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THE HISTORY OF ANIMATION

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Magic Lantern 1630. Thaumotrope 1825. Phenakisticope 1833 ... Magic Lantern. the ancestor of the modern day projector ... Magic Lantern. Early Animation Devices ... – PowerPoint PPT presentation

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Title: THE HISTORY OF ANIMATION


1
THE HISTORY OF ANIMATION
2
What is Animation?
  • a motion picture that is made from a series of
    drawings, computer graphics, or photographs of
    inanimate objects (as puppets) and that simulates
    movement by slight progressive changes in each
    frame Merriam Webster
  • The act, process, or result of imparting life,
    interest, spirit, motion, or activity
  • The quality or condition of being alive, active,
    spirited, or vigorous

3
Early attempts at depicting motion
  • Cave paintings 18,000 BC
  • Greek vases 430 BC

4
Chinese Indonesian Shadow Puppets
  • The stage is a white cloth screen which the
    shadows of flat puppets are projected on. The
    puppets were first made of paper sculpture then
    later from animal hides. Their joints are
    connected by thread so that they can be operated
    freely. These threads are connected to the
    operators fingers. Since only the profile of the
    puppet can be seen during a performance, the
    puppets use exaggeration dramatization. The
    costumes and faces of the puppets are vivid and
    humorous. These puppets are beautiful works of
    art
  • This art form entertained audiences for over
    2000 years.
  • The stories tell of heroes from folklore and
    ancient history.
  • Their influences can be seen even today.

5
Puppets Shadows
6
Early Animation Devices
  • Magic Lantern 1630
  • Thaumotrope 1825
  • Phenakisticope 1833
  • Zoetrope 1834
  • Praxinoscope (1877)
  • Flipbooks (1868)
  • Stop motion (puppet, clay)
  • Chalk animation
  • Silhouette animation
  • Cel animation

7
Magic Lantern
  • the ancestor of the modern day projector
  • consisted of a translucent oil painting and a
    simple lamp
  • When put together in a darkened room, the image
    would appear larger on a flat surface. Athanasius
    Kircher spoke about this originating from China
    in the 1600s.

8
Magic Lantern
9
Early Animation Devices
  • Thousands of years later, optical toys became the
    precursors to cinematic animation. These 19th
    century devices, including the thaumatrope,
    phenakisticope and the zoetrope, demonstrate a
    key principle of why animation works
  • the persistence of vision. This theory proposes
    that the brain retains an image for a fraction of
    a second after the image has passed. If the eye
    sees a series of still images in too rapid a
    succession to process, the images will appear to
    move because the eyes have been tricked into
    thinking that they have seen motion.http//www.p
    bs.org/independentlens/animateddogs/animation.html

10
Thaumatrope
  • a toy used in the Victorian era
  • a disk or card with two different pictures on
    each side is attached to two pieces of string.
    When the strings are twirled quickly between the
    fingers the two pictures appear to combine into a
    single image
  • The creator of this small but yet important
    invention is uncertain, but attributed to John
    Aryton Paris or Charles Babbage

11
(No Transcript)
12
Phenakistoscope
  • a cardboard disc with evenly spaced slots cut
    along the outside edge
  • The face of the disc is divided into pie shaped
    sections containing a series of images
  • The center of the disc is attached to a stick or
    dowel so it may spin freely
  • By holding the image side up to a mirror,
    spinning the disc, and looking through the slots,
    the images create the illusion of a moving
    picture.
  • invented by Joseph Plateau in Brussels in early
    1830s

13
Eadweard Muybridges Phenakistoscope
14
Zoetrope
  • Although an unknown Chinese inventor
    discovered an early version of the Zoetrope
    in 180, the invention was credited to William
    George Horner in 1834
  • The zoetrope worked on the same principles as the
    phenakistiscope, but the pictures were drawn on a
    strip which could be set around the bottom third
    of a metal drum, with the slits now cut in the
    upper section of the drum. The drum was mounted
    on a spindle so that it could be spun, and
    viewers looking through the slits would see the
    cartoon strip form a moving image. The faster the
    drum is spun, the smoother the image that is
    produced.

15
Zoetrope
16
(No Transcript)
17
Praxinoscope
  • Praxinoscope comes from Greek roots meaning
    action viewer
  • The Praxinoscope, invented by French scientist
    Charles-Émile Reynaud in Paris 1877, was a more
    sophisticated version of the Zoetrope. It used
    the same basic mechanism of a strip of images
    placed on the inside of a spinning cylinder, but
    instead of viewing it through slits, it was
    viewed in a series of stationary mirrors around
    the inside of the cylinder, so that the animation
    would stay in place, and also provided a clearer
    image.
  • Reynaud also developed a larger version of the
    praxinoscope that could be projected onto a
    screen, called the Théâtre Optique.

18
Praxinoscope and theatre optique
19
Praxinoscope
20
Flip book
  • The first flip book was patented in 1868 by a
    John Barnes Linnet. This was another step closer
    to the development of animation. Like the
    Zoetrope, the Flip Book creates the illusion of
    motion. A set of sequential pictures seen at a
    high speed creates this effect.

21
Animation in the Movies
  • Animation has been around since the beginning of
    cinema in the late 1800s
  • At that time, the French filmmaker Georges Méliès
    demonstrated stop-motion or stop-action
    animation, whereby the camera was stopped and an
    objectremoved or added to a shot before filming
    was resumed

Le voyage dans la lune, Georges Mélies, 1902
22
Animation in the Movies
  • In 1907, J. Stuart Blackton made the first
    animated cartoon, Humorous Phases of Funny Faces
    using the stop-motion technique filming a
    blackboard of drawings

23
Animation in the Movies
  • A year later, French newspaper cartoonist Emile
    Cohl created a series of cartoon films.
  • The first American artist to draw for film was
    also a well-known newspaper cartoonist named
    Winsor McCay, who created Gertie the Dinosaur in
    1914with 10,000 drawings, (backgrounds
    included)

24
Animation in the Movies
  • The most famous cartoon personality before Walt
    Disney's Mickey Mouse, however, was Felix the
    Cat, created by Australian cartoonist Pat
    Sullivan and animated by Otto Mesmer.

25
Silhouette Animation
  • developed by Lotte Reiniger in Germany during
    the 1920s
  • It uses jointed, flat-figure marionettes whose
    poses are minutely readjusted for each
    photographic frame

26
Rotoscope
  • Frustrated by the limitations of cel animation,
    Max Fleischer invented the rotoscope, which
    projected live action footage onto the animator's
    drawing board. By tracing the shape, the animator
    could create a smooth, realistic action that
    predated Walt Disney's work by 15 years.
    Fleischer also developed the personalities of
    such famous characters such as Betty Boop,
    Popeye, and Superman.

27
Rotoscope
Rotoscoping is an animation technique in which
animators trace over live-action film movement,
frame by frame, for use in animated films.
Originally, pre-recorded live-action film
images were projected onto a frosted glass panel
and re-drawn by an animator. This projection
equipment is called a rotoscope, although this
device has been replaced by computers in recent
years.
28
The Fleischers
  • The first cartoons created by the Fleischers
    using the Rotoscope were the Koko the Clown
    series, and then went on to utilize it in Betty
    Boop and Popeye. Though they used rotoscoping to
    create the main characters, they continued to
    rely on traditional rubber hose style animation
    in their cartoons.

The Fleischers pioneered other traditional
animation priniciples in their studio which
changed the face of modern animation, right up to
today. Most animators at the time would use the
technique of Straight Ahead Action. Animators
would simply start drawing their sequences at the
beginning and straight ahead to the end.
29
Pose to Pose - Keyframes
  • The Fleischers used another technique called
    Pose to Pose animation, in which the animators
    would produce main extreme poses, or keyframes,
    then fill in the in-betweens.
  • The difference was that the Fleischers would have
    assistants draw the in-betweens while the lead
    animators moved on to create more keyframes.
    Though at the time this eventually led to labor
    problems and striking workers at Fleischer
    Studios, the practice is still used today by
    traditional cel animation companies, and has been
    translated into the automatic tweening
    processes found in computer based animation
    tools.

30
Cel Animation
  • One of the milestones of efficient animation
    production was the patenting of a cel (or
    cellulose acetate) animation production process
    by Earl Hurd in 1914.
  • Because cels were clear, different drawings of
    moving parts could be laid over a single static
    image, reducing the number of times an image had
    to be redrawn

31
The Advent of Disney
  • With the arrival of sound in 1920, Walt Disney
    quickly rose to preeminence through his
    imaginative use of sound and color, his lively
    characters and clever gags. Mickey Mouse achieved
    fame in Steamboat Willie (1928), Disney's first
    sound film. Short films or "shorts" starring
    Mickey gradually incorporated a number of other
    popular characters and ran for several years.
  • Mickey Mouse - his evolution.

32
Snow White
  • In 1937, Disney made his first full-length color
    cartoon, Snow White and the Seven Dwarfs. His
    studio continued to make full-length animated
    films, and developed more advanced techniques
    combining animation with live action.
  • His style of cel animation, known as full
    animation because it has constant movement and a
    high ration of drawings per second of film, has
    most strongly influenced animation worldwide.

33
Cels
34
3 D Animation
  • Computer-generated imagery (CGI) is the
    application of the field of computer graphics, or
    more specifically, 3D graphics.
  • In 1995, the first fully computer-generated
    feature film, Toy Story, was a resounding
    commercial success, this inspired many more fully
    computer-generated movies that exist today.
  • Other films using CGI include Star Wars, Jurassic
    Park, Terminator, etc.
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