information a variable will store. Programming
    languages vary regarding how strict they require
    you to be when declaring a variable's type. Some
    languages, like Perl, do not require you to
    announce the type of a variable. Other languages
    require you to declare some variables as numbers
    and others as text-strings, for example. C, a
    strongly-typed language, requires you to be even
    more specific than that. Instead of declaring a
    variable as a number, you must say whether it
    will store integers or decimals. In C, the type
    of an integer is int and the type of a decimal is
    float (floating-point number).

12
Declaring Variables
  • Declaring a variable in C is simple. Let's say
    you want to declare a variable of type int called
    myAge. That is to say, the variable myAge will
    store an integer. In C, this is written
  • int myAge
  • All this does is tell the computer that you plan
    to use an integer, and that the integer's name is
    myAge.

13
  • In some languages, variables are initialized to 0
    - that is, a variable's initial value will be 0.
    This is not true of C! Sometimes your variables
    will be initialized to 0, but sometimes they will
    be initialized with garbage. As you might
    anticipate, this can cause some nasty bugs. Let's
    take a look at another sample program.

14
  • include ltiostream.hgt
  • int main()
  • int myAge
  • cout ltlt "My age is " ltlt myAge ltlt endl
  • return 0
  • You might expect the program to output "My age is
    0". In fact, the output of this program is
    unreliable. On one system you may get output of
    "My age is 11" another system may output "My age
    is 0" yet another system may output "My age is
    3145". That's what it means to have a variable
    initialized with garbage.

15
  • It is always a good idea to initialize your
    variables with some value. If you don't know what
    a variable's initial value should be, initialize
    it to 0. Initializing a variable is easy. Let's
    fix the above program so that it always outputs
    "My age is 22". The first line of the main
    function initializes myAge by assigning it a
    value immediately.
  • include ltiostream.hgt
  • int main()
  • int myAge 22
  • cout ltlt "My age is " ltlt myAge ltlt endl
  • return 0
  • That's all there is to it! By the way, the equals
    sign ("") is called an operator and will be
    covered later in Section 3.

16
Casting of Variables
17
How Do Computers Store Variables?
  • In any programming language, and especially in
    C, it's important to have at least a cursory
    understanding of what the computer is doing
    "behind the scenes". Since we're talking about
    variables in this chapter, it's important to
    understand how a computer stores the information
    in variables.

18
More Variable Types
  • For reasons not explained here, variables can
    only store finite numbers. Suppose that the size
    of a particular data type, that we'll call a
    gorb, is 1 byte. That means that gorbs can only
    represent 281 28 256 distinct values. So,
    gorbs might be able to store only the numbers
    between 0 and 255 (inclusive). Any number that
    you tried to store in a gorb which was smaller
    than 0, or larger than 255, would not be stored
    correctly it would be stored as one of the
    values between 0 and 255. However, maybe you want
    to be able to store positive and negative numbers
    in gorbs, in which case you'd only be able to
    store 128 negative numbers and 128 positive
    numbers. Since we need to be able to store 0
    also, you might decide that the range of values
    for a gorb is -128 to 127.

19
  • We've already learned about two different data
    types (not including "gorbs"!) int and float.
    What are the sizes of these data types, and what
    are the limits on the kinds of values that they
    can store? We just saw that a data type whose
    size is 1 byte can store 256 distinct values.
    Data types of size 2 bytes can store 282 216
    65536 different values. Using the same formula,
    we determine that data types of size 4 bytes can
    store 284 232 4,294,967,296.

20
Unfortunately, the size of data types like int
and float are not standard across all systems.
The size of an int depends on your operating
system and your hardware. Here are some typical
values for ints and floats, along with some other
important data types.
type typical size description
short 2 2 bytes stores a short (i.e., small) integer
int 4 bytes stores an integer
long 4 bytes stores a long (i.e., large) integer
float 4 bytes stores a floating-point number
double 8 bytes stores a "double-precision" floating-point number
21
When to Cast
  • Casting a variable is a complicated name for a
    simple concept. When you cast a variable from one
    type to another, all you are doing is telling the
    computer to use a different type to store the
    variable. Why would you need (or want) to do
    this? Let's say you declared a variable of type
    short. In most cases, that would mean that the
    largest positive value you could store would be
    32,767. But somewhere in your program, you
    realize that you're going to have to do a
    calculation which could increase the value over
    this maximum. Perhaps you are computing very
    large Pythagorean triplets.

22
  • To calculate the value of c (the hypotenuse), you
    need to take the square root of the quantity a2
    b2. But what if a or b is very large? Then
    squaring that number will make it much, much
    larger -- and if the value becomes bigger than
    32,767 your values will not be what you expected
    (if you had used a short to store a or b.
    Remember, a short can only store the values
    between -32,768 and 32,767, so if you try to
    store a number out of this range, your data will
    be incorrect!

23
  • So, the solution is to cast. We can cast the
    numbers to a larger data type, such as an int or
    a long, for the purposes of the calculation --
    and then we can cast them back to a short when we
    are done, since the final value for c will
    probably be small enough to be stored in a short.

24
  • This is a somewhat trivial example, since in this
    case you could store the numbers in ints or longs
    from the beginning and not worry about it! A more
    useful example might be if you have a number
    which represents an average. You'll probably want
    to represent the number with a floating-point
    type like a float or a double so that it is
    accurate while you are computing it (otherwise
    you'd only be able to store a value like "26"
    instead of "26.3141885"). Let's say that you want
    to display the value in a table, yet the table
    would look cluttered if you displayed
    "26.3141885", so you decide to simply display the
    integer portion, 26. You can cast the float to an
    int and then display the int in the table --
    since ints can't store floating-point numbers,
    the decimal portion of "26.3141885" will be
    truncated and you will be left with "26".

25
How to Cast
  • Casting in C is easy. Let's say that you have a
    float storing a number like "26.3141885", and you
    want to have an int storing the integer portion
    instead. Here's how to do it

26
  • int GetAverage()
  • // assume that regularAverage and specialAverage
    store two floats
  • Float_total_Average regularAverage
    specialAverage
  • // cast totalAverage to an int
  • Int_truncated_Average (int) totalAverage
  • // return the truncated value
  • return truncatedAverage
  • There's a little bit of syntax that you haven't
    seen before, but the key part to notice is the
    line of code that reads int truncatedAverage
    (int) totalAverage. What we're doing here is
    taking a float, totalAverage, which stores some
    kind of decimal number (like 82.41832), and
    getting rid of the ".41832" part by casting it to
    an int. That works because the int is only
    capable of storing integers, so it simply stores
    the integer portion of totalAverage.

27
Operators
  • Booleans True and False
  • Boolean operators in C
  • Arithmetic operators in C
  • Equality operators in C
  • Assignment operators in C

28
Booleans True and False
  • Before talking about operators, we'll take a
    quick aside into booleans, since we'll need to
    know what a boolean is before discussing
    operators. A boolean value is one that can be
    either true or false. No other values are
    allowed. Booleans and boolean operations are at
    the heart of programming. Many times in a
    program, you'll want to do one thing if a certain
    condition is true, and a different thing if the
    condition is false. For example, when processing
    a series of checkboxes, you may want to take an
    action only if a box is checked, and do nothing
    otherwise. That's when you'll want to use a
    boolean.

29
  • Most programming languages have a type for
    booleans, usually called "boolean" or "bool".
    Some C compilers recognize the type bool,
    others do not. For now, assume that your compiler
    supports the bool type. We'll discuss what to do
    if your compiler doesn't, in a moment.
  • In order to use boolean logic to your advantage,
    you need to learn about the three basic boolean
    operations. They are called and, or, and not.
    Each operation takes either one or two boolean
    inputs, and returns a boolean output. They are
    often represented by symbols known as "gates",
    shown below.

30
                                       and The "and" operation takes two inputs and produces one output. If both inputs are true, the output is true in all other cases, the output is false. It can be interpreted as follows "I will return true if input 1 and input 2 are true."
                                        or The "or" operation takes two inputs and produces one output. If either of the inputs are true, the output is true otherwise (i.e., if neither input is true), the output is false. It can be interpreted as follows "I will return true if either input 1 or input 2 is true."
                                    not The "not" operation takes one input and produces one output. If the input is true, the output is false. If the input is false, the output is true. In other words, the "not" operation takes the input and returns its opposite.
31
Boolean operators in C
  • There are operators in C which behave just as
    the boolean gates shown above! We'll show you an
    example of how to use each one.

32
and
  • The "and" operator is used by placing the "and"
    symbol, , in between two boolean values.
  • //suppose that Fran is tired
  • bool franIsTired true
  • //but Fran doesn't have to wake up early
  • bool franMustWakeUpEarly false
  • //will Fran go to sleep now?
  • bool bedTime franIsTired franMustWakeUpEarly

33
  • What does this chunk of code do? It initializes
    two variables, franIsTired and franMustWakeUpEarly
    , to true and false, respectively. Then, in the
    third line of code (not including comments!), we
    determine that Fran will go to sleep if and only
    if the "and" operation is true -- that is, if
    both inputs to the "and" operation are true. In
    this case, the first input is true and the second
    input is false. Since "and" requires both inputs
    to be true in order for the output to be true,
    but one of the inputs is false, the output will
    be false. So, the variable bedTime will store the
    value false.

34
or
  • The "or" operator is used by placing the "or"
    symbol, , in between two boolean values.
  • //suppose that Graham is tired
  • bool grahamIsTired true
  • //but Graham doesn't have to wake up early
  • bool grahamMustWakeUpEarly false
  • //will Graham go to sleep now?
  • bool bedTime grahamIsTired
    grahamMustWakeUpEarly

35
  • This example is very similar to the example
    involving Fran, except notice the key difference
    whether or not Graham goes to sleep is determined
    differently. Graham will go to sleep if he is
    tired or if he needs to wake up early. Whereas
    Fran would go to sleep only if both conditions
    were true, Graham will go to sleep if either
    condition (or both) is true. Therefore, the value
    of bedTime is true.

36
not !
  • The "not" operator is used by placing the "not"
    symbol, !, before a boolean value.
  • //suppose that Julian stayed up late
  • bool julianStayedUpLate true
  • //will Julian be peppy tomorrow?
  • bool julianIsPeppy !julianStayedUpLate

37
  • This example illustrates the "not" operator. At
    the end of this block of code, the variable
    julianIsPeppy will take on the opposite value of
    julianStayedUpLate. If julianStayedUpLate were
    false, then julianIsPeppy would be true. In this
    case, the opposite is true, so julianIsPeppy gets
    a value of false.

38
  • It is perfectly legal in C to use boolean
    operators on variables which are not booleans. In
    C, "0" is false and any non-zero value is true.
    Let's look at a contrived example.
  • int hours 4
  • int minutes 21
  • int seconds 0
  • bool timeIsTrue hours minutes seconds
  • Since hours evaluates to true, and since minutes
    evaluates to true, and since seconds evaluates to
    false, the entire expression hours minutes
    seconds evaluates to false.

39
Arithmetic operators in C
Arithmetic operators Arithmetic operators Arithmetic operators
name symbol sample usage
addition int sum 4 7
subtraction - float difference 18.55 - 14.21
multiplication float product 5 3.5
division / int quotient 14 / 3
modulo ("mod") int remainder 10 6

40
  • They all probably look familiar with the
    exception of mod (). The mod is simply the
    remainder produced by dividing two integers. In
    the example shown in the table above, if we treat
    10 / 6 as an integer divison, the quotient is 1
    (rather than 1.666) and the remainder is 4.
    Hence, the variable remainder will get the value
    4.

41
Equality operators in C
  • You are undoubtedly familiar with equality
    operators, even if you don't know it. An equality
    operator is one that tests a condition such as
    "is less than", "is greater than", and "is equal
    to". You will find it useful to be able to
    compare two numbers using expressions like "x is
    less than y".
  • Let's say you are writing software for a bank ATM
    (automated teller machine). A customer makes a
    request for a certain amount of cash, and your
    responsibility is to determine if they should be
    allowed to withdraw that amount. You could decide
    to use the following algorithm "if the amount
    requested is less than the account balance, that
    amount should be withdrawn otherwise, the
    customer should be notified and no money should
    be withdrawn." Makes sense, right? So, the next
    step is coming up with some pseudo-code. Once you
    have pseudo-code, writing the C code will be
    easy.

42
Pseudo-code for the ATM problem might look like
this
  • if the amount requested lt account balance then
  • withdraw the amount requested
  • otherwise
  • withdraw nothing and notify the customer

43
Now that we have pseudo-code, writing the C
code is as simple as "translating" your
pseudo-code into C. In this case, it's easy
  • if (amountRequested lt accountBalance)
  • withdraw(amountRequested)
  • else
  • withdraw(0)
  • notifyCustomer()

44
  • You'll notice some new syntax in this example,
    but don't worry about it too much. Pay close
    attention to the very first line, which checks to
    make sure that the amount requested is less than
    the account balance. The way it works is, if the
    expression between parentheses (()) evaluates to
    true, then the first block of code will be read.
    That is, the code inside the first set of curly
    braces () will be executed. If the expression
    in parentheses evaluates to false, on the other
    hand, then the second block of code (the code
    following the word else) will be read. In this
    case, the first block of code withdraws the
    amount requested by the customer, while the
    second block of code withdraws nothing, and
    notifies the customer.

45
  • That wasn't so hard! All we did was take the
    original English description of how we would
    solve the problem, write some pseudo-code for the
    English description, and translate the
    pseudo-code into C.
  • Once you know how to use one equality operator,
    you know how to use all of them. They all work
    the same way they take the expressions on either
    side of them, and either return true or false.
    Here they are

46
Equality operators Equality operators Equality operators Equality operators
name symbol sample usage result
is less than lt bool result (4 lt 7) true
is greater than gt bool result (3.1 gt 3.1) false
is equal to bool result (11 8) false
is less than or equal to lt bool result (41.1 lt 42) true
is greater than or equal to gt bool result (41.1 gt 42) false
is not equal to ! bool result (12 ! 12) false
47
Assignment operators in C
  • Believe it or not, you've already been using
    assignment operators! Probably the most common
    assignment operator is the equals sign (). It is
    called "assignment" because you are "assigning" a
    variable to a value. This operator takes the
    expression on its right-hand-side and places it
    into the variable on its left-hand-side. So, when
    you write x 5, the operator takes the
    expression on the right, 5, and stores it in the
    variable on the left, x.
  • Remember how the equality operators, like lt and
    !, returned a value that indicated the result?
    In that case, the return value was either true or
    false. In fact, almost every expression in C
    returns something! You don't always have to use
    the return value, though -- it's completely up to
    you. In the case of the assignment operators, the
    return value is simply the value that it stored
    in the variable on the left-hand-side.

48
  • Sometimes your code will use the return value to
    do something useful. In the ATM example, one line
    of code was executed if the condition was true
    (that is, if the equality operator returned
    true). Two different lines were executed if the
    condition was false.
  • Other times, you'll completely ignore the return
    value, because you're not interested in it. Take
    a look at the following code

49
  • int x
  • int y
  • x 5
  • y 9
  • cout ltlt "The value of x is " ltlt x ltlt endl
  • cout ltlt "The value of y is " ltlt y ltlt endl
  • int sum
  • sum x y
  • cout ltlt "The sum of x and y is " ltlt sum ltlt endl

50
  • This chunk of code shows why you might want to
    throw away the return value of an operator. Look
    at the third line, x 5. We're using the
    assignment operator here to place the value 5 in
    the variable x. Since the expression x 5
    returns a value, and we're not using it, then you
    could say we are ignoring the return value.
    However, note that a few of lines down, we are
    very interested in the return value of an
    operator. The addition operator in the expression
    x y returns the sum of its left-hand-side and
    right-hand-side. That's how we are able to assign
    a value to sum. You can think of it as sum (x
    y), since that's what it's really doing. Operator
    precedence is covered on the next page.

51
  • The other assignment operators are all based on
    the equals sign, so make sure you understand that
    before going on. Here's another assignment
    operator . How does it work? You might guess
    that it has something to do with addition, and
    something to do with assignment. You'd be
    absolutely right! The operator takes the
    variable on its left-hand-side and adds the
    expression on its right-hand-side. Whenever you
    see a statement that looks like the following

52
  • myVar something
  • it is identical to saying the following
  • myVar myVar something
  • That's exactly what it's doing! It's simply a
    shortcut.
  • The other common assignment operators are -, ,
    /, and . They all function just like the
    operator, except instead of adding the value on
    the right-hand-side, they subtract, or multiply,
    or divide, or "mod" it.

53
  • Just as the simple assignment operator returns
    the value that it stored, all of the assignment
    operators return the value stored in the variable
    on the left-hand-side. Here's an example of how
    you might take advantage of this return value.
    It's not used terribly often, but it can
    sometimes be useful.
  • //these four variables represent the sides of a
    rectangle
  • int left int top
  • int right
  • int bottom
  • //make it a square whose sides are 4
  • left top right bottom 4

54
  • All this code does is store the value in each of
    the four variables left, top, right, and bottom.
    How does it work? It starts on the far right-hand
    side. It sees bottom 4. So it places the value
    4 in the variable bottom, and returns the value
    it stored in bottom (which is 4). Since bottom
    4 evaluates to 4, the variable right will also
    get the value 4, which means top will also get 4,
    which means left will also get 4. Phew! Of
    course, this code could have just as easily been
    written

55
  • //these four variables represent the sides of a
    rectangle
  • int left
  • int top
  • int right
  • int bottom
  • //make it a square whose sides are 4
  • left 4
  • top 4
  • right 4
  • bottom 4
  • and it would have done the exact same thing. The
    first way is more compact, and you're more likely
    to see it written the first way. But both ways
    are equally correct, so use whichever you prefer.

56
Operator Precedence
57
So far, we've seen a number of different
operators. Here's a summary of the operators
we've covered so far
Boolean operators , , !
Arithmetic operators , -, , /,
Equality operators lt, gt, , lt, gt, !
Assignment operators , , -, , /,
58
What is operator precedence?
  • Operator precedence refers to the order in which
    operators get used. An operator with high
    precedence will get used before an operator with
    lower precedence. Here's an example
  • int result 4 5 6 2
  • What will be the value of result? The answer
    depends on the precedence of the operators. In
    C, the multiplication operator () has higher
    precedence than the addition operator (). What
    that means is, the multiplication 5 6 will take
    place before either of the additions, so your
    expression will resolve to 4 30 2 , so result
    will store the value 36.

59
  • Since C doesn't really care about whitespace,
    the same thing would be true if you had written
  • int result 45 62
  • The result would still be 36.
  • Maybe you wanted to take the sum 4 5 and
    multiply it by the sum 6 2 for a result of 72?
    Just as in math class, add parentheses. You can
    write
  • int result (4 5) (6 2)

60
Operator precedence in C
  • Operator precedence in C is incredibly easy!
    Don't let anyone tell you otherwise! Here's the
    trick if you don't know the order of precedence,
    or you're not sure, add parentheses! Don't even
    bother looking it up. We can guarantee that it
    will be faster for you to add parentheses than to
    look it up in this tutorial or in a C book.
    Adding parentheses has another obvious benefit -
    it makes your code much easier to read. Chances
    are, if you are uncertain about the order of
    precedence, anyone reading your code will have
    the same uncertainty.

61
  • That having been said, here's the order of
    operator precedence. In general, the order is
    what you would think it is - that is, you can
    safely say
  • int x 4 3
  • and it will correctly add 4 and 3 before
    assigning to x. Our advice is to read this table
    once and then never refer to it again.

62
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