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Rescuing A LowSkill Game

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Foul Play Advantage. Players on ground. The effect of pressure on players ' ... Focus - Control/Foul Play. Have an absolute benchmark of acceptability ... – PowerPoint PPT presentation

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Title: Rescuing A LowSkill Game


1
Rescuing A Low-Skill Game
  • Nathan Pearce

2
Rescuing a Low Skill Game
  • Hands up if youve ever refereed a game that
    wasnt what you expected, gone pear-shaped, lost
    direction!
  • VIDEO ONE
  • VIDEO TWO

3
Rescuing a Low Skill Game
  • Discuss expectation vs reality
  • Identify areas where we can make a difference
  • Identify how we can focus our energies to retain
    or restore quality in these areas

4
Expectation vs Reality
  • No matter what level you referee, sometimes the
    game loses direction
  • Unrealistic expectations
  • Below-par team performances
  • External influences, eg. weather
  • Once we realise our plans are defunct, where to
    from there??

5
Areas we can make a difference
  • Set pieces
  • Scrum, Lineout and Restarts
  • General play
  • Faster, slower? Dealing with low-skill level
  • Advantage
  • When, where and how much?
  • Control / Foul Play
  • Communications, Tolerences, Allies and Game Speed

6
Focus - Set Piece
  • Take your time these can be allies!
  • If they are working, use them. If not
  • Identify problem areas/culprits
  • Plan B
  • Plan C
  • Plan D
  • Or develop and stick with a reliable Plan A

7
Focus - General Play
  • Be deliberate with your level of involvement
  • The length of the leash
  • Most importantly time and space
  • Stay close to the game be there, be fit!
  • Decisions - quick and accurate

8
Focus - Advantage
  • Short vs Long
  • Lots vs Little
  • Minor Adv vs Major Adv
  • Foul Play Advantage
  • Players on ground
  • The effect of pressure on players
  • Structure vs Continuity continuum
  • Become an advantage expert!

9
Focus - Control/Foul Play
  • Have an absolute benchmark of acceptability
  • To escalate or not to escalate?
  • Communication when? More or less?
  • Allies - your resources and assets
  • Control the game speed
  • Incident responsibility association timeline

10
Conclusion
  • Try and give teams time and space
  • Have a thorough plan, or good back-up plans for
    set pieces
  • Work out what are your allies, and use them
  • Become an advantage expert
  • Questions???

11
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