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Title: The general characteristics of objects. Specific operation


1
  • Chapter One
  • Introduction to Programming

2
Objectives
  • You should be able to describe
  • Introduction to Programming
  • Function and Class Names
  • The cout object
  • Programming Style
  • Common Programming Errors

3
History of C
  • C began as extension to C, which is procedural
    language developed in the 1970s at ATT Bell
    Laboratories
  • In early 1980s, Bjarne Stroustrup (also at ATT)
    used his background in simulation languages to
    develop C
  • Object-orientation and other procedural
    improvements were combined with existing C
    language features to form C

4
Introduction to Programming
  • Computer program Data and instructions used to
    operate a computer
  • Programming Writing computer program in a
    language that the computer can respond to and
    that other programmers can understand
  • Programming language Set of instructions, data,
    and rules used to construct a program
  • High-level languages use human language type
    instructions
  • Low-level languages use instructions tied to a
    computer type

5
Procedural Programming Languages
  • Instructions are used to create self-contained
    units (procedures)
  • Procedures accept data as input and transform
    data to produce a specific result as an output
  • Initially, high-level programming languages were
    predominately procedural

6
Procedure-Oriented Programs
  • Most high-level programs process data to produce
    one or more results
  • Procedural programs are constructed from sets of
    instructions, with each set called a procedure
  • Each procedure moves the data one step closer to
    the final desired output

7
Procedure-Oriented Programs (continued)
8
Object-Oriented Languages
  • Allow for procedural instructions and for
    definitions of objects to be manipulated
  • Such definitions include
  • The general characteristics of objects
  • Specific operations to manipulate objects
  • C is an object-oriented language
  • Has procedures and objects
  • Supports code reuse

9
Programming
  • Programmingrepresent information process
    information

10
Information
  • Data classified as different types
  • Numeric data
  • Logic data
  • Characters and sentences

11
Information representation
  • Factorize information
  • Some are constants, some are variables.
  • Information decomposition
  • Information type identification

12
Information processing
  • Operations
  • simple statements using supported operators
  • Compound statements by combining supported
    operations

13
Algorithms and Procedures
  • Before writing a program, a programmer must
    clearly understand
  • What data is to be used
  • Desired result
  • Procedure needed to produce this result
  • The procedure is referred to as an algorithm
  • Algorithm Step-by-step sequence of instructions
    describing how to perform a computation

14
Example of an Algorithm
  • Assume that a program must calculate sum of all
    whole numbers from 1 through 100
  • A computer can not respond to heuristic command
    Add the numbers from 1 - 100
  • A computer is algorithm-responding machine and
    not intuition-responding machine
  • Several methods or algorithms can be used to find
    the required sum

15
Example of an Algorithm (continued)
Sum n(a b)/2 Where n number of terms to
be added (100) a first number added (1) b
last number to be added (100) Sum 100(1
100)/2 5050
Figure 1.2 Summing the Numbers from 1 through
100 Method 3. Formula - Use the formula
Sum n(a b)/2 5050
16
Flowcharting
17
Flowcharting
18
Flowchart Example
19
Classes and Objects
  • Data Object Set of values packaged as single
    unit
  • Class Set of objects with similar attributes
  • General concept of object-oriented programming is
    difference between an object and the larger set
    of which it is a member (class)
  • A red, Ford Taurus sedan is an instance, or
    object, of general class of automobiles

20
Program Translation
  • C source program Set of instructions written
    in C language
  • Machine language Internal computer language
  • Consists of a series of 1s and 0s
  • Source program cannot be executed until it is
    translated into machine language
  • Interpreted language translates one statement at
    a time
  • Compiled language translates all statements
    together

21
Program Translation (continued)
22
Function and Class Names
  • Modular programs Segments arranged in logical
    order to form an integrated unit
  • Module Segments of modular program
  • Function Name of a C procedure
  • Composed of sequence of C instructions
  • Function interface is its inputs and outputs
  • Method of converting input to results is
    encapsulated and hidden within function

23
Function and Class Names (continued)
24
Function and Class Names (continued)
25
Function and Class Naming Conventions
  • Identifiers Names that convey an idea of the
    purpose of function or class
  • Identifier composition rules (read page 15)
  • First character must be a letter or underscore
  • Only letter, digit or underscore may follow
  • Blank spaces NOT allowed
  • Identify component words with initial
    capitalization
  • Cannot be C keyword
  • Should be a mnemonic

26
  • Tokens are basic building blocks of C/C
    programming.
  • In a C/C source program, the basic element
    recognized by the compiler is the "token..
  • A token is source-program text that the compiler
    does not further break down into component
    elements.

27
tokens
  • keyword
  • identifier
  • Constant number
  • string-literal
  • operator
  • Punctuator (special symbol)
  • Punctuation characters such as brackets ( ),
    braces ( ), parentheses ( ( ) ), and commas (,)
    are also tokens.

28
(No Transcript)
29
Literals (constants)
  • A literal is a notation for representing a value
    within source code.
  • Literal constants (often referred to as literals
    or constants as apposed to symbolic constant
    identifiers) are invariants whose values are
    implied by their representations.
  • A letter or symbol that stands for itself as
    opposed to a feature, function, or entity
    associated with it in a programming language
  • can be a symbol that refers to add operator,
    but as a literal, it is a character, as it
    is.

30
  • Literal numbers Literal strings Obama,
    Bush, "hello
  • Literal characters 'b', 'c' (character)
  • Literal integers 14
  • Literal doubles 3.1 (default double)
  • 3.1l(double)
  • 3.1f (float)
  • 18.46e1 (scientific notation)
  • We call the f in 3.1f the suffix modifier. The
    type of a literal is thus determined from its
    syntactic form.

31
operators
  • C/C operators can be used to manipulate
    Variables and constants using complex
    expressions.
  • In C, operators can be overloaded and their
    meanings can be user-defined. However, their
    precedence and the number of operands they take
    cannot be modified.
  • At minimum we need to be aware of the syntax and
    semantics of operators as they are supplied with
    the language, not overloaded.

32
Punctuators (special symbols)
  • Punctuators in C have syntactic and semantic
    meaning to the compiler but do not, of
    themselves, specify an operation that yields a
    value.
  • Some punctuators, either alone or in combination,
    can also be C operators or be significant to
    the preprocessor.
  • Any of the following characters are considered
    punctuators
  • ! ( ) \ ' " lt gt ? ,
    . /
  • The punctuators , ( ), and must appear in
    pairs

33
C Keywords
34
Fundamental data types
When programming, we store the variables in our
computer's memory, but the computer has to know
what kind of data we want to store in them, since
it is not going to occupy the same amount of
memory to store a simple number than to store a
single letter or a large number, and they are not
going to be interpreted the same way. A data
type or datatype defines kind of data, the size
of memory occupied, a set of possible values, the
range, as well as basic operations on those
values. The memory in our computers is organized
in bytes. A byte is the basic unit, the minimum
amount, that can be manipulated in memory. A byte
can store a relatively small amount of data one
single character or a small integer (generally an
integer between 0 and 255). In addition, the
computer can manipulate more complex data types
that come from grouping several bytes, such as
long numbers or non-integer numbers.
35
Built-in data types as well as the range of
values that can be represented
36
C Identifiers
  • Examples of valid identifiers
  • grosspay taxCalc
  • addNums degToRad
  • multByTwo salesTax
  • netPay bessel
  • Usually identifiers are used to name variables,
    constant symbols, functions, labels etc.

37
C Identifiers (continued)
  • Examples of invalid identifiers
  • 4ab3 (begins with a number)
  • e6 (contains a special character)
  • while (is a keyword)

38
variables
  • A variable in computer source code is a data
    storage space located somewhere in memory.
  • It is identified by a name.
  • A variables name wont change, so we can program
    with respect to the name.
  • But the content in the space represented by the
    name is changeable.
  • Generally the value change during the course of
    program execution.

39
variables
  • A variable in C must be declared (the type of
    variable) and defined (values assigned to a
    variable) before it can be used in a program

40
Expressions
  • Expressions are sequences of operators and
    operands that are used for one or more of these
    purposes
  • Computing a value from the operands.
  • Designating objects or functions.
  • types of expressions
  • semantics of expressions

41
Soul of your program
  • Input and output support allow your program
    interactive
  • Variables make your program reusable without
    recompiling your program
  • Expressions make your program intelligent.
  • Variables expressions soul of your program

42
Types of expressions
  • C expressions are divided into several
    categories
  • Primary expressions. These are the building
    blocks from which all other expressions are
    formed.
  • Postfix expressions. These are primary
    expressions followed by an operator for
    example, the array subscript or postfix increment
    operator.
  • Expressions formed with unary operators. Unary
    operators act on only one operand in an
    expression.
  • Expressions formed with binary operators. Binary
    operators act on two operands in an expression.
  • Expressions with the conditional operator. The
    conditional operator is a ternary operator the
    only such operator in the C language and
    takes three operands.
  • Constant expressions. Constant expressions are
    formed entirely of constant data.
  • Expressions with explicit type conversions.
    Explicit type conversions, or "casts," can be
    used in expressions.
  • Expressions with pointer-to-member operators.
  • Casting. Type-safe "casts" can be used in
    expressions.
  • Run-Time Type Information. Determine the type of
    an object during program execution.

43
Semantics of Expressions
  • Order of evaluation
  • Sequence points
  • Ambiguous expressions
  • Notation in expressions
  • Side effects

44
The main Function
  • Each C program must have one and only one
    function named main
  • Called a driver function because it drives the
    other modules

45
The main Function (continued)
46
The main Function (continued)
  • First line of function is called header line
  • What type of data, if any, is returned from
    function
  • The name of function
  • What type of data, if any, is sent into function
  • Data transmitted into function at run time are
    referred to as arguments of function

47
main Function Composition
48
The cout Object
  • The cout object sends data to the standard output
    display device
  • The display device is usually a video screen
  • Name derived from Console OUTput and pronounced
    see out
  • Data is passed to cout by the insertion symbol
  • cout ltlt Hello there, World!

49
C Sample Code using cout
50
Newline Escape Sequence
  • Instructs the display device to move to a new
    line
  • A newline caused when the characters backslash \
    and n are used together
  • Backslash provides an escape from the normal
    interpretation of the character that follows
  • Newline escape sequences can be placed anywhere
    within a message to cout

51
Preprocessor Command
  • Performs an action before the compiler translates
    source code to machine code
  • An example is include ltiostreamgt
  • Causes the iostream file to be inserted wherever
    the include command appears
  • iostream is part of the C standard library
  • Included in iostream are two important classes
  • istream Declarations and methods for data input
  • ostream Declarations and methods for data output

52
Namespaces
  • Files accessed by compiler when looking for
    prewritten classes or functions
  • Sample namespace statement
  • using namespace std
  • iostream contained in a namespace called std
  • Compiler uses iostreams cout object from std
    whenever cout is referenced

53
More C Sample Code
54
More C Sample Code (continued)
55
Syntax
  • The set of rules for formulating grammatically
    correct C language statements
  • Compiler accepts statements with correct syntax
    without generating error message
  • A program statement can syntactically correct and
    logically incorrect
  • Compiler will accept statement
  • Program will produce incorrect results

56
Programming Style
  • Every C program must contain one and only one
    main() function
  • Statements included within braces
  • C allows flexibility in format for the word
    main, the parentheses ( ), and braces
  • More than one statement can be put on line
  • One statement can be written across lines
  • Use formatting for clarity and ease of program
    reading

57
Standard C Program Form
  • Function name starts in column 1
  • Name and parentheses on their own line
  • Opening brace of function body on next line
  • Aligned with first letter of function name
  • Closing brace is last line of function
  • Aligned with opening brace
  • Standard form highlights the function as a unit

58
Standard C Program Form (continued)
  • Within function, indent statements 2-3 spaces
  • Creates uniform look for similar statement groups
  • Good programming practice
  • Final program form should be consistent
  • Proper format improves program readability and
    understandability

59
Poor Program Format
60
Proper Program Format
61
Statements
  • C/C Program is made up of statements.
  • A statement consists of zero or more tokens, and
    always end with a .
  • Every statement in your program alone or in
    combination specifies an action to performed by
    your program.
  • C/C provides variety of types of statements to
    help you attain any function with maximum
    flexibility and efficiency.
  • One of the reason for popularity of C/C is
    because of the extreme power provided to
    programmer in C due to it rich and diverse set of
    statements define in C/C.
  • declaration statement
  • Assignment statement
  • if - else Statement
  • switch Statement
  • For statment
  • while Statement
  • do Statement
  • return Statment
  • goto Statement
  • break Statement
  • Continue statement
  • Expressions Statement
  • Block Statement

62
Comments
  • Explanatory remarks written within program
  • Clarify purpose of the program
  • Describe objective of a group of statements
  • Explain function of a single line of code
  • Computer ignores all comments
  • Comments exist only for convenience of reader
  • A well-constructed program should be readable and
    understandable
  • Comments help explain unclear components

63
Comment structure
  • Line comment Begins with 2 slashes(//) and
    continues to the end of the line
  • Can be written on line by itself or at the end of
    line that contains program code
  • // this is a line comment
  • Block comment Multiple line comment begins with
    the symbols / and ends with the symbols /
  • / This is a block comment that
  • spans
  • across three lines /

64
Common Programming Errors
  • Omitting parentheses after main
  • Omitting or incorrectly typing the opening brace
  • Opening brace signifies start of function body
  • Omitting or incorrectly typing the closing brace
  • Closing brace signifies end of function
  • Misspelling the name of an object or function
  • Example Typing cot instead of cout

65
Common Programming Errors (continued)
  • Forgetting to close a string sent to cout with a
    double-quote symbol
  • Omitting the semicolon at the end of each
    statement
  • Forgetting \n to indicate a new line

66
Sequential program flow
  • Without flow control statements, the program you
    wrote executes sequentially, one statement after
    another.

67
Case sensitive
  • A and a are different.

68
Summary
  • A C program consists of one or more modules
  • One module must be the function main()
  • main() is starting point of C program
  • The simplest C program has the form
  • include ltiostreamgt
  • using namespaces std
  • int main()
  • program statements
  • return 0

69
Summary (continued)
  • C statements are terminated by a semicolon
  • Standard library contains many functions and
    classes
  • Standard Library provided with C compiler
  • Includes ltiostreamgt for input and output
  • cout object displays text or numeric results
  • Stream of characters is sent to cout by
  • Enclosing characters in double quotes
  • Using the insertion (put to) operator, ltlt
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