'A Practical Model for Subsurface Light Transport' ... BSSRDF Translucence, Color Bleeding. BRDF Opague, Hard-looking... But... BSSRDF is EXPENSIVE ...
Efficient Rendering of Local Subsurface Scattering. Tom Mertens1, ... translucent. BSSRDF model. function of distance. introduced by Jensen et al. (SIGGRAPH'01) ...
Multiple Scattering in Vision and Graphics. Lecture #21. Thanks to Henrik ... Taking into account the Fresnel reflection at the boundary for both the incoming ...
Today Types of reflection models The BRDF and reflectance The reflection equation Ideal reflection and refraction Fresnel effect Ideal diffuse Next lecture
Determine what light strikes what surfaces. Basic fact: Light is linear ... Torrance Sparrow models roughness of surfaces and shadowing of microfacets. ...
4 College of Computer and Information Science, Northeastern University. Early TV. 5 ... Jurassic Park III, Pearl Harbor,ILM. Planet of the Apes, Asylum ...
PRT Summary Motivation for Precomputed Transfer Precomputed Radiance Transfer (PRT) represent lighting using spherical harmonics low frequency = few coefficients ...
Clustered Principal Components for Precomputed Radiance Transfer Peter-Pike Sloan Microsoft Corporation Jesse Hall, John Hart UIUC John Snyder Microsoft Research
Interactive Rendering of Translucent Deformable Objects. Tom Mertens1, Jan Kautz2, ... fresnel. tone mapping. shadow map. Results. 5-10 fps for 10-20K tris models ...
... Complex lighting Complex lighting Refraction/dispersion Caustics Realistic materials Translucent objects Texture ... more concrete Has been used in some ...
Digital light sources (Projectors) can produce a subset of these rays. Cleaner Formulation: ... Digital Light Input: Light meter: measure visible irradiance E ...
BRDFs. Randy Rauwendaal. Acronyms. BRDF Bidirectional Reflectance ... The differential solid angle is defined to be the area of the small blue patch ...
Global Illumination Jian Huang, CS 594, Fall 2002 This set of s reference text book and the course note of Dutre et. al on SIGGRAPH 2001 Looking Back Ray-tracing ...
It's all about porting and speed. How to implement on the GPU, especially NVidia's ... All cheats except for ray engine. Need more GPU global illumination algorithms ...
Clustered Principal Components for Precomputed ... Jesse Hall, John Hart. UIUC. John Snyder. Microsoft Research. Demo. PRT Terminology. PRT Terminology ...
Hardware can do this almost for free and I can't think of a card that doesn't do ... Doom III and Half-Life 2 usher in a new era of realism. History ...