a spline is a parametric curve defined by control points ... on a Hermite curve is obtained by multiplying ... expensive to evaluate the curve at many points ...
f' not s' to toggle flat/smooth shading. s' already in use ... coats and bags in front of room. 15. What's Covered. transformations. viewing and projections ...
... of i straddle polygon q of ... can have more than one if the player straddles a cell boundary ... also keep track of which portals the player is straddling ...
art. 16. What is CG used for? virtual reality / immersive displays. 17. Real or CG? ... art/design issues. commercial software packages. 22. Other Graphics Courses ...
range 33-98, avg 69. 5. News. Homework 2 Q1-3 correction. point A is (2,0,0) point ... for free-form use inverse of surface function. for polygons (triangle) ...
row vectors not column vectors might have been confusing. but they're mathematically equivalent ... both have true front view. cavalier: distance true. cabinet: ...
you don't have to support relative and absolute camera motion simultaneously ... torus. well-formed. CAD part. 21. Back-Face Culling. examples of non-manifold objects: ...
Clipping. analytically calculating the portions of ... Clipping Lines To Viewport. combining trivial accepts/rejects ... Cohen-Sutherland Line Clipping ...
you can check your time slot from scans posted to course ... thus most screen regions come down to the. single-pixel case. 15. The Z-Buffer Algorithm (mid-70's) ...