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WorldTeam

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Organizational Change and Transformation - analysis of best/worst practices in international organizations ... Hijacking Breakdown. Pattern 'A' Successful Pattern ... – PowerPoint PPT presentation

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Title: WorldTeam


1
Simulations/Tools under development at CALT
www.calt.insead.edu
NonCollaborativeAgent
EagleRacing
EagleRacing
Change Cases
EduSynergy
LingHe
EagleRacing
EagleRacing
EagleRacing
InfluenceMapper
PitStop Sim
BigBrother
Collaboration
Change
EIS
Learning
WorldTeam
WorldTeam
WorldTeam
Innovation
CoRe
Expertum
TENTube
InnoTube
Networks Visualization Navigation Tool
Underlying Dynamics (individual./team/org/network)
2
Overview of Research Areas addressed in current
CALT Projects
  • Organizational Change and Transformation
  • - analysis of best/worst practices in
    international organizations
  • - cultural and emotional factors in change
    processes
  • - design and assessment of advanced learning
    technologies and simulation
  • Collaboration Dynamics in Distributed Teams and
    Organizational Contexts
  • - analysis of best/worst practices in
    cross-cultural and other complex collaboration
    contexts
  • - design and assessment of advanced learning
    technologies and simulation
  • Innovation
  • - analysis of innovation processes in
    organizational, inter-organizational and
    community contexts (open
  • innovation) in domains like New Product
    Development and alike
  • - design and assessment of innovation systems
    and supporting technologies
  • Teams and large Group Decision Making and
    consensus reaching (including predictive market
    research)
  • Social Networks Analysis and Visualization/Navigat
    ion Tools
  • Knowledge Exchange Dynamics in Learning Networks
  • Diffusion Dynamics and Market Studies related to
    innovative approaches to Management and
    Organizational Learning
  • Distributed approaches to Competence Development
  • Attention Management
  • Identity-related Issues in the Information
    Society
  • Crisis Management (a new project proposal is
    under development)

3
I1 InnoTube Key Features
  • Supporting and stimulating Innovation-centered
    Knowledge Exchange among distributed groups and
    communities
  • Key distinguishing Features
  • Strong Focus on Connecting people to people and
    people to Innovation-related Knowledge Assets of
    3 types (1) Innovation Concepts -related, (2)
    Ideas -related, and (3) Innovators related (see
    Slide I2)
  • Strong Focus on the use of videos to represent
    and stimulate the sharing and production of
    Innovation-related Knowledge Assets (see Slide
    I2)
  • Strong Focus on supporting navigation through
    Social Networks Visualization (see Slide I3)
  • Strong Focus on pro-active Connections through
    agent-based Game-like Dynamics (see Slide I4
    and I5)

4
I2 InnoTube
5
I3 InnoTube
6
I4 InnoTube
7
I5 InnoTube
8
C1 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
  • Addressing the High Failure Rate of Innovation
    Initiatives in Organizations - Slide C2
  • Organizational Connection Game inspired from
    successful SmallWorld Simulations Slide C34
    like EIS or EduChallenge Slide C34, used in
    management schools to develop the competence to
    diagnose different organizational dynamics and
    act effectively in them
  • In this game, players operating in small teams
    are challenged to spread a new set of
    innovation-related competences in a simulated
    organization populated by virtual characters
    displaying different forms of resistance to renew
    and acquire new relevant, innovation-related
    competences and behaviors
  • Strong Focus on understanding and experiencing
    Innovation Diffusion Dynamics (e.g. linear vs
    epidemic)
  • Strong Focus on understanding and experiencing
    different forms of Resistance to Innovation
  • Strong Focus on understanding and experiencing
    the Organizational Factors (culture, incentive
    systems, etc.) and Implementation Traps (C5)
    leading to the success or failure of innovation
    projects

9
C2 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
Innovation Projects are unfortunately not always
successful. Instead of successful Patterns (A)
we often end up with unsuccessful ones (B, C,
or D)
Degree of Objectives Achievement
Pattern B No Take-Off Breakdown
Time
Degree of Objectives Achievement
Pattern C Crash Landing Breakdown
Time
Pattern A Successful Pattern
Degree of Objectives Achievement
Pattern D Hijacking Breakdown
Time
10
C3 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
11
C4 CoRe A SmallWorld Simulation addressing
Resistance to Innovation In Organizational
Contexts
12
C5 CoRe Reflection Points
Change Innovation Implementation Traps
Change Process Traps (1) Optimism Trap (2)
Illusion of Control Trap (3) Naivety Trap (4)
Push Through Trap (5) History Blindness Trap (6)
Solution- vs People-orientation Trap (7) Single
Perspective Trap (8) Backfiring Trap (9) Quick
Win Trap (10) Context Sensitivity Trap (11)
Individual Progress Blindness Trap (12) Change
Project Progress Blindness Trap
Strategy Resistance Traps (1) Blind Flight
Trap (2) Visibility Assessment Trap (3)
Single-Loop vs Double-Loop Trap (4) Rigid
Assumptions Trap (5) Outcome vs Learning Trap (6)
Lack of Differentiation Trap (7) Distributive
Justice Trap
Change Tactics Traps (1) Selection Traps (2)
Narrow Focus Trap (3) No Follow-up Trap (4)
Target Blindness Trap (5) Shooting in the Dark
Trap (6) Stakeholders Blindness Trap (7) Give
Up Trap (8) Network Naivety Trap (9) Get it
Done Quickly Trap
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