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Title: Nuclear Deterrence Policy and Responsible Retailing:


1
Nuclear Deterrence Policy and Responsible
Retailing     Brad S.
Krevor, Ph.D. Schneider Institute for Health
Policy, The Heller School for Social Policy
and Management, Brandeis University
The application of game theory to predict
outcomes among cooperating and non-cooperating
parties as a paradigm for Responsible Retailing
2
I. Game Theory
  • Game theory is the study of interactive
    decision-making in the sense that those involved
    are affected by their own choices and by the
    decisions of others. Larry Samuelson

3
I. Game Theory
  • Game theory is the study of interactive
    decision-making in the sense that those involved
    are affected by their own choices and by the
    decisions of others.
  • Larry Samuelson
  • Games are the theoretical models of conflicts of
    interest
  • C. Thomas

4
I. Game Theory
  • Game theory is the study of interactive
    decision-making in the sense that those involved
    are affected by their own choices and by the
    decisions of others.
  • Larry Samuelson
  • Games are the theoretical models of conflicts of
    interest C. Thomas
  • Game theory analyzes interactions between agents
    and formulates hypotheses about their behavior
    and final outcomes

5
I. Game Theory
  • Game theory is the study of interactive
    decision-making in the sense that those involved
    are affected by their own choices and by the
    decisions of others.
  • Larry Samuelson
  • Games are the theoretical models of conflicts of
    interest C. Thomas
  • Game theory analyzes interactions between agents
    and formulates hypotheses about their behavior
    and final outcomes
  • Game theory can be used to study how parties will
    behave . . .
  • . . . or how parties should behave

6
I. The Vocabulary of Game Theory
  • Games may be co-operative ( in which players
    work together or players merely share, or
    signal, information) or non-cooperative

7
I. The Vocabulary of Game Theory
  • Games may be co-operative (in which players
    work together or players merely share, or
    signal, information) or non-cooperative
  • Players are assumed to act individually
    rationally, i.e. they will choose outcomes which
    are in their own best interest

8
I. The Vocabulary of Game Theory
  • Games may be co-operative (in which players
    work together or players merely share, or
    signal, information) or non-cooperative
  • Players are assumed to act individually
    rationally, i.e. they will choose outcomes which
    are in their own best interest
  • Players may act co-operatively (doves) or
    non-cooperatively (hawks) but even when acting
    co-operatively, players are acting individually
    rationally, i.e. are motivated by self-interest

9
I. The Vocabulary of Game Theory
  • Games may be co-operative (in which players
    work together or players merely share, or
    signal, information) or non-cooperative
  • Players are assumed to act individually
    rationally, i.e. they will choose outcomes which
    are in their own best interest
  • Players may act co-operatively (doves) or
    non-cooperatively (hawks) but even when acting
    co-operatively, players are acting individually
    rationally, i.e. are motivated by self-interest
  • Utility or Pay-off are the value of an
    outcome measured in units

10
I. The Vocabulary of Game Theory
  • Games may be co-operative (in which players
    work together or players merely share, or
    signal, information) or non-cooperative
  • Players are assumed to act individually
    rationally, i.e. they will choose outcomes which
    are in their own best interest
  • Players may act co-operatively (doves) or
    non-cooperatively (hawks) but even when acting
    co-operatively, players are acting individually
    rationally, i.e. are motivated by self-interest
  • Utility or Pay-off are the value of an
    outcome measured in units
  • Games may be zero-sum (winner/ loser) or non
    zero-sum

11
II. Examples of Games
  • Prisoners Dilemma 2 people who have committed a
    crime have been caught. In the absence of proof
    of guilt, the police offer this choice
  • TV version

12
II. Examples of Games
  • Prisoners Dilemma 2 people who have committed a
    crime have been caught. In the absence of proof
    of guilt, the police offer this choice
  • TV version
  • Original version
  • a. If you confess and your accomplice fails to
    confess, you get the minimum (payoff -5)

13
II. Examples of Games
Prisoners Dilemma 2 people who have committed a
crime have been caught. In the absence of proof
of guilt, the police offer this choice
  • TV version
  • Original version
  • a. If you confess and your accomplice fails to
    confess, you get the minimum (payoff -5)
  • b. If you fail to confess but your accomplice
    confesses, you will be convicted and receive the
    maximum sentence (payoff -15)

14
II. Examples of Games
Prisoners Dilemma 2 people who have committed a
crime have been caught. In the absence of proof
of guilt, the police offer this choice
  • TV version
  • Original version
  • a. If you confess and your accomplice fails to
    confess, you get the minimum (payoff -5)
  • b. If you fail to confess but your accomplish
    confesses, you will be convicted and receive the
    maximum sentence (-15)
  • c. If you both confess, then you both will be
    convicted but not receive maximum sentences
    (payoff -8)

15
II. Examples of Games
Prisoners Dilemma 2 people who have committed a
crime have been caught. In the absence of proof
of guilt, the police offer this choice
  • TV version
  • Original version
  • a. If you confess and your accomplice fails to
    confess, you get the minimum (payoff -5)
  • b. If you fail to confess but your accomplish
    confesses, you will be convicted and receive the
    maximum sentence (-15)
  • c. If you both confess, then you both will be
    convicted but not receive maximum sentences (-8)
  • d. If neither of you confesses, then you will be
    convicted of possessing stolen property and will
    receive a certain conviction (payoff -1)

16
II. Examples of Games
  • Prisoners Dilemma 2 people who have committed a
    crime have been caught. In the absence of proof
    of guilt, the police offer this choice
  • TV version
  • Original version
  • a. If you confess and your accomplice fails to
    confess, you get the minimum (payoff -5)
  • b. If you fail to confess but your accomplish
    confesses, you will be convicted and receive the
    maximum sentence (-15)
  • c. If you both confess, then you both will be
    convicted but not receive maximum sentences (-8)
  • d. If neither of you confesses, then you will be
    convicted of possessing stolen property and will
    receive a certain conviction (-1)

Best payoff (-1) is not to confess (d) but this
risks payoff of 15 (b). Confession brings payoff
of either 5 (a) or 8 (c) but avoids 15 (b)
17
II. Examples of Games (cont.)
  • Stag Hunt Killing a stag, which requires 2
    players, has a high utility (payoff 10). A
    hare can be captured by only 1 player but has a
    low utility (payoff 2). If 2 players attempt to
    trap a hare, however, the hare will be scared off
    and escape.

18
II. Examples of Games (cont.)
  • Stag Hunt Killing a stag, which requires 2
    players, has a high utility (payoff 10). A
    hare can be captured by only 1 player but has a
    low utility (payoff 2). If 2 players attempt to
    trap a hare, however, the hare will be scared off
    and escape.
  • Both players agree to hunt the stag and separate
    in search of the stag. Each then has the
    opportunity to stick with the plan (dove) or
    deviate from the plan (hawk).
  • Is it in the interest of either player to
    deviate from that agreement and hunt the hare?

19
II. Examples of Games (cont.)
  • Stag hunt Killing a stag, which requires 2
    players, has a high utility (payoff of 10). A
    hare can be captured by only 1 player but has a
    low utility (payoff of 2). If 2 players attempt
    to trap a hare, however, the hare will be scared
    off and escape.
  • Both players agree to hunt the stag and separate
    in search of the stag. Each then has the
    opportunity to stick with the plan (dove) or
    deviate from the plan (hawk). Is it in the
    interest of either player to deviate from that
    agreement and hunt the hare?
  • If one player chooses to deviate (Hawk), it in
    the interest of that player that the other player
    not know of the deviation, since the hare will
    escape if both players try to capture it.

20
Nash Equilibrium
  • A Nash Equilibrium A collection of
    strategies, one for each player, that are mutual
    best replies in the sense that each agents
    strategy is optimal given the strategies of the
    other agents

21
Nash Equilibrium
  • A Nash Equilibrium is a collection of strategies,
    one for each player, that are mutual best replies
    in the sense that each agents strategy is
    optimal given the strategies of the other agents
  • A Nash Equilibrium demonstrates that no player
    has an incentive to deviate from his strategy
    given that the other players dont deviate

22
Game Theory Applications
23
II. Economic Applications
Convenience Store Game Store A is considering
entering a market (or introducing a product)
which is served (or produced) exclusively by
Store B, and whose total value 4. If A enters
the market, B can either acquiesce or retaliate.
24
II. Economic Applications
Convenience Store Game Store A is considering
entering a market (or introducing a product)
which is served (or produced) exclusively by
Store B, and whose total value 4. If A enters
the market, B can either acquiesce or retaliate.
  • If A declines to enter, As payoff 0 and Bs
    payoff 4

25
II. Economic Applications
Convenience Store Game Store A is considering
entering a market (or introducing a product)
which is served (or produced) exclusively by
Store B, and whose total value 4. If A enters
the market, B can either acquiesce or retaliate.
  • If A declines to enter, As payoff 0 and Bs
    payoff 4
  • If A enters the market and B acquiesces, they
    share the market and each receives a payoff of 2

26
II. Economic Applications
Convenience Store Game Store A is considering
entering a market (or introducing a product)
which is served (or produced) exclusively by
Store B, and whose total value 4. If A enters
the market, B can either acquiesce or retaliate.
  • If A declines to enter, As payoff 0 and Bs
    payoff 4
  • If A enters the market and B acquiesces, they
    share the market and each receives a payoff of 2
  • If A enters the market and B retaliates with
    severe price reductions, they each receive a
    payoff of 4

27
II. Environmental Applications
Applied to regional, national and international
policies (laws or treaties) to reduce pollution,
regulate fishing rights, etc. Freeloader
phenomenon
  • The cost to a player (e.g., an industrial plant,
    a state or a nation) of abating the production of
    pollution is very high

28
II. Environmental Applications
Applied to regional, national and international
policies (laws or treaties) to reduce pollution
Freeloader phenomenon
  • The cost to a player (e.g., an industrial plant,
    a state or a nation) of abating the production of
    pollution is very high
  • However, the contribution of that player to the
    problem of the region (or country or world) is
    marginal and the benefit to that player for
    abatement may be marginal or 0.

29
II. Environmental Applications
Applied to regional, national and international
policies (laws or treaties) to reduce pollution
Freeloader phenomenon
  • The cost to a player (e.g., an industrial plant,
    a state or a nation) of abating the production of
    pollution is very high
  • However, the contribution of that player to the
    problem of the region (or country or world) is
    marginal as may be the benefit to that player
    for abatement
  • optimal payoff the pollution-creating problem is
  • abated . . . with other players absorbing all or
    a
  • disproportionately higher percentage of the cost!

30
II. Military Applications
  • War Games
  • intensive development following WWII
  • zero-sum games winners and losers
  • non-cooperating game

31
II. Military Applications
  • War Games
  • intensive development following WWII
  • zero-sum games winners and losers
  • non-cooperating game
  • M.A.D. Mutually Assured Destruction
  • -- a Nash Equilibrium neither player has an
    incentive to deviate (i.e., use nuclear weapons)
    unless the other player deviates

32
II. Military Applications (cont.)
  • Nuclear treaties
  • Freezing, or reducing, nuclear arsenals deemed
    to be desirable -- possible only if both sides
    act
  • Mathematica group

33
II. Military Applications (cont.)
  • Nuclear treaties
  • Rothchild and Waterloo potential disadvantage
    of co-operation

How does one signal information when
communicating what you are willing to agree to in
a treaty gives the other side a bargaining
advantage?
34
III. Structural Problems of Responsible Retailing
Before applying game theory principals to
Responsible Retailing
  • What are the Structural Problems of Responsible
    Retailing the obstacles at the national (and
    state) level, at the level of individual
    communities, and at the level of individual
    stores -- which impede efforts to prevent
    underage sales?

35
III. Structural Problems at the State (and
National) Level
36
Structural Problems State/ National
1. Divergent objectives of RR stakeholders
Retailers
Enforcement Agencies
AGs
Wholesalers and Distributors
CSAP
Public Health Depts. Foundations
Producers
Advocates and Voluntaries
37
Structural Problems State/ National
1. Divergent objectives profit vs. public
interest
Enforcement Agencies
Retailers
AGs
CSAP
Wholesalers and Distributors
Public Health Depts. Foundations
Producers
Advocates and Voluntaries
38
Structural Problems State/ National
2. Perceived motives motives attributed to some
stakeholders (players) by other stakeholders
(players)
39
Structural Problems State/ National
2. Perceived by retailers
  • We are being asked to serve as agents of public
    health. (e.g. No Buts criticism of We
    Card)

40
Structural Problems State/ National
2. Perceived by retailers
  • We are being asked to serve as agents of public
    health. (e.g. No Buts criticism of We
    Card)
  • Tobacco and alcohol advocates are
    neo-prohibitionists.

41
Structural Problems State/ National
  • 2. Perceived by public health/ advocates
  • Responsible retailing is only PR

AGs
CSAP
Public Health Depts. Foundations
Advocates and Voluntaries
42
Structural Problems State/ National
  • 2. Perceived by public health/ advocates
  • Responsible retailing is only PR to buy
    respectability
  • RR always lt marketing!

AGs
CSAP
Public Health Depts. Foundations
Advocates and Voluntaries
43
Structural Problems State/ National
  • 2. Perceived by public health/ advocates
  • Responsible retailing is only PR to buy
    respectability
  • RR always lt marketing!

AGs
  • Matt Myers, Campaign for Tobacco-Free Kids

CSAP
Public Health Depts. Foundations
Advocates and Voluntaries
44
Structural Problems State/ National
  • 2. Perceived by public health/ advocates
  • Ed Sweda, Jr. TCRC
  • Responsible retailing is only PR to buy
    respectability
  • RR always lt marketing!

AGs
  • Matt Myers, Campaign for Tobacco-Free Kids

CSAP
  • Enforcement agencies arent really committed!

Public Health Depts. Foundations
Advocates and Voluntaries
45
Structural Problems State/ National
  • 3. Enmity and mistrust
  • Unwillingness to work together
  • AMA
  • anonymous researcher
  • PA sales certification program

46
Structural Problems State/ National
  • 3. Enmity and mistrust

Brandeis compliance project
  • specific protocol for vendors
  • if followed, 1.5 million premature deaths will be
    avoided
  • non-compliance rate of 40 - 50

47
Structural Problems State/ National
  • 3. Enmity and mistrust

Brandeis compliance project
  • specific protocol for vendors
  • if followed, 1.5 million premature deaths will be
    avoided
  • non-compliance rate of 40 - 50
  • vendor explanations
  • too busy
  • avoid confrontation
  • following protocol doesnt work it wont solve
    the problem

48
Structural Problems State/ National
  • 3. Enmity and mistrust

Brandeis compliance project
  • Vendors Family Physicians
  • Protocol PHS Clinical Guidelines
  • HEDIS 50 - 60 of patients not counseled
  • Vendor explanations
  • too busy
  • avoid confrontation
  • following protocol doesnt work it wont solve
    the problem

49
Structural Problems State/ National
4. Absence of Research
  • Retailers not in corporate culture
  • Public health community unwilling
  • Enforcement community

50
Structural Problems Community
1. Compliance rates are overestimated
51
Structural Problems Community
1. Compliance rates are overestimated
  • Brandeis EAV study
  • -- double vs. single inspection protocol


52
Structural Problems Community
1. Compliance rates are overestimated
  • Brandeis EAV study
  • -- double vs. single inspection protocol

Tobacco Inspections Baseline 1 Compliance Baseline 2 Compliance Compliant B1 B2
Florida 81 86 66
Iowa 43 51 33
53
Structural Problems Community
1. Compliance rates are overestimated
  • Brandeis EAV study

DiFranza UMASS study pairs of inspectors,
identical in all but one respect, attempt
purchases of tobacco (in alternating order) in
160 stores in 8 Massachusetts communities, all
with measured compliance rates gt 90
54
Structural Problems Community
2. Policies do not translate into compliance
55
Structural Problems Community
2. Policies do not translate into compliance
  • Christine Milliken, NAAG
  • tobacco-ization of alcohol

56
Structural Problems Community
2. Policies do not translate into compliance
  • Christine Milliken, NAAG
  • tobacco-ization of alcohol
  • Attorneys General Consumer Protection initiative
  • alcohol-ization of tobacco

57
Structural Problems Community
2. Policies do not translate into compliance
  • Christine Milliken, NAAG
  • tobacco-ization of alcohol
  • Attorneys General Consumer Protection initiative
  • alcohol-ization of tobacco

There must be strong, explicit policies but
these policies tend not to be performed
58
Structural Problems Community
2. Policies do not translate into compliance
  • Walgreens age verification
  • Before AVC, ID everyone lt age 30
  • low
    compliance

59
Structural Problems Community
2. Policies do not translate into compliance
  • Walgreens age verification
  • Before AVC, ID everyone lt age 30
  • After AVC, ID everyone lt age 40, i.e.
  • a 17 yr old looked gt 30 but not gt 39
  • low
    compliance


60
Structural Problems Community
2. Policies do not translate into compliance
  • Walgreens age verification
  • Before AVC, ID everyone lt age 30
  • After AVC, ID everyone lt age 40, i.e.
  • a 17 yr old looked gt 30 but not gt 39

  • Then, ID everyone, i.e.
  • a 17 yr old looked gt 40, or
  • a clerk will be more willing to ID a 17 yr old if
    the clerk also must now ID a 60 yr old!

61
Structural Problems Community
  • 3. Paradox of enforcement

62
Structural Problems Community
  • 3. Paradox of enforcement
  • Enforcement is sine qua non of compliance but
    enforcement has limits

63
Structural Problems Community
  • 3. Paradox of enforcement
  • Enforcement is sine qua non of compliance but
    enforcement has limits
  • Enforcement shifts illegal sales from major
    chains to independent retailers (MN EAV study)

64
Structural Problems Community
  • 3. Paradox of enforcement
  • Enforcement is sine qua non of compliance but
    enforcement has limits
  • Enforcement shifts illegal sales from major
    chains to independent retailers (MN EAV study)
  • Compliance with sales to minors laws also shifts
    acquisition by minors from commercial to social
    sources

65
Structural Problems Community
  • 3. Paradox of enforcement
  • Enforcement is sine qua non of compliance but
    enforcement has limits
  • Enforcement shifts illegal sales from major
    chains to independent retailers (MN EAV study)
  • Compliance with sales to minors laws also shifts
    acquisition by minors from commercial to social
    sources
  • Moving vs. stationary targets

66
Structural Problems Community
  • 3. Paradox of enforcement
  • Enforcement is sine qua non of compliance but
    enforcement has limits
  • Enforcement shifts illegal sales from major
    chains to independent retailers (MN EAV study)
  • Compliance with sales to minors laws also shifts
    acquisition by minors from commercial to social
    sources
  • Moving vs. stationary targets
  • Even at 90 - 95 compliance, minors can purchase
    alcohol and tobacco

67
Structural Problems Store
1. Clerk characteristics
68
Structural Problems Store
1. Clerk characteristics
  • Turnover gt than frequency of inspections
  • No incentive to comply
  • Little or no loyalty to employer
  • Young clerks more apt to sell
  • Willful collusion

69
Structural Problems Store
2. Clerk, not store policy, predictive of store
compliance
EAV study
  • Inconsistency of store compliance
  • multitude of individual attitudes determines
    whether clerk adheres to store policy

70
Structural Problems Store
2. Clerk, not store policy, predictive of store
compliance
EAV study
  • Inconsistency of store compliance
  • multitude of individual attitudes determines
    whether clerk adheres to store policy

Challenge of Responsible Retailing How do stores
produce organizational and behavioral change?
71
Structural Problems Store
2. Clerk, not store policy, predictive of store
compliance
Challenge of Responsible Retailing How do stores
produce organizational and behavioral
change? Autumn Thomas Identify new corporate
models
72
Structural Problems Store
Big Mac and Large Fries? Yes, Sir!
73
Structural Problems Store
But could you first step on the scale, sir?
and show me your cholesterol report?
74
Structural Problems Store
Im so sorry. But could I interest you in a
Diet Coke and Chicken Sandwich?
75
Structural Problems Store
3. Aversion to confrontation
McDonalds has no confrontation!
Also The person who seeks a job at McDonalds
may well be different in many ways from the
person who seeks a job at ABC Wine and Spirits or
at Store 24. Bill de Jong, Higher Education
Center
76
IV. Game Theory Applications Learnings for
Responsible Retailing
  • Pollution abatement models
  • Convenience store models
  • Prisoners Dilemma
  • War Games

77
Learnings from Game Theory (cont.)
  • Pollution abatement models
  • abate make investments in Best Practices
    playerretailer

78
Learnings from Game Theory (cont.)
  • Pollution abatement models
  • abate make investments in Best Practices
    playerretailer
  • In absence of enforcement (penalties), the
    problem will persist

79
Learnings from Game Theory (cont.)
  • Pollution abatement models
  • abate make investments in Best Practices
    playerretailer
  • In absence of enforcement (penalties), the
    problem will persist
  • No incentive for 1 player to abate problem unless
    all players take similar measures. Abatement may
    actually cause competitive disadvantage

80
Learnings from Game Theory (cont.)
  • Pollution abatement models
  • abate make investments in Best Practices
    playerretailer
  • In absence of enforcement (penalties), the
    problem will persist
  • No incentive for 1 player to abate problem unless
    all players take similar measures. Abatement may
    actually cause competitive disadvantage
  • Freeloader effect will occur if some stores
    (typically large chains) invest in abatement
    while others do not. Only abatement by all
    players will eliminate free-loader effect

81
Learnings from Game Theory (cont.)
2. Convenience store models
Replace enter market with remain in market
  • What would be the incentive (payoff) to remain in
    the market, or to withdraw from the market, if
    each player were forced to incur the cost of
    implementing comprehensive responsible retailing
    practices?
  • How many casual players would withdraw?

82
Learnings from Game Theory (cont.)
2. Convenience store models
Replace enter market with remain in market
  • What would be the incentive (payoff) to remain in
    the market, or to withdraw from the market, if
    each player were forced to incur the cost of
    implementing comprehensive responsible retailing
    practices?
  • How many casual players would withdraw?

Higher cost for each remaining player may boost
revenues and profitability by concentrating market
83
Learnings from Game Theory (cont.)
  • 3. Prisoners Dilemma
  • The best possible outcome in this non-cooperating
    game is worse than could be achieved through
    co-operation

84
Learnings from Game Theory (cont.)
4. War Games co-operative solutions can be
produced in non-cooperative games acting out of
individual self-interest, diverse stakeholders
can arrive at a co-operative solution
85
Learnings from Game Theory (cont.)
4. War Games co-operative solutions can be
produced in non-cooperative games acting out of
individual self-interest, diverse stakeholders
can arrive at a co-operative solution
Responsible retailing is not an irreconcilable
structural conflict co-operative efforts to
establish responsible retailing practices can be
a best strategy a Nash equilibrium
86
Learnings from Game Theory (cont.)
5. Nash equilibrium A collection of strategies,
one for each player, that are mutual best replies
in the sense that each agents strategy is
optimal given the strategies of the other agents
87
Learnings from Game Theory (cont.)
5. Nash equilibrium
  • Best strategy for public health agencies/
    advocates
  • given
  • private stakeholder propensity to lobby to keep
    penalties for non-compliance low, and
  • community and judicial lassitude re underage
    sales . . .

88
Learnings from Game Theory (cont.)
5. Nash equilibrium
Best strategy for public health agencies/
advocates
is to shift social norms activism to heighten
public concern so as to produce enhanced
regulatory, enforcement, judicial and retailer
actions.
89
Learnings from Game Theory (cont.)
5. Nash equilibrium
  • Best strategy for regulatory and enforcement
    agencies
  • given
  • public health and advocacy pressure to reduce
    underage sales / use of tobacco and alcohol
    products, and
  • retailer profit motive (i.e. unwillingness to
    incur the costs of abatement voluntarily and
    without all players also absorbing those
    costs)

90
Learnings from Game Theory (cont.)
5. Nash equilibrium
Best strategy for regulatory and enforcement
agencies
is to conduct frequent enforcement inspections
(and consumer protection actions).
91
Learnings from Game Theory (cont.)
5. Nash equilibrium
  • Best strategy for retailers and retail
    associations
  • given
  • public health and advocacy pressure for retailers
    to reduce underage sales, and
  • frequent inspections by enforcement agencies

92
Learnings from Game Theory (cont.)
5. Nash equilibrium
Best strategy for retailers and retail
associations is to
i. invest in Responsible Retailing practices so
as to avoid fines/ license suspensions and
Attorney General consumer protection actions, and
93
Learnings from Game Theory (cont.)
5. Nash equilibrium
Best strategy for retailers and retail
associations are to
i. invest in Responsible Retailing practices so
as to avoid fines/ license suspensions and
Attorney General consumer protection actions, and
ii. Work at both the state and community level to
insure that all retailers comply with high
Respon-sible Retailing standards so as to
eliminate the competitive disadvantage caused by
the free-loader effect
94
V. Fall-Out from Non-Cooperation
1. Policy
  • Non-Standardization of IDs
  • EAV and uniformity of codes
  • MA license
  • only (this state) license is accepted
  • Affirmative defense in OH, CT and NY

95
V. Fall-Out from Non-Cooperation
1. Policy
  • Non-Standardization of ID
  • Harsh penalties without remedial actions
  • (Wagenaar principle)

96
V. Fall-Out from Non-Cooperation
1. Policy
  • Non-Standardization of IDs
  • Harsh penalties without remedial actions
  • Health component in clerk/ server training

97
V. Fall-Out from Non-Cooperation
1. Policy
  • Non-Standardization of IDs
  • Harsh penalties without remedial actions
  • Health component in clerk/ server training
  • Possession laws/ cops and shops

98
V. Fall-Out from Non-Cooperation
1. Policy
  • Non-Standardization of IDs
  • Harsh penalties without remedial actions
  • Health component in clerk/ server training
  • Possession laws/ cops and shops
  • Parental role

99
V. Fall-Out from Non-Cooperation
2. Allocation of resources
100
V. Fall-Out from Non-Cooperation
2. Allocation of resources
  • Duplication
  • e.g. New Mexico retailer training
  • inconsistencies between tobacco and alcohol laws

101
V. Fall-Out from Non-Cooperation
2. Allocation of resources
  • Duplication
  • Enforcement
  • a. with what frequency?
  • b. saturation or selective?
  • c. all stores equally?
  • d. re-inspections?
  • e. is tobacco a proxy for alcohol?

102
V. Fall-Out from Non-Cooperation
2. Allocation of resources
  • Duplication
  • Enforcement
  • Retailers dont co-operate

103
VI. Summary
  1. Game theory illustrates that

104
VI. Summary
  1. Game theory illustrates that
  • Outcomes for each stakeholder are worse through
    non-cooperation

105
VI. Summary
  1. Game theory illustrates that
  • Outcomes for each stakeholder are worse through
    non-cooperation
  • Acting out of their own self-interest,
    stakeholders can arrive at co-operative
    solutionseven in non-cooperative games.

106
VI. Summary
  1. Game theory illustrates that
  • Outcomes for each stakeholder are worse through
    non-cooperation
  • Acting out of their own self-interest,
    stakeholders can arrive at co-operative solutions
  • The Nash Equilibrium for stakeholders involves
    efforts to shift social norms, aggressive
    enforcement and universal adherence to
    comprehensive RR practices

107
VI. Summary
2. Structural problems of RR exist at the level
of store, community and state (and nation)
108
VI. Summary
2. Structural problems of RR exist at the level
of store, community and state (and nation)
  • No single stakeholder, acting individually, can
    eliminate these structural problems

109
VI. Summary
2. Structural problems of RR exist at the level
of store, community and state (and nation)
  • No single stakeholder, acting individually, can
    eliminate these structural problems
  • Acting co-operatively (i.e. working together or,
    at very least, sharing information), diverse
    stake-holders can produce co-operative solutions

110
Nuclear Deterrence Policy and Responsible
Retailing     Brad S.
Krevor, Ph.D. Schneider Institute for Health
Policy, The Heller School for Social Policy
and Management, Brandeis University
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