movies, games, art/design, ads, VR, visualization. CG state of the art ... vector (lower case, bold) matrix (upper case, bold) 7. Vectors. arrow: length and direction ...
movies, games, art/design, ads, VR, visualization. CG state of the art ... http://www.alias.com/eng/etc/fakeorfoto/quiz.html. 3. Review: Rendering Capabilities ...
for all homeworks exams. good to use fractions/trig functions as ... affine combinations only invariant under affine, not under perspective transformations ...
blending: combine new & old values with arithmetic operations. 42. Framebuffer ... glSetClearColor(0.0, 0.0, 0.2) dark blue bg. glEnable(LIGHT0) turn on light ...
reminder: extra TA office hours in lab 2-4. so no office hours ... effect: lights fixed wrt world geometry. alternative: camera ... OpenGL Pitfall #14 from ...
effect: lights attached to camera (car headlights) ... specular (a.k.a. mirror or regular) reflection ... each 'microfacet' is treated as a perfect mirror. ...