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Title: Chapter 3 Solving Problems By Searching and Constraint Satisfaction Problem


1
Chapter 3Solving Problems By Searching
andConstraint Satisfaction Problem
cs570 Artificial Intelligence
  • 2000. 3. 20.
  • ??? ???

2
Overview
  • Solving Problem by Searching
  • Problem solving agents
  • Problem types
  • Problem formulation
  • Example problems
  • Basic search algorithms
  • Constraint Satisfaction Problem
  • Introduction - Scene Labeling Problem
  • Solving Techniques
  • Applications

3
Problem-Solving Agents
  • Problem-Solving Agents
  • one kind of goal-based agent
  • finding sequences of actions that lead to
    desirable states.
  • Steps
  • Goal Formulation
  • limiting the objectives
  • Problem Formulation
  • deciding what actions and states to consider
  • Search
  • looking for the possible action sequence
  • Execution

4
Formulating Problem - Example
  • The eight possible states of the simplified
    vacuum world

1
2
3
4
5
6
7
8
5
Knowledge and Problem Types (1)
Formulating Problems
  • Single-state problem
  • accessible - the agents sensor knows
  • which state it is in.
  • deterministic - the agent knows
  • what each of its actions does
  • Action sequence can be completely planned.
  • example Right, Suck

5
6
8
6
Knowledge and Problem Types (2)
Formulating Problems
  • Multiple-state problem
  • inaccessible
  • limited access to the world state
  • deterministic
  • The agent must reason about sets of states that
    it mignt get to.
  • example Right, Suck, Left, Suck

7
Knowledge and Problem Types (3)
Formulating Problems
  • Contingency problem
  • inaccessible
  • non-deterministic
  • sensing during the execution phase.
  • most of the real, physical world problems
  • Keep your eyes open while walking!
  • The agent must calculate a whole tree of actions,
    rather than a single action sequence.

1
3
8
Knowledge and Problem Types (4)
Formulating Problems
  • Exploration problem
  • unknown state space (no map, no sensor)
  • The agent must experiment, gradually discovering
    what its actions do and what sorts of states
    exist.

9
Well-defined Problems and Solutions
single-state problem
Formulating Problems
  • Problem
  • a collection of information that the agent will
    use to decide what to do
  • the basic elements of a problem definition
  • initial state
  • operator (or successor function S)
  • goal test
  • path cost function

path
state space
10
Problem-Solving Agents - Example
  • A simplified road map of Romania

Oradea
Neamt
Iasi
Zerind
Arad
Vaslui
Fagaras
Sibiu
Rimnicu Vilcea
Timisoara
Urziceni
Hirsova
Pitesti
Lugoj
Bucharest
Mehadia
Eforie
Dobreta
Giurgiu
Craiova
11
Problem-Solving Agents Example
  • Situation
  • On holiday in Romania currently in Arad.
  • Flight leaves tomorrow from Bucharest.
  • Formulate goal
  • be in Bucharest
  • Formulate problem
  • initial state be in Arad
  • state various cities
  • operators driving between cities
  • Find solution
  • sequence of cities, e.g., Arad, Sibiu, Fagaras,
    Bucharest

Abstraction
12
Measuring Problem-Solving Performance
Formulating Problems
  • Effectiveness of a search
  • Does it find a solution at all?
  • Is it a good solution (one with low path cost)?
  • What is the search cost associated with the time
    and memory required to find a solution?
  • total cost path cost search cost

13
Example Problems
  • Toy Problems
  • concise and exact description
  • abstract version of real problem
  • Real-World Problem
  • no single agreed-upon description

14
The 8-puzzle
Toy Problems
  • problem formulation
  • State the location of each of the eight tiles
    in one of the nine squares
  • Operators blank moves left, right, up, or down
  • Goal test state matches the right figure
  • Path cost each step costs 1, that is the length
    of the path

5 4
6 1 8
7 3 2
1 2 3
8 4
7 6 5
15
The 8-queens problem
Toy Problems
  • problem formulation
  • State any arrangement of 0 to 8 queens on board
  • Operators add a queen to any square
  • Goal test 8 queens on board, none attacked
  • Path cost zero

16
Cryptarithmetic
Toy Problems
  • problem formulation
  • State a cryptarithmetic puzzle with some
    letters replaced by digits
  • Operators replace all occurrences of a letter
    with a digit not already appearing in the puzzle
  • Goal test puzzle contains only digits, and
    represents a correct sum
  • Path cost zero

FORTY Solution 29786 F2, O9, R7, etc.
TEN 850 TEN 850 ------------ --
------- SIXTY 31486
17
The vaccum world
Toy Problems
  • problem formulation
  • State one of the eight states shown in Figure
  • Operators move left, move right, suck
  • Goal test no dirt left in any square
  • Path cost each action costs 1

18
Missionaries and cannibals
Toy Problems
  • problem formulation
  • State 3 missionaries and 3 cannibals in the
    either side of the river
  • Operators either 1 missionary, 1 cannibal, 2
    missionaries, 2 cannibals, or one of each across
    in the boat.
  • Goal test 3 missionaries and 3 cannibals in the
    other side of the river
  • Path cost the number of crossing

19
Example Real-World Problems
  • Route finding
  • Touring and travelling salesperson problems
  • VLSI layout
  • Robot navigation
  • Assembly sequencing

20
Searching for Solutions
  • Partial search tree for route finding from Arad
    to Bucharest.

goal test
Arad
(a) The initial state (search node)
Arad
generating a new state
(b) After expanding Arad
Sibiu
Timisoara
Zerind
choosing one option
Arad
(c) After expanding Sibiu
Sibiu
Timisoara
Zerind
Rimnicu Vilcea
Sibiu
Timisoara
Oradea
21
Search Strategies
  • Criteria
  • Completeness
  • Time complexity
  • Space complexity
  • Optimality
  • Classification
  • Uninformed search ( blind search)
  • have no information about the number of steps or
    the path cost from the current state to the goal
  • Informed search ( heuristic search)
  • have some information
  • example Bucharest is southeast of Arad.

22
Breadth-first Search
Searching Strategies
  • Properties
  • Complete Yes (if b is finite)
  • Time complexity 1bb2bd O(bd)
  • Space complexity O(bd) (keeps every node in
    memory)
  • Optimal Yes (if cost1 per step) not optimal in
    general
  • where b is branching factor and
  • d is the depth of the search tree

23
Uniform cost Search
Searching Strategies
  • Expand least-cost unexpanded node
  • the breadth-first search is just uniform cost
    search with g(n)DEPTH(n)

A
1
10
B
5
5
G
S
15
5
C
S
S
S
S
0
A
A
B
B
C
C
A
B
C
15
5
15
G
G
G
1
5
15
11
11
10
24
Uniform cost Search (2)
Searching Strategies
  • Properties of Depth-first Search
  • Complete Yes, if step cost gt e (epsilon)
  • Time complexity of nodes with g lt cost of
    optimal solution, O(bd)
  • Space complexity of nodes with g lt cost of
    optimal solution, O(bd)
  • Optimal Yes, if step cost gt e (epsilon)

25
Depth-first Search
Searching Strategies
26
Depth-first Search (2)
Searching Strategies
  • Properties
  • Complete No
  • fails in infinite-depth spaces, spaces with loops
  • Modify to avoid repeated states along path
  • gt complete in finite spaces
  • Time complexity O(bm)
  • where m is the maximum depth
  • Space complexity O(bm)
  • i.e., linear space
  • Optimal No

27
Depth-limited Search
Searching Strategies
  • Depth-first search with depth limit l
  • Properties
  • Complete Yes
  • Time complexity O(bl)
  • where l is the depth limit
  • Space complexity O(bl)
  • Optimal No

28
Iterative Deepening Search
Searching Strategies
  • Limit0
  • Limit1
  • Limit2
  • Limit3


29
Iterative Deepening Search (2)
Searching Strategies
  • Properties
  • Complete Yes
  • Time complexity (d1)b0db(d-1)b21bd
    O(bl)
  • Space complexity O(bd)
  • Optimal Yes, if step cost 1
  • Can be modified to explore uniform-cost tree

30
Bidirectional Search
Searching Strategies
  • Simultaneously search both forward from the
    initial state and backward from the goal, and
    stop when the two searches meet in the middle.
  • Operators are reversible.

31
Bidirectional Search (2)
Searching Strategies
  • Properties
  • Complete Yes
  • Time complexity O(b(d/2))
  • Space complexity O(b(d/2))
  • Optimal Yes, if step cost 1
  • Can be modified to explore uniform-cost tree

32
Comparison Search Strategies
Searching Strategies
  • Evaluation of search strategies.
  • b is the branching factor
  • d is the depth of solution
  • m is the maximum depth of the search tree
  • l is the depth limit.

Criterion Breadth-First Uniform-Cost Depth-First Depth-Limited Iterative Deepening Bidirectional (if applicable)
Time bd bd bm bl bd b(d/2)
Space bd bd bm bl bd b(d/2)
Optimal? Yes Yes No No Yes Yes
Complete? Yes Yes No Yes, if lgtd Yes Yes
33
Avoiding Repeated States
  • Do not return to the state you just came from.
  • Do not create paths with cycles in them.
  • Do not generate any state that was ever generated
    before.

34
Overview CSP
  • Constraint Satisfaction Problem
  • Introduction - Scene Labeling Problem
  • Solving Techniques
  • Consistency techniques
  • Search
  • Example
  • Applications
  • References

35
Constraint Satisfaction Problem
  • CSP is defined as
  • a set of variables X x1 , x2 , x3 xn
  • for each variable, xi , a finite domain Di
  • a set of constraints restricting the values that
    the variables can simultaneously take

36
The Solution of CSP
  • An assignment of a value from its domain to every
    variable
  • We may want to find
  • All solutions
  • Just one solution
  • An optimal, or at least a good solution

37
Scene labeling problem
  • Probably the first Constraint Satisfaction
    Problem, Walts
  • Goal
  • Recognize the object in a 3D scene by
    interpreting lines the the 2D drawings
  • The lines or edges must be categorized into few
    types, convex(), concave(-), occluding edges(lt)

38
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39
Logic programming
  • Logic programming is just a particular kind of
    constraint programming
  • Gallaire, Jaffar Lassez
  • Constraint Logic Programming

40
Solving Technology
  • Consistency Techniques
  • Systematic Search
  • Generate and Test (GT)
  • Smart generator
  • Generator is merged with tester

41
Consistency Techniques
  • Removing inconsistent values from variable domain
  • Graph representation - constraint graph
  • Consistency Techniques are not complete

Consistent pairs of values
removed by AC
a b c
a b c
Vi
Vj
42
Systematic Search (1)
  • Generator merged with tester
  • Look back schema
  • Backtracking, Backjumping, Backmarking,
    Backchecking
  • Look ahead schema
  • Forward checking (FC) , Partial Look Ahead (PLA)

43
Backtracking
Look Back Schema
  • Incrementally extending a partial solution
  • When conflict occurs, choose another value for
    inconsistent variable
  • Drawbacks
  • Thrashing
  • Redundant work
  • Late detection of collision

44
Example - Backtracking
Look Back Schema
Q
Q
Q
Q
Q
45
Backjumping
Look Back Schema
  • Avoid trashing
  • most recent conflicting variable instead of
    immediate past variable

46
Backchecking, Backmarking
Look Back Schema
  • Avoid redundant work

47
Look Ahead Schema
  • Prevent future conflict
  • Examples of Look Ahead Schema
  • Forward Checking
  • When an assignment, X/a occurs, temporally delete
    all values from other variable domain
  • Partial Look Ahead

48
Example - Look Ahead Schema
49
not yet instantiated variables
already instantiated variables
partial look ahead full look ahead
checked by backtracking
forward checking
50
Systematic Search (2)
  • Smart generator
  • Heuristic Method
  • Hill-climbing
  • Min-conflict (MC)
  • Random walk
  • Tabu search

51
Application
  • Traditional Operational Research (OR)
  • Planning
  • Scheduling
  • Optimization
  • NP-Hard

52
References
  • Stuart Russell, Peter Norvig Artificial
    Intelligence a Mordern Approach
  • Walts, D.L. Understanding line drawings of
    scenes with shadow
  • Gallaire H., Logic Programming Further
    Developments
  • Jaffar, J. Lassez J.L. Constraint Logic
    Programming
  • Tsang, E. Foundations of Constraint Satisfaction
  • Montanary, U. Networks of constraints
    fundamental properties and application to picture
    processing
  • Nadal, B. Tree Search and Arc Consistency in
    Constraint Satisfaction Algorithms
  • Gaschnig, J. Performance Measurement and Analysis
    of Certain Search Algorithms
  • Haralick, R.M., Elliot, G.L. Incresing tree
    search efficiency for constraint satisfaction
    problems
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