Mainly from material in the second half of the quarter ... Magnification. Unweighted. Area-weighted. bilinear interpolation = texel = pixel. Textures ...
plus taxonomy from start of last lecture. Review session s available ... Flicker (50-70Hz) Perceived motion. 12 Hz = cartoons, 24 Hz = film, 60 Hz = video ...
for each pixel, cast a ray into the scene, and use the color of the point on the ... Lspec = Ks x cosn(a), a= angle between viewer and reflected ray ...
for each pixel, cast a ray into the scene, and use the color of the point on the ... Lspec = Ks x cosn(a), a= angle between viewer and reflected ray ...
plus corrections and taxonomy from start of last lecture ... Duality: F(x)*G(x) = F(w)G(w) Sampling and Antialiasing. Prefiltering vs. postfiltering ...
Today's session focuses on assignment requirements, game design and the lessons from the past ... Show off your advanced features and wow the crowd. Write Up ...
CS 248. OpenGL Help Session. CS248. Presented by Zak Middleton, Billy Chen. Stanford University ... Specify vertex normals as you specify geometry. ...
A movie starring Michael Douglas and Sean Penn and directed by David Fincher (Fight Club) ... e.g. Super Mario 64, not Super Mario Bros. 3. User input ...
'README.files' goes over details on building the project, what different source ... Create an Edge Table for the polygon being rendered, sorted on y. ...
States like projection matrix, current vertex color, etc. ... Use GLEW (OpenGL Extension Wrangler) for easy access to extensions. Other OpenGL Hints ...
Ignore the part about testing on the myth machines we will test using the VM. ... For example, going from a curve with 10 vertices to one with 4, calculate points ...