Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids Frank Losasso Stanford University Hugues Hoppe Microsoft Research Terrain Rendering Challenges Concise ...
Each vertex stores (x, y, z, zc), Transition regions for visual continuity : ... Create mipmap fine-to-coarse: Tl-1 = D (Tl ) Find optimal D on training data: ...
Extremely CPU intensive. Bin-trees (e.g. [Lindstrom et al 96] ... Still CPU intensive. Bin-tree Regions (e.g. [Cignoni et al 03]) Precomputed regions ...
Screenshot of the Grand Canyon with debug view using the Digital Dawn ... Easy view culling and collision detection. TINs. Triangulated Irregular Networks. ...
Easy view culling and collision detection. Used by most implementers. TINs ... Fast hierarchical culling, triangle stripping, and optional multithreading of ...
Show off visual quality of Onyx. Show special effects. Representative architecture ... Some type of wrapping error occurred. Tested with multiple DBGS ...
Magnification ... Magnification can be depicted as follows. ... Magnification. Two common techniques for magnification are nearest neighbor and bilinear ...