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But what if the player is female

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Worked with such companies as Origin/EA, Her Interactive, SOE, Cartoon Network, and others. Recipient of 2005 IGDA's Game Developer's Choice Award ... – PowerPoint PPT presentation

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Title: But what if the player is female


1
But what if the player is female?
  • Gender Inclusive Game Design

Sheri Graner RayGenConIndianapolis, INAugust
2006
2
Sheri Graner Ray
  • Computer game designer since 1990
  • Worked with such companies as Origin/EA, Her
    Interactive, SOE, Cartoon Network, and others
  • Recipient of 2005 IGDA's Game Developer's Choice
    Award
  • Author of Gender Inclusive Game Design
    Expanding the Market
  • Co-founder and Exec. Chair of Women In Games
    International

3
Pink Poison
  • a brief history of the girls game
  • movement in the U.S.

4
1995
5
Why should we make games for girls?
6
1996
7
How do we make games for girls?
8
1997
9
1997-1999
10
March 1999 Big Pink Buys Purple Moon 
Oct 2001 Mattel Sells Interactive Division
11
See? We told you girls dont play computer
games!
12
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13
Why did this happen?
  • A lot of bad assumptions were made regarding
    girls and games

14
Bad Assumption 5
  • Girls love BarbieTM! We'll make all our girls'
    games just like BarbieTM!

15
Bad Assumption 4
  • Girls would love our game if they played 'em! We
    just need to trick 'em into playing them!

16
Bad Assumption 3
  • Girls hate violence. We'll make non-violent
    versions of our game!

17
Bad Assumption 2
  • Girls love cute cuddly things! We'll make games
    about that!

18
Bad Assumption 1
  • If we make a girls' game, we'll make a fortune
    because all the girls will play it!

19
The Dark Side
  • By stating Girls don't like ______ type of
    game we are blaming the GIRLS for not playing
    because they are GIRLS.
  • By making it the girls' fault that they don't
    play computer games, designers have let
    themselves off the hook for making any changes to
    what they are doing.
  • Believing that there is one silver bullet game
    that all girls will play, is a little like
    believing there is one game that all Japanese
    people will play.

20
Broadening your audience
21
DISCLAIMER 1
  • In this talk I'm going to discuss developing
    games for an audience that is expected to contain
    females, but are not targeted directly FOR
    females.

22
DISCLAIMER 2
  • When I say a particular trait is a male or
    female, I mean the population that expresses
    that trait is made up predominantly of that
    gender. However, it is by no means exclusive to
    that gender.

23
DISCLAIMER 3
  • I am speaking in broad population generalities.
    It is highly likely that you will know someone
    who does not fall within these descriptions. If
    you are female and and in the audience today,
    that person will likely be YOU!

24
Broadening the audience
  • Decide if you are making a title for a diverse
    audience or a specific audience
  • Identify a market you wish to include in your
    target audience

25
What can we do?
  • We can remove barriers from our titles today that
    prevent women from accessing them.

26
Just a few areas where barriers exist
  • Learning styles
  • Character Representation
  • Conflict Resolution
  • Reward and punishment

27
Gender Differences in Learning Styles
  • Males
  • Females
  • Risk-takers
  • Explorative
  • Want to know how it works first
  • Modeling/Imitative

Most of the tutorials in todays games are
designed to appeal to an explorative learning
style.
28
Solution
  • Design tutorials that use imitative models as
    well as explorative models
  • Look at educational software for examples

29
Character Representation
  • Game art
  • Marketing materials
  • Illustrations
  • Box/book covers
  • Game avatars
  • Miniatures

30
We need a hero!
31
  • Because they represent heroes, male and female
    characters will often exhibit exaggerated
    physical signals of youth strength, and
    fertility/virility

32
Youth, Strength and Fertility/Virility
  • Males
  • Large Shoulders
  • Slim waists
  • Slim hips
  • Large, muscled legs
  • Long, thick hair
  • Females
  • Large breasts, placed high on the chest
  • Slim waists
  • Round derrières
  • Long, thick hair

33
  • Very often female characters display exaggerated
    physical signals of sexual receptivity.

34
Sexual receptivity
  • Red, full lips
  • Heavy lidded eyes
  • Heavy breathing (usually indicated by a slightly
    open mouth)
  • Erect nipples
  • These signals are the same for the human male
    body as they are for the female body.

35
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36
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37
Solution
  • Build attractive, heroic female figures that are
    not hyper-sexualized.
  • Use female athletes as body models.
  • Focus group test your art with female players.

38
Conflict Resolution
  • Males and females deal with conflict situations
    in very different ways.

39
Conflict Resolution Differences
  • Males
  • Prefer a confrontational, head to head
    situation
  • Prefer a binary win/lose resolution
  • Prefer direct competition
  • Will attempt to dominate the group to enforce
    their rule set
  • Females
  • Prefer indirect competition
  • Prefer to use negotiation, compromise and
    manipulation
  • Prefer emotional resolution
  • Will build consensus

40
Solutions
  • Consider providing for indirect competitive
    models
  • Include emotional resolution as well as
    win/lose resolution
  • .

41
Response to Error
  • Males and females will choose to impose different
    responses to error upon their fellow players

42
Response to Error
  • Males
  • Prefer to impose punishment for error
  • Females
  • Prefer to impose forgiveness for error

Forgiveness for error encourages play.Punishment
for error tests tolerance.
43
Solution
  • Design your victory/loss conditions so that error
    on the players part does not lead to
    irretrievable loss of progress
  • .

44
Where to start
  • Adjust tutorials to allow for modeling learning
    styles
  • Make female avatars attractive, but not
    hyper-sexual
  • Consider alternative conflict resolution models
  • Use alternative error response models

45
But what if the player is female?
Sheri Graner Ray GenConIndianapolis August,
2005
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