Title: WorldTeam
1Simulations/Tools under development at CALT
www.calt.insead.edu
NonCollaborativeAgent
EagleRacing
EagleRacing
Change Cases
EduSynergy
LingHe
EagleRacing
EagleRacing
EagleRacing
InfluenceMapper
PitStop Sim
BigBrother
Collaboration
Change
EIS
Learning
WorldTeam
WorldTeam
WorldTeam
Innovation
CoRe
Expertum
TENTube
InnoTube
Networks Visualization Navigation Tool
Underlying Dynamics (individual./team/org/network)
2Overview of Research Areas addressed in current
CALT Projects
- Organizational Change and Transformation
- - analysis of best/worst practices in
international organizations - - cultural and emotional factors in change
processes - - design and assessment of advanced learning
technologies and simulation - Collaboration Dynamics in Distributed Teams and
Organizational Contexts - - analysis of best/worst practices in
cross-cultural and other complex collaboration
contexts - - design and assessment of advanced learning
technologies and simulation - Innovation
- - analysis of innovation processes in
organizational, inter-organizational and
community contexts (open - innovation) in domains like New Product
Development and alike - - design and assessment of innovation systems
and supporting technologies - Teams and large Group Decision Making and
consensus reaching (including predictive market
research) - Social Networks Analysis and Visualization/Navigat
ion Tools - Knowledge Exchange Dynamics in Learning Networks
- Diffusion Dynamics and Market Studies related to
innovative approaches to Management and
Organizational Learning - Distributed approaches to Competence Development
- Attention Management
- Identity-related Issues in the Information
Society - Crisis Management (a new project proposal is
under development)
3I1 InnoTube Key Features
- Supporting and stimulating Innovation-centered
Knowledge Exchange among distributed groups and
communities - Key distinguishing Features
- Strong Focus on Connecting people to people and
people to Innovation-related Knowledge Assets of
3 types (1) Innovation Concepts -related, (2)
Ideas -related, and (3) Innovators related (see
Slide I2) - Strong Focus on the use of videos to represent
and stimulate the sharing and production of
Innovation-related Knowledge Assets (see Slide
I2) - Strong Focus on supporting navigation through
Social Networks Visualization (see Slide I3) - Strong Focus on pro-active Connections through
agent-based Game-like Dynamics (see Slide I4
and I5)
4I2 InnoTube
5I3 InnoTube
6I4 InnoTube
7I5 InnoTube
8C1 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
- Addressing the High Failure Rate of Innovation
Initiatives in Organizations - Slide C2 - Organizational Connection Game inspired from
successful SmallWorld Simulations Slide C34
like EIS or EduChallenge Slide C34, used in
management schools to develop the competence to
diagnose different organizational dynamics and
act effectively in them - In this game, players operating in small teams
are challenged to spread a new set of
innovation-related competences in a simulated
organization populated by virtual characters
displaying different forms of resistance to renew
and acquire new relevant, innovation-related
competences and behaviors - Strong Focus on understanding and experiencing
Innovation Diffusion Dynamics (e.g. linear vs
epidemic) - Strong Focus on understanding and experiencing
different forms of Resistance to Innovation - Strong Focus on understanding and experiencing
the Organizational Factors (culture, incentive
systems, etc.) and Implementation Traps (C5)
leading to the success or failure of innovation
projects
9C2 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
Innovation Projects are unfortunately not always
successful. Instead of successful Patterns (A)
we often end up with unsuccessful ones (B, C,
or D)
Degree of Objectives Achievement
Pattern B No Take-Off Breakdown
Time
Degree of Objectives Achievement
Pattern C Crash Landing Breakdown
Time
Pattern A Successful Pattern
Degree of Objectives Achievement
Pattern D Hijacking Breakdown
Time
10C3 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
11C4 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
12C5 CoRe Reflection Points
Change Innovation Implementation Traps
Change Process Traps (1) Optimism Trap (2)
Illusion of Control Trap (3) Naivety Trap (4)
Push Through Trap (5) History Blindness Trap (6)
Solution- vs People-orientation Trap (7) Single
Perspective Trap (8) Backfiring Trap (9) Quick
Win Trap (10) Context Sensitivity Trap (11)
Individual Progress Blindness Trap (12) Change
Project Progress Blindness Trap
Strategy Resistance Traps (1) Blind Flight
Trap (2) Visibility Assessment Trap (3)
Single-Loop vs Double-Loop Trap (4) Rigid
Assumptions Trap (5) Outcome vs Learning Trap (6)
Lack of Differentiation Trap (7) Distributive
Justice Trap
Change Tactics Traps (1) Selection Traps (2)
Narrow Focus Trap (3) No Follow-up Trap (4)
Target Blindness Trap (5) Shooting in the Dark
Trap (6) Stakeholders Blindness Trap (7) Give
Up Trap (8) Network Naivety Trap (9) Get it
Done Quickly Trap