Title: Convergys%20Technology%20What%20Does%20a%20Technology%20Company%20Look%20Like?%20(A%20look%20at%20Microsoft%20and%20Digital%20aka%20DEC)
1Convergys TechnologyWhat Does a Technology
Company Look Like?(A look at Microsoft and
Digital aka DEC)
- Gordon Bell
- Microsoft Bay Area Center Research
2Three parts
- Observations on high tech organization cultures
based on my experience at Digital aka DEC,
Microsoft, and various high tech startups - Is it scalable?
- Built productively on appropriate technology?
- Increase your platform Technology Balance
Sheet? - Where will technology e.g for Telepresence and
Convergys be in a decade? (Recall 1993.) - What can you do to exploit the options that
technology provides to generate new business?
3Microsoft Secrets Cusumano and Selby
- Organizing and managing the company
- Find smart people who know technology
businessHiring pool, interviews, turn-over - Managing creative people and technical skills
- Small teams, overlapping functional specialists
- Compete with products and standards NOT brand
Bodies! - Pioneer and orchestrate mass markets try many
- Defining products and development processes
- Focus creativity on evolution and fixing
resources - Develop and ship products
- Do it in parallel, synchronize and stabilize
- Build a learning organization
- Improve through continuous self-critiquing,
feedback, and sharing - Attack the future be or be in, the mainstream
- Be first, be lucky, grow rapidly, maintain high,
motivational stock price
4Sync and stabilize
- Incremental development unless you engage with
the market you dont begin to understand it. - Good enough first releases also creates
companies to fill in the blanks at next higher
levels. Wait for v3?
5Microsoft
- Product and process. Architecture for //
development - HBR Article Architecture, interfaces, int/ext
developers - Growing, increasingly valuable platform
- Small teams, interconnect with sync
- One development site w/ research. Large capital
expenditures. - Common language. Common development environment.
whole company tests (we eat our own dog food) - No single point of developer failure
- Managers who create technology, make technical
decisions - Quick decision making re. business etc. issues
- Feedback from userse.g. Do you want to send this
to MS? - Learn from the pastv3 is great
- Try things, dont give up be prepared to fail
vod, webtv, - An understanding and appreciation for the
individual stock - Research!
6DEC Cultural Beliefs (Ed Schein ms.)unconscious,
shared, tacit assumptions
- Rational Active Problem Solving
- Giving People Freedom Will Make Them Responsible
- Responsibility means Being on Top of Ones Job,
and owning ones own Problems. (He who plans,
does.) - Truth through Conflict and Buy-In
- Internal Competition and Let the Market Decide
- Management by Passion, but Work should be Fun and
Enjoyable. Benign Manipulation or Controlled
Chaos - Perpetual Learning
- Loyalty and Life Time Employment
- Moral commitment to customers
7Digital according to Schein
- Individualism
- Truth through conflict
- Personal responsibility
- Engineering arrogance
- Market competitionlet it decide
- Paternalistic commitment to people
- Organizational idealism
- Moral commitment to customers
8Digital-gb 1
- Great responsibility, freedom, and trust in the
individual. - Do the right thing. Open door-email.
Scalability is a problem. - Paternalistic organization.
- He who proposes, does. Very little was
top-down - Product managers are part of the product
(conflict at low level) - Small, responsible teams. Make their own
schedules. - CDC Cray left, machines obsolete, ETA had no
legacy, Price (CE0) thought top decides, bottom
executes - Conflict is good. Came from starting from M.I.T.
Data decides - OK to have competing and overlapping
technology/projects/products, but know when to
cut them! When DEC started down, it had almost 10
platforms
9Digital gb-2
- Focus on Customer. Let them decide the strategy.
- Profit is essential all products were measured
- Either make the standard or follow it, if you
fail to make the standard you get to do it
twice. IBM PC versus 3 - Make what you can sell, not what you can
buy.Therefore sell everything you make. semi - Wilkes Stay in the mainstream SOS, ECL
- Beware of complex structures. Buyer-seller
relationships versus matrix
10DEC Schein View of Whats Learned
- 1. Dont judge a company by its public face.
- 2. A culture of innovation does not scale up
functional familiarity and truth through
debate are lost with size do the right thing
becomes dysfunctional managerial sense of
responsibility changes with age and maturity
buy-in becomes superficial agreement. - 3. If a culture of innovation only works at a
certain small size, the organization must either
find a way to break away small units that
continue to innovate or abandon innovation as a
strategic priority. - 4. A culture that breeds success and growth over
a considerable time becomes stable and embedded
even if it contains dysfunctional elements
changing the culture means changing key people
who are the culture carriers - 5. Cultures are sometimes stronger than
organizations - 6. A successful technical vision will eventually
create its own competition and, therefore,
changes in technology and in the market
conditions dominant designs will emerge and
commoditization will occur. - 7. Successful growth based on a technical vision
will hide business problems and inefficiencies
until an economic crisis reveals them or until
the business gene is switched on recognition of
those problems will not necessarily produce
remedial action. - 8. If a growing business lacks the business gene,
the Board must act to introduce that gene. - 9. If you try to do everything, you may end up
not doing anything very well. - 10. How the market evolves may not reflect either
the best technology or the most obvious logic. - 11. A technical vision that is right for its time
can blind you to technical evolution - 12. The value of listening to your customers
depends upon which customers you choose to listen
to. - 13. The type of Governance System an organization
uses must evolve as the organization matures - 14. The events and forces act in unison
11VAX Planning Model
12Gordon Bells 1975 VAX Planning Model... I
Didnt Believe It!
System Price 5 x 3 x .04 x memory size/ 1.26
(t-1972) K
- 5x Memory is20 of cost3x DEC markup.04x
per byte - Didnt believethe projection500 machine
- Couldntcomprehendimplications
13Why did Digital fail
- The top 3-5 execs didnt understand computing
- Moores Law, Standards and their effect
- Platforms and their support
- Levels of integration, make-buy, and ISVs
- Competitor metrics simply got out of control
- Destroyed their marketing organization, requiring
a complex matrixed organization, but lacking ISVs - Didnt exploit printing (e.g. HP), networking
(e.g. Cisco), the Web, and UNIX - Did ECL mainframe, non-compatible PC, too many
platforms, semi-fabs
14Digital cost decline
15Problems in decision making
16NOD No Output Division
17The Technology Balance Sheet
- Eng. Specs
- User view (e.g., data sheets, manuals) and
Features, Functions, Benefit (FFB) - Eng. view (e.g., product structure, how to design)
Plan with Schedule of Milestones Resources
Quality Design Methods/Processes
External (industry), internal, other standards
Manufacturing Specs. (i.e. How to Produce
Product)
Indigenous (i.e., skills,tools, technical know
how) exogenous technology base (e.g., patents)
Chief Technical Officer (Eng. VP)
Team, Product Architect, Engineering Culture
Operational Management (ability to fulfil
plans- specs, resources, schedule)
Technology Advisory Board
Technology Future -- Financeability
s (Cash / Budget)
18No challenge, decade outlook. Industrys
evolutionary path Que sera sera
- Gordon Moore projects another decade.
- Disks are on the same rate of changeand are
important - Communications prices and capabilities are wild
cards!
19Gordon's wag at Convergys critical technologies
- Software choices e.g. web services, programming
environments to create a growing, high
productivity platform - Very large disks and distributed databases
- More pixels screens productivity
- Telepresence technologies for greater coupling,
less travel - Newer platforms in addition to wireless. Why
not provide health care call centers?
20More tech
- DSL wired, 3-4G/802.11j nets (gt10 Mbps) access
- RAM is about 150/GB (!)
- though 8GB is 3.4K so that is 400/GB
- 64 bit addressing at the desktop
- Disk is 1/GB IDE and 3.5/GB for SCSI.
- 2K/month for 1.5 Mbps or . 12.5K/mo for 45 Mbps
- Personal authentication to access anything of
value
21Telepresence being there while being here, at
another time, and with time scaling
- Telepresentations
- Telemeetings and telecollaboration
- The work
22Growth through acquisitions?Build them yourself?
- Pros poor IPO market provides many
opportunities. - Cons integration is difficult
- Research or at least strong Advanced Development
is essential - Look at the possibilities of internal ventures
23Information Technology represents the largest
investing category
Source www.velocityholdings.com
24Venture Capital vs. Corporate Ventures
VC
CV
- Venture goals Independent Set by parent
- Measures of Profits, ROE, Image, ego, revenue,
success IPO/Acquisition market share - Competition External Internal external
- Resources Scarce, but Plentiful,
but entrepreneurial bureaucratic - Structure Simple, Complex, stand alone
ties to corporation - Staffing CEO small, Large teams, matrix,
dedicated team fractional bodies!
25Can you buck the high failure rate for internal
ventures?
- Lack of agility versus startups
- Strategic soothsaying versus plain old work
- No link to future viability of firm andlack of
value proposition is it essential? - Lack of responsibility anyone in
charge?Everyone is in charge - Resources lack of committed integer people!
- Resources no entrepreneurs
- Appropriate risk-reward structure
- Bureaucratic rigor vs survive and thrive
- Corporate interop aka interfaces to organization,
culture, processes, etc.
26Strategic ChoicesMultiple Paths for Growth
and/or Reinvention
IntraVenture CreateNew Markets
Exploit Assets/Capabilities
NewMarkets
Outside-In Perspective
Re-Engineer Grow Share/Profitability
IncreasePrimary Demand
Existing Markets
Existing Products/Operating Platform
New Products/Operating Platform
Inside-Out Perspective
27The End